View Full Version : New Fallout 3 gameplay vids
jimbo118
29-08-2008, 07:02 PM
http://fallout.bethsoft.com/eng/downloads/videos.html
*watches
Mikael Grizzly
29-08-2008, 07:11 PM
*watches*
- I hate Howard's voice. The Vault exit is pretty impressive, though has little in common with the previous titles. May be the nature of the East Coast early Vaults, though.
- Music is vaguely Falloutish, propably because it emulates the Modoc music track. Landscape is pretty generic - if I didn't knew it's from Fallout 3, I wouldn't guess it's supposed to be Fallout.
- Ugh. Somebody should mod out that idiotic cash register sound when earning XP.
- WTF? Trumpets and a full orchestral score when earning a level? Stupid.
- Oh yeah, wooden structures can survive 200 years. Uhum.
- The 10mm Pistol looks vaguely like it's older brother. Colt made semiautomatics too, without the cylinder. But wait, what's that? An immobile weapon hammer in a next-gen immersive game? Awww.... how cute they pay attention to details.
- Typical moronity: fusion-based cars can explode, TWO HUNDRED years after being abandoned...
- Stiff animation of the lead character.
- Since when do unexploded bombs create craters? Oh wait, let me guess... Bethesda rewrote the laws of physics. What kind of a moron greenlighted this design idea?
- The Metro Protectron is a nice nod to Robby the Robot. Wait, did Beth put in something subtle?
- Interesting design for Megaton's gate. Like it.
- What's with the needless profanities?
- Wow, the character design is pretty impressive for Bethesda. Finally the NPCs look human and the equipment is properly worn. Gob's raspy... man, can this actually be something good?
- ...Burke. Forget everything I said.
- No shadows? I thought this is supposed to be a next-gen game.
- What's with the bullet time, err, VATS? Why is it a superpower instead of, you know, something that offers actual tactics?
- Giant mutated crabmen. Fits the 50s pulp sci-fi but... god, do they look hilarious.
- OH LOOK MOAR EXPLODING 200 YEAR OLD CARS OH LOLZ
- Look at the ingenious Radiant AI and the magnificent animation! Standing in one place with a rake up his ass!
- Why did his leg go off if the scorpion hit him in the chest (Scorpion looks great, though).
- Did he get Combat Armour after 15 minutes of play? Art of balance is unknown to Bethesda seemingly.
- Power Fist doesn't look even remotely like it's older brother. Whee, lack of continuity?
- Bleh, boring death animations.
- Uhum, backflip. Where are the game's great physics?
- Tenpenny Towers look impressive.
- WTF? StealthBoy wasn't a PIP-Boy plug-in, it was a military cloaking device.
- Looks good inside. The bloom is killing me, though.
- Meh, kind of stupid that the quest is so straightforward. Would be more interesting (not to mention, unconventional) to have Burke trick the player into installing the charge and meeting him at TP Towers. But I guess such subtlety is beyond Bethesda.
Overall, the impression is rather good. It's a well done Fallout-inspired shooter, though definitely not a worthy RPG sequel.
jimbo118
29-08-2008, 07:13 PM
*watches*
*watches Grizzly watch*
Just finished watching part 4. Still unimpressed with everything so far, much like the E3 presentation. Looks more and more like Oblivion with guns. Gameworld/engine is ugly and A.I still seems retarded. Character animation in dialogue is still pants.
I like the licensed music however.
Blackthorn
29-08-2008, 07:31 PM
Well consider my mind blown. I wasn't too excited before but now I can't wait to pick this up. Not too pleased they kept Oblivion's face-on dialogue, but I put up with it before so I can put up with it now.
TheAntipop
29-08-2008, 07:39 PM
The whole Megaton part... is that really going to be a crucial part of the game, or something that isn't just some side-quest? Because y'know, I'm against the whole prospect of blowing up some town for a bit of cash that some oil-barren wannabe offers me. I like towns in games like this. :(
On the whole, I'm so-so. I enjoyed Oblivion, flawed as it was, and I do like wastelands and the post-apocalytpic theme quite a lot. However, alot of stuff looks very clunky and pretty uninspired, but I think I'll get my monies worth just pretending to be Mad Max, then I'll put it down.
hot564231
29-08-2008, 07:54 PM
Bah bah bah, complain, complain. Haven't played game but thinks I know better, bah bah bah.
Mikael Grizzly
29-08-2008, 07:57 PM
Thank you for your insightful contribution to the thread.
hot564231
29-08-2008, 08:01 PM
I do my best to contribute ;D
RyanG
29-08-2008, 08:22 PM
Watching now. Hat tip for the link.
Mirage
29-08-2008, 08:39 PM
Burke sounds quite a bit like Lucien Lachance, maybe it's just my imagination.
StardogChampion
29-08-2008, 08:53 PM
The voice acting is as lame as Oblivions, and the third person view is a joke. I wish it wasn't over the shoulder.
Jimmeh
29-08-2008, 09:11 PM
Can't say I'm too impressed. It just looks so...bland and dated, and I don't just mean visually. I'm pretty sure the guy who voiced the guy in the suit is the same guy who did the guards in Oblivion.
I enjoyed Oblivion when it came out, but with hindsight it's got so many flaws it's unbelievable. I picked it up on the cheap for the 360 a few months back, and I was literally laughing out loud at the stupid shit that was happening. If it wasn't the hilarious voice-acting and animations, I'd have to put up enemies getting stuck in rocks, or guards approaching me as I sneak around their barracks stealing shit from their commander only to say "Good day, citizen!". Then the guard sits down to eat, which apparently causes an explosion - as everything on table goes flying everywhere, showering the room with dinnerware and food. Then there's probably the bigger issue of the game basically consisting of following the red compass marker from start to finish.
It just looks to me like this game is just building on Oblivion, when I really think a lot of stuff like the AI and animation should be totally reworked from the ground up - it's clearly shite.
Laivasse
29-08-2008, 09:19 PM
The voice acting is as lame as Oblivion's.Agreed. I think the reason that the profanities seem unnecessary is because they clearly sound like they're being delivered by people who never swear, and thus compensate by overemphasizing the rude parts. The vids had generally useless voice acting throughout, very disappointing.
My other impressions:
Stiff animations are stiff, still, which is painfully obvious during conversations but also apparent during battles and 3rd person. I can look forward to this kind of stuff breaking my immersion all over the place.
It's hard to articulate why F3 seems to be uninspired on the whole... There's just nothing that makes me burst out and say 'oooh, that's clever...!', apart from maybe the look of the post-nuclear landscape. On the other hand there's plenty of stuff that makes me instinctively mutter 'that's dumb...', like the exploding cars (I mean really...), or the fact that the dialogue and quest structure have fallen into the classic trap of allowing you to only be a saint, a baby rapist, or a moneygrubbing hybrid of same.
Like Oblivion, I feel this is going to be a game where the non-human elements of the game world are jawdroppingly atmospheric and convincing, but that it's going to fall well short in any area that involves character interaction. The hope is fading fast that I'll get my money's worth out of the time it takes from the point I start playing to the point where I discover I've experienced all the depth that F3 has to offer.
alehm
29-08-2008, 09:36 PM
Lookin' good
Kadayi
29-08-2008, 09:51 PM
The conversation animations still aren't upto VTM:B standard, but they are better than Oblivions. I'm not reading too much into the trailers though because compared to how I play games, the guys just skimming the surface to show off the games features. I'd of talked to everyone I met until they had nothing left to say, and explored every nook and cranny going in megaton for example, and likewise at the tenpenny tower. I also think the character was probably hacked as the one at E3 was with various high skills, armour and equipment, so I wouldn't read too much into it about him having combat armour early on tbh.
Cornerstone
29-08-2008, 10:33 PM
Bah bah bah, complain, complain. Haven't played game but thinks I know better, bah bah bah.
So, do I have to try anal sex before I can dislike that as well????
Anyways, some beautiful parts where the vault door opens and Megaton but sooo much retardation that was pointed out long ago. Looks like a mediocre FPS with RPG elements, I guess we'll see if/when Fallout 4 comes around if we finally get a Fallout sequel.
*Shakes magic 8-ball*
Outlook not so good.
hot564231
29-08-2008, 10:43 PM
Well sticking a finger up your ass usually helps to know if you like anal sex silly, everyone knows that ^___^
French Ninja
29-08-2008, 10:49 PM
Holy crap.
Mister Burke is an Imperial.
Looks ok, I guess... something new to play at least.
But in Oblivion the realistic forested landscape was the only real practical advantage of this engine, now there isn't even that. It's the same shadowless, mouse brained, thunderbird populated, cliched, pointless waste of giant space to roam around in. The same old flaws, same old limitations.
edit - holy crap, and the same voice actors - I heard three in the tenpenny tower vid alone.
No doubt Bethesda will be patting themselves on the back and showing off all the 'awards' it has won for a year after release. Again.
DEATH eVADER
29-08-2008, 11:33 PM
I like the fact that you have a choice of perspectives
I will be using the over-the-shoulder perspective quite a lot
Its a shame characters are still quite wooden. Even the sheriff felt none threatening
RyanG
30-08-2008, 12:06 AM
Holy crap.
Mister Burke is an Imperial.
I was about to say...!
That was the biggest flaw that popped out in these videos. Also the fact I noticed especially at the end was the lack of facial acting, which really doesn't surprise me seeing as Oblivion was the same in that regard. Some people may say the voice acting is bad, but that's not what bothers me the most.
Things I loved:
- VATS (could get old after a while I suppose, but we'll see)
- Guns (for some reason they charm me, I don't know why)
- Power Glove (DID YOU SEE HIM PUNCH THAT GUY'S HEAD OFF?! :D )
- Drab colors (I'm not one of the people that can't stand games without color. I like a bit of drab every once in a while.)
Ennui
30-08-2008, 12:28 AM
the mere fact that it's a postapocalyptic fps with rpg elements means I'm buying it, and those videos looked great IMO
Gunner
30-08-2008, 12:29 AM
Looks great, it doesn't capture the real spirit of the previous games but overall this looks like a solid sci-fi RPG singleplayer game regardless of franchise or license, and there aren't enough of those out there.
OmegaX
30-08-2008, 12:54 AM
The videos look good. Kind of spoiled the beginning for me. I don't see how you can complain that much. I for one loved Oblivion and didn't see any major flaws with it.
AmishSlayer
30-08-2008, 02:06 AM
Overall, the impression is rather good. It's a well done Fallout-inspired shooter, though definitely not a worthy RPG sequel.
And here I was thinking that you felt the exact opposite from reading your previous comments :p
+++ To the atmosphere
--- For the hud telling me I'm in danger
+ To the stealth effects
+++++ To the planting of a live grenade via pickpoketing :D
Jintor
30-08-2008, 02:34 AM
The conversation animations still aren't upto VTM:B standard, but they are better than Oblivions.
Anything not up to VTM:B standards is epic fail!
Seriously though we need moar Troika.
Damnit, I was hoping for something good with the VAing Bethesda. SOMETHING GOOD WITH THE VAing. I WOULD HAVE THOUGHT YOU LEARNED YOUR GODDAMNED LESSON.
Sigh.
Whatever, still buying it.
Dalamari
30-08-2008, 02:44 AM
Hate the hud, love the atmosphere/environment, hate the combat
RyanG
30-08-2008, 03:10 AM
The videos look good. Kind of spoiled the beginning for me. I don't see how you can complain that much. I for one loved Oblivion and didn't see any major flaws with it.
Actually, the "beginning" half-hour of the game is supposed to be you growing up. You see yourself cycle through all the things you would pick at the beginning of an RPG - your stats, your race, the way you look - etc, albeit told through your eyes a child in the game.
KagePrototype
30-08-2008, 03:38 AM
http://capnbeeb.com/SA/Gifs/bladefalloutfistpump008.gif
Gunner
30-08-2008, 04:41 AM
lol...
French Ninja
30-08-2008, 07:00 AM
I'm certainly going to make a Blade character.
Except he's going tp be heavily armored.
B_MAN
30-08-2008, 07:58 AM
http://capnbeeb.com/SA/Gifs/bladefalloutfistpump008.gif
thankyou for that :)
and i must say that this game is growing on me
i wasn't at all impressed by the E3 demo but the more i see of it the more i would like to play it myself
Kyorisu
30-08-2008, 08:54 AM
The stiff arms whilst talking to people is oh so annoying. I'm guessing Beth employees haven't heard of body langauge which makes up for a larger percentage of communication than voice does. HL2 set a benchmark and games made years after still can't match it, sad.
Mikael Grizzly
30-08-2008, 10:00 AM
What did you expect from a bunch of industry n00bs?
It's kind of sad that people are going to buy it regardless of the flaws... at least wait a month or two, so that the first month is a crash, and Howard/Hines gets chastised by ZeniMax.
EDIT: http://www.nma-fallout.com/forum/viewtopic.php?t=44621
Wonder who was hired to do this booklet, since it sure as hell can't be Beth's work.
KagePrototype
30-08-2008, 04:42 PM
What did you expect from a bunch of industry n00bs?
It's kind of sad that people are going to buy it regardless of the flaws... at least wait a month or two, so that the first month is a crash, and Howard/Hines gets chastised by ZeniMax.
Ha, if people can't see the forest for the trees it'll be their loss. :P
Wonder if it is possible to still target and shoot off bodyparts without VATS, just using ironsights... would be very patronising of Bethesda to assume I can't headshot without pausing the game to think about it first. :rolleyes:
Mikael Grizzly
30-08-2008, 06:42 PM
There are no iron sights in the game.
And Kage, the problem is, ZeniMax doesn't care about quality, they only care about cash. The only way to get Howard sacked or at least reprimanded is not to buy FO3, or at least delay buying it, so that the first month or two will show very low sales.
Stigmata
30-08-2008, 06:46 PM
Watching these videos has nearly killed my interest in the game. Everything looks so lifeless. It's like the entire game is stricken with Rigor Mortis.
Kyorisu
30-08-2008, 07:36 PM
What did you expect from a bunch of industry n00bs?
I expected them to learn a thing or two about basic npc interactions. As for Howard I'm not even sure what it is that he does but stop putting him on the PR vids. His voice is annoying.
Mirage
30-08-2008, 08:58 PM
I wanted to like FO3, I really, really did. But it just seems, well, non-interesting. I'm not really an FO fan (I have played and enjoyed the first two, so...) but still, it seems a waste.
AHA-Lambda
30-08-2008, 11:57 PM
I've nwever played fallout before and had no preconceptions of the franchise and also did not play oblivion as I thought it looked crap but I actually kinda like the look of this. I like FPSRPG and it looks like it will deliver more of that goodness to me.
There are no iron sights in the game.
Well ok mr. pedantic, just shooting from the hip without aiming down non-existant sights and using the crosshair only, is it possible to aim at and shoot off body parts without using VATS, or is it just the usual 'empty a clip of bullets into em before they fall down dead' scenario??
Mikael Grizzly
31-08-2008, 12:14 AM
Yes, but it's pretty random due to the twitch gameplay.
Kyorisu
31-08-2008, 01:07 AM
Snapping enemies in the head isn't terribly hard. The main problem is going to be that none of the enviroments are designed properly for gunplay.
Dalamari
31-08-2008, 01:40 AM
Scrap this hunk o shit game and start over
PoeticRocker
31-08-2008, 02:51 AM
My thoughts:
* I think the atmosphere of the wasteland is dead on with the music. It feels like fallout to me.
* For those that complain about the voice-acting, I see no difference when compared to original fallout. Even the voice-acting in the original wasn't that great in my opinion, but it never was an issue to me.
* The combat seems okay, but I feel it lacks the fun that I had in original fallout. I mean I just remember loving to get point blank range to guys and blowing them to pieces with burst fire from the smg. Here its mostly distance shots and the blood and gore doesn't seem that violent and satisfying as the original. Also I don't like the idea of it being FPS. I much rather it focus on VATS, but luckily thats up to the player.
* That was cool though that you can place a live grenade on a guy.
* Then the thing with the original was I would never use grenades, but here it seems easier to access during combat, so I'm all for that.
So overall it looks good for todays mainstream standards.
Jintor
31-08-2008, 04:05 AM
* For those that complain about the voice-acting, I see no difference when compared to original fallout. Even the voice-acting in the original wasn't that great in my opinion, but it never was an issue to me.
The original Fallout was almost 10 years ago. Bethesda maybe might have bothered to learn something over that period of time.
* The combat seems okay, but I feel it lacks the fun that I had in original fallout. I mean I just remember loving to get point blank range to guys and blowing them to pieces with burst fire from the smg. Here its mostly distance shots and the blood and gore doesn't seem that violent and satisfying as the original. Also I don't like the idea of it being FPS. I much rather it focus on VATS, but luckily thats up to the player.
Agreed.
* That was cool though that you can place a live grenade on a guy.
Yeah, reverse pick-pocketing ftw (even though it was in the original, it's good that it's still here)
So overall it looks good for todays mainstream standards.
...Ehhhhhh... I dunno.
Thandurin
31-08-2008, 04:45 AM
It looks alright, I like the ability to plant grenades on people through pick pocketing but otherwise the combat is kinda meh. Probably won't end up buying it since there are already quite a few games I'm buying soon(STALKER Clear Sky, Warhammer Online and Far Cry 2).
RyanG
31-08-2008, 05:52 AM
So overall it looks good for todays mainstream standards.
...Ehhhhhh... I dunno.
Add in some environmental shadows and it would look a lot better, however it certainly does not look bad (to me anyway). Looks about average. The environments themselves (such as the lookout point in the first video) look very beautiful to me. I just hope I can run it on my machine.
I'm glad that they added in what look like real beards since Oblivion - Sheogoroth had a beard in the Shivering Isles and it just had an awful pasted-on look to it.
Jintor
31-08-2008, 07:50 AM
Graphics are fine.
I would say that the game as a whole looks fine for the unwashed masses but then again I prefer not to be, you know, the unwashed masses.
It seems very uneven in quality, you know?
RyanG
31-08-2008, 07:56 AM
I would say that the game as a whole looks fine for the unwashed masses but then again I prefer not to be, you know, the unwashed masses.
Wow, you're not too pretentious, are you? :P
Jintor
31-08-2008, 08:18 AM
I don't like often to subscribe to the 'OMG THEY DUMBED IT DOWN' crowd, but... :3
Mikael Grizzly
31-08-2008, 10:11 AM
* For those that complain about the voice-acting, I see no difference when compared to original fallout. Even the voice-acting in the original wasn't that great in my opinion, but it never was an issue to me.
It was good. Tony Shalhoub and Richard Dean Anderson FTMFW.
MultiVaC
31-08-2008, 10:15 AM
I don't really like the idea of VATS. How is it fun to watch your character shoot an enemy in an overdone slow-mo scene when you can use your real skill and shoot him yourself? It doesn't even look cool, the animations are stiff, the character models suck, the blood effect isn't very good, and it isn't even really slow-mo, it just freezes the enemy in time while you attack, which looks really stupid (you can see this when he throws the grenade in VATS, the grenade just rolls toward the guy who is paused in mid stride). I hope the real time combat is decent enough to ignore VATS completely but it doesn't really look like it. I also don't understand how a well known development studio working on a high profile, multi-million dollar game can be such amateurs when it comes to basic game design things like character models and animation. I mean, the environment and atmosphere look great but the whole human element of the game seems like it came straight out of the mid 90's.
Top Secret
31-08-2008, 10:32 AM
The fact that he toggles the head almost every time with VATS just shows me that it's main purpose isn't for tactical gameplay, but for 15 year olds who go "Dude, slowmotion! OMG OMG OMG!"
Blackthorn
31-08-2008, 01:30 PM
I can see it becoming tactical later in the game against heavily armoured enemies, especially bosses, blasting at weak points or blowing pieces off to soften them up. Plus if there isn't at least one boss with a weak point in it's back then it simply isn't a game.
Mikael Grizzly
31-08-2008, 01:47 PM
Gee, then both Fallouts aren't games then.
Kyorisu
31-08-2008, 01:57 PM
He's right they are not games but tests of strength, intelligence and shear willpower.
Mikael Grizzly
31-08-2008, 02:05 PM
Just like doing your mom.
Kyorisu
31-08-2008, 02:16 PM
She's a savage women.
Sulkdodds
31-08-2008, 02:22 PM
I have to say I kind of like these?
Of course, the characters are stiff, and Mr Burke doesn't actually laugh when he goes "heh heh heh...motivation" (as par, he simply does an empty vocal animation). But this is a problem across games, unless I'm totally behind, and Half-Life 2 has spoiled us.
I thought lots of things I saw in the video were very clever.
- The dead protesters outside of the Vault
- the 'scenic view' sign shows that Beth have at least worked out how to do atmosphere (presumably because they have inherited a world)
- Burke wearing a suit even after the apocalypse - fantastically inane
- wearing motorbike helmets as armour = awesome
- dialogue, acting and people-atmosphere seems, if not perfect, far better all around than Oblivion ever was
- some very cool ideas (the wasteland hotel) and very clever lines (Tenpenny's chilling exclamation: "If only we had more nuclear bombs!"
I am hoping, of course, that the devman was playing with a cheaty character, and that in the real game, on any decent difficulty setting, doing what he did in the Super-Duper-Mart (running backwards into enemies, getting shot at) would result in harsh and brutal death.
Sulkdodds
31-08-2008, 02:37 PM
Also: no more fat heads, hallejulah.
Jintor
31-08-2008, 02:38 PM
I'm really really hoping they release modkits with this. It'll be great!
I admit that a lot of it was pretty cool. But I guess VTM and HL2 have spoiled me in the character animation department. But it's still INCREDIBLY JARRING.
Still, not too shabby, not too shabby.
Darkangel
31-08-2008, 02:43 PM
I only watched the First video, the Super Duper mart one and the one with the Hotel before getting bored.
I think it looks alright, to me it seems more like a fallout Spinoff than a part of the main series.
What I thought of the videos:
*The outside wasteland looks very good, so does the vault
*Oblivion voice actors (I thought the guy talking by the gate in the hotel clip was an arigonian until I remembered I was watching Fallout 3)
*Similar gameplay to Oblivion (pickpocketing and crouching along with other things)
*Cool slow-mo gun noises
*stiff animations
*Some really unconvincing conversations (Mostly the guy who tells you to set off the A-Bomb, He never moves his body)
* VATS looks cool but could get old quickly
*The architecture and other things outside the hotel look very Oblivion-ish to me
*F***ING OBLIVION VOICE ACTORS!, It seriously ruins a lot of the immersion for me hearing imperial cards and other oblivion characters talk to me in a wasteland
I think they should have used something else instead of the Oblivion engine, it just makes it feel to much like Oblivion to me no matter how much they try to make things look different. There aren't any big forests or anything so Oblivion engine really doesn't have any advantage over other engines.
Kadayi
31-08-2008, 03:23 PM
I'm really really hoping they release modkits with this. It'll be great!
I admit that a lot of it was pretty cool. But I guess VTM and HL2 have spoiled me in the character animation department. But it's still INCREDIBLY JARRING.
Still, not too shabby, not too shabby.
See we might disagree about many things you and I, but we can agree on some. ;)
Despite it's flaws, I'll probably be getting this as although it's going to be a good half of the year for PC games overall, this is about it, in terms of new RPG releases.
Kyorisu
31-08-2008, 04:11 PM
I'll be buying this on day #1 like I did with Oblivion but I'll be avoiding the CE this time.
Mikael Grizzly
31-08-2008, 05:55 PM
I think it looks alright, to me it seems more like a fallout Spinoff than a part of the main series.
Exactly. We wouldn't so much as raise an eyebrow if it wasn't named Fallout 3.
RyanG
31-08-2008, 06:04 PM
I thought lots of things I saw in the video were very clever.
- The dead protesters outside of the Vault
- the 'scenic view' sign shows that Beth have at least worked out how to do atmosphere (presumably because they have inherited a world)
- Burke wearing a suit even after the apocalypse - fantastically inane
- wearing motorbike helmets as armour = awesome
- dialogue, acting and people-atmosphere seems, if not perfect, far better all around than Oblivion ever was
- some very cool ideas (the wasteland hotel) and very clever lines (Tenpenny's chilling exclamation: "If only we had more nuclear bombs!"
I'm a big proponent of the subtle "clever stuff" developers put in their games.
There was a fair amount in Half-Life 2 and the subsequent episodes, and a LOT in BioShock, which is why I liked it so much. Oblivion had a little bit, but not a lot.
I hope there's going to be a lot of that in here. It really makes games come alive for me.
* VATS looks cool but could get old quickly
I think it will be similar to FEAR's SlowMo, in that you will never actually have to use it but it if you're pinned down or swamped (as Todd said in the video) it works as a helping hand.
*F***ING OBLIVION VOICE ACTORS!, It seriously ruins a lot of the immersion for me hearing imperial cards and other oblivion characters talk to me in a wasteland
Yeah, that's one of the most glaring things in the videos.
Just be glad they didn't use the Imperial voice for the sheriff... that would just be crazy bad.
Blackthorn
31-08-2008, 07:55 PM
Exactly. We wouldn't so much as raise an eyebrow if it wasn't named Fallout 3.
I've never played a Fallout game, and only knew anything about the originals quite a while after I'd already been following the progress of Fallout 3. I've been looking forward to this for months.
Stigmata
31-08-2008, 08:08 PM
Yeah, that's one of the most glaring things in the videos.
Just be glad they didn't use the Imperial voice for the sheriff... that would just be crazy bad.
Stop right there, Wasteland scum!
Kyorisu
31-08-2008, 08:13 PM
Exactly. We wouldn't so much as raise an eyebrow if it wasn't named Fallout 3.
Which is just plain silly. Many series have had bad sequals and people will refer to the good ones by their number, simple really. No need for whining.
PaoloM
01-09-2008, 11:53 AM
Awesome videos! I am going to play this as a brand new game, without expecting any resemblance with the classic previous Fallout 1-2 (which I am re-playing right now, enjoying them as truly timeless masterpieces).
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.