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View Full Version : Antlion Guard 3DS Work


clarky003
21-11-2003, 04:20 AM
the mesh is complete after 2 hours, and a further 30 minutes of tweaking. I also textured the head partially, the rest of the maps are being done at the moment... . Each seperate colour co-ordinated part is for each individual new texture . if for some reason you want to know why ive set it up like that, its basically cause its all one mesh, so its colour co-ordinated for the maps, so i get the leg texture on the legs, etc:).

Its all one mesh because its simpler to rigg the Antlion Guard with bones like this, to make him an animateable character. which I intend to do later along with those fin like things on his back. (which are seperate because I figured they would be fiddly otherwise)

:bounce:

clarky003
21-11-2003, 04:31 AM
render 2

essex
21-11-2003, 04:41 AM
That's really good. Did you use the concept from the DX9 affects movie? Can't wait till it's all skinned.

clarky003
21-11-2003, 04:54 AM
i used video stills to reference the textures already done. and the mesh. infact i extracted the exact colour of the skin using the eye dropper tool. :) which is always the best way to get the right colour. But on the whole the rest of the textures are shaped the way I drew them

nw909
21-11-2003, 05:15 AM
This is going to be really good when it's finished.

clarky003
21-11-2003, 05:18 AM
im making sure of that ;)

tim8604
21-11-2003, 06:15 AM
keep up the good work, and good luck

clarky003
21-11-2003, 04:30 PM
more maps added

Brian Damage
21-11-2003, 04:55 PM
Holy smokes.

kalayq
21-11-2003, 07:32 PM
the body is too skinny, add a little bulk to it.
Otherwise awsome model.

Mechagodzilla
21-11-2003, 07:44 PM
That's a very accurate depiction, but don't forget the feathers/antennas. :)
Awesome work on the model so far, given the lack of good references currently avaliable.

clarky003
22-11-2003, 03:54 PM
more maps added. and a slight gloss applied

tim8604
22-11-2003, 04:17 PM
Looking VERY good clarky. If i were to have only one crit, it would be that the texture seemed stretched on some parts, as if you were using planer maps on the z axis, or whatever the vertical axis is. Unless this is how it's supposed to look, I haven't checked. Very very nice job though. Keep it up.

ray_MAN
22-11-2003, 04:59 PM
Wow! Ever thinking of asking for a job at VALVe?

clarky003
22-11-2003, 05:11 PM
i dunno. lol. hopefully this isnt copywrite... :p

clarky003
22-11-2003, 06:54 PM
front legs fully mapped

tim8604
22-11-2003, 06:58 PM
Nice map. If I were to crit one thing, I would say that the redish triangle shapes were a little too redish, and not enough brown (compared to the maps you already have). Other than that, I think it looks awesome.

clarky003
22-11-2003, 07:10 PM
they seem more of a Maroon colour., infact ill edit some of the maps later. + the gloss makes the maps seem lighter.

tim8604
22-11-2003, 08:08 PM
Originally posted by clarky003
they seem more of a Maroon colour., infact ill edit some of the maps later. + the gloss makes the maps seem lighter.

Ah, yeah I just hadn't seen that video in a while. I was merely juding it on the maps you had already made. Good luck.

the_prodigy
22-11-2003, 10:40 PM
Very nice job. Very professional.

PvtRyan
22-11-2003, 11:04 PM
Really great modeling job! The diffuse color is good too, but it definitely could use a specular level map, and maybe some light reflection with a HDRI. His skin is too much like velvet right now, but keep up the excellent work!

clarky003
23-11-2003, 08:07 PM
fully mapped. just the mouth and whisker like bits under his head to do. Then its time to tweak around with the light effects and skin. I also need to rigg it with bones.

clarky003
23-11-2003, 08:50 PM
:bounce:

simmo
23-11-2003, 09:05 PM
Jesus christ :eek:

Try making alyx next ;) hehe

clarky003
23-11-2003, 09:12 PM
lol. gotta practice humans. might hav a go actually. .. so, dress her in her outfit? or sumthing else.....:) lol

clarky003
24-11-2003, 01:05 AM
more gloss added. might need to reset the maps and make them reflective to achive the same effect in the source demo. or there and abouts

tim8604
24-11-2003, 02:47 AM
Looks awesome.. yeah just a little more slimey looking and its great!

A True Canadian
24-11-2003, 06:01 AM
Amazing render! The measurements are spot on; it looks just like the "real thing." :thumbs:

It will be interesting to see what you will do next.

clarky003
24-11-2003, 06:33 AM
thanks for your supporting opinions guys, much appreciated..:cool:

clarky003
25-11-2003, 09:03 PM
Finished the Skin.

clarky003
25-11-2003, 09:05 PM
another render

tim8604
25-11-2003, 09:29 PM
Sup clarky. This time I'll actually use a picture to give you crits :). Overall looking very good, just a few minor things to point out....

-circles and dots? on middle section seem to need more contrast ( darker ) compared to the base color
-same goes for the front, make the dark part, darker
-more contrast on the maroon for the legs, maybe a little more redish
-stems for fins need to be darker i think
-fins need to be brighter.
-less specularity on the top part of the legs, more on the two front sections of the body though

All of that is just speculative, I could be wrong :)
Also, all of the crits are coming from this pic you uploaded
http://halflife2.homelan.com/forums/attachment.php?s=&postid=290381

Good luck!

Brian Damage
25-11-2003, 09:31 PM
Lookin' good clarky003.

Sliiiimeee!

iamironsam
25-11-2003, 10:30 PM
Great job man, but your Ant Lion looks even more like a penis than the original. Maybe it's cause of the angles, but those oval shaped arms look like testes.

Brian Damage
25-11-2003, 10:33 PM
Now you win today's Dirty Mind Award, iamironsam.

clarky003
25-11-2003, 11:22 PM
lol, Critisim accepted, it really isnt exactley like valves Antlion guard, im trying too keep away from compromising there trade marks, ;) (specularity appearance all depends on where the lights coming from) .... and lol, it sorta does look like a wang now u mention it :eek:,, but the important fact is .. its not. :bounce:

lol ,and thank you Brian