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KagePrototype
06-11-2008, 11:28 PM
Arseholes aren't allowed in this thread, thank you very much.

I'm fast approaching Level 20, and I'm getting a bit sick of my goody two-shoes, small guns character. I'm thinking of just racing to the end of the main quest and making a melee/unarmed shithead for my next play-through.

By the way, anyone found any other Behemoths? I found one early in the main quest and in the Capitol but I can't find any other ones.

xombine
06-11-2008, 11:32 PM
Theres one in one of the locations you can find that some raiders have trapped in an electrified cage, I just can't remember the name atm.

CyberPitz
06-11-2008, 11:35 PM
Kage is sounding a lot like me, except I'm only lvl 8 I believe. I'd love to remake with an melee/unarmed guy. I think I'm going to blow Megaton next time around, also. I never use my house there, anyway.

Dalamari
06-11-2008, 11:40 PM
Been exploring instead of doing the main quest, having a good time

That's all

Gargantou
06-11-2008, 11:41 PM
Arseholes aren't allowed in this thread, thank you very much.

I'm fast approaching Level 20, and I'm getting a bit sick of my goody two-shoes, small guns character. I'm thinking of just racing to the end of the main quest and making a melee/unarmed shithead for my next play-through.

By the way, anyone found any other Behemoths? I found one early in the main quest and in the Capitol but I can't find any other ones.Found all five, not that hard to find if you explore.

organizedcrime
06-11-2008, 11:46 PM
The small guns life is starting to get a bit trite, but I don't think I can find enough ammo to go the Energy Weapons route, nor would I find it particularly safe to the Melee/Un-Armed pathway.

CrazyHarij
06-11-2008, 11:47 PM
That's the only place I found a behemoth at as well. Love the underground supermutant hideouts.

I'm heading to the memorial to do some quest, then raid my way to another vault. Put up sneak skill and steal some stuff in rivet city.

CyberPitz
06-11-2008, 11:53 PM
Yeah, I figured I'll be an asshole the next time around. Stealing shit when I want, killing people that will help further myself....good times.

Jintor
06-11-2008, 11:57 PM
There's one in Evergreen Mills. I was confused as hell because I thought it was Paradise Falls for a while.

Kadayi
07-11-2008, 12:10 AM
I say it's time for a sub-forum ;)

In all seriousness though. The thing I'm looking forward to on further playthroughs is playing around with a lot of the perk selections, and going for some of the more obscure and interesting ones. I opted for Black Widow and that's had some occasional use, given the tales of lamp light I'm quite tempted to try out out Child at Heart to see what that yields. Also I'll probably take up Burkes offer as well for Shit and giggles.

Noticed earlier on that I've hardly explored anything to the South West and West of Megaton, anything good out there?

CyberPitz
07-11-2008, 12:17 AM
Yeah, the SW and W are pretty empty to me. I've gotta go waltzing around there some time just to see what's up.

Jintor
07-11-2008, 12:32 AM
There's a whole string of crap down there, but the only place I found interesting was Andale.

Kadayi
07-11-2008, 12:36 AM
I acquired the 'naughty nightwear' and some guy in Girder? wants it apparently according to an audio log I found, so I'll probably step down that way sometime to check it out. :laugh:

Mikael Grizzly
07-11-2008, 12:38 AM
There's a whole string of crap down there, but the only place I found interesting was Andale.

Look for Fort Independence near Fairfax Ruins.

Ah, the good old Brotherhood... not those Pentagon pussies.

organizedcrime
07-11-2008, 12:41 AM
Well, southwest of Megaton also includes Tenpenny Tower, where a ghoul named Roy Phillips is trying to get in. Interestingly enough, nobody gives a shit if you just go upstairs and blow Tenpenny's head off.

DEATH eVADER
07-11-2008, 12:41 AM
Kage is sounding a lot like me, except I'm only lvl 8 I believe. I'd love to remake with an melee/unarmed guy. I think I'm going to blow Megaton next time around, also. I never use my house there, anyway.

I use my house in Megaton a lot, and often trade with Moira

I've also become a regulator and keep on getting hunted down by Talon company (they always wind up dead)

organizedcrime
07-11-2008, 12:46 AM
I've also become a regulator and keep on getting hunted down by Talon company (they always wind up dead)I wish more Talon company hacks would try to hunt me down, since I'm getting bored with the usual mole rats and vicious dogs in the Wasteland.

Mirage
07-11-2008, 12:56 AM
Killed everyone in Dukov's place, took the key off Dukov's body, yet it doesn't open the door behind the counter? I wonder what it opens, then.

At present, I'm trying to find a way to the Dupont station but my way is constantly blocked by rubble. Guess I'll just keep searching.

TheAntipop
07-11-2008, 12:59 AM
Well, everyone in Megaton, Tenpenny and Rivot is now head and mostly limbless. Now what? Where else can I find a heavily populated area I can go nuts with my shotgun with? Honestly, that was the most fun I've had in the game yet.

Mikael Grizzly
07-11-2008, 01:18 AM
Well, southwest of Megaton also includes Tenpenny Tower, where a ghoul named Roy Phillips is trying to get in. Interestingly enough, nobody gives a shit if you just go upstairs and blow Tenpenny's head off.

Better yet, throw his body off the balcony into the courtyard. The brilliant, realistic Radiant AI doesn't react, even if you carve his body into kibbles and bitts with a ripper and start throwing his head onto people's tables.

I've currently skipped the first third of the game by heading to Vault 112 straight away. Mmm, Pint Sized Slasher, carving up residents mmmm....

Well, everyone in Megaton, Tenpenny and Rivot is now head and mostly limbless. Now what? Where else can I find a heavily populated area I can go nuts with my shotgun with? Honestly, that was the most fun I've had in the game yet.

Republic of Dave, Canterbury Commons, Bigtown, Girdershade...

Jintor
07-11-2008, 01:29 AM
http://img381.imageshack.us/img381/7029/10411225904555dz7.jpg

Not mine, but still lulz.

TheAntipop
07-11-2008, 01:32 AM
Republic of Dave, Canterbury Commons, Bigtown, Girdershade...

I watched Big Town burn from afar. Well, it wasn't quite so dramatic, but I watched their suffering from the safes of a nearby hill. Good times.

comoxer
07-11-2008, 01:36 AM
What do you guys think of the soundtrack? I think Inon Zur has done a fantastic job, some of the tracks are fairly similar to crysis but overall they really set the tone.

Mikael Grizzly
07-11-2008, 01:42 AM
Mark Morgan > (infinity) > Inon Zur

The orchestral score is inferior to the dark ambient tracks of Morgan. They feel like something straight out of Morrowind - definitely not Fallout.

TheAntipop
07-11-2008, 01:43 AM
Sounded way to much like Oblivion. I'm sure everyone is getting tired of seeing me posting Oblivion-esqe this, Oblivion like that, but I thought the soundtrack was really uninspiring.

I might go for a wander out in the wastes with SAWII by Aphex Twin on. Mmm.

Mikael Grizzly
07-11-2008, 01:51 AM
Aphex Twin inspired Mark Morgan.

TheAntipop
07-11-2008, 02:02 AM
Am I right in presuming Morgan did the soundtracks for other Fallout games, then? I may have to look into his works.

Mirage
07-11-2008, 02:12 AM
Didn't he do the soundtrack for PS: T as well?

organizedcrime
07-11-2008, 02:17 AM
Better yet, throw his body off the balcony into the courtyard. The brilliant, realistic Radiant AI doesn't react, even if you carve his body into kibbles and bitts with a ripper and start throwing his head onto people's tables.Well I suppose it makes it easier to get away with assassinating him, not needing to blast your way out and everything. Another fun fact: if you do, in fact, blast your way out and kill all the guards, the residents won't really care after a few minutes.

Mikael Grizzly
07-11-2008, 02:45 AM
Well I suppose it makes it easier to get away with assassinating him, not needing to blast your way out and everything. Another fun fact: if you do, in fact, blast your way out and kill all the guards, the residents won't really care after a few minutes.

True choice and consequence.

It's kind of a stupid mechanic. I can eat puppies publically and everyone forgives me after a day :(

CrazyHarij
07-11-2008, 03:27 AM
What do you guys think of the soundtrack? I think Inon Zur has done a fantastic job, some of the tracks are fairly similar to crysis but overall they really set the tone.

I only listen to GNR or enclave radio. GNR's playlist is ****ing kickass, found so many gems from that era. He's hacking and smacking and wacking...

Combine Hybrid
07-11-2008, 04:18 AM
I like one of the battle music. The main theme isn't all that bad either.

Pesmerga
07-11-2008, 04:26 AM
Fallout 3 is fun, but, as Penny Arcade once put it- when left with the choice to do anything, I simply choose to do nothing. It's like, here's 30 delicious flavors- choose one. I just can't pick one route and not desire the other more.

DEATHMASTER
07-11-2008, 04:28 AM
its called replayability

Pesmerga
07-11-2008, 04:34 AM
I'm not saying it's a game flaw, it's a human flaw that me and I know a bunch of other people have.

French Ninja
07-11-2008, 04:38 AM
I only listen to GNR or enclave radio. GNR's playlist is ****ing kickass, found so many gems from that era. He's hacking and smacking and wacking...

....choppin' that meat.

Okay I have another question, is it posible to add music to be played to the radios? When I finally get this game I'd like to add Bobby Darin songs ("Somewhereeeee....Beyoond the Seeeeaaaaa")

Lucid
07-11-2008, 04:46 AM
Anyone else ****ing hate traveling in the subways?
They're a chore to go through, ffs.

Acepilotf14
07-11-2008, 04:55 AM
Hit 20 a while ago. I can pretty much take down deathclaws with my bare hands.

Scavenging is the funnest thing ever. I mean it, finding little gold mines of drugs or materials is just the best thing evar.
I found this dead guy surrounded by all kinds of drugs, I was like 'score' and took his pants.

Subways are annoying until you can one-hit ghouls.

I like GNR, but dear god it got repetitive after a while. I heard one song like, 4 times in the space of 20 minutes.
Agatha's station was a welcome change. Beautiful violin.

CrazyHarij
07-11-2008, 05:47 AM
Agatha's station? What???

TollBooth Willie
07-11-2008, 06:58 AM
Is there any way to heal Dogmeat, does he heal automatically, or is he given a set amount of hp to work with? Would sleeping while he's with you count?

Jintor
07-11-2008, 07:44 AM
....choppin' that meat.

Okay I have another question, is it posible to add music to be played to the radios? When I finally get this game I'd like to add Bobby Darin songs ("Somewhereeeee....Beyoond the Seeeeaaaaa")

I think you'll have to wait for mods, I want to add a couple of Tom Lehrer songs to my GNR playlist.

Kula Meenur
07-11-2008, 07:46 AM
I found this dead guy surrounded by all kinds of drugs, I was like 'score' and took his pants.


Sigged out-of-context for lols

lefty
07-11-2008, 07:52 AM
Sigged out-of-context for lols

And lols there were.

Jintor
07-11-2008, 08:39 AM
Just finished main quest.

It really ****ing sucks. And I don't mean what happens, I mean like... the way the story is told is just completely shit all up.

There's still the rest of the wasteland to explore though, once I reverse time and reload my game.

DEATHMASTER
07-11-2008, 08:42 AM
Subways are annoying until you can one-hit ghouls.

Perhaps it was my stats but you can do that right off the bat with the hunter rifle in about 5 feet or closer.


It really ****ing sucks. And I don't mean what happens, I mean like... the way the story is told is just completely shit all up.

There's still the rest of the wasteland to explore though, once I reverse time and reload my game.
Don't I know it. I wish there was real alternate ways to the story, that'd be awesome. I'm doing it now as an evil hot vixen.

Mirage
07-11-2008, 10:51 AM
K, game crashed on my labtop and when my comp started up it gave me a black screen, over and over. So, I had to re-install the OP just to get comp working. Yay, F3:rolleyes:

Not a bad game, just the technical problems are annoying as hell.

Kadayi
07-11-2008, 11:00 AM
Is there any way to heal Dogmeat, does he heal automatically, or is he given a set amount of hp to work with? Would sleeping while he's with you count?

If he's injured during combat speak to him and you have the option to heal him with a stimpak. Generally I have to say I find he's a little too vulnerable at times.

unozero
07-11-2008, 11:08 AM
whre the **** do I get dogmeat as a friend? :(

comoxer
07-11-2008, 11:26 AM
whre the **** do I get dogmeta as a friend? :(

I found him at the scrapyard

Jintor
07-11-2008, 11:33 AM
Which is South of Minefield and North of the Bethesda Ruins, if you want to be precise.

Barnz
07-11-2008, 12:16 PM
Dogmeat is stupid as hell. I sent him to Vault. I don't want to see him get killed. ;(

Jintor
07-11-2008, 12:19 PM
I left him in my hut, and then he spawned when I was halfway through a dungeon. Then my allied AI thought he was an enemy, and they burned him to death. : <

CR0M
07-11-2008, 12:23 PM
I say it's time for a sub-forum ;)
Seconded, I suggest replacing that Biocock waste of space. :upstare:

DEATH eVADER
07-11-2008, 12:41 PM
Killed everyone in Dukov's place, took the key off Dukov's body, yet it doesn't open the door behind the counter? I wonder what it opens, then.



I didn't even have to kill them; I lured a group of Mirelurks into the place and they did all the hard work

Mikael Grizzly
07-11-2008, 01:01 PM
Is there any way to heal Dogmeat, does he heal automatically, or is he given a set amount of hp to work with? Would sleeping while he's with you count?

He's a next generation automatically healing cybernetic hound, so that you don't have to waste your gaming time (gasp) healing him. Seriously though, all follower NPCs auto-regenerate heatlh, so, unlike previous games, you stop caring about their health after a while.

Gina Cross is awesome, though. My brother killed that annoying brat in Lamplight with a plasma and she simply commented "Good riddance!". I think she'll enjoy slaughtering Lamplight with me.

Barnz
07-11-2008, 01:15 PM
Gina Cross, in Fallout 3? By the way, I found a crazy weapon last night.

dmg is 66, it's some sort of alien - laser (energy) gun

Gargantou
07-11-2008, 01:40 PM
Ammo is limited though, there's a few preset areas where the ammo is available but it doesn't respawn nor can you buy new ammo.

Mikael Grizzly
07-11-2008, 03:16 PM
Gina Cross, in Fallout 3? By the way, I found a crazy weapon last night.

dmg is 66, it's some sort of alien - laser (energy) gun

That's how I call Star Paladin Cross.

Also.

http://i6.photobucket.com/albums/y209/Grizzly0/Groinhit.jpg

Jintor
07-11-2008, 03:23 PM
For all my whining though Liberty Prime is just non-stop over-the-top hilarity

Gargantou
07-11-2008, 03:37 PM
For all my whining though Liberty Prime is just non-stop over-the-top hilarityYeah his quotes are awesome!
Like...

Communism is a lie!
Death is a preferable alternative to communism!
Communism is the very definition of failure!
Probability of mission interference... ZERO PERCENT!

Ennui
07-11-2008, 03:48 PM
I think you'll have to wait for mods, I want to add a couple of Tom Lehrer songs to my GNR playlist.

Nah, actually if you do some stuff you can replace the tracks on the radio. You have to find the radio sound files in the fallout install (I believe this requires unpacking with GCFscape or something else), rename your tracks to the ones in the game files, and change some setting in a config file so that it uses them. Sorry I can't be more specific, I read this a few days ago but I can't remember where so I can't link you.

TollBooth Willie
07-11-2008, 07:04 PM
Another thing about Dogmeat.

Mother ****er just wandered up to me on my way to Big Town after rescuing the two assholes from the Police Station. Both of the people I rescued died, but I like to think of Dogmeat as compensation for it. Plus the 200 caps weren't so bad.

Anyone else finding it way to easy to get a shitload of caps? Go out, grab EVERYTHING of value, go to Moira and sell it all, wait till she gets more caps, repeat.

KagePrototype
07-11-2008, 07:13 PM
Anyone else finding it way to easy to get a shitload of caps? Go out, grab EVERYTHING of value, go to Moira and sell it all, wait till she gets more caps, repeat.

It's even easier with the Fortune Finder perk. That combined with the Scrounger perk is insane.

Mikael Grizzly
07-11-2008, 08:45 PM
Anyone else finding it way to easy to get a shitload of caps? Go out, grab EVERYTHING of value, go to Moira and sell it all, wait till she gets more caps, repeat.

Isn't that the very essence of scavenging?

TollBooth Willie
07-11-2008, 08:50 PM
I just didn't expect it to be easy.

Tarkus
07-11-2008, 08:54 PM
Well, the ending sure was disapointing. As it's usuall in an "elder scrolls" game, at least since morrowind, the side quests are what make the game interesting, and not the main quest

Acepilotf14
07-11-2008, 09:24 PM
He's a next generation automatically healing cybernetic hound, so that you don't have to waste your gaming time (gasp) healing him. Seriously though, all follower NPCs auto-regenerate heatlh, so, unlike previous games, you stop caring about their health after a while.

Gina Cross is awesome, though. My brother killed that annoying brat in Lamplight with a plasma and she simply commented "Good riddance!". I think she'll enjoy slaughtering Lamplight with me.

My Brotherhood follower died by deathclaw. But Fawkes is just godly.

Also, how did he get to kill the kids in Lamplight? It puts away my gun when I walk in. A mod, I guess?

Jintor
08-11-2008, 12:15 AM
Fawkes is brilliant, one of the few characters I had any sympathy for in the entire game.

When I busted out of the Enclave Base to find him attempting to mount a full scale assault to rescue me I teared up. Then I nearly got hit by a Ventribird and had to run away very fast.

What a nice guy.

Mikael Grizzly
08-11-2008, 01:44 AM
My Brotherhood follower died by deathclaw. But Fawkes is just godly.

Also, how did he get to kill the kids in Lamplight? It puts away my gun when I walk in. A mod, I guess?

Nope, once you in, you are guns free.

He killed that 16 year old you're supposed to escort. Yay for abusing gameplay mechanics (16 year olds are not set to immortal because of their appearance in the tutorial, where you can fight them).

Pesmerga
08-11-2008, 03:03 AM
Is it possible to be an invisible sniper/thief/hacker in this game? I don't give a shit about good karma, I just want to kill everyone and become the most badass mother ****er that ever existed.

Jintor
08-11-2008, 05:22 AM
Totally possible.

Combine Hybrid
08-11-2008, 06:45 AM
Now I'm experiencing the infamous Fallout 3 crash. Just to let you guys know, my pc was running this game perfectly fine. Apparently, it started crashing after I first entered the Citadel. Now, whenever I load my saved games, it crashes right back to desktop, giving the display driver error. I just installed the latest driver but no luck.

I don't have any programs such as ffdshow or any codec.

What's my best solution here, if there is one?

DEATHMASTER
08-11-2008, 06:47 AM
Try a low resolution and windowed.

Pesmerga
08-11-2008, 06:47 AM
ffdshow causes problems?

DEATHMASTER
08-11-2008, 07:08 AM
I wasn't aware it even ran when not playing a video.

Combine Hybrid
08-11-2008, 07:43 AM
Fixed it. Apparently, my last driver update was conflicting with my old nvidia driver updates. Deleted every single old updates, and now it's running fine again.

Krynn72
08-11-2008, 08:54 AM
AND NOW... ITS TIME FOR...

PSYCHO CERSEI: ADVENTURES IN MEGATON!


http://img.photobucket.com/albums/v325/turkeyslapper/4-6.jpg
http://img.photobucket.com/albums/v325/turkeyslapper/2-7.jpg
http://img.photobucket.com/albums/v325/turkeyslapper/1-10.jpg
http://img.photobucket.com/albums/v325/turkeyslapper/3-4.jpg
http://img.photobucket.com/albums/v325/turkeyslapper/5-5.jpg
http://img.photobucket.com/albums/v325/turkeyslapper/6-3.jpg

Dalamari
08-11-2008, 11:13 AM
Anyone know what the relay towers do? They're transmitting some type of morse code but it's not an SOS

Jintor
08-11-2008, 11:37 AM
I think they're just for spookiness factor. *shrugs*

I haven't found anything to do with them just yet.

Mikael Grizzly
08-11-2008, 05:28 PM
Anyone know what the relay towers do? They're transmitting some type of morse code but it's not an SOS

SatCom relay? I think that if you activate every one you get eye candy in the form of a rain of fire from the sky.

DEATHMASTER
08-11-2008, 11:15 PM
I'm thinking about getting the collectors edition. I heard that it has drm (well all version do) but then I read this: http://www.bit-tech.net/news/2008/10/31/fallout-3-drm-detailed/1

So is it really nothing to worry about? (and can I use a no-cd thingamabober anyways :E?)

unozero
08-11-2008, 11:19 PM
I have the original jewel case version of fallout2 will it work on winxp?

Acepilotf14
09-11-2008, 03:21 AM
Nope, once you in, you are guns free.

He killed that 16 year old you're supposed to escort. Yay for abusing gameplay mechanics (16 year olds are not set to immortal because of their appearance in the tutorial, where you can fight them).

Oh lol.

SatCom relay? I think that if you activate every one you get eye candy in the form of a rain of fire from the sky.

No, he's talking about the broadcast towers that are called say 'Broadcast Tower Eta Theta' and such. I found one of them, and underneath it in a sewer system was a little locked room with a few skeletons in it and the broadcast radio that you can switch on and off.. interesting to see where how they originate and what happened to them. Anyone know morse code? There's one satcom tower (between the two) that you can activate and it nukes the surrounding area(disappointingly.), although they don't do much else. I'm guessing if you activate the other 2 you can choose where the nukes hit, or something. That's what the damn readme file said in the middle tower.

jverne
09-11-2008, 03:25 AM
so is FO3 any good, or are you just playing because of the novelty and/or nostalgia?

seems a really mediocre and pussified game compared to it's predecessors.

Pesmerga
09-11-2008, 03:25 AM
If you didn't like Oblivion, you won't like Fallout 3.

DEATHMASTER
09-11-2008, 03:59 AM
and by oblivion you mean oblivion lost surely?

Krynn72
09-11-2008, 09:40 AM
I didnt like Oblivion much, but I love Fallout 3.

Mikael Grizzly
09-11-2008, 11:35 AM
I have the original jewel case version of fallout2 will it work on winxp?

Yes.

Be sure to grab the following:

http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1097

Killap's Restoration Patch, essentially, Fallout 2: Director's Cut

http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1067

Timeslip's Fallout engine tweaks

http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1173

Resolution Patch. Ever wondered how Fallout looks in 1280x1024?

so is FO3 any good, or are you just playing because of the novelty and/or nostalgia?

seems a really mediocre and pussified game compared to it's predecessors.

On it's own it's a fairly good shooter with RPG elements.

Don't try to hold it up to classic RPG standards, since it just utterly fails.

Kyorisu
09-11-2008, 12:01 PM
Resolution Patch. Ever wondered how Fallout looks in 1280x1024?


Not really. That's a small resolution by today's standards and my guess is ugly as sin.

Cornerstone
09-11-2008, 12:13 PM
Not really. That's a small resolution by today's standards and my guess is ugly as sin.

There you have it folks, the expert has spoken!

Kyorisu
09-11-2008, 12:21 PM
Prove me wrong. Sorry I'm a hi-def fag.

Cornerstone
09-11-2008, 12:30 PM
I've used the patch, it looks good.

Gargantou
09-11-2008, 12:53 PM
If you're gonna get the restoration project for Fallout 2, check out this thread, http://www.nma-fallout.com/forum/viewtopic.php?t=42776 there are plenty of much-needed hotfixes in there that aren't included in the installer.

Mikael Grizzly
09-11-2008, 02:33 PM
Killap will include them in the next release, though.

Rizzo
09-11-2008, 03:36 PM
so anyone know where to find some of the bobbleheads? I only found the one in rivet city in the lab

Mikael Grizzly
09-11-2008, 03:40 PM
http://www.nma-fallout.com/content.php?page=fo3-maps-locations

Rizzo
09-11-2008, 03:48 PM
Thanks.

Kadayi
09-11-2008, 08:21 PM
On it's own it's a fairly good shooter with RPG elements.

Don't listen to Mikael, trying to play it as an FPS will result in a very quick death. Use the VATS system at distance, as well as cover and only go FPS are they really close to you and preferably using something that packs some punch like the combat shotgun.

Krynn72
09-11-2008, 09:11 PM
I went melee with one character, and havent ever really had to use VATS. It seemed much easier to kill people actually, I was able to take out a Talon Company HQ at level 3, and everyone in Megaton at level 4.

DEATHMASTER
09-11-2008, 09:59 PM
http://www.nma-fallout.com/content.php?page=fo3-maps-locations
Wow, I've beaten the game and only been to 2 of those places lol. I started a new one so this could come in handy (though I have 10 intelligence already D: )

Rizzo
09-11-2008, 10:04 PM
Yeah, my complaint is that the game feelt kind of short, I mean, the main story always had that "urgent" feel to it. But you really should just **** it and go side questing. I think that the main story should have taken you to more places, and maybe have added some more big towns like megaton or with marketplaces like Rivet city.

Gray Fox
09-11-2008, 10:16 PM
http://i34.tinypic.com/118hm4k.gif

MorganFreeman911
09-11-2008, 10:31 PM
I have a question..
Where do you find the Brotherhood?

DEATH eVADER
09-11-2008, 11:06 PM
I didn't like the end of the main quest, it just felt too easy,

and the idea that you couldn't contiue after just made things worse

Acepilotf14
09-11-2008, 11:14 PM
I have a question..
Where do you find the Brotherhood?

The main base is the Pentagon, to the west of the Potomac near the south of the map.

organizedcrime
09-11-2008, 11:23 PM
I have a question..
Where do you find the Brotherhood?Not really a spoiler, but I don't want to take any chances: you'll find the Brotherhood base a little past mid-way in the main quest. Before then, you're not allowed to enter; it's a little West of Rivet City and the River.

Krynn72
09-11-2008, 11:25 PM
Yeah, my complaint is that the game feelt kind of short, I mean, the main story always had that "urgent" feel to it. But you really should just **** it and go side questing. I think that the main story should have taken you to more places, and maybe have added some more big towns like megaton or with marketplaces like Rivet city.

I've probably put in like 20 hours into the game by now, and I still havent gotten to Rivet City for the main quest. I never really felt "urgency" in the main quest.

organizedcrime
09-11-2008, 11:30 PM
I've probably put in like 20 hours into the game by now, and I still havent gotten to Rivet City for the main quest. I never really felt "urgency" in the main quest.The only time I felt the urgency was when I rescued James out of that Virtual Reality in Vault 112, but then had to run from Vault 112 to Rivet City, which I felt was ludicrous. I assume he was an essential NPC, but if you fast travel to Rivet City, he's not there yet anyway.

Jintor
09-11-2008, 11:57 PM
Nah, he's there if you fast travel; you just need to wait a bit, because he spawns outside Rivet City.

TollBooth Willie
10-11-2008, 12:30 AM
Deathclaws are STILL ****ing badass. Bottlecap mines and Small Arms up the ass **** their shit up though. Also, Brotherhood of Steel seem to be a bunch of god damn ******s. ******s.

Mikael Grizzly
10-11-2008, 12:42 AM
That's why I side with the Outcasts. They're the badass Brotherhood we love.

Approach them with Power Armor:

"I suppose you're gonna tell me you found it out in the wastes? Hand it over, and don't even think of asking for payment."

<3

Wrestling technology from the locals? Priceless.

And one guy at NMA pointed out WHY the world feels so artificial - there's no plausibility to it. There are no fields, no farmers, no slaughterhouses, no source of food. Not even fishermen. Everyone just is. There's no trade between settlements, no relations, nothing. Reminds me of pre-Nurglitch Neuroshima, full of badasses and no actual living humans.

Here's a link to his reply to a Fo3 apologist: http://www.nma-fallout.com/forum/viewtopic.php?p=583474#583474

Acepilotf14
10-11-2008, 12:56 AM
That's why I side with the Outcasts. They're the badass Brotherhood we love.

Approach them with Power Armor:

"I suppose you're gonna tell me you found it out in the wastes? Hand it over, and don't even think of asking for payment."

<3

Wrestling technology from the locals? Priceless.

And one guy at NMA pointed out WHY the world feels so artificial - there's no plausibility to it. There are no fields, no farmers, no slaughterhouses, no source of food. Not even fishermen. Everyone just is. There's no trade between settlements, no relations, nothing. Reminds me of pre-Nurglitch Neuroshima, full of badasses and no actual living humans.

Here's a link to his reply to a Fo3 apologist: http://www.nma-fallout.com/forum/viewtopic.php?p=583474#583474

'Don't you have to go hit something with a rock? Get out of here.'

Mikael Grizzly
10-11-2008, 12:58 AM
"Shouldn't you be banging rocks together or something?"

Combine Hybrid
10-11-2008, 01:13 AM
That's why I side with the Outcasts. They're the badass Brotherhood we love.

Approach them with Power Armor:

"I suppose you're gonna tell me you found it out in the wastes? Hand it over, and don't even think of asking for payment."

<3

Wrestling technology from the locals? Priceless.[/url]
How the hell does the Outcasts figure out that I'm not a brotherhood when I have a full power armor equipped?

Does the Outcast assholes also tells you to hand over the power armor, even if you are wearing the Enclave armor?

Acepilotf14
10-11-2008, 01:33 AM
"Shouldn't you be banging rocks together or something?"

Hilarious.
They did help me get my first set of Tesla armor though.

Combine Hybrid
10-11-2008, 01:50 AM
That's why I side with the Outcasts. They're the badass Brotherhood we love.

Approach them with Power Armor:

"I suppose you're gonna tell me you found it out in the wastes? Hand it over, and don't even think of asking for payment."

<3

Wrestling technology from the locals? Priceless.

And one guy at NMA pointed out WHY the world feels so artificial - there's no plausibility to it. There are no fields, no farmers, no slaughterhouses, no source of food. Not even fishermen. Everyone just is. There's no trade between settlements, no relations, nothing. Reminds me of pre-Nurglitch Neuroshima, full of badasses and no actual living humans.

Here's a link to his reply to a Fo3 apologist: http://www.nma-fallout.com/forum/viewtopic.php?p=583474#583474Actually it resembles dark age style society. There would be no trade if there was considered to be an overt amount of hostility outside of your own community. I think the only implausibility is the fact that they let outsiders into their little bubbles oh so readily, like they are inviting catastrophe.

Fact of the matter is, in Fallout's scenario of the world's end, I don't think the East Coast would be a place that was survivable outside a Vault. There wouldn't be a downtown D.C. ruins, it would just be a crater. I was surprised the freaking Washington Memorial was still standing.

The invisible walls are set in place to keep you from getting your ass handed to you in Downtown D.C. also it is more realistic that the average person wouldn't be able...or willing...to climb over a mountain of crushed concrete/glass/metal for the wonderul chance to getting eaten by a Mutant on the other side. Also it's better than flash traveling to everything just because you can, miss a lot of content, and it removes the sense of immersion.

Acepilotf14
10-11-2008, 01:59 AM
Have you guys eaten 'Strange Meat' yet?
heheh

Rizzo
10-11-2008, 02:08 AM
I've probably put in like 20 hours into the game by now, and I still havent gotten to Rivet City for the main quest. I never really felt "urgency" in the main quest.

What the hell have you been doing for 20 hours?
But I know, the time to find the father is unlimited, but really, im not saying Oblivion was better, even thou i liked it alot, but the main quest did let you travel to more locations. It whouldn't have been as much of a problem if it didn't end when you finish the main quest.

Krynn72
10-11-2008, 02:30 AM
I've mostly been playing with all the different character options. I have like four characters going on right now. Ive got an evil Heavy weapons guy, a neutral melee character, a diplomatic merchant type guy, and a goodie two shoes small arms type.

I've done the same quests over several times to see how each one plays out, and its still pretty fun each time.

Combine Hybrid
10-11-2008, 02:41 AM
Can someone please tell me why East Coast is so God damn backward place compared to West Coast, despite the fact that it takes decades after the event of Fallout 2? I imagined the place would've been at least a place for rebuilding the civilization, exceeding West Coast since the place is the Capital Wasteland. But no. This place is basically still stuck in dark age compared to cities in Fallout 2.

Gray Fox
10-11-2008, 03:06 AM
I can't save big town with a robot because there is no robot at the scrapyard!
Explosives and small guns work though and I can complete the quest, just not in a cool way.

Jintor
10-11-2008, 03:11 AM
There's some solution to spawn them, but I dunno it off the top of my head. Look up "Big Town Robot Problems" or something.

I'm going to presume it's because no Vaults ever ended up using their GECK. Still, the West Coast was a damn sight better off than the Capitol Wastelands, although the Capitol Wastelands are also a lot lot smaller.

Jintor
10-11-2008, 03:14 AM
/EDIT Whoops double post. - ___ -

Gray Fox
10-11-2008, 03:17 AM
Don't worry double posts are a sign of maturity.
Also thnx

organizedcrime
10-11-2008, 03:55 AM
For anybody who has gotten the T-51b Power Armor from Fort Constantine, are there any terminals needed to hack or locks that need be picked? If so, what skill is required?

Jintor
10-11-2008, 05:00 AM
You know of the key requirements, right? I think they're the only things you need.

Moods
10-11-2008, 05:04 AM
Fallout 3 isn't to bad, although not really my type of game.

Dog--
10-11-2008, 05:42 AM
My brother bought Saint's Row 2 instead of Fallout 3, I didn't care, as both looked awesome (I think SR1 is better then GTA4, so SR2 should be awesome right?), but upon playing it, it's just SR1 with like 5 new features... I want Fallout 3 now :(

His excuse was 'I didn't play the other Fallouts, so I wouldn't get it'..

I told him to **** himself.

MRG
10-11-2008, 07:10 AM
I really like Fallout 3.

I tried the Unarmed combat route. I only made it to lvl5 before I went nuts from having to constantly reload a saved game due to dying every 30 seconds. The best weapon I was able to get was some spiked nuckles that did very little damage. Each fight lasted mere moments. Perhaps later with that fist weapon or with extra perks that add to the unarmed damage. However, as I didn't get that far, I couldn't say. I do know though, i'll not be going that route again anytime soon.

I noticed a feature that i'm not sure is a part of the game or my inability to track an NPC. While playing on easy, I found a few quests were not available to me, such as the one in the Water Processing Plant. However, when I played the game on Very Hard, it was once again available. That is as long as I exited Vault 101 @ the very beginning of the game on Very Hard difficulty. Do different missions cycle each time a new game is started?

The "Child At Heart" perk is useful. The more so if you do not have a high charisma or speech skill. So far I have used it on a few occasions with a 100% success rate. I can't compare it to other higher end perks, but at low level, it's well worth using, as it only needs 1 point to use & the benifits have greatly paid off.

Best Moments so far?

1) 1 hit critical kill on a charging cow with my bare fist. Wow! The other cows in the herd then proceeded to own me.
2) 5 enemies chasing me near the river when I turned around & opened fire on a wrecked car next to them. One enemy said "Oh Shit!" a split second before the car exploded, gibbing all 5 enemies & sending their body parts into the river.
3) A super mutant was attacking a female NPC with a huge club type weapon. From a long ways off, I entered VATS & took aim at the mutants arm. With a 5% chance to hit, I opened fire. All shots missed but the final one. However, the last round was a critical & so I was treated to the bullet cam as my round flew true to it's target & removed the mutants entire arm holding the club. What I wouldn't have given to have been able to record that to video.

-MRG

Steven
10-11-2008, 08:54 AM
Honestly, does anyone actually consider this to be on the same level as the original Fallouts?
I certainly don't.
Oh, and the music for this game is terribly unfitting with the traditional Fallout feel.

edit: I suppose as a Fallout spin off action game it is on the ok mark, in a Halo sought of way.

CrazyHarij
10-11-2008, 09:34 AM
You people are so spoiled. The music industry's ****ed, the movie industry's ****ed. What makes you think the gaming industry, which involves more money than both, is going to stay protected by ideals of past gamers and companies?
Honestly, does anyone actually consider this to be on the same level as the original Fallouts?
I certainly don't.
Oh, and the music for this game is terribly unfitting with the traditional Fallout feel.

Galaxy news radio. So many gems.

Steven
10-11-2008, 09:48 AM
You people are so spoiled. The music industry's ****ed, the movie industry's ****ed. What makes you think the gaming industry, which involves more money than both, is going to stay protected by ideals of past gamers and companies?


Galaxy news radio. So many gems.

No, I actually don't like it. I actually beleive it doesn't compare.

Jintor
10-11-2008, 10:53 AM
You people are so spoiled. The music industry's ****ed, the movie industry's ****ed. What makes you think the gaming industry, which involves more money than both, is going to stay protected by ideals of past gamers and companies?

Galaxy news radio. So many gems.

That's all licenced music, of course, but I'll agree that the in-house orchesteral music is balls. Half of it feels directly lifted (in fact I'm sure that it WAS directly lifted) from Oblivion. I replaced mine with Fallout 2 music.

"A Kiss to Build a Dream on" as the menu music fits so well.

TwwIX
10-11-2008, 10:58 AM
Great game but a lousy ending(s).

unozero
10-11-2008, 11:25 AM
That's all licenced music, of course, but I'll agree that the in-house orchesteral music is balls. Half of it feels directly lifted (in fact I'm sure that it WAS directly lifted) from Oblivion. I replaced mine with Fallout 2 music.

"A Kiss to Build a Dream on" as the menu music fits so well.


it sounds like diablo2 ost lol

Cormeh
10-11-2008, 11:39 AM
Probably just my ineptitude or misunderstanding how VATS relates to enemy damage, but I'm getting a bit sick and tired of entering VATS, putting 3 bullets into a Mole Rat's head/leg/body; seeing the message "Mole Rat Head/Leg/Body Crippled" but this having no effect on movement, speed or attack.

Those things are just one example, because they're as annoying as the rats in Oblivion (the fact they can jump about 20,000 feet). Maybe I'm not high enough a level or skilled with any weapon enough for an enemy to be effectively crippled, but it's annoying as hell. Back to Gears 2!

Mikael Grizzly
10-11-2008, 11:40 AM
Actually it resembles dark age style society. There would be no trade if there was considered to be an overt amount of hostility outside of your own community. I think the only implausibility is the fact that they let outsiders into their little bubbles oh so readily, like they are inviting catastrophe.

Even then they are implausible. Have you noticed any source of food or clean water around or in any of the towns? Megaton has a purifier, but that's about it. Everywhere else, there is absolutely no sustenance available. And if there's no sustenance, how can there be thriving towns like Megaton?

I find the notion of Dark Age rather illogical in Fo3, especially when we consider that 80 years after LA was destroyed the thriving community of Adytum was estabilished that set up a trade-route with the Hub, providing weapons, ammunition and armour in exchange for raw materials. And California is arguably an even more hostile place, with packs of radscorpions, molerats, raiders, 'sychos and the occassional deathclaw a regular encounter. 80 years later, North California was covered in caravan trade routes:

http://www.nma-fallout.com/forum/album_pic.php?pic_id=28

Fo3's doesn't make sense when approached with logic, that's why I consider it a psot-nuclear explorer simulation and try to stay away from towns for as long as possible.

Fact of the matter is, in Fallout's scenario of the world's end, I don't think the East Coast would be a place that was survivable outside a Vault. There wouldn't be a downtown D.C. ruins, it would just be a crater. I was surprised the freaking Washington Memorial was still standing.

Kind of shows how illogical the game world is, doesn't it? The entire game doesn't feel like 200 years after the war, more like 20-40.

Not to mention that it's hardly the world's end - humanity persists and gets back on its feet.

The invisible walls are set in place to keep you from getting your ass handed to you in Downtown D.C. also it is more realistic that the average person wouldn't be able...or willing...to climb over a mountain of crushed concrete/glass/metal for the wonderul chance to getting eaten by a Mutant on the other side. Also it's better than flash traveling to everything just because you can, miss a lot of content, and it removes the sense of immersion.

But I can clearly see how the rebar forms a convenient ladder to the top of the rubble. Not to mention that I am not an average person in the game world, I'm the VATSman!

Jintor
10-11-2008, 12:45 PM
Yay for sequence breaking.

http://www.youtube.com/watch?v=lifXN5rZLj4

They have the tech to build this huge persistant world but the main cities still have only like less than 20 people or so. Well, actually, Megaton has more I think. But Rivet City was a huge goddamn dissappointment.

TollBooth Willie
10-11-2008, 01:59 PM
If they had a brain they could've at least made the boundaries plausible, like intense radiation levels or something.

Jintor
10-11-2008, 02:57 PM
Yeah **** that. "YOU CANNOT ADVANCE IN THIS DIRECTION" **** you PiP-Boy. I wanted to see what would happen if I followed the power lines.

Mikael Grizzly
10-11-2008, 04:21 PM
Good ol' Wasteland from 1988 had the message "You see miles upon miles of endless wasteland. You decide that further progress would be hazardous to your health and turn back.

Jintor
11-11-2008, 12:24 AM
That wouldn't have been bad, although it would still have been arbitrary. But then again, having a ridiculous high radiation zone would have been just as bad, I suppose.

How would you block of the rest of the world from the Capital Wastelands?

Mikael Grizzly
11-11-2008, 12:33 AM
I wouldn't make it one big map to begin with - an overhead worldmap with locations would allow to smoothly limit the play area without it feeling arbitrary.

Jintor
11-11-2008, 01:04 AM
Honestly though I wouldn't have minded the closeness of the map and all the other ten billion niggling quirks if they had just stumped up and hired Brilliant Writers.

They hired decent writers, and they were... well... decent. But not brilliant.

I suppose my expectations kept on rising.

kupocake
11-11-2008, 01:06 AM
If you turn the exploration of Fallout 3's world into a quest through the top-down fog-of-war, the game would be utterly awful. I wouldn't swap the 'I really want to see what's behind that hill' effect that a full 3D world gives you for 'less arbitrary boundaries' in the game world. That's like amputating your genitalia when you have RSI in your hand.

Krynn72
11-11-2008, 01:22 AM
Honestly, if it were isometric like the original Fallouts, I probably wouldnt care to play it.

Mikael Grizzly
11-11-2008, 01:24 AM
If you turn the exploration of Fallout 3's world into a quest through the top-down fog-of-war, the game would be utterly awful. I wouldn't swap the 'I really want to see what's behind that hill' effect that a full 3D world gives you for 'less arbitrary boundaries' in the game world. That's like amputating your genitalia when you have RSI in your hand.

It doesn't even need to be isometric - render a cell complete with a small amount of terrain surrounding it, then, whenever the player oversteps the boundaries, he get kicked off to the World Map.

I'd prefer isometric, turn-based combat with a first-person exploration camera.

Oh yeah, Jintor, I wouldn't call the writers decent even. Just look at the confrontation with the President. Worst. Writing. Ever.

Mirage
11-11-2008, 01:55 AM
I haven't loaded up FO3 in a day or so, I just can't bring myself to click on the icon on my desktop. It's an okay game, but other than that...

I suppose it's the extremely lackluster story that essentially killed my interest. Man, what I would give to have another VTM-esque game in my hands right now. Honestly the only part of the game I truly enjoyed was the evil path of Tranquillity Lane. And that had more to do with the actual objectives of the mission than the details of the story behind it.

Jintor
11-11-2008, 03:00 AM
The NPCs really kill the thing. It's really cool if you find a bunker with some bones and some set pieces around so that you can use your imagination to reconstruct what happened, but if an NPC runs in and opens their big mouth everything immediately fails.

Really Fallout 3 is best when you're just by your lonesome wandering the landscape and making stories up in your head (companion AI is shite).

Mikael Grizzly
11-11-2008, 01:36 PM
Not to mention the photorealistic graphics:

http://img83.imageshack.us/img83/294/hideousmutantyj8.jpg

Gray Fox
11-11-2008, 01:45 PM
So I could end the survival guide quests after chapter 1 by talking to Moira and convincing her to stop.
It would give me some XP and a free perk that half's the chance of enemies getting a critical against me.
But I don't really wanna, I would like to do the quest. So what do you folks think would be the best.

Jintor
11-11-2008, 01:50 PM
Do the quests. They're lulz, and you get to see more of the Wasteland.

The hair really bothers me. I hope they mod that properly.

It looks so... molded.

Jintor
11-11-2008, 01:50 PM
/whoops double post.

<RJMC>
11-11-2008, 06:35 PM
I am stuck

I am looking for "the family" or something like that to recue some kid

a rotten dude told me to go trough a tunnel,I got tot he tunnel but the tunnel ends and I dont see any more way except outside

where are those?

Barnz
11-11-2008, 06:37 PM
They're living in the tunnels. Go in metro, and look around.

<RJMC>
11-11-2008, 06:50 PM
They're living in the tunnels. Go in metro, and look around.

where? I entered into a manhole where the drug seller rottendude is,from there reached some tunnels that have some exits but I dont see other place

Krynn72
11-11-2008, 07:38 PM
After you go down that man hole, and come out to the train tunnels with the traps, you need to take the very first left. It looks like its blocked by crashed train cars, but you can get around them. From there you can figure it out.

French Ninja
11-11-2008, 10:36 PM
Okay I have another question (still dont have the game)

If I wear the Enclave armor, can I trick the soldiers in thinking I'm friendly?

Or is there anyway I can make friends with them?

organizedcrime
11-11-2008, 10:53 PM
Okay I have another question (still dont have the game)

If I wear the Enclave armor, can I trick the soldiers in thinking I'm friendly?

Or is there anyway I can make friends with them?The BoS doesn't shoot at you, so I assume the Enclave wouldn't treat you any differently either. I would be impressed if the Enclave can be tricked, though.

<RJMC>
12-11-2008, 02:20 AM
the radio galaxy dude is aksing in the radio for me to come to his place

he is rivet city right?

the road to rivet city is full of big dangers and such things right?

I once found 2 guys whit the armor of the cover,but where black and red,they where walking whit a robot around,I follow them a bit,do they ever reach a place or they just wander ramdonly?

Rizzo
12-11-2008, 02:32 AM
They patrol the waste. Im guessing your talking about the outcasts.

Funny things happend today. A girl ran up to me screaming: I got a bomb straped to my back! HELP! and then, BOOM!
Message from galaxy news: Here's more music. Why only music? Well, i am actually the tecnican, becouse some asshole killed our DJ.

Barnz
12-11-2008, 08:10 AM
What? You let mutants kill the Three Dog? You noob.

Jintor
12-11-2008, 08:56 AM
They can't kill 3dawg. He must have done it.

DEATH eVADER
12-11-2008, 11:39 AM
the radio galaxy dude is aksing in the radio for me to come to his place

he is rivet city right?

the road to rivet city is full of big dangers and such things right?



He's north of the city at the GNR building, the easiest way to get there is through the subway

Jintor
12-11-2008, 12:25 PM
Easiest? Only.

Kula Meenur
12-11-2008, 02:01 PM
And lols there were.

Awwwwwwww yeeeeeaaaaah! :laugh:




Srsly, might get this game next year; see how L4D goes.

Rizzo
12-11-2008, 02:15 PM
Yeah I was the one who killed the dog. I wanted his glasses.

comoxer
12-11-2008, 05:20 PM
Is it worth using VATs for aiming for anything other than a headshot? I always aim for the head regardless of the percentage.

DEATHMASTER
12-11-2008, 05:24 PM
I aim for legs when its something too fast to avoid in time, like a melee super mutant. Or torso when the head percentage is too low but the health is low enough to kill the target in enough shots.
I'm waiting to get a decent price on the collector's edition, I mostly want the figurine but the overall price is better than these scammers on ebay are offering for it stand alone.

Jintor
12-11-2008, 11:28 PM
There is zero point aiming for anything but the head.

<RJMC>
12-11-2008, 11:46 PM
He's north of the city at the GNR building, the easiest way to get there is through the subway

which subway?

Jintor
13-11-2008, 12:11 AM
You can enter through friendship station or, um, faraguday north. Just head south until you hit Tennyson station, and exit into Chevy Chase.

Gray Fox
13-11-2008, 05:27 PM
So I was at vault Tec HQ, is there anything interesting there besides a scoped magnum and the info you
can download from the mainframe? Anything I missed. I have plenty of saves just before I entered the
building.

KagePrototype
13-11-2008, 05:30 PM
There is zero point aiming for anything but the head.

shooting out the weapon can be useful if you're low on health, or if they're carrying a missile launcher or something.

Lucid
13-11-2008, 06:06 PM
I take it that spoiler tags have officially gone out the window? :|

Another thing about this game is the exploration, by telling everyone what's at certain locations or what locations there are and such, you're killing the whole idea of discovering these things ourselves.

Mikael Grizzly
13-11-2008, 06:46 PM
shooting out the weapon can be useful if you're low on health, or if they're carrying a missile launcher or something.

With your super Vault-Tec patented PIP-Boy time distortion device you can stop combat, enter your inventory, soak up Stimpaks at no cost at all! See challenge fly out of the window!

Barnz
13-11-2008, 06:52 PM
Will you ever stop whining?

Mikael Grizzly
13-11-2008, 07:12 PM
And become a mindless drone sucking up every excretion of the industry? No.

The biggest problem with exploration in Fo3 is just how... unrewarding it is. Generic loot, same art assets used over and over again... most places just have a fancy name to it and slightly different layout. A shame, since, how L.O.B. Industries shows, you can have interesting abandoned buildings.

As it stands, it's a very empty world with some awesome environmental art (that I can't complain about - ruined DC is superb, as are vehicles and robots).

Gray Fox
13-11-2008, 07:16 PM
Very true actually.

hot564231
13-11-2008, 07:55 PM
Anyone met the girl in love with nuka-cola?

and I thought I was a die hard coke fan...

Unfocused
13-11-2008, 08:59 PM
With your super Vault-Tec patented PIP-Boy time distortion device you can stop combat, enter your inventory, soak up Stimpaks at no cost at all! See challenge fly out of the window!

In Fallout 1/2 it wasn't much different, you could enter your inventory for 4 AP and soak up stimpaks and whatever you wanted with no additional cost.

Barnz
13-11-2008, 09:35 PM
Anyone met the girl in love with nuka-cola?

and I thought I was a die hard coke fan...

That NPC's gender changes every time (sometimes it's ghoul).

KagePrototype
13-11-2008, 09:45 PM
With your super Vault-Tec patented PIP-Boy time distortion device you can stop combat, enter your inventory, soak up Stimpaks at no cost at all! See challenge fly out of the window!

What if you're out of healing items? :D

DEATHMASTER
13-11-2008, 10:26 PM
has never happened to me. Also, sleeping for an hour helps you recover broken limbs and all bullet wounds.

<RJMC>
14-11-2008, 01:13 AM
And become a mindless drone sucking up every excretion of the industry? No.

The biggest problem with exploration in Fo3 is just how... unrewarding it is. Generic loot, same art assets used over and over again... most places just have a fancy name to it and slightly different layout. A shame, since, how L.O.B. Industries shows, you can have interesting abandoned buildings.

As it stands, it's a very empty world with some awesome environmental art (that I can't complain about - ruined DC is superb, as are vehicles and robots).

I also love the DC,its the first city in ruins that indeed feel epic and interesting in a videogame ever

TheAntipop
14-11-2008, 01:32 AM
I thought D.C. was awful. More convieniently blocked off roads by easily scale-able rubble, Vicar?

Even without the horrendous design choices that make no sense I didn't think it looked great anyway.

Mikael Grizzly
14-11-2008, 10:55 AM
While gameplay-wise DC is ailing (victim of Gamebryo limitations), it shines in terms of art-style. It's really, really good.

In Fallout 1/2 it wasn't much different, you could enter your inventory for 4 AP and soak up stimpaks and whatever you wanted with no additional cost.

That doesn't mean Bethesda should copy that particular shortcoming - Fallout: Tactics had AP costs for every item you use in the inventory.

What if you're out of healing items?

Then you should die for not being prepared. :D

The Wasteland is a cruel mistress. I survived the wasteland and all I got was buttrape from a deathclaw.

kupocake
14-11-2008, 03:33 PM
That doesn't mean Bethesda should copy that particular shortcoming - Fallout: Tactics had AP costs for every item you use in the inventory.
So Tactics is now Kosher for examples again?

/still thinks the originals are a badge of honour for the self-elected gaming elite and thinks there were very good reasons why no one else played them, you angry loners.

Cornerstone
14-11-2008, 03:50 PM
So you mean to say they were RPG's for the RPG crowd.

*Shock*

Jintor
15-11-2008, 12:19 AM
I played them last year. VATs is surprisingly fun, although it reminded me somewhat of Advance Wars or Fire Emblem, which was the closest things to it I had seen before.

<RJMC>
16-11-2008, 01:08 AM
how I convince the 3 people on the tenpenny tower to allow necros to live?

or just open them the back door?

Mikael Grizzly
16-11-2008, 01:31 AM
I don't think I should've played it again, the amount of bad design choices and writing is atrocious. The good quests are far too rare (relic hunting in National Archives is good in particular, or the replicated man).

**** Interplay for cancelling Van Buren.

Jintor
16-11-2008, 02:03 AM
Yes Relic Hunting was a fave!

I liked Sydney, I was hoping she could be a permenant companion. Especially with that super uzi she had.

CyberPitz
16-11-2008, 02:32 AM
Well, restarted and I've killed about every single person I can find along the way, and working on blowing up Megaton...gotta find that asshole Burke.

organizedcrime
16-11-2008, 03:29 AM
I've reached the end of the game, and I'm fairly disgruntled that there's no way to continue afterwards; too bad there's no possible way to remedy that (unless someone did some absolutely massive overhaul mod that changed the entire game world appropriately).

Or if Bethesda releases something on the level of Shivering Isles.

Alan00000
16-11-2008, 07:18 AM
I have a problem. I am trying to arm the bomb in megaton and it says i need 25 or more points in my explosives skill to do it and i have 30 and its not letting me do it ??? It keeps saying i need 25 ?? What do i do?

Acepilotf14
16-11-2008, 07:27 AM
To arm it you need the bomb hookup from the guy.

Jintor
16-11-2008, 08:08 AM
From Burke, yeah.

All people's metabolisms must have mutated horribly if an hour's sleep fixes everything wrong with you.

Mikael Grizzly
16-11-2008, 11:06 AM
I've reached the end of the game, and I'm fairly disgruntled that there's no way to continue afterwards; too bad there's no possible way to remedy that (unless someone did some absolutely massive overhaul mod that changed the entire game world appropriately).

Or if Bethesda releases something on the level of Shivering Isles.

Huh? It's a matter of simply changing the end trigger and adding a few characters here and there.

Now, to make the world recognize you finishing the game, that's a different pair of brahmin. Remember New Reno and Vault City?

Direwolf
16-11-2008, 06:30 PM
Yeah, if I could keep going after finishing the game I'd want to see the consequences of my actions at the end of the game. Otherwise it would probably just undermine it for me.

mgpetkos
17-11-2008, 12:05 AM
After about 10 hours of play, the first five of which I thought I was playing the game of the year, I am so ****ing bored with this game, I have now uninstalled.

EXACTLY THE SAME AS WITH OBLIVION, WTF. HELLO LICH KING.

TheAntipop
17-11-2008, 12:32 AM
I traded it in on friday with COD4 and got COD5 for 3 quid. Good deal!

But in hindsight, very disappointing game. ''IT'' wasn't bad, it was how it was made. How it was designed and written and generally put together. It didn't feel as if Bethesda had changed anything - had bothered to alter their way of thinking so that the game could of been a little different than Oblivion in some aspects. There was no progression.

Mikael Grizzly
17-11-2008, 01:24 AM
Funnily enough, that's what I said would happen.

WhiteZero
17-11-2008, 01:30 AM
What the difference between beating the game and keep going, or just saving right before you beat the game and load that? :sleep:

Direwolf
17-11-2008, 02:26 AM
Funnily enough, that's what I said would happen.
Yeah, but then there's plenty of people like me that think that statement is bizarre and insane, having played the final product. :D

I would never argue that they aren't similar, but I think they've made huge progress in how they construct the game world and structure quests.

TheAntipop
17-11-2008, 02:56 AM
I never agreed nor disagreed with you, Mik. :P But I can see what you mean in the scheme of things.

It's fair enough if people like it. I mean, I do *like* it, or I did, but I just can't enjoy it because my brain is constantly saying ''Oblivion Oblivion Oblivion'' and nothing was ever really fresh to me. Maybe it's because I clocked so much time in Oblivion.

My problem is that it tries, and succeeds sometimes, to create a bunch of cool new stuff, but it falls right flat on it's face to me when it comes packaged with the same formula and manufacturing that went into Oblivion. Thats what stands out the most for me.

nipples
17-11-2008, 03:22 AM
Is this game any good? I keep hearing mixed reviews.

DEATHMASTER
17-11-2008, 03:28 AM
like Deus Ex? like STALKER? Like making choices and shooting things in a post apocalyptic future? Then yes.

nipples
17-11-2008, 03:32 AM
Fair enough.

Kadayi
17-11-2008, 01:34 PM
Is it good? Really it depends on your unit of measure. If your looking for a game that will completely occupy your time for a few weeks (assuming you don't rush the main storyline like a madmen), then yes it is good. If you expect to find the answers to all your unrealistic gaming prayers (like some on this forum) then no it isn't.

Mikael Grizzly
17-11-2008, 01:36 PM
Why Van Buren was a better game:

Belle is very approachable and will freely interact with the player. If the player is particularly homely (CHA < 4), she will aggressively flirt with the player, opening up opportunities for the player to shack up with Belle. Since Belle?s quarters are on Sub-Level 3, and since Willem restricts all access to only those he visually approves, Belle will lead the player to one of the rooms on Sub-Level 1 (the occupants of the sleeping quarters freely give up their room for a Born Ghoul ? it?s like a god to them). A particularly worthy performance by the PC (EN > 7) will get Belle to become completely enamored with the player and garner more information about Sub-Level 3. See, even ugly people get laid in Fallout 3.

Gray Fox
17-11-2008, 01:41 PM
I guess it's a little bit of a spoiler, but you should click anyway
http://dl-client.getdropbox.com/u/49917/Fallout/Untitled0-19-29-48.jpg

Mikael Grizzly
17-11-2008, 01:45 PM
Except Belle is a pretty ghoul. Really.

It's a real shame that Herve "The Retard" Caen cancelled Fo3. The design docs indicate an amazingly well crafted and intricate RPG. Beth's invention pales in comparison.

Kadayi
17-11-2008, 02:34 PM
Why Van Buren was a better game:

You must live in the alternative reality where it was released I guess. :rolleyes:

Just because it says X in a design doc doesn't mean shit when it comes to actual delivery.

Jintor
17-11-2008, 03:13 PM
Meh considering that Van Breun would not have had an amazingly well crafted 3d world and that the system would have been Fallout 1/2-like they probably would have delivered it. Was voice acting planned for everybody in Van Bruen?

I hear Audio takes up most of the time in Fallout 3 dev. Voice acting for everybody must be a real pain in the ass.

KagePrototype
17-11-2008, 03:36 PM
Meh considering that Van Breun would not have had an amazingly well crafted 3d world and that the system would have been Fallout 1/2-like they probably would have delivered it. Was voice acting planned for everybody in Van Bruen?

I hear Audio takes up most of the time in Fallout 3 dev. Voice acting for everybody must be a real pain in the ass.

I think they left the voice acting unti last, so they could finalise everything else. kinda shows I guess. :P

Mikael Grizzly
17-11-2008, 05:17 PM
You must live in the alternative reality where it was released I guess. :rolleyes:

Just because it says X in a design doc doesn't mean shit when it comes to actual delivery.

It means a lot, since those design docs come from middle-to-last production stages.

I know you're still angry at me, since I didn't treat your RPG ideas like the Second Coming of Christ. Fact is, Van Buren is a better game.

DEATHMASTER
17-11-2008, 05:26 PM
My obnoxious opinion is, Van Buren is a better game.
fixed.

Also what the shit is the show framerate command? F***ing google and every goddamn site out there has these huge lists and NONE of them contain the simplest of useful commands.

Mikael Grizzly
17-11-2008, 06:30 PM
WHERE TO GO CONDITIONS
The player blew up the construction debris on the Rim, destroying the dam.
Goto 1
The player had the satellite fire on Hoover Dam
Goto 2
If the player brokered peace between Hoover and Mason's
Goto 3
If the player did not broker peace between Hoover and Mason's
Goto 4
Nothing done about the virus
Goto 5
PC distributes smooch through Dr. Yuri
Goto 6

1. Catastrophe! (WTG)
What took five years to build, only took seconds to destroy. In one fell swoop from a carefully placed explosive, millions of tons of water and concrete washed away the lives and ambitions of people who longed for a better future. Hoover Dam, in all its glory and engineering marvel, was no more.
Show crumbled dam face with green water cascading over jagged concrete and rebar.

2. SATELLITE DESTROYS Hoover Dam! (WTG)
Though the missiles of the Great War never touched Hoover Dam, the missiles of B.O.M.B. ? 001 did. The atomic warhead incinerated everything. Now Hoover Dam is nothing more than irradiated sludge and scattered rebar, just like so many cities that fell victim to the Great War.
Show a smoldering crater.

3. Peace between NCR and BOS (WTG)
With peace came cooperation, and with cooperation came growth. Hoover Dam blossomed under the new peace between the Brotherhood of Steel at Maxson's Bunker and the NCR under Governor Joseph Dodge.
Show Hoover Dam's Rim with new housing and happy people mingling with power armor clad BOS soldiers and NCR soldiers.

4. No peace between NCR and BOS (WTG)
War, no matter how big or small, always has a high price. Governor Dodge and Hoover Dam could not maintain an extended war with the Brotherhood of Steel. Moral ate away at Dodge's men, and soon there was no one left to protect Hoover Dam. Governor Dodge shot himself as the BOS stormed through the front gates, and the NCR became a forgotten memory.
Show Dodge with a gun under his chin, an explosive exit wound on the top of his head, and a couple of Brotherhood soldiers busting through his office door.

5. Limit 115 goes unchecked (WTG)
Limit 115 takes its toll on Hoover Dam. Those who do not die from the plague, flee Hoover Dam when others perish. Half of those who choose to remain become sterile. Over time, the population of Hoover Dam dwindles, and no matter what mechanical or social successes came before it, the plague eventually wipes out another community.
Show ground perspective of the Rim; empty of life, with a child's doll crumbled on the ground looking at the camera.

6. PC distribute smooch through Dr. Yuri and never creates anti-toxin (WTG)
The impact that smooch has on te citizens of Hoover Dam is overwhelming. Soldiers, police, and the common citizens all succumb to the addictive pleasures of smooch. Soon, mechanical equipment shuts down, systems fail, people starve, and lives are lost. Hoover Dam eventually turns into a ghost town, complete with the rotting corpses of its former citizenry.
Show ground perspective of the Rim; empty of life, littered with clothed skeletons, with one skull smiling at the camera..



Point me to ONE instance of such choice & consequence in Fo3.

TheAntipop
17-11-2008, 06:50 PM
If you expect to find the answers to all your unrealistic gaming prayers (like some on this forum) then no it isn't.

I didn't expect it to be a breakthrough in gaming or groundbreaking or anything of the sort - I haven't played a game of such measures for a long time and in no way does that shape my final thoughts on the game. I do, however, expect progression. I expect a game company to shake things up a little when it comes to their next project. Fallout 3 didn't feel like Bethesda had actually made anything new. It felt as if they took a bunch of stuff that has already been designed and made and stuck it into their own engine.

Feels like a sloppy, lazy and poorly designed game to me, and this is coming from someone who had no previous quarrels with Bethesday, Fallout or anything else. I've just played it all before.

kupocake
17-11-2008, 07:03 PM
Fact is, Van Buren is a better game.
If you can play an unreleased game through reading its design documents and playing its tech-demo and come to that conclusion, why not fill in the blanks in Fallout 3 and come to the conclusion that it is a decent game? Why not just come to the conclusion that Fallout 3 is a nice cottage in southern Spain commanding scenic views and stocked with mountains of custard creams?

Kadayi
17-11-2008, 09:32 PM
I know you're still angry at me, since I didn't treat your RPG ideas like the Second Coming of Christ. Fact is, Van Buren is a better game.

Van Buren was never released, therefore it is not a better game, because it simply wasn't ever 'a game'. You can argue all you want that potentially it might have been a great game, but frankly it's high time you stopped mopping after this dead girlfriend and moved on. It's morbid and unseemly, and crying over spilt milk gets you nowhere.

Also I'm not angry, I'm just surprised at your close mindedness when it comes to debating the subject. For a person who purports to be all about 'compelling storyline' it's a bit of a shock to find out that the reality is all you truly care about is combat statistics and not role play at all, and that you have no interest in moving the medium of RPGs into different spheres or directions whatsoever. Just kind of surprising at the end of the day. :dozey:

I didn't expect it to be a breakthrough in gaming or groundbreaking or anything of the sort - I haven't played a game of such measures for a long time and in no way does that shape my final thoughts on the game. I do, however, expect progression. I expect a game company to shake things up a little when it comes to their next project. Fallout 3 didn't feel like Bethesda had actually made anything new. It felt as if they took a bunch of stuff that has already been designed and made and stuck it into their own engine.

Feels like a sloppy, lazy and poorly designed game to me, and this is coming from someone who had no previous quarrels with Bethesday, Fallout or anything else. I've just played it all before.

Sloppy/lazy doesn't actually mean much to me without some context comparisons. Put some Vs in there and you'll have something to debate. Right now you're not demonstrating why it's a lazy/sloppy game, you're just eluding in a nebulous fashion. Also on the one hand you say you weren't expecting anything ground breaking, on the other you're punishing it for not being progressive. If you bought it having no expectations how can you then criticise it for meeting those expectations?

BHC
17-11-2008, 09:41 PM
Weird, a Fallout related thread has derailed into a childish back-and-forth between Mikael Grizzly and some other members. This never happens.

Fallout Threads and Mikael, a Frustration Practicum:

Public: Hey guys, Fallout 3 is actually p. cool! I've been exploring the wastes and I love the desolate atmosphere and my cool suave sheriff jacket.

Grizzly: So I've been playing the HELL out of Fallout 3, but really, I hate it. It's really bottom of the barrel horseshit next to the depth of FO 1/2. In fact, I hate this game so goddamn much I'm going to play the piss out of it in order to extricate ridiculous details on how shitty it is and report back to you guys in multi-quote posts.

Public: M.G., you're being ridiculous. There are some aspects of the game to enjoy, even you have admitted that! Black Isle is dead and gone, man, move on! The talent has moved elsewhere. This isn't canonical and won't ever be as special to you as the first games.

Grizzly: Bethesda is a horrible developer and each and every member should be sacked and beaten with copies of the first two fallout games until they admit to having a vastly inferior product that's trodden with awful dialog, zero character depth, and enough mind bogglingly pointless arbitrary questing to euthanize the average work horse. Van Buren being canceled is the most upsetting thing since the holocaust.

TheAntipop
17-11-2008, 09:46 PM
You know, he HAS pointed out elements of the game he enjoyed, y'know? Regardless of it's past series history, or anything else, it's a flawed and pretty bad game to some (like me) anyway, regardless of story or writing. He also happens to find quite a few things wrong with the game. Whilst I won't get into any of the Van Buren stuff, or lore related to Fallout 1/2 (because I have no idea where to start with either and I am ignorant to the subjects), the rest of his points are pretty much fair opinions an criticisms of the game. Bad writing and zero character depth criticisms... what's wrong with them? I agree completly with those kind of points. I'm sure many others do with Halo, or with any other game. It's just banter.

BHC
17-11-2008, 09:50 PM
It's just the same argument with the same talking points, over and over (and over) again. His criticisms are often valid, but I'm getting a bit tired of it all.

Kadayi
17-11-2008, 09:51 PM
Weird, a Fallout related thread has derailed into a childish back-and-forth between Mikael Grizzly and some other members. This never happens.

Fallout Threads and Mikael, a Frustration Practicum:

Public: Hey guys, Fallout 3 is actually p. cool! I've been exploring the wastes and I love the desolate atmosphere and my cool suave sheriff jacket.

Grizzly: So I've been playing the HELL out of Fallout 3, but really, I hate it. It's really bottom of the barrel horseshit next to the depth of FO 1/2. In fact, I hate this game so goddamn much I'm going to play the piss out of it in order to extricate ridiculous details on how shitty it is and report back to you guys in multi-quote posts.

Public: M.G., you're being ridiculous. There are some aspects of the game to enjoy, even you have admitted that! Black Isle is dead and gone, man, move on! The talent has moved elsewhere. This isn't canonical and won't ever be as special to you as the first games.

Grizzly: Bethesda is a horrible developer and each and every member should be sacked and beaten with copies of the first two fallout games until they admit to having a vastly inferior product that's trodden with awful dialog, zero character depth, and enough mind bogglingly pointless arbitrary questing to euthanize the average work horse. Van Buren being canceled is the most upsetting thing since the holocaust.

LOL. So true, also I can't help but feel Mikael is somehow Blaming Bethesda for Van Burens demise in some twisted fashion...:rolleyes:

Mikael Grizzly
17-11-2008, 11:38 PM
Van Buren was never released, therefore it is not a better game, because it simply wasn't ever 'a game'. You can argue all you want that potentially it might have been a great game, but frankly it's high time you stopped mopping after this dead girlfriend and moved on. It's morbid and unseemly, and crying over spilt milk gets you nowhere.

Not potentially. It *was* a better game. Not released, but still better in every aspect as an RPG.

Also I'm not angry, I'm just surprised at your close mindedness when it comes to debating the subject. For a person who purports to be all about 'compelling storyline' it's a bit of a shock to find out that the reality is all you truly care about is combat statistics and not role play at all, and that you have no interest in moving the medium of RPGs into different spheres or directions whatsoever. Just kind of surprising at the end of the day. :dozey:

Does loving role play mean I should bow down to you and proclaim you the God Emperor of RPG Design? No, I don't.

You're jumping to conclusions, again. That will get your ass shot off some day and frankly, I'd love to be the one holding the shotgun that day.

I *care* about roleplay, and that's the primary reason I lament the passing of Van Buren. If you cared about the subject at hand and stopped coddling that precious little concept of yours that, frankly, isn't all that great, you'd take and study the design documents for Van Buren. The sheer amount of thought that went into creating a game that supports actual roleplaying rather than munchkin gameplay of Bethesda's excretions is amazing.

I don't have to see the game released to know it's good - we have design documents, we have designers with a pretty good track record and actual industry experience, we have a storyline and world that was pre-produced by Chris Avellone IN ACTUAL ROLE PLAYING SESSIONS.

I compare that to an FPS/RPG hybrid that's certainly amusing, but forgettable. A game made by industry noobs headed by a Daggerfall dungeon designer. So, sorry if I don't bend over and invite Bethesda to sodomize me.

Sloppy/lazy doesn't actually mean much to me without some context comparisons. Put some Vs in there and you'll have something to debate. Right now you're not demonstrating why it's a lazy/sloppy game, you're just eluding in a nebulous fashion. Also on the one hand you say you weren't expecting anything ground breaking, on the other you're punishing it for not being progressive. If you bought it having no expectations how can you then criticise it for meeting those expectations?

Okay, sloppy design:

* Burke, Tenpenny, Moira, pretty much all NPCs with quests are merely quest triggers, not actual NPCs with a backstory.
* No backstory given to most characters, even supposedly major ones like Burke or Tenpenny.
* Internally inconsistent gameworld
- temporary National Guard outposts set up around DC still standing after 200 years, with terminals running, trucks only barely affected by rust and stocked with weapons and ammunition.
- Power still running in DC underground and it's buildings, despite the fact that power transmission stations would go poof after that time.
- Food available from unlooted stores. A town build around a nuclear bomb when a better location in Springvale is available five minutes away.
- Aforementioned stocked stores placed near human settlements
- VATS godmode
- Lack of meaningful choice and consequence (shut up about the "freedom" to kill whom you want Kaday - it's primitive and carries no consequence in Fo3)
* Fire not hurting you.
* Exploding cars after 200 years
* Fatman

Really, the game feels as if a bunch of monkeys was randomly excreting ideas and throwing them all into one bin, which was then passed on to programmers who mashed it all together. The result? A game that has it's ups (like environmental art (<3 the beautiful, although repetitive, downtown DC. Also, cars and robots. That's what we love uniformly)), marred by totally stupid, illogical design choices.

You want comparisons? Okay. I'll give you comparison. But you'll help me:

1. Catastrophe! (WTG)
What took five years to build, only took seconds to destroy. In one fell swoop from a carefully placed explosive, millions of tons of water and concrete washed away the lives and ambitions of people who longed for a better future. Hoover Dam, in all its glory and engineering marvel, was no more.
Show crumbled dam face with green water cascading over jagged concrete and rebar.

2. SATELLITE DESTROYS Hoover Dam! (WTG)
Though the missiles of the Great War never touched Hoover Dam, the missiles of B.O.M.B. ? 001 did. The atomic warhead incinerated everything. Now Hoover Dam is nothing more than irradiated sludge and scattered rebar, just like so many cities that fell victim to the Great War.
Show a smoldering crater.

3. Peace between NCR and BOS (WTG)
With peace came cooperation, and with cooperation came growth. Hoover Dam blossomed under the new peace between the Brotherhood of Steel at Maxson's Bunker and the NCR under Governor Joseph Dodge.
Show Hoover Dam's Rim with new housing and happy people mingling with power armor clad BOS soldiers and NCR soldiers.

4. No peace between NCR and BOS (WTG)
War, no matter how big or small, always has a high price. Governor Dodge and Hoover Dam could not maintain an extended war with the Brotherhood of Steel. Moral ate away at Dodge's men, and soon there was no one left to protect Hoover Dam. Governor Dodge shot himself as the BOS stormed through the front gates, and the NCR became a forgotten memory.
Show Dodge with a gun under his chin, an explosive exit wound on the top of his head, and a couple of Brotherhood soldiers busting through his office door.

5. Limit 115 goes unchecked (WTG)
Limit 115 takes its toll on Hoover Dam. Those who do not die from the plague, flee Hoover Dam when others perish. Half of those who choose to remain become sterile. Over time, the population of Hoover Dam dwindles, and no matter what mechanical or social successes came before it, the plague eventually wipes out another community.
Show ground perspective of the Rim; empty of life, with a child's doll crumbled on the ground looking at the camera.

6. PC distribute smooch through Dr. Yuri and never creates anti-toxin (WTG)
The impact that smooch has on te citizens of Hoover Dam is overwhelming. Soldiers, police, and the common citizens all succumb to the addictive pleasures of smooch. Soon, mechanical equipment shuts down, systems fail, people starve, and lives are lost. Hoover Dam eventually turns into a ghost town, complete with the rotting corpses of its former citizenry.
Show ground perspective of the Rim; empty of life, littered with clothed skeletons, with one skull smiling at the camera..



Find me one (one) instance in Fallout 3 where such C&C is present. Shouldn't be hard if it's a good game, right?

And to answer your question: I'm merely comparing Fo3, the usurper, against a true Fallout sequel. Very simple, actually. A game that claims to be a sequel (which is what Beth markets it as) should be better than the cancelled Van Buren, after all, BETHESDA HAS TECHNOLOGY OHLOLOLOLOLOL

So, basically, **** you all. Sincerely. **** every single one of you mindless, corporate whores supporting the biggest game design con ever. Have fun rolling in your pit of copy/pasted identical games, fueled by hype.

Especially sincere "**** you" goes to all of you justifying Fallout 3's shortcomings.

Most sincere **** you (and my personal wish that you get ran over by a stampede) to those considering a true, worthy sequel.

And, as a last, personal note: yes, Fallout 3 is fun. It's the Jackass type of fun - mindless enjoyment that discourages thinking, especially critical thinking.

lefty
17-11-2008, 11:44 PM
Games- serious business.

Qonfused
17-11-2008, 11:49 PM
Damn.

Mikael Grizzly
17-11-2008, 11:49 PM
Your mother is serious business.

But seriously, I'm tired of arguing the same points over and over with the usualy array of assorted morons.

lefty
17-11-2008, 11:50 PM
**** yeah she is. Am I included in your See's box of morons?

KagePrototype
17-11-2008, 11:51 PM
For the love of christ. Mikael, Kadayi, grow the **** up.

Mikael Grizzly
17-11-2008, 11:57 PM
Why should you be? t's a broad term I used to describe the usual jaded NMA haters. It's kind of funny, actually, seeing people desperately trying to somehow improve their self worth by deriding us. Plus, occassionally, the usual "OMGFALLOUT3ROXXORZZZZ" idiot gets this title. And people who try to justify an AAA title's blatantly obvious flaws.

It's amusing how standards have taken a plunge as of late. Fallout 3 with worse graphics, released in 1997 would have lost terribly to Fallout, yet it's hailed nowadays as the Third Coming of Christ (the second being Oblivion).

Heh.

lefty
18-11-2008, 12:06 AM
I was just wondering how much you were paying attention, whether you noticed I've never actually said anything to you about Fallout 3.

I haven't even played it, actually.

<RJMC>
18-11-2008, 12:08 AM
I am enjoying the game a lot,though I havent played oblivion no the originals fallout,though my interest piked after playing the 3

so i think what my opinion is not that relevant

though there is things I think should have been improved I think fallout3 is still a nice game

also the universe and style have hooked me,cant wait to play the originals

Mikael Grizzly
18-11-2008, 12:09 AM
So I've responded to your question, defining the term.

also the universe and style have hooked me,cant wait to play the originals

Don't. It'll make you bitter and angry, just like me.

We could use an eleventh angry guy on NMA, though, gramps died of a heart attack last week.

Barnz
18-11-2008, 12:09 AM
Go make your Van Buren thread, really. This thread turned into shit.

StardogChampion
18-11-2008, 12:11 AM
I just saved this thread. (http://www.fo3.net/index3.html)

ktimekiller
18-11-2008, 12:15 AM
meh it happens (by happens, I mean every time)

DEATHMASTER
18-11-2008, 12:26 AM
What the hell is that?

Ennui
18-11-2008, 12:30 AM
Mikael, don't post in this thread anymore. This is a thread for people playing through Fallout 3, not for you to continue fighting your whiny fanboy crusade (which it says in the OP). Fallout 3, like it or not, is the "true" sequel, not Van Buren or whatever idea you have in your head of what it should be. Face it and stop acting like a child.

edit: while I'm at it, I'll save you a space in your PM box and just tell you here to shorten your signature to at most 1/2 of its current vertical space on the screen.

TheAntipop
18-11-2008, 12:38 AM
Sloppy/lazy doesn't actually mean much to me without some context comparisons. Put some Vs in there and you'll have something to debate. Right now you're not demonstrating why it's a lazy/sloppy game, you're just eluding in a nebulous fashion. Also on the one hand you say you weren't expecting anything ground breaking, on the other you're punishing it for not being progressive. If you bought it having no expectations how can you then criticise it for meeting those expectations?

I've already pointed out a few times why I find the game to be very badly designed and made. Off the top of my head, the things that bother me the most:

* Oblivion like enemies that aimlessly trot 5 metres in every direction until you stumble across them
* Oblivion like animations - inhuman and souless, rigid and static. I'll say the same for their actual human behaviour and personalities. I didn't care for ANYONE in Fallout. No one made e think ''what a badass'' or ''what a bellend'' - it was just meatbag after meatbag that I eventually had five minutes of funs worth blowing apart with a shotgun.
* Oblivion like environments - a door in the middle of ****ing nowhere that leads into a cave full of again, aimlessly wandering enemies. Doors in the middle of rocks. I am fed up of doors just smack bang in the middle of nowhere that lead to places like Keepers Kavern (note: made up name) or some shit like that.

Whilst maybe not crucial to some - and lets face it, we'll all subjective - these three points which demonstrate the capabilities of characters, enemies and the locations they dwell in are all crucial gameplay mechanics to me. It's not that I can't go around them, it's the fact I've done it before in exactly the same way.

We have a word in art college for the kind of thinking that Bethesda set their minds to when they work; comfort zone. They've marvelled in Oblivions success and then lumped a game right on top of it with ridiculously uncanny similarities. When I say I want progress, it means I want to see something a little different. Different doesn't mean it has to be groundbreaking, it just has to be something that I can't relate to at every single turn with my brain screaming out OH THIS REMINDS ME OF THIS TIME IN BRUMA...

EDIT: I've said all I need to say on the game. I found it fun for a while but then mind-numbingly tedious and annoying. That's my two cents.

Jintor
18-11-2008, 12:47 AM
I agree with everything Antipop has said.

I managed to shut off my brain for a week and enjoy Fallout 3 but after that the combined Oblivion-ness of it just got fustrating and I had all these other games to play. My friends who never played Oblivion are having a lot more fun.

Kadayi
18-11-2008, 01:03 AM
Not potentially. It *was* a better game. Not released, but still better in every aspect as an RPG.

If it never shipped it's vapourware. What part of that fact don't you quite get? :dozey:


Does loving role play mean I should bow down to you and proclaim you the God Emperor of RPG Design? No, I don't.


LOL I don't think I ever claimed such a thing, but I am a progressive game enthusiast and I honestly believe from a design perspective (coming from a design background) that it's a healthy thing to re-evaluate the common assumptions that are often made as to what makes an RPG (Stats, Interfaces, levelling, etc).

Sure the computer RPG owes a lot to the old P&P games such as D&D, but ultimately those P&P rule sets were created merely as a means to arrive at an action adjudication in an imaginary space ("do you open the locked safe or not? Roll 2D10 Dice"). With more immersive game spaces and ever more sophisticated AI it would be foolish not to consider how these aspects can enhance and enrich the cRPG experience, if not replace them wholesale. I don't see what's so heinous a crime to ponder and ruminate upon such matters.

You're jumping to conclusions, again. That will get your ass shot off some day and frankly, I'd love to be the one holding the shotgun that day.

Because all that matters is combat mechanics after all no? God forbid someone makes an RPG that doesn't revolve around shooting or stabbling, levelling, endless item acquisition or any of the usual tropes one associates with the entire genre. All fantasy RPG games much feature Grumpy dwarves, nimble elves roadside beggars who turn out to be lost kings etc etc etc. These are the rules and a pox upon anyone who dares question them.

Mindless ranting.

When I say Vs I mean compare a mechanic in one game against one in another (say dialogue exchange in VTM:B vs FO3 as an example). Not merely run down a long list of arbitrary and pernickity complaints.

@Kage

You're hilarious :dozey:

@ Antipop

I'm after critical comparison. Do they not teach you this at your college? It's like Design 101 (if your tutors haven't covered this they need shooting)

For something to be judged inferior it has to be in comparison to something else that exists. If it is judged inferior against an ideal then it's a false judgement.

by comparing the feature sets of different existing systems we can make determinations as to what succeeds and what doesn't Vs the other.

TheAntipop
18-11-2008, 01:25 AM
I wouldn't even know where to begin countering my negatives with Fallout with the positives of some of my other favourite games. After you play something like Half-Life 2/Episodes, it's a little lackluster seeing writers not put their heart and soul into a game and it's characters. After playing many, many other FPS's, it's even more lackluster coming up against boring stupid enemies that run blindly at you and yip and claw at your feet. After playing so many richly unique games like Bioshock and Mass Effect, it's a little lackluster to see such boring and jarring locations placed at random for the sake of a place to level up and grab some loot. My point is that it feels like Oblivion right to the point where Oblivion felt OK because of the time it came out. This feels behind with the times.

But all of that isn't the point - the game just feels bad to me. In my gut, in my heart and in my mind, it just doesn't stand out to me as 'one of those games' that I can sit down with and love every time I start up a new game. Bad to me because it's COPY PASTE of Oblivion. I loved Oblivion but now that I've done it I'll rant about that as much as I would Fallout, but whats worse is that at the end of that ranting a new game by the same studio was released, and it was everything bad all released once again in a new setting and time with the same mechanics.

Maybe it doesn't feel similar to you, but when I pick up the controller, it turns me right off. Horses for courses.

Mikael Grizzly
18-11-2008, 01:36 AM
If it never shipped it's vapourware. What part of that fact don't you quite get? :dozey:

Examples of good design don't magically disappear if some ****tards decide to cancel the game.

LOL I don't think I ever claimed such a thing, but I am a progressive game enthusiast and I honestly believe from a design perspective (coming from a design background) that it's a healthy thing to re-evaluate the common assumptions that are often made as to what makes an RPG (Stats, Interfaces, levelling, etc).

Reevaluate, yes. Arbitrarily remove? No.

Sure the computer RPG owes a lot to the old P&P games such as D&D, but ultimately those P&P rule sets were created merely as a means to arrive at an action adjudication in an imaginary space ("do you open the locked safe or not? Roll 2D10 Dice"). With more immersive game spaces and ever more sophisticated AI it would be foolish not to consider how these aspects can enhance and enrich the cRPG experience, if not replace them wholesale. I don't see what's so heinous a crime to ponder and ruminate upon such matters.

Using fancy words doesn't make your post any more intelligent.

I'd like to point out that what you are trying to do is take the "role" out of playing game. My skills define my character. My character is a separate entity from me. My character has it's own skills not affected by mine. If he ****s up opening a safe, that means he ****ed up.

In your style game (you used Fo3 as an example) it's me who ****s up. Not my character. Me. The player. Breaking a bobby pin because I lack monkey dexterity kills immersion more than failing to pass a stat check and jamming the lock.

Because all that matters is combat mechanics after all no? God forbid someone makes an RPG that doesn't revolve around shooting or stabbling, levelling, endless item acquisition or any of the usual tropes one associates with the entire genre. All fantasy RPG games much feature Grumpy dwarves, nimble elves roadside beggars who turn out to be lost kings etc etc etc. These are the rules and a pox upon anyone who dares question them.

Don't forget that I completely and utterly hate Planescape: Torment. Oh my, how horrible a game it is that I wasted countless hours just reading through the beautifully crafted dialogue. Oh my.

As I said, your ass will get shot off someday.

When I say Vs I mean compare a mechanic in one game against one in another (say dialogue exchange in VTM:B vs FO3 as an example). Not merely run down a long list of arbitrary and pernickity complaints.

I've compared choices & consequences in Van Buren (but could have substituted any from previous titles) and asked you to provide a single example of such extensive C&C in the entire Fo3. Please, do it.

I'm after critical comparison. Do they not teach you this at your college? It's like Design 101 (if your tutors haven't covered this they need shooting)

For something to be judged inferior it has to be in comparison to something else that exists. If it is judged inferior against an ideal then it's a false judgement.

by comparing the feature sets of different existing systems we can make determinations as to what succeeds and what doesn't Vs the other.

As such, I'm comparing Fallout 3 to it's predecessors and other role playing games. I'm merely holding it up to the same scrutiny I do other RPGs.

@ Ennui:

Let people with a clue as to what they're talking about decide what's a true sequel, ok?

Kadayi
18-11-2008, 01:38 AM
But comparing an RPG such as FO3 against an FPS like Halflife 2 is an unfair comparison. Firstly on a combat level they have completely separate mechanics (Twitch Vs point determination), secondly the games are of significantly different length. Thirdly the number of characters in FO3 is much higher than in HL2. Sure it would be wonderful if FO3 featured characters as detailed as Alyx, but clearly right now that's not possible.

But instead say compare it to another recentish RPGs from different developers, such as Mass Effect or VTM:B.

Ennui
18-11-2008, 01:40 AM
Next time the ban isn't going to expire after 10 days.