View Full Version : F.E.A.R 2: Project Origin
SpiderPig
19-01-2009, 02:20 PM
Gameplay 1 (http://jp.youtube.com/watch?v=VoZZFhC_zKE)
Gameplay 2 (http://jp.youtube.com/watch?v=fTNQUVjPQvc&feature=related)
Anyone looking forward to this game? Cant fricken WAIT myself :bounce:
Demo this week aswell woohoo!!!
Yes I am very much so looking forward to this game. So glad Australia is allowed to get it now. I would of been most displeased..
Stormy
19-01-2009, 03:41 PM
Australia is allowed to get it now.
awww how sweet :P
Remus
19-01-2009, 03:51 PM
http://www.youtube.com/watch?v=3aoz5XsUAFs&feature=related
PimpinPenguin
19-01-2009, 03:52 PM
The guy who was playing sucked! But i also can't wait for this, i really loved the first one and this one from the videos seem loads better. When is it released?
ĐynastҰ
19-01-2009, 04:00 PM
Have to agree, the playtester was shocking to watch.
If this game is anywhere near as good as the first, ill be buying it. The whole bullet-time aspect mixed with the atmosphere of one of the scariest games ive ever played appeals to me. Games like Dead Space are survival horrors, this is just a horror, which is scarier to me. I mean, who ISNT scared by what is basically a little japanese girl, ala The Grudge.
*skin shivers*
Cant wait for the demo, whcih is apparently out on the 22nd for PC, 360 and PS3.
Game itself is meant to be released on Feb 10th..ish..
Remus
19-01-2009, 04:05 PM
After all the trailers and hype I was kind of disappointed on the scaryness side of the game. Sure there are a few creepy moments, but that's it. Condemned is much better in that department in my opinion.
Anyway what I love about FEAR is the action. To date it still has IMO the best sounds and FX on weapons. The weapons really feel powerful and satisfying to use.
ĐynastҰ
19-01-2009, 04:05 PM
Aye nothing beat the sound of the shotgun in slowmo in the first game.
jimbo118
19-01-2009, 04:09 PM
No flashlight shadows!!? FUUUUUUUUUu.
Is this footage from the demo that was released yeah?
Shippi
19-01-2009, 04:10 PM
I loved the combat in FEAR so much. Very, very satisfying. I hope this is as much fun to play
Remus
19-01-2009, 04:25 PM
The demo will be released on 22 January.
CyberPitz
19-01-2009, 04:42 PM
I will be picking this game up. I remember playing the MP beta for FEAR back in the day....such a fun game.
CombineHunter
19-01-2009, 05:23 PM
Yep ill be getting this when it comes out,and ill be checking the demo out too i loved the first one.
Hectic Glenn
19-01-2009, 05:28 PM
Demo will be on Steam from what I read last. The whole game is going to be on Steam anyway.
stemot
19-01-2009, 06:21 PM
Demo will be out on Thursday, already got it pre-ordered, can't wait.
AHA-Lambda
19-01-2009, 06:34 PM
Nice, can't wait for this game.
swan_song1973
19-01-2009, 06:38 PM
already got it pre-ordered! february's gonna be a hell of a month for gaming.
AHA-Lambda
19-01-2009, 06:40 PM
yeah for me it's
fear 2
killzone 2
dawn of war 2
and march is just as bad :|
giant384
19-01-2009, 08:48 PM
The guy who was playing sucked! But i also can't wait for this, i really loved the first one and this one from the videos seem loads better. When is it released?
No flashlight shadows!!? FUUUUUUUUUu.
Is this footage from the demo that was released yeah?
it is ps3 you know......
Fiberawptic
19-01-2009, 09:05 PM
Easily the game im looking most foward to this year. Looks incredible, just watch this trailer with sound at FULL BLAST.
http://www.youtube.com/watch?v=ANYRKWy27Rc&fmt=18
Im really looking foward to Resident Evil 5 as well, but damnit, why cant they release for PC???
stemot
19-01-2009, 09:09 PM
Easily the game im looking most foward to this year. Looks incredible, just watch this trailer with sound at FULL BLAST.
http://www.youtube.com/watch?v=ANYRKWy27Rc&fmt=18
Im really looking foward to Resident Evil 5 as well, but damnit, why cant they release for PC???
Every single game retailer has RE5 down for a simultaneous release as the consoles. Usually if these things hold no weight, then it'll be on maybe 1 or 2 sites, but it's listed on:-
Amazon.co.uk
Play.com
HMV.co.uk
Game.co.uk
Combined with the rumours of a PC version, it's looking one will be likely, if not at the same time, as the console versions.
I mean, who ISNT scared by what is basically a little japanese girl, ala The Grudge.
Me. And that was The Ring.
Ju-on was a whole bunch of pissed off ghosts.
PriNcE oF SpAcE
20-01-2009, 12:15 AM
fear is overrated.
second one does look better than the first one though...but that doesn't take a whole lot of effort either.
Fiberawptic
20-01-2009, 04:22 AM
fear is overrated.
second one does look better than the first one though...but that doesn't take a whole lot of effort either.
So are a lot of games unfortunetly, fear is only slightly overrated, but i think it deserves the attention it recieved a lot more than Bioshock and COD4....
swan_song1973
20-01-2009, 04:53 AM
So are a lot of games unfortunetly, fear is only slightly overrated, but i think it deserves the attention it recieved a lot more than Bioshock and COD4....
maybe cod4, but bioshock was great.
zombieturtle01
20-01-2009, 05:56 AM
fear is overrated.
second one does look better than the first one though...but that doesn't take a whole lot of effort either.
This. Very This.
So are a lot of games unfortunetly, fear is only slightly overrated, but i think it deserves the attention it recieved a lot more than Bioshock
I don't. How unique/interesting/original is the gameplay and storyline of FEAR compaired to Bioshock, seriously...
"Ohhhh, a conspiracy science lab thingy, and an EVIL GHOST GIRL", yeah, haven't heard about either of those before.
The only thing it had going for it was the slow-mo superpower.
MultiVaC
20-01-2009, 07:41 AM
I dunno, FEAR's gameplay was much better than BioShock. I'd probably argue that BioShock is an overall better game, but far more overrated than FEAR. I can help but feel huge amounts of wasted potential every time I play BioShock, it was just too dumbed down. A great game, yeah, but it should have been much more. FEAR does everything it promised quite well, and I was actually pleasantly surprised with it, while BioShock was a bit disappointing.
Sedako
20-01-2009, 08:37 AM
I've probably replayed Fear more than any other FPS in the past decade. It's just that damn fun. I've found that most Monolith games are worthy of at least one replay.
the show 1347
20-01-2009, 10:17 AM
I've probably replayed Fear more than any other FPS in the past decade. It's just that damn fun. I've found that most Monolith games are worthy of at least one replay.
I do agree on that point.I would prefer to replay Fear more than i would replay Doom3.Fear is much more fun to play.I just can't wait for Fear 2.I just hope that it is better than the first one.Though i never really like the Fear expansions.
Remus
20-01-2009, 01:13 PM
Though i never really like the Fear expansions.
The FEAR expansions are not made by Monolith...
Bad^Hat
20-01-2009, 03:27 PM
Dang, looks great. Makes me want to go back and try to get through the first game.
Almost... :(
*is a gigantic wuss*
PimpinPenguin
20-01-2009, 03:34 PM
The expansions were poor. They were made just to cash in on the name. The story in them are irreverent as Monolith have already said that Fear 2 is the true sequel and the expansions never happened. For me i had loads more fun in Fear than i ever did in Bioshock. Bioshock had the environment, Rapture was awesome, but apart from that i got bored and forced myself to play. While Fear is a game a want to replay. The gameplay is just so fun and the way the game messes with your mind really creeps me out.
Remus
20-01-2009, 04:08 PM
From what I've seen it looks more colorful and varied. So Monolith did listen to the fans that complained about the repetitive grayish warehouse/office building environments.
Fiberawptic
21-01-2009, 06:15 AM
I don't. How unique/interesting/original is the gameplay and storyline of FEAR compaired to Bioshock, seriously...
"Ohhhh, a conspiracy science lab thingy, and an EVIL GHOST GIRL", yeah, haven't heard about either of those before.
The only thing it had going for it was the slow-mo superpower.
Well, an underwater city isn't exactly original, and i'm finding that execution and style is a lot more important than originality when it comes to games.
Bioshock, was better than a great game, but lesser than mind-blowing. I no doubt love it, but i just don't seem to be interested enough to go back and play it, despite its efforts to add player abilities and stats and make the AI in different places each time, it's like "That was good, but been there, done that." It's also wasnt very impactful on me, personally, i just beat it and forgot about it.
Gameplay wise, it got very stale after 2 hours of playing, which for me is very little time. I'm not to big in the whole wannabe sandbox and twisty level design which makes it very hard to find where you need to go and tedious. Each mission seemed very long and i'd loose interest but ill admit after beating them you feel great...
i like it, but i enjoyed FEAR a little more and Bioshock failed to really enthrall me in its purposely obscure plot, but FEAR did. I just personally dont like how dark and tight the level design is...
The FEAR expansions are not made by Monolith...
That will explain why they were such a let down for me. I was expecting so much more :frown:
AHA-Lambda
21-01-2009, 05:23 PM
I didn't think they were that bad. Not great but certainly playable if you've got nothing else and want more FEAR.
Gorgon
21-01-2009, 06:16 PM
hey guys,
whats the sys-requirements for this ?
Remus
21-01-2009, 08:11 PM
Do any of you guys play FEAR Combat? If so would any of you be interested in a hl2.net FEAR death match.
CyberPitz
21-01-2009, 08:26 PM
Wait a minute, isn't FEAR Combat the free MP that they released?
Remus
21-01-2009, 08:30 PM
Yes... and I'm currently playing it.
Bad^Hat
21-01-2009, 08:35 PM
I'd be up for it. FEAR retail can play with combat, right?
Remus
21-01-2009, 08:39 PM
I'm not sure, but we can test it. Make a server, tell me the name, and I'll see if it appears in the list.
Pretty sure it will appear.
MultiVaC
22-01-2009, 10:55 AM
Demo is out now: http://www.fileplanet.com/196225/190000/fileinfo/FEAR-2-Demo
Unfortunately I could only find it on Failplanet, but whatever.
DigiQ8
22-01-2009, 11:34 AM
http://www.fear2.fr/forum/liens-de-telechargement-t188.html
3ssence
22-01-2009, 11:49 AM
http://www.gamershell.com/news_67980.html
Tyguy
22-01-2009, 12:26 PM
I lost my stupid CD key so I had to buy F.E.A.R. again, effin gay.
What are people's thought's on the demo? I'll download it in 5 days when my download quota is back up. Hehe can't wait! :)
Kyorisu
22-01-2009, 01:41 PM
What are people's thought's on the demo? I'll download it in 5 days when my download quota is back up. Hehe can't wait! :)
If you're with a decent peering ISP
http://games.on.net/file/23671/F.E.A.R._2_Project_Origin_Demo
TollBooth Willie
22-01-2009, 02:04 PM
Demo was awesome holy ****.
Fiberawptic
22-01-2009, 04:11 PM
Demo was awesome holy ****.
Good to hear. I'm not much of a demo man, only when it comes to tf2 (haha)... I prefer waiting until the entire thing comes out so i can play it non-stop for a while.... :P
2Fast4U
22-01-2009, 05:15 PM
Any torrents yet?
Sedako
22-01-2009, 05:17 PM
Downloading now!
StardogChampion
22-01-2009, 05:46 PM
52 minutes remaining from Gamershell...
Remus
22-01-2009, 06:08 PM
Finished downloading. I'll be back after playing.
Kyorisu
22-01-2009, 06:32 PM
Pretty good. Indestructable light poles made me laugh.
Remus
22-01-2009, 07:25 PM
Hmm, well I've finished playing through the demo .
The good:
-The graphics and FX are much better, it's a lot more colorful.
-wider selection of weapons
-gore fx are good
-quality ambiental music
The bad:
-The player moves at a snail's pace and the movement feels clunky.
-graphical bugs on the volume light FX
-the slide kick has been removed
-the Elite Powered Armour is nowhere near as powerful and unstoppable as the trailers portray it to be.
-The in game HUD is HUGE!
-And by far the most irritating. After trying out all manner of screen resolutions I just couldn't get it to be full screen. It's in a wide screen format by default and there doesn't seem to be anything you can do about it.
TollBooth Willie
22-01-2009, 08:31 PM
Uh, slide kick's still there Remus. :P
Remus
22-01-2009, 08:34 PM
Grrr, so what's the combo then? crouch + mele + forward doesn't work.
StardogChampion
22-01-2009, 08:41 PM
Boring. Linear.
Remus
22-01-2009, 08:47 PM
I don't know if anyone has noticed this, but when you enter the movie theatre there's a movie poster titled "Snake Fist 4".:laugh:
For those of you that don't know "Snake Fist" was one of the names proposed for this game by the fans.
Fiberawptic
22-01-2009, 10:30 PM
Boring. Linear.
what were you expecting? Fallout 3, GTA? Go be stupid somewhere else...
PimpinPenguin
22-01-2009, 10:32 PM
The demo is now on Steam for anyone wanting to download fast.
StardogChampion
23-01-2009, 10:36 AM
what were you expecting?
A good game.
Barnz
23-01-2009, 10:39 AM
It's pretty good (didn't like the robot part much). I wish there was less realism.
bam23
23-01-2009, 12:56 PM
demo had ridiculous chugging often enough to stop me from playing. ran perfectly smooth when it wasn't though. weird. hope that gets cleaned up in the future.
Bad^Hat
23-01-2009, 01:17 PM
Tried on 360, s'alright, nothing special. Combat seems a lot weaker than the original game, the soldier's reactions have been toned way back and they seem a bit dumber somehow. Guns are much punchier and satisfying, though. Console controls suck, especially switching between weapons which if far too cumbersome. The scares are so much more in-your-face that they get tired quickly, but they're pretty at least. Intro section was ****ing beautiful.
Yeah.
Barnz
23-01-2009, 01:45 PM
demo had ridiculous chugging often enough to stop me from playing. ran perfectly smooth when it wasn't though. weird. hope that gets cleaned up in the future.
Turn off anti-aliasing and motion blur, and it'll work fine.
Shippi
23-01-2009, 02:36 PM
The combat isn't nearly as satisfying as in the original. The guns don't seem to pack as much punch to me.. I was disappointed with the shotgun. Still fun though. Bot part was a bit iffy
The original didn't have iron sights when you zoomed in, right? I'm not liking them in this, they seem intrusive
Sparta
23-01-2009, 02:47 PM
It seems like they consolified the original games gameplay. Its nowhere near as exhilirating and satisfying as the original games combat was.
Although it was scarier though. Now that Alma can actually hurt you and all.
soulslicer
23-01-2009, 02:49 PM
Shit, I havent tried the demo yet. But the general impression I get is that its been dummed down for consoles, and that sux.
rĂomhaire
23-01-2009, 02:56 PM
Haven't played the demo but from what I've seen: Not liking the demons, persius mandate tried that angle and it was crap. Also I hope they don't fill the game with mech suits.
Gargantou
23-01-2009, 03:08 PM
It seems like they consolified the original games gameplay. Its nowhere near as exhilirating and satisfying as the original games combat was.Explain how you can consolify a game that isn't 'complex' in any sense of the word to begin with?
360 FEAR was tons more satisfying than PC(And 360) FEAR2 is, so don't give me that bullshit about consolified, this is simply the matter of bad developers and a bad sequel, it's not exactly uncommon.
KagePrototype
23-01-2009, 03:29 PM
Demo's fun! It's linear, but it's well paced and wasn't repetitive. Great atmosphere as well.
Something I noticied was that because everything is more colourful, the debris from combat isn't as noticeable this time around. Plus the blood is kinda bright and silly, but it's still fun.
AHA-Lambda
23-01-2009, 04:53 PM
I found out today Fear 2 uses steamworks. I was in one of my local game stores earlier today were they had empty copies of the windows version of fear 2 for pre order. I looked at the back of the boxes and it mentioned the game uses steamworks and thus requires steam to run.
It didn't mention any other DRM and securom is never mentioned on boxes but i it uses steam I finid it unlikely it will use anything else.
Tyguy
23-01-2009, 04:59 PM
i liked the demo, although it was quite short. The ghosts part was annoying but other than that it was fun.
swan_song1973
23-01-2009, 05:16 PM
i liked the demo, although it was quite short. The ghosts part was annoying but other than that it was fun.
agreed, thats where i stopped the demo.
Tyguy
23-01-2009, 05:21 PM
agreed, thats where i stopped the demo.
I didn't know I had to shoot them at first and they killed me...im starting to think the series would be better without partially invisible super ghosts with bad tempers.
swan_song1973
23-01-2009, 05:36 PM
I didn't know I had to shoot them at first and they killed me...im starting to think the series would be better without partially invisible super ghosts with bad tempers.
i just melee'd until i said **** this.
Remus
23-01-2009, 05:48 PM
That part wasn't hard. They disappear after a shot or two, and they do little damage even if they manage to get to you.
The 2 things that irritate me the most are the huge HUD and lack of full screen. Fix it Monolith, god damn it.
stemot
23-01-2009, 06:24 PM
I found out today Fear 2 uses steamworks. I was in one of my local game stores earlier today were they had empty copies of the windows version of fear 2 for pre order. I looked at the back of the boxes and it mentioned the game uses steamworks and thus requires steam to run.
It didn't mention any other DRM and securom is never mentioned on boxes but i it uses steam I finid it unlikely it will use anything else.
Using steamworks doesn't mean it requires steam I don't think, isn't steamworks just stat tracking? Titles required steam long before steamworks appeared so this cannot be a dead cert that a game that uses steamworks is steam only, Surely if this was the case the demo would be steam only as well as people could just use the unprotected launch files to run the final game.
I thought the demo was awesome by the way, had me jumping like a little girl ;D
AHA-Lambda
23-01-2009, 06:41 PM
No it mentioned steam needs to be installed
stemot
23-01-2009, 06:43 PM
No it mentioned steam needs to be installed
Ah well, Monolith have made a major cock up with the demo's files then, this'll be all over the net on release day.
Shippi
23-01-2009, 07:18 PM
I didn't know I had to shoot them at first and they killed me...im starting to think the series would be better without partially invisible super ghosts with bad tempers.
I always assume game ghosts are just there to scare me until I realise I'm half dead from ghost-bashes :(
stemot
23-01-2009, 08:05 PM
You people who are pissed off with the ghosts in the game did play the original right to the end dint you? The ghosts are the same kind of thing as the demons, so it surprises people are dismissing the game based on this.
Remus
23-01-2009, 08:16 PM
^^This
They are basically the same thing only translucent this time...
Tyguy
23-01-2009, 08:26 PM
You people who are pissed off with the ghosts in the game did play the original right to the end dint you? The ghosts are the same kind of thing as the demons, so it surprises people are dismissing the game based on this.
I haven't played the original FEAR in a long time, how the hell should I know mr. semi-invisible ghost wannabe has mommy issues and takes them out on people in hallways?
What kind of ghost is affected by bullets anyway? We get it, you died in a horrible fashion and now all you can do is float around and scare people. Get a ****ing hobby...
TollBooth Willie
23-01-2009, 08:28 PM
agreed, thats where i stopped the demo.That's pretty god damn stupid considering you missed some great action. The ghost made that part ****ing intense.
Tyguy
23-01-2009, 08:29 PM
That's pretty god damn stupid considering you missed some great action. The ghost made that part ****ing intense.
bullshit, nobody likes the ghosts...bring on the humans and lets bake this cake.
TollBooth Willie
23-01-2009, 08:36 PM
THEY MADE ME FEEL VULNERABLLLLLLLLLLLLLE.
Like my neighbor does.
Tyguy
23-01-2009, 08:39 PM
and whats the deal with alma...****ing get over it already....you and your stupid little bear are pissing everybody off. If i find that bitch in any physical form im going to jam my rifle up her butthole.
stemot
23-01-2009, 08:49 PM
bullshit, nobody likes the ghosts...bring on the humans and lets bake this cake.
Erm...the whole game centers around a ghost and her army of demons, now why in the hell would you play the game if you didn't like ghosts?
Kyorisu
23-01-2009, 09:08 PM
Surely if this was the case the demo would be steam only as well
No that's horrible reasoning. A demo is a demo it doesn't have to use the platform they plan to release on.
As for the ghosts who cares? Click, bang, no more ghost.
Hunter-Killer
23-01-2009, 09:15 PM
If the ghosts didn't hurt you then why would you feel the need to be scared of them? It isn't real life, your not going to just get s**t up by harmless pixels flying at you. It's part of the whole scare factor. I thought the demo was really good, classic FEAR. I have a pretty high end machine so was confused by the random few second pauses every now and then, I'm hoping this is just a compatibility issue because I tried turning it all down and it still happened. Overall I will be getting this as I loved the original FEAR, though its unwanted offspring not so much...
Remus
23-01-2009, 09:17 PM
I agree, it's silly that you can "kill" ghosts with a machinegun. If they were vulnerable to the energy based weapons (laser, plasma gun) that would've made more sense.
Kyorisu
23-01-2009, 09:17 PM
In the room with the bus falling down I remember saying out loud "It's getting laggy in here time to leave".
I agree, it's silly that you can "kill" ghosts with a machinegun. If they were vulnerable to the energy based weapons (laser, plasma gun) that would've made more sense.
Not really. Maybe they are scared off by the sound and muzzle flash (ignore the fact you have to hit them).
Lone Wolf
23-01-2009, 09:19 PM
I always hate it when people knock play testers in gameplay videos. If they were awesome at the game and just went through quickly and efficiently we would miss half the game, and only get some play.
Remus
23-01-2009, 09:21 PM
Not really.
You doubt the validity of Ghost Busters' laws of physics?!
:laugh:
TwwIX
23-01-2009, 09:42 PM
Never understood the hype of this game series. It's too gimmicky for my taste.
Story isn't exactly original. It's "The Ring" crammed into a first person shooter.
If it wasn't for the gore and slow mo, half of you wouldn't even bother with it.
stemot
23-01-2009, 09:56 PM
No that's horrible reasoning. A demo is a demo it doesn't have to use the platform they plan to release on.
As for the ghosts who cares? Click, bang, no more ghost.
No, your missing the point, with the demo comes the .exe and .dll files that can be used to run the game in a stand alone environment, it's possible that with these the need for steam on the retail version can be bypassed.
Every steam game that has been released to only use steam has had a demo that you also require steam for, that's the way it works and the same reason why HL2 and Left4Dead's demos where still requiring steam.
So it's not unreasonable to come to such a conclusion.
By the way, has anyone else found that on a second playthrough, things like boosters and intel are not there, but you already have them all at the start?
PimpinPenguin
23-01-2009, 09:57 PM
Just finished with the demo of one of my most anticipated games of this year and i'm definitely not buying it now. I've cancelled my pre-order until Monolith removes the letterboxing and reduces the size of that stupid HUD. I'm really disappointed they claimed this was not a port but the letterboxing and lack of quicksaves prove otherwise. The AI seem dumber than the original and it just doesn't fell like a PC game like the last one, Consoles have yet again ****ed up one of my favourite PC games.
CyberPitz
23-01-2009, 09:59 PM
Never understood the hype of this game series. It's too gimmicky for my taste.
Story isn't exactly original. It's "The Ring" crammed into a first person shooter.
If it wasn't for the gore and slow mo, half of you wouldn't even bother with it.
Playing the demo, which had neither slow mo or any more gore than most games...I loved the gameplay.
Believe it or not, most of us aren't kids who's favorite movie is The Matrix and we like to put snakes between our bike spokes and have someone else turn the wheels...
Well, that last part might be me...
PimpinPenguin
23-01-2009, 10:00 PM
No, your missing the point, with the demo comes the .exe and .dll files that can be used to run the game in a stand alone environment, it's possible that with these the need for steam on the retail version can be bypassed.
Every steam game that has been released to only use steam has had a demo that you also require steam for, that's the way it works and the same reason why HL2 and Left4Dead's demos where still requiring steam.
So it's not unreasonable to come to such a conclusion.
By the way, has anyone else found that on a second playthrough, things like boosters and intel are not there, but you already have them all at the start?
Doesn't matter Steam is so easy to crack. I remember one of the guys who made Sin Episodes were complaining that pirates were using the same method to crack Sin as they did HL2.Valve haven't updated the security of Steam in a long time. Steams protection is weak and will be broken soon after release anyway Saints Row 2 is a good example.
stemot
23-01-2009, 10:09 PM
Just finished with the demo of one of my most anticipated games of this year and i'm definitely not buying it now. I've cancelled my pre-order until Monolith removes the letterboxing and reduces the size of that stupid HUD. I'm really disappointed they claimed this was not a port but the letterboxing and lack of quicksaves prove otherwise. The AI seem dumber than the original and it just doesn't fell like a PC game like the last one, Consoles have yet again ****ed up one of my favourite PC games.
Talk about an over reaction, The Witcher has these black bars for 16:10 resolutions and that's not even a port, and seriously, what is everyones problem with the HUd, it's fine, does it's job and for me at least is no way obtrusive.
After playing the demo through a good number of times, this game is very much Fear, and they have in no way ruined it as some people are claiming.
The gameplay is nigh on the same as the original.
Remus
23-01-2009, 10:10 PM
Playing the demo, which had neither slow mo or any more gore than most games...I loved the gameplay.
The demo DID have slow mo.
CyberPitz
23-01-2009, 10:12 PM
The demo DID have slow mo.
the first one?
Remus
23-01-2009, 10:13 PM
the first one?
Wait... I thought you were talking about this demo.
HobbesHax
23-01-2009, 10:13 PM
I thought it was ****ing phenomenal. Though the first game was and will always be better. I do hate the fact they defaulted motion blur, it completely ruins the experience because you actually miss a lot of details having that on. Also what the hell was with the pre-rendered intro. Not in depth enough (the 1st FEAR's intro was AMAZING) and not rendered in real time (at least not all of it, unlike the 1st one).
Definitely best part was right after the cafeteria scene where you mow down like 5 or 6 replica soldiers with that new assault rifle you just picked up and go through that rear hallway. You hear that audio buzz like Alma is about to walk across the ceiling or you see some shadow of her, but you see nothing. Then in typical FEAR fashion you turn around (maybe you missed something).. and ****ing BAM!. That scared the living shit outta me.
CyberPitz
23-01-2009, 10:17 PM
Wait... I thought you were talking about this demo.
Nah, the first one. He was talking about the majority of people who like this game are those who like the slo-mo and gore. I was arguing his point with the first one. My bad.
*EDIT* I should have said MULTIPLAYER Demo.
Tyguy
23-01-2009, 10:23 PM
Erm...the whole game centers around a ghost and her army of demons, now why in the hell would you play the game if you didn't like ghosts?
The majority of time is spent shooting at sentient beings or at least physical or mechanical objects...the ghost-ish part of the game is just for story...and that's where it should stay.
I didn't like dealing with those bastards in the original but I still enjoyed the other parts of the game.
It's like not wanting to play half-life because you hate barnacles...
PimpinPenguin
23-01-2009, 10:33 PM
Talk about an over reaction, The Witcher has these black bars for 16:10 resolutions and that's not even a port, and seriously, what is everyones problem with the HUd, it's fine, does it's job and for me at least is no way obtrusive.
After playing the demo through a good number of times, this game is very much Fear, and they have in no way ruined it as some people are claiming.
The gameplay is nigh on the same as the original.
It's not an overreaction when the blackbars take up more of the screen than the game. I only have a 19" 4:3 monitor so having more than half of it black with the addition of the most intrusive HUD i've ever seen in a FPS is a disgrace. Why do i need a fishbowl round my HUD?
I don't get any blackbars at all on The Witcher because i using 4:3 resolution. Letterboxing has more of an impact if your playing on a 4:3 resolution than at a 16:10 res.
And i still believe this is a port. No quick save, No lean,unable to bind additional mouse buttons, dumbed down gameplay for consoles(Hard mode is too easy, yet normal on Fear was a challenge). Oh and what's with the Enemies highlighting during slowmo?
It's the little things scream port. How many PC FPS say "press space bar" to start?
zombieturtle01
23-01-2009, 10:33 PM
You hear that audio buzz like Alma is about to walk across the ceiling or you see some shadow of her, but you see nothing. Then in typical FEAR fashion you turn around (maybe you missed something).. and ****ing BAM!. That scared the living shit outta me.
This is one of the many reasons I think fear isn't phenomenal. It does this over, and over, and over, and over, and over again. So gimmicky.
stemot
24-01-2009, 12:02 PM
It's not an overreaction when the blackbars take up more of the screen than the game. I only have a 19" 4:3 monitor so having more than half of it black with the addition of the most intrusive HUD i've ever seen in a FPS is a disgrace. Why do i need a fishbowl round my HUD?
I don't get any blackbars at all on The Witcher because i using 4:3 resolution. Letterboxing has more of an impact if your playing on a 4:3 resolution than at a 16:10 res.
And i still believe this is a port. No quick save, No lean,unable to bind additional mouse buttons, dumbed down gameplay for consoles(Hard mode is too easy, yet normal on Fear was a challenge). Oh and what's with the Enemies highlighting during slowmo?
It's the little things scream port. How many PC FPS say "press space bar" to start?
I never implied it wasn't a port, and yes, I've seen screenshots of it on a 4:3 monitor, and the hud is translucent anyhow, so you can see through it, and it's only a few bars around the outside of the screen, which a hardly intrusive, with a health meter etc at the bottom, which every FPS has.
The black bars I'm sure can become annoying on a full screen monitor, although they are bound to fix this in a patch as I'm sure the consile version doesn not have them when played full screen.
No quick saves means nothing, it just means it was a design decision as with the enemy highlights, and so far, in these levels with only one way through a situation unlike the original fears many flanking routes, the AI hasn't yet had a chance to show what it can do, when the full game arrives we'll see if the complaint still stands.
I'm on a 16:10 monitor, so the black bars really do not annoy me, and the gameplay in the short demo so far is so very much FEAR. I'm sorry your having issues on your monitor and if that's too annoying for you then do as you must, but you'll miss out on what I feel is going to be great.
DawnSoft
24-01-2009, 12:06 PM
When I installed it on steam it has an error saying FEAR 2: Project Origin stopped working
:frown::dozey::borg::eek:
stemot
24-01-2009, 12:08 PM
The majority of time is spent shooting at sentient beings or at least physical or mechanical objects...the ghost-ish part of the game is just for story...and that's where it should stay.
I didn't like dealing with those bastards in the original but I still enjoyed the other parts of the game.
It's like not wanting to play half-life because you hate barnacles...
That's silly. You can't seperate the story from the game, as the ghostly things even in the first one, happen in game. Hell you even fight ghosts in the first one.
That's like sitting down to eat a tuna sandwich because you like bread, but then complain that you have to eat the tuna with it.
If you only like shooting humans, go play CoD.
SpiderPig
24-01-2009, 12:18 PM
Where does the demo end for everyone? I got to the part with the big ass mech thing, got in, started mowing a few others down then it ended :(
Avoidist
24-01-2009, 12:26 PM
Demo ended for me once you take 2 left turns in that mecha, at which point the enemy mecha smashes through the wall.
It was ok but it gave me a vibe of playing the Quake 4 demo, so I can only assume this is a bad thing. Guess I'll wait until the full game comes out until I pass judgment.
stemot
24-01-2009, 05:17 PM
Fix for anyone playing on a 4:3 monitor and wants rid of black bars:-
http://www.projectorigincommunity.com/forum/showthread.php?t=4336
Sir Phoenixx
24-01-2009, 05:49 PM
That's not a fix, that's just switching aspect ratios, that causes it to look stretched, which was pointed out in that thread. The black bars are there because they limited the game to 16:9, the standard HDTV aspect ratio, like 1280x720 (720p), and almost all widescreen computer monitors are 16:10 (1680x1050, 1440x900, etc.).
Until there actually is a fix for it, if your monitor isn't 16:9 you'll have to settle with either black borders, or stretching (which would be even worse on non-widescreen 4:3 monitors).
Remus
24-01-2009, 05:54 PM
^^ what he said.
What pisses me off is that the option for multiple image formats is STANDARD in all games. Why the hell did they have to limit it to HD format?
Acepilotf14
24-01-2009, 07:45 PM
It worked fine for me.. but then again, I have an HD screen.
I loved the demo, although I won't buy it.
ĐynastҰ
24-01-2009, 08:19 PM
FEAR will always remain in my memory because of Alma. One scene stands out for me.
Can never remember when it happens in the game, but youre in a vent, its really dark and theres 2 beams of light coming through the fans on the side of the vents, as you get close to the first light Alma comes crawling really fast at you on all fours, only for about a second, then disappears, but ***k me did I scream.
This download is taking forever thanks to Virgin randomly assigning it's speed between 6kbs and 190kbs.
CyberPitz
24-01-2009, 08:31 PM
Played the Demo...dear god, did I scream/jump on so many occasions.
Kyorisu
24-01-2009, 08:53 PM
Played the Demo...dear god, did I scream/jump on so many occasions.
Pfft girly man.
TimoJay
24-01-2009, 09:29 PM
I guess i wasn't in the right state of mind..
The visions all had cool effects, but never scared me.
Also, I probably missed 1/4 of the "scary" parts because I was busy looking at something else. I would hear the sudden tense music then wonder WTF just happened. :hmph:
maybe because I was playing at 4am?
Ravioli
24-01-2009, 09:34 PM
ho-ly-shit. That was incredible. They did an excellent job on the fear factor. I could feel it all the way from my toes up to my head. I jumped several times and screamed. Graphics and sound are incredible. Overall feeling is great. Cons are that the mouse speed is WAY too fast, i lowered it to 0 and its still too fast. Also i dont like how the sound of enemies shooting are muffled and are distant when they are suppose to be close and loud. Definite buy...this one deserves my money.
Scared the shit out of me when i walked and i heard a weird sound, so im thinking "pfft theres nothing behind me, thats sooo cliche, but il just turn around to double check" i turn around and "WAAAAA OMG" freaking holocaust victim in my FACE! Jesus christ i ****ing pissed my pants.
Wanted Bob
24-01-2009, 09:34 PM
I never screamed out loud, but damn did it scare me sometimes like:
When you hear a weird sound that normally means something weird is going on but I couldnt see anything strange. I look behind me and Alma is crawling right towards me, then disappears.
The locker bit was creepy just cause I had headphones with vibrations on :S
The spirits werent too bad if they were in your view from far away, but otherwise caused me to jump if they caught me off guard, especially when Alma as part of the spirit for some reason.
The visions werent too bad, but when I got to the cinema and there was a vision I was like "oh, whatever, I just wanna get outside". So I keep running not caring and just before you could leave the cinema... BAM she jumps out and GRABS you! Oh my god that terrified me!!!
The gunplay was quite good, though nothing new in particular. The weapons were fairly good, but I missed the penetrator and the lightning gun. The graphics on a whole were amazing. The blood was much better than before, and the lighting inside was very creepy. However, the outside environments were FANTASTIC, among the best I have ever seen. I kept thinking "wow, this almost looks real!". Oh, and the sound was good in terms of music and paranormal stuff, but the weapon sounds do seem to be a little weird (too muffled).
Overall, fantastic.
ĐynastҰ
24-01-2009, 10:14 PM
Just played it and have to say, I havent felt this impressed by an FPS since my first playthrough of HL2.
Yes maybe its all got a familiar feel but how can you make advances in an fps genre REALLY?
I really, really liked the demo, and its definitely worth a buy if it looks and plays anything like that when it comes out, and would make a serious contender for best fps or and graphical awards this year. The graphics and perfect smoothness were seriously impressive, some of the best looking environments ive seen in years, and the settings had the nerve to put me on medium, pfft. Really good graphics, it just looked and felt so damn real. Outside environments were jaw dropping. Literally made me look around thinking 'god damn it its like I can reach out and touch it', and the weapon skins look equally realistic.
Cons: Blood. The blood from gunshots is too cartoony, colour needs to be much less vibrant in my opinion.
Pros: Scary. Graphics.
This game scared me, or maybe made me nervous anyway. In the first game I was scared, now I kind of knew what to expect if you know what I mean? The whole 'oh look its all gone quiet, hmm what could they possibly *BAM* Ohhhhh the table moved' and 'oh look a cliche'd train to walk through, nah theyd never *BAM + shadow projected ahead* oh look she's behind me'.
Only one part made me 'jump' properly though, and that was in the cinema...***k me I ALMOST screamed out, but didnt want my housemates hearing my girly scream.
[edit] just out of curiosity, did anyone else experience what can only be described as the game stopping for like 1/4 of a second then going on now and again? Im assuming its the autosave or something?
Ravioli
25-01-2009, 12:28 AM
lol i love the monolith guys
http://www.youtube.com/watch?v=RokKschcB-U
http://www.youtube.com/watch?v=ME5n5ZwCg8M
Wanted Bob
25-01-2009, 06:27 AM
Lol, those guys are awesome!
zombieturtle01
25-01-2009, 08:24 AM
Demo was meh as expected. Gimmicky and predictable scares with mediocre shooting combat.
The only thing I really enjoyed was in the school when you came across the Educational Projector that had the audio out of sync with the picture, and the little 70's esque educational television episode you could watch on the TV.
Somefool
25-01-2009, 02:33 PM
The demo is ok, but a lot things are missing from the full game. All the old weapons are there and some new weapons including a flamethrower. Also the cloaking assassins are coming back too and hopefully appearing more often.
B_MAN
25-01-2009, 07:01 PM
for those of you unconvinced by the scare-factor: try playing it at night, in complete darkness, with your headphones on. you won't be disappointed.
the demo was pretty much what expected: a more polished version of the first FEAR. nothing too extraordinary or groundbreaking but if you enjoyed the original as i did, i'm sure #2 will not disappoint
Kyorisu
25-01-2009, 07:21 PM
for those of you unconvinced by the scare-factor: try playing it at night, in complete darkness, with your headphones on. you won't be disappointed.
Yeah did that and wasn't impressed in the slightest. The problem is the complete and utter lack of any fear about dying. No matter what calibre of FPS player you are you'll walk through the horror bits even on the highest of difficulty (no enemies shooting back at you just stupid ghost things flying around). It's annoying, not scary.
nipples
26-01-2009, 04:21 AM
I don't play FEAR to be scared.
KagePrototype
26-01-2009, 04:40 AM
I don't play FEAR to be scared.
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Corp. Sheepo
26-01-2009, 02:23 PM
I'm downloading this shit now. Never played any FEAR before.
Unfocused
26-01-2009, 09:04 PM
Demo was OK. Someone spoiled one of the scares for me (only I didn't know when will it occur; the one with turning around), but I still had a wave of heat run through my body when it happened. Damn. Also the "grabbing" moment made me jump slightly.
Cons: Blood. The blood from gunshots is too cartoony, colour needs to be much less vibrant in my opinion.
This. I don't understand how Wanted Bob considers this a "better" blood. Why the hell is it bright red and in such quantities ie. exceptionally big splatters. I thought of the original Sin for some reason. Also, why does shooting the replicants (or whatever the name is) in the head not kill them instantly? I think they even can get shot twice in the head and still live, though I'm not sure.
It's nice to see a wider color palette, but in the movie at the end of the demo with gameplay bits, the game almost looked cartoony and the blur didn't help.
Malfunction
26-01-2009, 09:05 PM
WOW. They really improved this game from the original. The engine runs and feels so much smoother than in the last game. All of the graphical improvements are gorgeous, and I had not one bit of lag through the entire demo, with all settings maxed out. The varied environments were immediately noticeable and appreciated, but the original tense situations have been brought back. I was genuinely frightened throughout most of the demo, and thoroughly enthralled at how pretty the effects were.
I'm definitely looking forward to playing this game next month.
Corp. Sheepo
26-01-2009, 09:06 PM
The demo seemed pretty generic to me.
DEATHMASTER
26-01-2009, 09:21 PM
Bah, its annoying that the game seemed alright, seemingly locked at 30 fps or something then they have the closing video and its all '100000 fps' and I'm like "..."
Remus
26-01-2009, 10:44 PM
Here's an article I've found about the multiplayer part.
http://gamerlimit.com/2009/01/fear-2-why-you-need-it-in-your-ps3-and-360/
Disrupted_Hunter
27-01-2009, 03:30 AM
The demo is freakin kickass, but does anyone ever play Combat? I got it last night and no one was on at all
nipples
27-01-2009, 04:37 AM
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Its true. If you play a "horror" game to be scared you'll probably be let down. I just play games, I don't give a shit what genre its in. No let downs ftw.
Well, I played Dead Space to be scared and I ended up turning that shit in after getting a quarter of the way through it.
Remus
27-01-2009, 04:52 AM
The demo is freakin kickass, but does anyone ever play Combat? I got it last night and no one was on at all
Are you serious? I play it on a daily basis, and there are always 5 to 10 servers available. They are all either DM, Team DM and a few CTF, the other game modes don't have any servers.
Disrupted_Hunter
27-01-2009, 05:16 AM
That's weird, there weren't any servers when I was trying to play. I'll try it again next time I get on
HobbesHax
27-01-2009, 08:45 AM
Know what, I'm gonna go ahead and say I'm not a fan of the new colorful atmosphere. I like the old grayish palatte that engulfed the original for one main reason: effect. It gave the game such a grittier/darker atmosphere (which also looked much clearer and clean-cut the now.) Blood stuck out, as did Alma, as did shadows, as did the replica, etc.
I would have been much more happy with: 1. No HUD that ****ing unrealistically GRAW's the shit out of opponents (I think this is ab****ingsurd in today's gaming.) 2. No defaulted motion-blur.. that's going to really blow for 360 players 3. Alma not looking as cartoony as she did in the intro. 4. Bad-ass real-time intro like the first (which to this day is my favorite of any game I've ever played *excludes HL2 of course). 5. "Point Man" kicks like a pussy now and what the hell happened to slide-kicking?
Edit: Just realized you don't PLAY the "Point Man" in Project Origin, actually some new dude named Sergeant Michael Becket. Who kicks like a pussy and apparently skipped that day of Army class when his class learned slide-kicking.
Krynn72
27-01-2009, 08:54 AM
Wait wait wait woa woa woah. Slide kicking was removed? No, freaking, way. What about jump kicking? if thats gone as well then I'm not even going to bother with this game.
HobbesHax
27-01-2009, 09:03 AM
Wait wait wait woa woa woah. Slide kicking was removed? No, freaking, way. What about jump kicking? if thats gone as well then I'm not even going to bother with this game.
Yes and no. No slide-kicking. Yes, guy jumps and kicks still, but like some gay soccer player.
ĐynastҰ
27-01-2009, 11:05 AM
Slide kicking is there, look at the controls. Sprint then melee, and he slides. Maybe not...kicks but definitely slides and takes out guys in one hit.
Jump kicks too.
And they intergrated the HUD bowl and GRAW effect because its the future of warfare. You watch.
They made that chunky rifle, or atleast I think they did, back in the day that detected multiple targets and showed on a screen if they were hostile or not and if they were armed or not.
Cant remember it's name though. Look at some of the prototypes being developed for infantry armour. Its insane. War is becoming a videogame.
DEATHMASTER
27-01-2009, 11:18 AM
War is becoming a videogame.
War been a videogamez mang.
Was ok. The part in the cinema made me yell out but I can't help but feel a bit disappointed somehow.. I know it's only the demo so I won't give up all hope just yet.
I noticed a few FPS issues such as the game stuttering every now and then. That didn't bother me too much but just where you can go in the mech machine everything just froze. I couldn't access me PS3 menu or do anything while the music kept repeating itself. Has anyone else experienced something like this? Getting a bit paranoid if it's something to do with my PS3.. Has happened 3 times now. Once in PS3 HOME, while surfing the net and now on this demo. Is it normal for this to happen every now and again? =/
CyberPitz
27-01-2009, 04:43 PM
The demo is freakin kickass, but does anyone ever play Combat? I got it last night and no one was on at all
I started it up...realized how crap I am at the game and that's that....lol. I'll probably jump on it now and then, so if you see me start it up, hit me up.
HobbesHax
27-01-2009, 05:05 PM
Slide kicking is there, look at the controls. Sprint then melee, and he slides. Maybe not...kicks but definitely slides and takes out guys in one hit.
Er.. they changed dem controls on me. I guess you're right, I was still using the old default (right mouse+c) to no outcome.
Ravioli
27-01-2009, 06:05 PM
**** i thought it was going to be cheaper on steam, atleast a discount :( Now i have to choose between this or a 640gb hard drive. I dont want to pirate this one, it deserves my money. WHAT SHOULD I BUY??!?!!!? *universe implodes*
PimpinPenguin
27-01-2009, 06:10 PM
**** i thought it was going to be cheaper on steam, atleast a discount :( Now i have to choose between this or a 640gb hard drive. I dont want to pirate this one, it deserves my money. WHAT SHOULD I BUY??!?!!!? *universe implodes*
Buy retail. Everywhere in the UK are selling this at ?24.99 online and stores. Only Steam is charging ?35.99 so it'll be the same in Sweden. You could also get the limited edition which includes original Fear cheaper than the Steam version. And since the retail version must be activated on Syeam you'll get all the Steam benefits, stay well clear of buying off Steam if your outside the US.
Ravioli
27-01-2009, 06:30 PM
problem is that i live in italy atm, and they will probably do what they did with the first FEAR, Italian ONLY :(
Malfunction
27-01-2009, 06:35 PM
They made that chunky rifle, or atleast I think they did, back in the day that detected multiple targets and showed on a screen if they were hostile or not and if they were armed or not.
Cant remember it's name though. Look at some of the prototypes being developed for infantry armour. Its insane. War is becoming a videogame.
OICW? Sounds like it at least. It ended up being way too costly from what I remember hearing.
Remus
27-01-2009, 07:18 PM
OICW? Sounds like it at least. It ended up being way too costly from what I remember hearing.
Yeah it was too expensive and bulky/heavy. However in terms of technology and raw firepower, it was superior to standard assault rifles.
It could fire programmable airburst grenades, had a multifunctional scope and an on board computer for long range targeting.
SpiderPig
27-01-2009, 08:04 PM
Now for purchase on Steam.. ?35 to pricey compared to Amazon etc.
stemot
27-01-2009, 08:32 PM
Gold:http://ve3d.ign.com/articles/news/44253/F-E-A-R-2-Has-Gone-Gold
Dog--
27-01-2009, 08:36 PM
The first was a pretty meh game tbh.
I'm kind of awed at how many people said it was scary - Really?
KagePrototype
27-01-2009, 08:57 PM
The first was a pretty meh game tbh.
I'm kind of awed at how many people said it was scary - Really?
I kinda like being scared, so I buy into it more easily than some do.
Wanted Bob
27-01-2009, 09:06 PM
This. I don't understand how Wanted Bob considers this a "better" blood. Why the hell is it bright red and in such quantities ie. exceptionally big splatters.
This blood may be unrealistic, but its miles ahead of the first FEAR in terms of the visual quality, which is what I had intended to get across in the first place. Also, doesnt it seem strange to complain about quantities of blood in FEAR anyways (I mean, in the first FEAR you walked into rooms COVERED in blood, hell some of the illusions were knee deep).
Disrupted_Hunter
28-01-2009, 04:55 AM
I started it up...realized how crap I am at the game and that's that....lol. I'll probably jump on it now and then, so if you see me start it up, hit me up.
I won't be able to play till Saturday, so when I get back to my dad's I will do this "hitting of the up" :thumbs:
Adabiviak
28-01-2009, 08:02 AM
I'm a huge fan of the original F.E.A.R., and thought the two offshoots were okay. 1.76GB download for the demo? meh - I'll watch youtube videos when they're rampant. No matter how many times I've played through the first game, and how ingrained in my memory the sketchy parts are, I still get goose bumps. Unless this game really really sucks, I'll get it.
zombieturtle01
28-01-2009, 08:18 AM
To say the two offshoots were "okay", I'm sure you'll find this game to be pure gold.
Remus
28-01-2009, 04:40 PM
If by "offshoots" you mean the expansions, then they were NOT "okay".
Also I've been reading through the official forums of Project Origin and there are plenty of unhappy campers complaining about all the issues we've already talked about here. Lack of lean, lack of mouse buttons support, the "letterboxing", etc.
And since Monolith has gone ahead to state it's now "gold" means all these people that have been providing feedback have been talking to a brick wall. :frown:
CyberPitz
28-01-2009, 04:54 PM
I don't know, I actually enjoyed the "letterbox" feel to the GUI....I'm weird though.
No lean gave me a shock when I played. I was like "WTF?"
Monolith should go back to No One Lives Forever.
I really, really miss that series. It's much more my pace.
Ravioli
28-01-2009, 05:44 PM
Whats this "letter box" you guys are talking about? You mean that the hud is designed to represent the inside of the helmet?
PimpinPenguin
28-01-2009, 06:07 PM
Whats this "letter box" you guys are talking about? You mean that the hud is designed to represent the inside of the helmet?
No it's the blackbars at the top and bottom of your screen. If you have a widescreen monitor it's not so bad but if you have a 4:3 or 5:4 monitor then they are huge.
Ravioli
28-01-2009, 06:14 PM
i dont remember having that in the demo, or maybe i didnt notice, il dl again and check. Im not using widescreen either
CyberPitz
28-01-2009, 06:48 PM
Whats this "letter box" you guys are talking about? You mean that the hud is designed to represent the inside of the helmet?
oh, I thought that's what they were talking about....lol.
I have widescreen, so I didn't notice the true letterbox. I enjoy the HUD a lot.
Ravioli
28-01-2009, 07:16 PM
I love games with helmet huds, especially Republic Commando. This one is very well designed.
tvharti
28-01-2009, 08:19 PM
I just received my monthly gaming mag Gamestar, which includes a review of FEAR2 for PC:
Pros:
+ great sound effects and music
+ scary
+ 14 chapters, 12 hours of gameplay
+ AI (mostly)
+ great dream sequences
+ surprising moments
Cons:
- ugly textures
- letterbox (!)
- too easy
- little variety
- very linear
- no free saving / quicksave
Final Verdict:
Solid Shooter which does not live up to its predecessor
Score 81/100
Ravioli
28-01-2009, 08:28 PM
- no free saving / quicksave
wat
tvharti
28-01-2009, 08:34 PM
- no free saving / quicksave
wat
yep - only fixed saving points this time ...
thats consolitis at its best
SpiderPig
28-01-2009, 08:48 PM
wat
console ports ftl
Remus
28-01-2009, 09:13 PM
I just received my monthly gaming mag Gamestar, which includes a review of FEAR2 for PC:
If that's the review of the full game then I'll buy a plane ticket and go all "Paxton" at Monolith headquarters...
AHA-Lambda
28-01-2009, 11:25 PM
I read a review in PC Zone UK and they said something pretty similar and gave it an 80%. Said it doesn't really live up to the first but still a really good game.
Fiberawptic
29-01-2009, 12:05 AM
Christ, am i the only one who understand the concept of what a 'demo' is? How are you going to sit there, saying how bad it is or how the first one is better, when you've played a couple minutes of the game? Plus, the devs usually update stuff after the demo anyways.
Remus
29-01-2009, 12:14 AM
If the demo is an older build of the game then bad move Monolith...
Most people that tried the demo and didn't like it will automatically assume that that's how the full game is going to be and not buy it.
I'm 99% sure that all the issues that were pointed out in the demo will still be there in the final release version.
PimpinPenguin
29-01-2009, 12:33 AM
Christ, am i the only one who understand the concept of what a 'demo' is? How are you going to sit there, saying how bad it is or how the first one is better, when you've played a couple minutes of the game? Plus, the devs usually update stuff after the demo anyways.
The Demo is pretty close to what we will be getting, and from the videos,reviews and what i have played the original is better.
The reviews of the final version criticises the same problems the demo version has.
The graphic are worse is this, no parallax mapping which the first had, dynamic lighting severely reduced from the first,Physics dumbed down you can no longer mess around with ragdolls,particle effects are reduced as well, and the same blurry texture as the first are still used.The game is to easy, the first one was a real challenge on normal while this is a breeze on normal, why are enemies highlighted in slow mo.
This is not a PC game like the first, this is a Console game and is no way a true squeal from what i've seen to Fear. The devs admitted to using the 360 as the leading platform and using COD as inspiration and as such it doesn't play true to how i feel and others feel about Fear.
Name me one game where the demo is significantly different from the retail version?
The game has gone gold and looking on their forums there was no way they have fixed any of the problems in the short amount of time.Even then i don't think they will fix most of them. Why remove quick save, why no support of additional mouse buttons why the letterboxing on the PC version.
Thank god i cancelled my pre-order, i was gonna waste ?25 on this pile of shit. Which is a shame as Fear is one of my all time favourite FPS, i've played it more times than HL.
So why the **** are FPS designers not taking a queue from Far Cry 2 and even ****ing games as old as Goldneye and at least animating the process of bringing up a context menu / PDA screen etc etc... It rapes my immersion in the face when they just instantly pop up with a separate menu. There's no goddamn need to bring you into a new screen when you can show the arms of your character reach for a map. You should be able to experience the game world while accessing information.
Think about it, when you walk around and have on-the-fly information available in your hand or built into your goddamn helmet can't you just, uh, look at it?
I feel sometimes like developers don't play their competitors games, and it saddens me. Monolith has some incredible talent, but I truly believe it showed hundreds of times more brilliantly in the NOLF days. The gadgets, the animations, the flavor of the dialog and the variety of action sequences. FEAR is a quintessential blow guys up in slow motion FPS that falls for cliches and pitfalls which have plagued the genre since Doom.
Here I was expecting something that might have mixed things up even remotely from it's predecessor, but instead all I see is another staple in a series which refuses to abandon the rubbish conventions that have kept me from investing in a single player FPS since Half-Life 2.
queue the 10/10 review from mags like Edge and PCG:US
A TRIUMPH IN GAME DESIGN
ADDS AN ENTIRELY NEW LAYER OF DEPTH TO THE ACTIONHORRORFPS GENRE
BULLETTIME EVEN BULLETTIMEY'R THAN EVER
no.
The FPS genre is retrogressing not only in terms of storytelling, but also in overall immersion and *gasp* the action sequences themselves. I haven't wanted to use the term "consolization" so deeply in a very long time, but this sure as hell feels like it.
Sir Phoenixx
29-01-2009, 03:26 AM
Christ, am i the only one who understand the concept of what a 'demo' is? How are you going to sit there, saying how bad it is or how the first one is better, when you've played a couple minutes of the game? Plus, the devs usually update stuff after the demo anyways.
The point of a demo is give the consumer a way to tell if the full game will be good enough or not so they can decide if the full game would be worth the money, which is what everyone here is doing.
Remus
29-01-2009, 03:45 AM
http://uk.pc.ign.com/articles/948/948959p1.html
"Overall, this is a very positive thing and keeps the primary experience consistent across all three platforms. The downside to this approach is occasionally compromises need to be made to best accommodate the least common denominator. This isn't ideal, but when required to make these compromises we made decisions that wouldn't negatively affect the F.E.A.R. 2 experience on the other platforms."
Accommodating the least common denominator? God ****ing damn it. I don't want it to be a PC exclusive, by all means make your games multiplaform ,but damn it tailor each version to the strengths and weaknesses of each platform. But no they made the same exact game version for all platforms limited by "the least common denominator".
http://www.terminally-incoherent.com/img/facepalm.jpeg
gaming is dead, bros
pack your bags
Remus
29-01-2009, 04:06 AM
FETTEL: Where is Holster?
DEV: I don't know what you're talking about!
FETTEL: Some secrets get buried deeper than others. But I know where to dig.
DEV: No! Wait! You've got the wrong guy!
FETTEL: Hush now, Mr. Developer. The time for talk is done. *evil grin*
DEV: Please! No!
:laugh:
I'm too emotionally needy right now for you all to ignore my rant post earlier
RESPOND PSDLfpsdjfalsdflsdpLZPLXPZL
Corp. Sheepo
29-01-2009, 06:24 AM
Christ, am i the only one who understand the concept of what a 'demo' is? How are you going to sit there, saying how bad it is or how the first one is better, when you've played a couple minutes of the game? Plus, the devs usually update stuff after the demo anyways.
loooooooool
The 'concept of a demo' isn't a couple minutes of a game that may are probably some of the worst minutes in the game. In theory, a demo should give you just enough to make you want more. Which means if the demo is bad, you are most definitely doing it wrong. It doesn't matter if the rest of the game is like having rainbows in your vagina, if the demo is bad, no one is going to assume the rest is fantastic.
TollBooth Willie
29-01-2009, 01:59 PM
So why the **** are FPS designers not taking a queue from Far Cry 2 and even ****ing games as old as Goldneye and at least animating the process of bringing up a context menu / PDA screen etc etc... It rapes my immersion in the face when they just instantly pop up with a separate menu. There's no goddamn need to bring you into a new screen when you can show the arms of your character reach for a map. You should be able to experience the game world while accessing information.
Think about it, when you walk around and have on-the-fly information available in your hand or built into your goddamn helmet can't you just, uh, look at it?
I feel sometimes like developers don't play their competitors games, and it saddens me. Monolith has some incredible talent, but I truly believe it showed hundreds of times more brilliantly in the NOLF days. The gadgets, the animations, the flavor of the dialog and the variety of action sequences. FEAR is a quintessential blow guys up in slow motion FPS that falls for cliches and pitfalls which have plagued the genre since Doom.
Here I was expecting something that might have mixed things up even remotely from it's predecessor, but instead all I see is another staple in a series which refuses to abandon the rubbish conventions that have kept me from investing in a single player FPS since Half-Life 2.
queue the 10/10 review from mags like Edge and PCG:US
A TRIUMPH IN GAME DESIGN
ADDS AN ENTIRELY NEW LAYER OF DEPTH TO THE ACTIONHORRORFPS GENRE
BULLETTIME EVEN BULLETTIMEY'R THAN EVER
no.
The FPS genre is retrogressing not only in terms of storytelling, but also in overall immersion and *gasp* the action sequences themselves. I haven't wanted to use the term "consolization" so deeply in a very long time, but this sure as hell feels like it.Down with video games.
Malfunction
29-01-2009, 02:01 PM
It doesn't matter if the rest of the game is like having rainbows in your vagina, if the demo is bad, no one is going to assume the rest is fantastic.
Rainbows? Vagina?
In.
Down with video games.
I love and respect you.
stemot
29-01-2009, 03:27 PM
****s sake, talk about a ****ing over reaction, so it's different to the first one, well I've got a suprise for you, the first one isn't that great. Ooooh, I know, that's ****ing stunned you all hasn't it.
The gunplay was kinetic and fun, yes, maybe even enough to carry the game for some, but walking through drab lifeless levels with the same textures repeated over and over was not a good thing.
I've already seen more creativity in the game and level design from the sequels demo than I ever did from the levels in the original.
Oh so what if they removed lean, so what if they changed the key combo for slide kick, get over, wait for the full game and just enjoy it.
I agree that for people on a 4:3 display, the widescreen needs sorting, but for everyone on a widescreen there really is no need to complain about a couple of tiny black borders.
Get some perspective. You wanna see a crap game? Go play that Secret Service game that uses the COD 4 engine, then tell me the F.E.A.R. 2 demo was shite.
Remus
29-01-2009, 04:42 PM
...well I've got a suprise for you, the first one isn't that great in my opinion
Fixed
I've already seen more creativity in the game and level design from the sequels demo than I ever did from the levels in the original.
Sure the design is more varied and the environments generaly look better, however the level in the demo is more linear than the levels in the first game.
Oh so what if they removed lean, so what if they changed the key combo for slide kick, get over, wait for the full game and just enjoy it.
Nope I won't enjoy it because:
I agree that for people on a 4:3 display, the widescreen needs sorting,
Yes well I happen to be one of those people with a 4:3 type display, I'll ****ing complain about the black bars.
tell me the F.E.A.R. 2 demo was shite.
It was okay, however those issues you keep telling us to get over did over shadow my enjoyment of it.
stemot
29-01-2009, 05:31 PM
Sure the design is more varied and the environments generaly look better, however the level in the demo is more linear than the levels in the first game.
That's because the demo is a cut and paste of different sections of the game put together in one hodge-potch level. For example, you can see the plane that comes down in the demo in a completely different location in some of the gameplay movies and screenshots, the school is also alot bigger in the final game. This demo was made that way to show the different variation in locations, thus the level structure isn't really that representative of the final version. Sure it will be linear, but so was the original, except the original had only 2 environment sets.
Yes well I happen to be one of those people with a 4:3 type display, I'll ****ing complain about the black bars.
Then wasn't it clear that i was not talking about your situation and only people that have widescreen monitors?
It was okay, however those issues you keep telling us to get over did over shadow my enjoyment of it.
That may be, but some peoples reaction is completely over the top, what with saying they will not buy it due to niggling issues (widescreen not included) that are not that detrimental to the game, and saying that Monolith have ruined the franchise all off a 15 minute demo that isn't even a real level of the game.
Corp. Sheepo
29-01-2009, 06:29 PM
Rainbows? Vagina?
In.
This is not an endorsement of FEAR 2 and I can neither confirm nor deny that the full game will put rainbows in your vagina.
mortiz-Redux
29-01-2009, 06:36 PM
Where's the ability to look around corners? Boo
Didn't really enjoy the demo to be honest, I'll wait until full game reviews are out.
After playing through the demo I can say one thing for sure: it's an fps
Corp. Sheepo
29-01-2009, 09:01 PM
After playing through the demo I can say one thing for sure: it's a fps
FIXED. And don't tell me I'm wrong. When I read abbreviations I hear the full words in my head. And what I say goes.
PimpinPenguin
29-01-2009, 09:16 PM
I didn't care about the level design of the first one, going though office after office the sheer action kept me coming back for more.Playing the demo disappointed me. The Ai in Fear was one of the best i've come across. Fear 2 is not even close to matching it. In Fear 2 the AI ignored my flashlight, they turn their back on me than ran to hide behind a post then behind a cabinate all without taking a shot at me. The AI are so slow to react there was no way i could complete Fear without slow mo but Fear 2 is a breeze it feels like i'm fighting the combine they are so thick. So yes vary the levals as much as you want but unless they can make the action at least the same as the first it's not worth it. I will buy it but not till it's right at the bottom of the bargin bin or they relase a patch to make it play like a PC FPS. Right now its not worth it, i'm sure it's a decent game but there are alot better out there. Fear 2 is a game that can't decide what it wants to be and as such fails in each department.
FIXED. And don't tell me I'm wrong. When I read abbreviations I hear the full words in my head. And what I say goes.
Eh, you're probably right. I read it as "an ef pee es" though.
Fiberawptic
29-01-2009, 11:26 PM
The Demo is pretty close to what we will be getting, and from the videos,reviews and what i have played the original is better.
The reviews of the final version criticises the same problems the demo version has.
The graphic are worse is this, no parallax mapping which the first had, dynamic lighting severely reduced from the first,Physics dumbed down you can no longer mess around with ragdolls,particle effects are reduced as well, and the same blurry texture as the first are still used.The game is to easy, the first one was a real challenge on normal while this is a breeze on normal, why are enemies highlighted in slow mo.
This is not a PC game like the first, this is a Console game and is no way a true squeal from what i've seen to Fear. The devs admitted to using the 360 as the leading platform and using COD as inspiration and as such it doesn't play true to how i feel and others feel about Fear.
Name me one game where the demo is significantly different from the retail version?
The game has gone gold and looking on their forums there was no way they have fixed any of the problems in the short amount of time.Even then i don't think they will fix most of them. Why remove quick save, why no support of additional mouse buttons why the letterboxing on the PC version.
Thank god i cancelled my pre-order, i was gonna waste ?25 on this pile of shit. Which is a shame as Fear is one of my all time favourite FPS, i've played it more times than HL.
Ok well, there are no 'final' reviews on the game yet because its not out with the exception of PC Zone UK and maybe one other company that reviewed it, which is just 2 sites...
Also, you say its a console game, not a pc game. You realize it is comming for PC as well? Where have the developers said they used COD as inspiration? Its smells like bull, but it may be true (source?). If anything, Monolith always talks about how FEAR 2 was still influenced by Japanese horror like the original but they just expanded on things that were pretty limited and lacking in the original, such as design, levels, and creatures.
No, i can't name a game where the demo is quite different than the final release, because there is none. When i said the game might be improved after the demo, i was talking about all the small annoyances people seem to only talk about, such as the letterbox, hud, framerate issues. Those all are pretty small and can be easliy fixed. Not a lot of people have said the game is just overall bad, with a few exceptions...
So it sounds like you think they went too run-n-gun with the sequel, but lets not forget the original was very much the same way. I remember how much attention it received for its gunplay even more so than its horror elements. Which was great, because FEAR wasn't just a game offering awesome shooting effects, nor was it a game with only horror, its combined the two perfectly. With FEAR 2, they were able to take both to a whole new level.
the cow says moo
29-01-2009, 11:28 PM
Originally Quoted by Corp. Sheepo
Originally Posted by BHC
After playing through the demo, I can say one thing for sure: it's a fps
Fixed again.
I played the demo the other night. Most demos I play are usually pretty crappy and not nearly as good as the actual game. As for this one, I thought it was pretty good, but I expect a lot more for when the game comes out. I found myself more scared of Alma than the ghosts. Not sure why that is though.
Through the demo, I kept looking back while I was still moving to make sure there was nothing behind me. At one point while I was doing this, I noticed that I had stopped moving and assumed that I had run into an object or something. So I turn back around and BAM! There was Alma, standing right in front of me. I almost jumped to my feet in FEAR.
stemot
29-01-2009, 11:49 PM
I didn't care about the level design of the first one, going though office after office the sheer action kept me coming back for more.Playing the demo disappointed me. The Ai in Fear was one of the best i've come across. Fear 2 is not even close to matching it. In Fear 2 the AI ignored my flashlight, they turn their back on me than ran to hide behind a post then behind a cabinate all without taking a shot at me. The AI are so slow to react there was no way i could complete Fear without slow mo but Fear 2 is a breeze it feels like i'm fighting the combine they are so thick. So yes vary the levals as much as you want but unless they can make the action at least the same as the first it's not worth it. I will buy it but not till it's right at the bottom of the bargin bin or they relase a patch to make it play like a PC FPS. Right now its not worth it, i'm sure it's a decent game but there are alot better out there. Fear 2 is a game that can't decide what it wants to be and as such fails in each department.
Always thought the AI in F.E.A.R. was incredibly predictable, (they run off and try to flank around you using the only other alternate route to your location) which meant I would wait for them to come from the flank entrance and shoot em down.
True the AI in the second game isn't any better, all I'm saying that it wasn't great to begin with.
To be honest, I couldn't give a toss whether you buy it or not, simply because come the 13th of Feb, I'll be enjoying this game.
Malfunction
30-01-2009, 12:10 AM
this is not an endorsement of fear 2 and i can neither confirm nor deny that the full game will put rainbows in your vagina.
nuh uh no backsies!
SpiderPig
30-01-2009, 08:48 PM
Anyone noticed the price on steam has dropped to ?25?.. nice
Kyorisu
30-01-2009, 08:50 PM
For me $59.99 which is 94.2385 AUD. Just over/under normal release price. By which I mean places like EB will happily flog it for $100 whilst sane stores will be $70-80.
Blackthorn
30-01-2009, 08:53 PM
I played the demo and it would've convinced me to buy it save for one thing. Environments were gorgeous, gunplay was satisfying and the atmosphere was suitably creepy but NO ****ING KEYBINDING FOR MOUSE BUTTONS.
I'm so totally accustomed to having crouch binded to Mouse 4 and reload on Mouse 5 the demo became a real ordeal. If there's a workaround for this, I'm sold.
stemot
30-01-2009, 09:49 PM
I played the demo and it would've convinced me to buy it save for one thing. Environments were gorgeous, gunplay was satisfying and the atmosphere was suitably creepy but NO ****ING KEYBINDING FOR MOUSE BUTTONS.
I'm so totally accustomed to having crouch binded to Mouse 4 and reload on Mouse 5 the demo became a real ordeal. If there's a workaround for this, I'm sold.
Yeah, that's something that needs patching if they haven't fixed it in the gold retail, but Monolith have always been on the ball with previous games and patches (except Condemned, though that was down to Sega).
PimpinPenguin
30-01-2009, 09:53 PM
I played the demo and it would've convinced me to buy it save for one thing. Environments were gorgeous, gunplay was satisfying and the atmosphere was suitably creepy but NO ****ING KEYBINDING FOR MOUSE BUTTONS.
I'm so totally accustomed to having crouch binded to Mouse 4 and reload on Mouse 5 the demo became a real ordeal. If there's a workaround for this, I'm sold.
Well if you have a Logitech mouse then use the Setpoint program. Create a profile for Fear them bind your addtional mouse buttons to keystrokes. When you start Fear 2 you can use your mouse buttons as normal they'll just be reconised as the keystroke you binded them to. If you made a profile for Fear then it'll only use the keystrokes for that and nothing else.
Blackthorn
30-01-2009, 09:56 PM
Well if you have a Logitech mouse then use the Setpoint program. Create a profile for Fear them bind your addtional mouse buttons to keystrokes. When you start Fear 2 you can use your mouse buttons as normal they'll just be reconised as the keystroke you binded them to. If you made a profile for Fear then it'll only use the keystrokes for that and nothing else.
I use a Deathadder, but I could do the same using it's software. I could, but I won't, because I shouldn't have to.
If there's a workaround for this, I'm sold.
I could, but I won't, because I shouldn't have to.
Make your mind up, or it might sound like you're just trying to bitch about something for the sake of it.
For me mapping extra mouse buttons as keys in every game, having an 8 button mx700, is just par for the course.
Blackthorn
30-01-2009, 11:58 PM
So you're suggesting that creating macros for my mouse every time I want to play F.E.A.R., then changing them back afterwards for normal PC use is as easy as simply setting them in game, which should be standard? I'll pass, thanks.
PimpinPenguin
31-01-2009, 12:13 AM
So you're suggesting that creating macros for my mouse every time I want to play F.E.A.R., then changing them back afterwards for normal PC use is as easy as simply setting them in game, which should be standard? I'll pass, thanks.
It's not so bad. If you have profiles in your mouse settings then you only have to do it once. Many games don't support addtional mouse buttons, so for them i make them use my keystroke profile. It's all automatic, as soon as i load the game it will use the keystroke profile and onces i'm done or not in game it goes back to normal.
Corp. Sheepo
31-01-2009, 12:14 AM
Well he'd rather not.
Blackthorn
31-01-2009, 12:17 AM
Well he'd rather not.
Thank you, Sheepo.
Corp. Sheepo
31-01-2009, 12:21 AM
I always feel you bro.
PimpinPenguin
31-01-2009, 12:23 AM
Fine your lost. Wait for it to be added in if your to lazy to use a workaroud you asked for, i really don't give a shit.
Corp. Sheepo
31-01-2009, 12:24 AM
Oh god. That sentence is great.
Blackthorn
31-01-2009, 12:27 AM
Shit, I offended the penguin.
http://www.freewebs.com/skateboarding_penguins_of_doom/evil%20penguin.jpg
PimpinPenguin
31-01-2009, 12:37 AM
lol, thanks for that i've got that as my Steam avatar now.
Unfocused
31-01-2009, 12:47 AM
Monolith could enable mouse button binding, but won't, because they shouldn't have to.
Mouses have two buttons and a clickable scrollwheel. If your has more - good for you if you can use them, but don't get mad if you can't.
Remus
31-01-2009, 12:48 AM
http://www.projectorigincommunity.com/forum/showthread.php?t=4782
Well looks like someone has made a mod to remove that annoying "grainy" effect. He said he's now working on removing the "fishbowl" HUD.
The point is all I want Monolith to do is fix that "letterbox", the rest of the complaints are going to be handled by moders one way or the other.
Sir Phoenixx
31-01-2009, 01:09 AM
I use a Deathadder
Well, there's your problem... :P
With the Setpoint software that I use with my Logitech MX518SE I can have multiple profiles, the first one is the default mouse buttons, and for the game profiles I set the mouse buttons to numpad keys that I don't use for anything else.
It takes less then a minute to create a profile for a new game, and after that you don't have to do anything extra for that game. It automatically switches to the game profile when you load that game, and then back to the default profile when you exit to the desktop. Almost all of the games I've played don't support the default mouse button functions besides left/right click and the mouse wheel.
Blackthorn
31-01-2009, 01:36 AM
That sure is handy.
Monolith could enable mouse button binding, but won't, because they shouldn't have to.
Mouses have two buttons and a clickable scrollwheel. If your has more - good for you if you can use them, but don't get mad if you can't.
Why shouldn't they have to, exactly? The only game release in years I've encountered that doesn't support additional mouse buttons has been the Witcher, where it was a non-issue anyway. I can't imagine it's at all hard to do, and considering the millions of users of mice with buttons 4 & 5 this won't just be an issue for me. I'm unsure why exactly this has become a debate lasting for more than a page, and why you feel the need to have an offensive attitude towards something that clearly doesn't concern you.
PimpinPenguin
31-01-2009, 03:04 AM
That sure is handy.
Why shouldn't they have to, exactly? The only game release in years I've encountered that doesn't support additional mouse buttons has been the Witcher, where it was a non-issue anyway. I can't imagine it's at all hard to do, and considering the millions of users of mice with buttons 4 & 5 this won't just be an issue for me. I'm unsure why exactly this has become a debate lasting for more than a page, and why you feel the need to have an offensive attitude towards something that clearly doesn't concern you.
It's because it's a port. GTA4,Fallout3,Mirrors Edge,Saints Row 2 all don't support additional mouse buttons, it's nothing new.
Remus
31-01-2009, 03:19 AM
The game was developed simultaniously for all 3 platforms so they don't have the "it's a port" excuse.
Blackthorn
31-01-2009, 03:55 AM
It's because it's a port. GTA4,Fallout3,Mirrors Edge,Saints Row 2 all don't support additional mouse buttons, it's nothing new.
Fallout 3 most definitely does. I have sneak on 4, reload/holster on 5 and VATS on 3. GO BACK TO ANTARCTICA WHERE YOU BELONG!!
PimpinPenguin
31-01-2009, 03:59 AM
The game was developed simultaniously for all 3 platforms so they don't have the "it's a port" excuse.
There's a diffrence. Mass Effect was a port yet Bioware made it feel like it was built for the PC. Bioware saw that the 360 battle mechanic would not work well on the PC and that the mouse and keyboard was capable of much more so they revamped the battle machanic adding hotkeys,quick saves,controllable AI etc the way a port should be made. While Fear 2 is more like COD 4, while they are being developed simultaniousyl, the PC version is being built off 360 design ideas. The PC version will be good tech wise and run well, but it's still built for the 360 no thought has gone into using what the PC has to offer. the PC version will be a well built game but it's still a port no matter what they say.
Fallout 3 most definitely does. I have sneak on 4, reload/holster on 5 and VATS on 3. GO BACK TO ANTARCTICA WHERE YOU BELONG!!
Good for you that fallout 3 supports yours but it didn't for me. Irrellevent as the others definatly don't so get over it.
Blackthorn
31-01-2009, 04:05 AM
No I will not get over it, and I will be the bigger bird and instead help you to alleviate your problem. I thought it didn't support key binding for additional mouse buttons either, but what you need to do is click "Device" in the key binding settings, which will switch it to "Mouse". From there you can map whatever you want to whatever you want.
http://img144.imageshack.us/img144/9416/pwneddm4.jpg
PimpinPenguin
31-01-2009, 04:10 AM
No I will not get over it, and I will be the bigger bird and instead help you to alleviate your problem. I thought it didn't support key binding for additional mouse buttons either, but what you need to do is click "Device" in the key binding settings, which will switch it to "Mouse". From there you can map whatever you want to whatever you want.
I don't have a problem, my profile got it to work just like Fear 2 and it will continue to in all future games that don't support addtional mouse buttons, while you'll be complaining.
Try using your method in those other games i mentioned then come back to me.
Blackthorn
31-01-2009, 04:12 AM
...In the IN GAME settings in FALLOUT 3 do what I suggested above.
Then come back to me.
Seriously Penguin, stop making an argument where there is none.
Remus
31-01-2009, 04:15 AM
Bioware saw that the 360 battle mechanic would not work well on the PC and that the mouse and keyboard was capable of much more so they revamped the battle machanic adding hotkeys,quick saves,controllable AI etc the way a port should be made.
And I agree that's how everyone that makes a multiplatform game should do it. Instead Monolith made one identical version for all 3 platforms and then they expect it to be perfect for all of them... :|.
And the fact that they almost exclusively playtested it on the Xbox 360 makes things worse.
This is going to be one of those games that's only going to be enjoyable after you apply a dozen mods and patches to it.
Corp. Sheepo
31-01-2009, 04:18 AM
...In the IN GAME settings in FALLOUT 3 do what I suggested above.
Then come back to me.
Seriously Penguin, stop making an argument where there is none.
Arguing with Thorn is like throwing gas on a fire.
PimpinPenguin
31-01-2009, 04:18 AM
...In the IN GAME settings in FALLOUT 3 do what I suggested above.
Then come back to me.
Seriously Penguin, stop making an argument where there is none.
Yeah yet you seem to be conventantlly ignoring the other games i mentioned GTA4,Mirrors Edge,Saints Row 2.
Get them to work useing your method. Oh wait you can't.
I don't care about your method for Fallout 3 as my way work perfectly. And more so i can enjoy using mouse 5 to crouch on Fear 2. So boo hoo to you, you fail on that.
Corp. Sheepo
31-01-2009, 04:19 AM
Oh God, seriously I'll die laughing if you keep those sentences up Penguin.
Blackthorn
31-01-2009, 04:32 AM
Yeah yet you seem to be conventantlly ignoring the other games i mentioned GTA4,Mirrors Edge,Saints Row 2.
Get them to work useing your method. Oh wait you can't.
I don't care about your method for Fallout 3 as my way work perfectly. And more so i can enjoy using mouse 5 to crouch on Fear 2. So boo hoo to you, you fail on that.
Forgetting? No, I'm intentionally ignoring them because I don't own them. Now, let's list the games I own that DO have proper keybinding:
Half-Life 2 (a big one around here)
Team Fortress 2
Portal
Left 4 D-Oh screw it, everything by Valve, even the original Half-Life
Far Cry 2
Fallout 3 (yes, Fallout 3, I'm not screwing you)
COD4
COD:WAW
Gears of War
Lord of the Rings Online
Mass Effect
Hitman: Blood Money
S.T.A.L.K.E.R.
Even God-damn Prey
All in-game, without any need for me to do any additional work whatsoever. So now do you see why I have grown to expect it? I have no idea why you're taking so much offence to me having an issue with F.E.A.R. not including an option which is evidently a recurring standard in PC titles. It is inexcusable these days, and that applies to those other titles you listed as well. Now stop arguing you incessant irritant.
PimpinPenguin
31-01-2009, 04:38 AM
Oh i agree with you that it's inexcusable these days, it's just that i'm getting more and more used to seeing crappy ports with no thought put into them that don't support additional mouse buttons. It should be the standard yet sadly it's not.
MultiVaC
31-01-2009, 10:31 AM
I know for a fact that Mirror's Edge lets you bind mouse4. I can show you a screenshot of my control options screen with mouse4 bound to quick turn if you really want me to. I also use mouse4 for VATS in Fallout 3. It's pretty idiotic that FEAR 2 won't let you do that, even the shittiest of shit console ports allow you to use mouse4. I can't really speak for GTAIV on the PC, but that was coded by inbred chimps.
Adabiviak
31-01-2009, 10:44 AM
Just played it - looks pretty darn good if you ask me with everything on max. So far the scares have been Doom3 style 'boo!' types, which is fine. Mouse control seems a little wonky, but it promises to be fun.
stemot
31-01-2009, 10:53 AM
This is going to be one of those games that's only going to be enjoyable after you apply a dozen mods and patches to it.
In your opinion :p
PaoloM
31-01-2009, 12:12 PM
Just played the demo. The same old horror tricks. The same old first person shooter. Boring (in my opinion).
Remus
31-01-2009, 04:45 PM
In your opinion :p
Just visit the Project Origin forums and you'll see it's not just my opinion.
stemot
31-01-2009, 07:13 PM
Just visit the Project Origin forums and you'll see it's not just my opinion.
I do, and alot of it is useless spam the MODS have had to cut out, while some people do have issues with it, that's only some, don't try to make out the whole community feels the same as you when they don't, alot of the community are looking foward to the game. At the end of the day, it's just an opinion, and not the be all and end all of the opinions on the game.
Remus
31-01-2009, 07:36 PM
while some people do have issues with it, that's only some, don't try to make out the whole community feels the same as you when they don't.
I never said the whole community felt this way, but there certainly are A LOT (not a few) people having issues with it. Visit any site where there are videos of this game or reviews of the demo and you'll see comments like:
"Get rid of the letterbox, Monolith"
"why was the lean function removed Monolith?"
"The weapon sounds suck, Monolith"
"Why isn't there extra mouse button support, Monolith?"
"The grain filter sucks, why can't I turn it off, Monolith?"
"Where's the holster function, Monolith?"
etc. etc.
But hey it's all useless spam right?
Whatever, like I said before even if NONE of the issues are addressed I'm confident that mods will handle them sooner or later.
taviow
31-01-2009, 08:33 PM
I don't know if this has been posted already
http://www.testyourfear.com/
Seppo
31-01-2009, 08:55 PM
I only briefly played the first one, and only the free multiplayer.
stemot
31-01-2009, 08:58 PM
I never said the whole community felt this way, but there certainly are A LOT (not a few) people having issues with it. Visit any site where there are videos of this game or reviews of the demo and you'll see comments like:
"Get rid of the letterbox, Monolith"
"why was the lean function removed Monolith?"
"The weapon sounds suck, Monolith"
"Why isn't there extra mouse button support, Monolith?"
"The grain filter sucks, why can't I turn it off, Monolith?"
"Where's the holster function, Monolith?"
etc. etc.
But hey it's all useless spam right?
Whatever, like I said before even if NONE of the issues are addressed I'm confident that mods will handle them sooner or later.
There are also alot of youtube videos stating how great the game is and how they are looking forward to it, just as many as the people who are complaining, and at what point did I say it was ALL spam? I didn't, I said alot of it was, such as the same people repeating it time and time again in different threads etc.
People listen more to the same people complaining over and over again than they do people who post praise and enjoyment. Besides, there are certain people that bitch about the tiny things, such as the grain, which is not a problem, it's the way the game was designed, and the lean? Really, that is the best people can come up with except for the widescreen, which for 4:3 users does need solving.
The game, based on the demo, is still better than most games released in the past 6 months.
If you don't want to play it, fine don't, but do not try to pass of your own opinion as something that is a majority view.
Some people don't like the issues, some just get over them and enjoy the game.
Every game has issues, great or not, but a few niggles such as a lack of lean are not going to stop me enjoying it.
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