clarky003
08-06-2009, 02:41 AM
Now that I'm done with the second year I thought I'd showcase some of the map work I've been doing on the course using Unreal 3.0, and yes it's been an age since I've showed any of my work. Hope you enjoy : D
Lighting test concept art
http://img198.imageshack.us/img198/4022/pedestalconcept.png
Tower, Light and Geometry
http://img36.imageshack.us/img36/3656/lighttower.th.jpg (http://img36.imageshack.us/my.php?image=lighttower.jpg)
Textured
http://img13.imageshack.us/img13/7826/gametower.th.jpg (http://img13.imageshack.us/my.php?image=gametower.jpg)
Map edge, Light and Geometry
http://img54.imageshack.us/img54/8304/gamelight.th.jpg (http://img54.imageshack.us/my.php?image=gamelight.jpg)
Textured
http://img518.imageshack.us/img518/6595/game1.th.jpg (http://img518.imageshack.us/my.php?image=game1.jpg)
Earlier rendition of the map
http://img170.imageshack.us/img170/5585/dmpedestalpathtotowerwi.th.jpg (http://img170.imageshack.us/my.php?image=dmpedestalpathtotowerwi.jpg)
It took me roughly two months to put the level together, mostof that time was spent creating over two dozen custom assets.
Health spire Zbrush assets
http://img195.imageshack.us/img195/2668/espire.th.jpg (http://img195.imageshack.us/my.php?image=espire.jpg)
Walkway Zbrush assets
http://img197.imageshack.us/img197/4334/walkwaydetail.th.jpg (http://img197.imageshack.us/my.php?image=walkwaydetail.jpg)
Normals render
http://img196.imageshack.us/img196/2825/walkwaygamenormals.jpg
Spike
http://img189.imageshack.us/img189/1728/spike.th.jpg (http://img189.imageshack.us/my.php?image=spike.jpg)
Energy spire
http://img183.imageshack.us/img183/2668/espire.th.jpg (http://img183.imageshack.us/my.php?image=espire.jpg)
Entrance
http://img195.imageshack.us/img195/5475/entrance.th.jpg (http://img195.imageshack.us/my.php?image=entrance.jpg)
If anyone is interested in having a look at the project evaluation document, which gives more indepth information about the creation process and map features, then just PM me. Any feedback appreciated :)
Lighting test concept art
http://img198.imageshack.us/img198/4022/pedestalconcept.png
Tower, Light and Geometry
http://img36.imageshack.us/img36/3656/lighttower.th.jpg (http://img36.imageshack.us/my.php?image=lighttower.jpg)
Textured
http://img13.imageshack.us/img13/7826/gametower.th.jpg (http://img13.imageshack.us/my.php?image=gametower.jpg)
Map edge, Light and Geometry
http://img54.imageshack.us/img54/8304/gamelight.th.jpg (http://img54.imageshack.us/my.php?image=gamelight.jpg)
Textured
http://img518.imageshack.us/img518/6595/game1.th.jpg (http://img518.imageshack.us/my.php?image=game1.jpg)
Earlier rendition of the map
http://img170.imageshack.us/img170/5585/dmpedestalpathtotowerwi.th.jpg (http://img170.imageshack.us/my.php?image=dmpedestalpathtotowerwi.jpg)
It took me roughly two months to put the level together, mostof that time was spent creating over two dozen custom assets.
Health spire Zbrush assets
http://img195.imageshack.us/img195/2668/espire.th.jpg (http://img195.imageshack.us/my.php?image=espire.jpg)
Walkway Zbrush assets
http://img197.imageshack.us/img197/4334/walkwaydetail.th.jpg (http://img197.imageshack.us/my.php?image=walkwaydetail.jpg)
Normals render
http://img196.imageshack.us/img196/2825/walkwaygamenormals.jpg
Spike
http://img189.imageshack.us/img189/1728/spike.th.jpg (http://img189.imageshack.us/my.php?image=spike.jpg)
Energy spire
http://img183.imageshack.us/img183/2668/espire.th.jpg (http://img183.imageshack.us/my.php?image=espire.jpg)
Entrance
http://img195.imageshack.us/img195/5475/entrance.th.jpg (http://img195.imageshack.us/my.php?image=entrance.jpg)
If anyone is interested in having a look at the project evaluation document, which gives more indepth information about the creation process and map features, then just PM me. Any feedback appreciated :)