View Full Version : New weapons?
Nibwoddle
01-04-2008, 11:28 AM
I do think a lot of people want new weapons in Ep 3. My top choices would be a flamethrower and an icepick. We're going to the arctic, anyway.
Anyone else's suggestions?
Gazork0
01-04-2008, 11:59 AM
There is a lot of talk about wanting a sniper rifle, and also a lot of talk about definately not wanting a sniper rifle. For various reasons. I myself would like to see one. If only briefly, and with limited ammo (1 bullet in the chamber and 5 or so in the magazine), to avoid the "camping gameplay" which is the major argument against a sniper rifle. Seen as Gordon Freeman apparantly is a hands-on fighter, and isn't supposed to be camping around picking off his enemies from miles off.
combine nation
01-04-2008, 12:07 PM
I don't think there will be any new guns as the current set is already balanced very well. But there will probably be a new weapon which you can't keep on your person, similar to the magnusson device. With regards to the sniper rifle, I don't think one is needed, the crossbow does a similar job and is a lot more fun. The only sniper rifle seen in the game so far is the combine one with the blue laser and I'm not sure but they all look mounted to me.
Samon
01-04-2008, 12:25 PM
I have no interest in new weapons considering the current arsenal is well balanced and pretty much covers the basics. Though maybe some new gravity gun tools.
highlander
01-04-2008, 01:46 PM
What samon said, got some really nice weapons, gravity gun tools would be pretty f*ckin' sweet.
Atomic_Piggy
01-04-2008, 01:58 PM
I wouldn't mind new weapons, though I don't really care. TBH I would love to see an icepick which the gravity gun would use, which pins them too the wall like the crossbow.
Darkside55
01-04-2008, 02:29 PM
While I won't be disappointed if Gordon only has his standard arsenal throughout Episode 3, I think we're due for some new weaponry. What we've had in HL2, Ep1, and Ep2 are the barebones minimum you can get away with: melee weapon, pistol, stronger pistol, machinegun (sub), stronger machinegun (assault rifle), shotgun, sniper weapon (crossbow), rocket launcher, and grenades. The only special weapons have been storyline-essentials limited to a particular area, such as the bugbait, tau cannon, and hunter-chopper gun; and the gravity gun which, in my own opinion, has outlived its novelty as a weapon. Yes, you can pick up things in the environment and shoot them. We get it. It was amazing in HL2, awesome fun for the thousands of hours spent in HL2MP, and still useful in Ep1 and Ep2, but frankly it's gotten stale. Is this all we have to look forward to?
Remember all the weapons in Half-Life 1? You had so many weapons in that game you had to cram 'em up the HEV Mark IV's rear hatch. You had all the weapons in HL2 minus gravity gun, but you also got a handheld tau, a ghostbuster proton pack that ripped your enemies to shreds, voracious alien explodey-bugs, tripmines, satchels, and an alien graft that shot bees. BEES! Did you need any of the weapons past the basics? No, you did not. But damn if it wasn't fun gibbing your enemies with a supercharged yellow laserbeam or watching alien thornets chase them down around corners. A game never needs weaponry beyond what's required, but extra weapons give you that added choice beyond, "Do I want to just shoot this guy with my magnum or use the gravity gun to throw yet another explosive barrel his way?"
Where's my option, "Do I want to shoot this guy, throw a barrel at him, or watch him scream and flail his arms as my bees sting him to death?"
Throw us an innovative bone here, Valve. I don't want more ammo for the gravgun and I don't want to trek through the arctic without anything new. Sure, I COULD, but where's the fun in that?
Oh, and edit: I'm a SCIENTIST, for Breen's sake. Gordon Freeman built a butane tennis ball cannon at the age of six; you're telling me as an MIT graduate at the age of 27 with the resources available at the White Forest I can't cobble together some kind of new weapon? Like a...a xenium-powered laser rifle or incendiary bullets or strap a steel cable and a reel to the crossbow and stick the crowbar on it for long-range face smashing?
Apocalypse89
01-04-2008, 03:30 PM
I'd like to see a proper sniping weapon...the Crossbow is just a poor man's Magnum with a more powerful scope.
Samon
01-04-2008, 03:34 PM
Half-life 1 had a horribly unbalanced arsenal and I hope most of it doesn't return. I didn't really get much fun out of it, they were all so pointless.
Przemek
01-04-2008, 04:05 PM
I wouldn't mind finding an old stash filled with AK-47s and ammo. I mean, it's like the best and most spread weapon in the world.
But yeah, I think the weapons in HL2 are balanced well enough that it's gonna be a bit hard to introduce a new weapon that is going to complement what we have already.
Shoes_Buttback03
01-04-2008, 04:09 PM
I do want new weapons. And this is the weapon I want.
Strider gun (http://www.youtube.com/watch?v=jjamWhZNl70)
Exept not in glok sp* form.
Que-Ever
01-04-2008, 04:10 PM
balanced doesn't necessarily equal fun, imo.
Darkside55
01-04-2008, 05:13 PM
Balanced is boring. Besides, in a game where helicopters are equipped with unlimited ammo machineguns with energy-coated bullets, striders have a space/time warping deathray, hunters shoot exploding fletchets, and advisors can hold you up with psychic force and destroy the environment around them with a mere thought, you're talking about BALANCE? Yeah, let me assault you with my perfectly balanced, tested and tuned SHOTGUN, Mr. Advisor. Oh, wait, you've psionically glued my hands to my sides and are raping me with your tentacle-straw.
**** balance, give me the tau cannon! Give me the gluon gun! Give me the blackhole grenade! GIMME THE BEES! THE ALIEN BEES! I'll take unbalanced fun weaponry anyday over, "Let me pull this radiator out of the wall and hurl it at yet another group of combine soldiers." That's old. Give me something new to play with. **** your balance, it's boring. I'm here to have fun and kill things in awesome ways that make me stop and say, "Oh damn that was sick, I feel like hitting F7 and replaying that over."
I have a Ph.D., damn it. I deserve some weapons created by SCIENCE! Not "science," but SCIENCE! with all caps and a goddamn exclamation point at the end. Scientists do what they do because they can, not because it's balanced.
Samon
01-04-2008, 05:21 PM
Yeah I think you're completely missing the point. What you're suggesting is an unbalanced mess that would take a humongous dump on the sophisticated game design from a pretty big height.
Darkside55
01-04-2008, 05:36 PM
"Sophisticated game design," "unbalanced mess," I don't think you want to play a game, Samon. I think you want to play classical theater.
Half-Life had awesome, fun weapons that did nothing to detract from the story nor gameplay experience. YOU say, "it was unbalanced," everyone ELSE says, "tau cannon was awesome, don't let it overcharge!"
Besides, what's balance anyway? We're throwing that word around, but what was unbalanced about the weapons in Half-Life? Certainly there was nothing overpowering or cheap, nothing that made you an indestructible god. In fact I could very well say the gravity gun is an unbalanced weapon, giving you the power to mow over enemies with everything that isn't bolted down and weighs less than 500lbs. FFS, you can use it to roll a dumpster over people. And most things you use it to hit with are instant kill; throw a chair at someone? Instant kill. Throw a radiator at a combine soldier? Instant kill. Use the gravity gun to catch a hunter's fletchets and throw them back at it? Instant kill. Not to mention the extremely liberal placement of EXPLODAN BARRELS littered throughout this most sophisticated, monocle-wearing game. Not only instant kill, but instant kill crowd-cleaner.
And don't even get me started on the super gravity gun. Actually I will start on it a little: LOL BLUE AURA, I NOW HAVE SUPREME MASTERY OVER THE FORCE I AM A JEDI.
Meanwhile you're saying that a laser gun that takes about 13 energy for a full charge, in a game where energy containers are EXTREMELY sparse, carrying only 20 energy apiece, is UNBALANCED.
I just want the hornetgun (or a similar alien gun).
Nicky 0123
01-04-2008, 06:03 PM
I'm not too fussed about a new weapon, but a nice biological weapon to replace the bugbait in slot 6 would be nice. That space as been empty since the the citadel's weapon retainment system.
Samon
01-04-2008, 06:16 PM
"Sophisticated game design," "unbalanced mess," I don't think you want to play a game, Samon. I think you want to play classical theater.
Half-Life had awesome, fun weapons that did nothing to detract from the story nor gameplay experience. YOU say, "it was unbalanced," everyone ELSE says, "tau cannon was awesome, don't let it overcharge!"
Besides, what's balance anyway? We're throwing that word around, but what was unbalanced about the weapons in Half-Life? Certainly there was nothing overpowering or cheap, nothing that made you an indestructible god. In fact I could very well say the gravity gun is an unbalanced weapon, giving you the power to mow over enemies with everything that isn't bolted down and weighs less than 500lbs. FFS, you can use it to roll a dumpster over people. And most things you use it to hit with are instant kill; throw a chair at someone? Instant kill. Throw a radiator at a combine soldier? Instant kill. Use the gravity gun to catch a hunter's fletchets and throw them back at it? Instant kill. Not to mention the extremely liberal placement of EXPLODAN BARRELS littered throughout this most sophisticated, monocle-wearing game. Not only instant kill, but instant kill crowd-cleaner.
And don't even get me started on the super gravity gun. Actually I will start on it a little: LOL BLUE AURA, I NOW HAVE SUPREME MASTERY OVER THE FORCE I AM A JEDI.
Meanwhile you're saying that a laser gun that takes about 13 energy for a full charge, in a game where energy containers are EXTREMELY sparse, carrying only 20 energy apiece, is UNBALANCED.
Everyone says? Do they? Don't think so. And you know, games are more sophisticated these days and Half-life 2 and its episodes are one of the leading examples. Gone are the days when developers could churn out endless weapons with little to no purpose; we are passed the times where pulling the trigger was all you needed to do. Quake 4 is an excellent example of an appalling recent game that applied that age old philosophy and it was utter shite. It was not fun and it had god knows how many weapons.
The Hive Hand is a good example of useless gun. Half-life would not have missed it. Right now, Valve are applying an innovative means of applying new weaponry to the Half-life games. It is sophisticated. We have the basics, the usual stuff that we need, but we are not given more weapons that would be detrimental to the game as a whole. There is a fine, well-adjusted and polished balance to Half-life.
Friendly rollermines, Alyx, Sentry guns, Flares, Hunter Flechettes, Strider Busters - these are original and interesting developments to our arsenal. It is huge. Yes, they all fall under the Gravity Gun banner but it's not old and it certainly isn't dated. It's just Valve constantly developing and innovating a single concept. I wouldn't say no to a new weapon, so long as it served a purpose and was fun to use. But to suggest that they should throw in a **** ton, give balance and sophistication the metaphorical finger and ruin the gameplay - which far from depends on a constant influx of new weapons - is pretty ludicrous.
Iron_cube
01-04-2008, 08:03 PM
Nitrogen bolts for the crossbow.
Impale enemies to walls with a neat icy effect growing around the lifeless target.
Also, Go DS!
Darkside55
01-04-2008, 08:29 PM
Quake 4 was a shit game to begin with even if you didn't take the weaponry into account, so your argument's flawed. You seem to be suggesting that the inclusion of weapons would somehow be detrimental to the story and/or pacing of the game, which absolutely isn't true. In fact saying so suggests that the story somehow benefits from the weapons in Gordon's current arsenal, and that modifying that tried-and-true list will somehow throw a wrench into the whole mechanism and wreak untold havoc on this wonderously crafted, magnificently balanced, god's gift to the gaming world.
It won't.
As I said, Half-Life never suffered from a heavy arsenal of weapons. This is because it isn't weapons that made the game, it was the story, the sequences. The weapons were simply a means to an end: dispatch whatever was in front of you. I really can't understand your point of view on this matter because it seems so bizarre. "New weapons would destroy the balance." I just don't get it. What balance? It really sounds like you're just praising Valve for no good reason and you're afraid of anything new (or old, as the case might be) ruining your sophisticated gaming experience. "Valve are innovative! They're creating new and original things! The gravity gun isn't dated!"
Look man, I love the gravity gun as much as the next guy, but come on. Besides, one could say I should be enamored with the thing more than you, because you and I both know that you never really played the multiplayer aspect of the game until I hit you up for a round at dm_overwatch so many years ago. Maybe that's why I feel the damn thing's dated and you don't; there's only so much shit you can throw at somebody else before you're like, "Yeah ok. It's not as wildly entertaining as it used to be." Rollermines in Ep1? We did that in HL2. Sentry guns in the antlion tunnels? Nova Prospekt. Strider busters? Can you really say the strider buster is innovative? It's not like it's genius. You're still grabbing something and firing it at an enemy, the only difference is that you shoot it afterward. And you know what's funny? What does the strider buster do? INSTANT KILL STRIDERS. Just like gravity gun instant kills everything else. Come on, where's the balance in that? Can you imagine that brainstorming session?
"Gravity gun is a great weapon, but it just doesn't instant kill EVERYTHING in the game yet."
"I know! What about some ammo that makes it a one-hit kill against striders?!"
"Striders?! Why, they're practically a boss monster!"
"One-hit kill against a boss monster! AWESOME! People will eat this shit up and call it the greatest thing they've ever seen!"
Meanwhile, the bee gun just chased enemies around a corner.
See, the problem is you don't make any sense at all. You're calling unbalanced weapons balanced and sophisticated, and you're saying that additional weapons will make the game shitty, when at most--at MOST--all they'd do would be additional choices. Maybe useless choices, maybe redundant choices, who knows? I personally found a use for every single one of the guns in Half-Life. Just because you didn't--calling the hivehand a useless weapon just proves what you know--doesn't mean that it was. Or that it was somehow a gamebreaker.
Maybe you just don't like choices. Maybe you just don't need anything beyond "AR2 at long range, shotgun at close range, SMG as a fallback, pistol to conserve ammo, crossbow at extreme long range, RPG for large synths, magnum for precision takedowns, grenades for crowds, and for everything else there's Mastercard (read: gravgun)." It's true, I've said it, that's all you need. But frankly it gets a little formulaic. It takes all the choice out of it. I won't say it takes all the FUN out of it because it doesn't, but man...sometimes, I'm in the heat of battle, fighting with Combine, running low on supplies, getting amped up 'cause the battle music's playing, and sometimes...sometimes I just wish I had a particle gun like the good ol' days. Sometimes there's an enemy lying in wait for me, and I can't quite see where he is or he's behind cover, and instead of rushing over there or throwing a grenade I'd like to send some bees his way. Sometimes, when there are Combine troops on the other side of a door and they set a charge to blow the lock, I'd love to be able to set down a laser tripmine to surprise them rather than right-clicking to roll a frag grenade or lob an SMG HE/AR2 orb at them.
I don't see how any of that would be "detrimental to the game as a whole." Shit, setting up a tripmine trap for a bunch of Overwatch? That'd be downright hilarious, and how's it going to break the game? Enemies are put there to be taken down, and you're gonna take 'em down SOMEHOW, ain'tcha? Might as well do it in a fun way rather than another goddamned radiator to the face. I swear, that radiator, man. You know how many people I've killed with that radiator? THOUSANDS. I'm a one-man radiator massacre machine. I'm wanted in forty-three states and two provinces for radiator-related assaults. If I never kill another Overwatch soldier (or rebel in an MP game) with a radiator I ripped off of some wall, it'll be too soon.
Samon
01-04-2008, 08:35 PM
Oh this is war Darky. This is war.
Darkside55
01-04-2008, 08:39 PM
It's war, and I'm taking it to the tags!
Rizzo89
01-04-2008, 08:46 PM
Yeah Radiator kills is getting old. But still, the way i see it the this is episode 3 of half life 2... And a whole new arsenal is very, even thou wanted, unlikley. In half life 1 you where at a research facility, and it was logical to have futuristic wepons. I understand Samons point, that they shouldnt just throw in a bunch of wepons just for the heck of it. But if they where to inplant them in a cleaver and fun way, it whould be great.
I mean, there realy should be something new at the gayforest, Magnusson probably had some time to develop something during all that time he spent there.
Edit: damn it. I wrote gayforest, and out of context, that sentence looks wired.
Ennui
01-04-2008, 08:51 PM
Good lord childrens. Be careful, we wouldn't want to go biting each others faces off over video games now would we? :D
Darkside55
01-04-2008, 08:54 PM
Yes we would.
Rizzo, there's an opportunity to gather new weaponry at White Forest and also once we reach the arctic. We definately know there's a facility there, which may or may not still be the Kraken Base, and also the Borealis which, knowing Aperture, probably has some crazy technology onboard.
Speaking of Aperture, and all this talk about balanced weaponry, I had a dream two nights ago about multiplayer HLDM with the portal gun. Holy shit. I woke up and was immensely sad. It might've been cheap, but man, nothing beats opening a portal behind your enemy at one end of the map and another right in front of you, and shooting him in the back with a crossbow. If Gordon ever gets his hands on the portal gun, damn. There will be no words for the kind of ass kicking he'll unleash. New words will have to be invented to even remotely describe it.
stintage
01-04-2008, 08:57 PM
There is a lot of talk about wanting a sniper rifle, and also a lot of talk about definately not wanting a sniper rifle. For various reasons. I myself would like to see one. If only briefly, and with limited ammo (1 bullet in the chamber and 5 or so in the magazine), to avoid the "camping gameplay" which is the major argument against a sniper rifle. Seen as Gordon Freeman apparantly is a hands-on fighter, and isn't supposed to be camping around picking off his enemies from miles off.
We will only need a sniper rifle if Adrian Shepphard And The black ops come back,which i highly doubt
Anyway My pick for a weapon is
A fire extinguisher It's not a weapon but if the borealis is anything like it was in Half life 2 beta,It will save your life
Ennui
01-04-2008, 09:00 PM
You might want to not mention the "beta" in the future, admitting to having downloaded HL2 illegally is a bannable offense here :P
Samon
01-04-2008, 09:10 PM
No beta discussion.
Rizzo89
01-04-2008, 09:12 PM
Yes we would.
Rizzo, there's an opportunity to gather new weaponry at White Forest and also once we reach the arctic. We definately know there's a facility there, which may or may not still be the Kraken Base, and also the Borealis which, knowing Aperture, probably has some crazy technology onboard.
Speaking of Aperture, and all this talk about balanced weaponry, I had a dream two nights ago about multiplayer HLDM with the portal gun. Holy shit. I woke up and was immensely sad. It might've been cheap, but man, nothing beats opening a portal behind your enemy at one end of the map and another right in front of you, and shooting him in the back with a crossbow. If Gordon ever gets his hands on the portal gun, damn. There will be no words for the kind of ass kicking he'll unleash. New words will have to be invented to even remotely describe it.
`Yes, i know that we will have a chance to get new wepon(s) at grayforest, and i really hope we do, but whouldnt be suprised if we didn't. With the whole episodic content thing. I don't really count Alyx and the rollermines as new wepons, thou new content, they are not wepons i can keep in inventory.
<3 combining portal gun action with some grenades/crossbow/whatever,
but that, as we all now by now will never happen. since we will never see the Gordon model.
Or will we?
Edit: Whats so forbidden about the beta? Wasn't most of that information in RtB?
Darkside55
01-04-2008, 09:14 PM
Valve did MAKE a Gordon model. And technically we've already seen Gordon: there was a Gordon model in HLMP.
Rizzo89
01-04-2008, 09:21 PM
True...
But seeing him in half life 1/2 episode 1/2/3 will crap your experiance of "beein" Gordon or whatever. I personally wouldn't mind seeing him in a mirror/surveillance tape or something.
Another point on the whole balance issue here, Gordon is able to carry around alot of heavy stuff, and run around suprisingly fast with perfect aim
lord_raken
01-04-2008, 11:41 PM
I think some new weapons would be cool. The base arsenal is very balanced and much of its features still have a "kick" to this (AR2 alt fire) but some new toys would be great. As always the Grav-gun is a useful and fun tool that, while most of the novelty has worn off, never gets old. any new weapon would have to have an unconventional ammo or use. not sure what that could be but Valve is very creative.
Any way I was looking up the Tau Gun and read the description of its effects and use and I suspect that the AR2 may be the Tau Gun's descendant. The two have many similarities in function such as: powerful but inaccurate primary fire, Powerful ricocheting alt fire.... what do you think?
Justincase3
02-04-2008, 02:04 AM
May sound stupid, but I want to get my hands on the sniper rifle. I don't think we'll use it or even see it in the Episode, but it just sounds a bit fun.
Honestly, though, I don't think Valve will be going anywhere special with weapons until Half-Life 3. Half-Life 2 and its episodes are straight-forward when it comes to shooting. They don't like to throw in so many new weapons to fly around in in your inventory, and it is probably the right move to go by. Half-Life is simplistic immediately, but then allows players to have a nice amount of experimental possibilities with their physics. I wouldn't expect anything new to speak of as a shooting gun, but rather maybe more items like the Strider-Buster or the hacked rollermines. But most of all, I'm expecting more physics items more than anything. And that's fine by me, I love the new explosive propane tank thingamajig.
-Kashmir-
02-04-2008, 02:25 AM
Oh this is war Darky. This is war.
Your avatar fits perfectly with your post! :P
Ennui
02-04-2008, 03:11 AM
I think it's time Gordon got to handle a gatling gun.
Emporius
02-04-2008, 03:15 AM
It would be interesting to recieve some sort of vort built technology. Obviously they have very little need for conventional weapons, but I would love to see what sort of design/functionality it would have.
SpectreBlofeld
02-04-2008, 03:30 AM
The weapons in HL1 came across as being 'balanced' because of the metered fashion in which the player was given them. They didn't unload them all on the player in the beginning, you really had to get pretty far into the game to get the advanced 'experimental' weapons. And, of course, you're deprived of all your weapons on occassion; being knocked out by the soliders and thrown in a trash compactor, for instance. You then had to acquire them all again.
I miss the tripmines, and I miss an important feature of the original grenades - you used to be able to 'hold' a grenade before throwing it so as to shorten its fuse. This was useful. HL2 grenades are frustrating because of the way the Combine run away from the grenade goes off because it takes too damn long. I miss being able to hold in the fire button for a few seconds, release it to throw, and have the 'nade go off only two seconds later.
Trevelyan
02-04-2008, 03:41 AM
Flamethrower! or some ultra cold CO2/liquid oxygen spray that freeze's things like Mr Freeze from Batman had! (this would tie in with my idea of a deranged Mr Freeze type scientist guarding the Borealis!) You could then use the gravity gun to wang the icey corpse's about, or smash them with the crowbar!
& I do love the shotgun in CS
tbh though, its a pretty balanced set of weapons at the mo imo, i like them alot
saratos
02-04-2008, 09:53 PM
I see no need for new weapons, but it would be cool. Maybe a grav gun toggle that gives you the old one that kept the items at a distance, like in Elebits.
Enzorr
02-04-2008, 10:51 PM
I think we should start a poll on this!
Cavalry
03-04-2008, 02:08 AM
We should have SNARKS!!!!!!!
I wouldn't mind a new SMG either.
Gazork0
03-04-2008, 02:17 AM
Reprogrammed manhacks?
Corp. Sheepo
03-04-2008, 02:26 AM
1)I'm sick of this bullshit Gordon model argument. You know what? If it matters so damn much, they could just get rid of the ****ing model! You put a portal on the roof and on the wall, you look through the portal, you know what you see? ****ing nothing! You can't see yourself with portals happy?
2)A flamethrower. I could imagine finding one at White Forest and it would be a helluva lot of fun. Snow elements and what not.
3)Tau cannon. Just because. It was awesome then and it would be now
4)Snarks shall not return. Face it. Get on the train for friendly manhacks via Alyx. There's a new G gun tool I could enjoy
As for the sniper rifle... no. Pointless. Take the crossbow, use some skill, have some fun.
Not saying I want all of these, just what I see as most likely, and most fun. If I got one of these I'd be thrilled, if not, well I'd still be playing Ep. 3;)
Also darkseid wins, 100% agreement on everything he said
Dog--
03-04-2008, 02:27 AM
I agree with everything Darkside has said. He is right on everything. Feeling the love, Darkside?
The more he talks about bees and hand held tau cannons the more I agree. There has to be some new experimental weapons on that ship, or in that facility, c'mon! Atleast we should get mod on existing weapons, like maybe a rocket-launcher-esque laser guiding system on the bow or something (I know, not the greatest idea), it's kind of lame having the same weapons over and over again.. I never even use the pistol as it is.. Sounds like a damn cap-gun. I hate it. Replace it with Alyx's gun, that'd be bad-ass.
Or maybe we'll get snarks again, think about it, on the Borealis there is great power, maybe it'll do another portal like in HL1, and release a bunch of Xen creatures onto earth again, and there'll be snarks!
If they do include a flamethrower, they should do it like in Wolfenstein Enemy Territory (I think that's what it was) the Flamethrower in that kicked ass.
Darkside is right on everything. GG isn't that great anymore. Even the blue GG isn't fun (But it was good for the story, it's fun in small doses, which is what we get anyways)
Cavalry
03-04-2008, 02:53 AM
1)I'm sick of this bullshit Gordon model argument. You know what? If it matters so damn much, they could just get rid of the ****ing model! You put a portal on the roof and on the wall, you look through the portal, you know what you see? ****ing nothing! You can't see yourself with portals happy?
2)A flamethrower. I could imagine finding one at White Forest and it would be a helluva lot of fun. Snow elements and what not.
3)Tau cannon. Just because. It was awesome then and it would be now
4)Snarks shall not return. Face it. Get on the train for friendly manhacks via Alyx. There's a new G gun tool I could enjoy
As for the sniper rifle... no. Pointless. Take the crossbow, use some skill, have some fun.
Not saying I want all of these, just what I see as most likely, and most fun. If I got one of these I'd be thrilled, if not, well I'd still be playing Ep. 3;)
Also darkseid wins, 100% agreement on everything he said
No
I want that sniper too bad, there should be at least one mission where you operate the rifle, I don't mean have it dismounted by a vort and carry it around for the length of the game.
TollBooth Willie
03-04-2008, 03:34 AM
4)Snarks shall not return. Face it. Get on the train for friendly manhacks via Alyx. There's a new G gun tool I could enjoyNo. Manhacks are already a Gravity Gun toy. Snarks are neccesary for the series to continue.
IT MUST BE DONE!
Overclock
03-04-2008, 10:07 AM
There should be more weapons that work with stuff you find in the "environment".
EX:
Flamethrowers could use those exploding containers they introduced in EP2 (like propane tanks)
Maybe even a giant slingshot that you push rocks into with the gravity gun, then pull a leaver and it throws them into combine or something.(rocks/cars/things too big for the grav gun)
Heck, maybe a mobile teleport that you can set up use to go back to a "base" at any point in the game, and at the base look at maps and real time satellite images of a area to find enemies. Then you return to where you dropped it.
A grappling hook FFS! That would kick ASS!
Nibwoddle
03-04-2008, 10:25 AM
There should be more weapons that work with stuff you find in the "environment".
EX:
Flamethrowers could use those exploding containers they introduced in EP2 (like propane tanks)
Maybe even a giant slingshot that you push rocks into with the gravity gun, then pull a leaver and it throws them into combine or something.(rocks/cars/things too big for the grav gun)
Heck, maybe a mobile teleport that you can set up use to go back to a "base" at any point in the game, and at the base look at maps and real time satellite images of a area to find enemies. Then you return to where you dropped it.
A grappling hook FFS! That would kick ASS!
That teleport idea makes me want to vomit.
leib10
03-04-2008, 10:56 AM
It's time for a new weapon, and not just new Gravity Gun ammo. Balanced as the arsenal currently is, it's starting to get a bit stale. However, that doesn't mean that the new weapon shouldn't add something significant to the gameplay and be added in just for the sake of adding it.
Absinthe
03-04-2008, 11:15 AM
Give me new weapons. A few of them. For all the reasons Darkside provided.
Rizzo89
03-04-2008, 04:41 PM
No. Manhacks are already a Gravity Gun toy. Snarks are neccesary for the series to continue.
IT MUST BE DONE!
qft
/char
Godron
03-04-2008, 04:45 PM
Great. I tried to put a list in, and the bloody browser stopped responding to mouse imput. So I'm writing this all over again.
Didn't Aperture's boss develop some deadly mercury-infused shower curtains? They could make pretty fun GG ammo.
Seriously though, I agree with Darkside. As long as they don't depend on new weapons for the entertainment value, I don't see what the problem is. I hardly think Valve is in danger of resorting to Quake 4 style gameplay, just by adding a couple of weapons. Fact is, HL2's arsenal is stale, and adding one or two weapons and/or replacing an old one *cough*SMGiscrap*cough* would do away with that. We get most of our kicks from gameplay, story, scripted sequences ect., but Valve have been perfectionists on every other aspect of the games, so why neglect the arsenal?
Anyway, I was thinking of one or several of:
Replacement for the SMG, it being the least loved of all HL2's inventory. Something better looking and more accurate would good, and sort out that stupid problem with the grenades.
An organic weapon of some kind. An interesting one though, not just some generic alien shit that's basically an old weapon that looks different and makes different sounds.
Laser trip mines and/or sachel grenades (as in, remote explosives). Those were some of the funnest weapons in HL, because you could set traps with them, and take out your enemies in more interesting ways.
Deadly mercury-infused shower curtains.
Come on, we're going to Aperture. Those guys are like Black Mesa on steroids, or some kind of mind-bending hallucinogenic drug at least. They've got plenty of opportunity to indroduce something new and fun.
Reprogrammed manhacks?
Samon and his solid crew are working on a mod with those in.
DEATH eVADER
03-04-2008, 05:23 PM
A fire extinguisher It's not a weapon
My secondary fire button says different :naughty:
I would like to have a weaponised version of the snark, in grenade form (cracks open to reveal 2-3 snarks)
and perhaps a sonic emitter that attracts houndeyes that have evolved to survive the Artic winter
Samon
03-04-2008, 05:31 PM
Replacement for the SMG, it being the least loved of all HL2's inventory.
Speak for yourself.
Darkside, I ain't forgot about your post. I'll get to it when I have the time to form a reply of some magnitude.
LackingSaint
03-04-2008, 05:36 PM
Gordon needs a SWORD. And not just any sword. A SAMURAI SWORD.
DEATH eVADER
03-04-2008, 05:46 PM
Samurai Swords have been done to death. Perhaps Gordon picks up a cleaver from a butcher shop that he raids for supplies.
Can Hivehands be synthesised
LackingSaint
03-04-2008, 05:50 PM
That fish-gun thing Adrian Shephard had should be a weapon. I miss little Petey. That's his name. Petey. Petey Fishgun.
Shoes_Buttback03
03-04-2008, 09:08 PM
A chain-saw rocket launcher is a must for completing any arsenal.
I never liked Snarks. If we see any weapon for HL1 return I would want either the Tau cannon or the Glouon sp* gun. If there is a new weapon let it be something like the AR2. Something that use's dark energy. Those kind of weapons own hard. :laugh::sniper:
lord_raken
03-04-2008, 11:17 PM
Replacement for the SMG, it being the least loved of all HL2's inventory. Something better looking and more accurate would good, and sort out that stupid problem with the grenades.
I am with you on this one. The SMG is based off of the H&K MP7 and close quarters machine-pistol (IT'S NOT EVEN A FREAK'N SMG!) that fires bullets smaller than a .22 cal and you could NEVER fit a grenade launcher on that thing the launcher would be bigger that the SMG itself! I would like to see a weapon that takes the "SMG's" place as a 5.56 cal assault rifle (M4, XM8, H&K 416) which would be low damage but very accurate, then a 6.72 cal assault rifle or battle rifle (FNH SCAR-Heavy, M-14) that would do more damage and be just as accurate or more accurate as the 5.56.
LackingSaint
03-04-2008, 11:35 PM
three words: Sniper Rifle.
Van Kayne
04-04-2008, 01:06 AM
three words: Sniper Rifle.
Uh...sniper rifle is two words. Count 'em.
We don't need a sniper rifle. Crossbow is more than sufficient. Pinning combine to walls never gets old.
Frankly, the weapons pretty much haven't changed since the original Half-Life (except for the extra things in Op For). I think that's because they work. They fill pretty much every role you need a weapon for. Can you name a situation where there was absolutely no weapon that was suitable for the task at hand?
I'd like some new way to use existing weapons: like wall surfaces that continually bounce bullets/crossbow bolts or something.
Shoes_Buttback03
04-04-2008, 01:21 AM
I'm fairly sure Lackingsaints post was a joke.
LackingSaint
04-04-2008, 12:33 PM
Regaining the pheropods would be nice..
Perhapps something to gain control over headcrabs? Zombie army following you..
lord_raken
04-04-2008, 04:11 PM
For a Bio weapons how about one that lobs sticky acid that sticks to the target and slowly burns/melts them to death? the trip mines would be great! much better than those incompetent hoppers.
Corp. Sheepo
04-04-2008, 05:26 PM
For a Bio weapons how about one that lobs sticky acid that sticks to the target and slowly burns/melts them to death? the trip mines would be great! much better than those incompetent hoppers.
*cough*
Flamethrower
*cough*
Godron
04-04-2008, 05:52 PM
For a Bio weapons how about one that lobs sticky acid that sticks to the target and slowly burns/melts them to death? the trip mines would be great! much better than those incompetent hoppers.
Yeah, I always thought hoppers were annoying. They're good as random explosives, but I can never get them to work properly as mines. They always jump up when something gets close to them, waiting just long enough for the enemy to get out of the way before they explode. I dunno, maybe they could replace hoppers with mines that work properly; they don't have to be actual inventory weapons, just another gravity gun toy.
LackingSaint
04-04-2008, 06:02 PM
Yeah, I always thought hoppers were annoying. They're good as random explosives, but I can never get them to work properly as mines. They always jump up when something gets close to them, waiting just long enough for the enemy to get out of the way before they explode. I dunno, maybe they could replace hoppers with mines that work properly; they don't have to be actual inventory weapons, just another gravity gun toy.
I never used the hoppers much as mines, I just threw them at crowds of enemies. perhaps some kind of mind-control device to use on Combine soldiers?
lord_raken
04-04-2008, 06:19 PM
*cough*
Flamethrower
*cough*
I was actually thinking along the lines of the Antlion worker but okay.... and it would be more of a flame lobber is would fire the globs of a volatile chemical much the same way as the antlion worker but when is hit it would burst into flames, setting the target on fire or setting a section of the floor or wall on fire. that would be cool! flamethrower? kinda. that leaved the "flamethrower" slot open to the Gluon gun. I would rather rip apart my enemies' molecular structure than watch them burn.
Parky
04-04-2008, 06:30 PM
I think they should include a flamethrower, i want to melt ice walls. I WANT THEM TO MELLTTT. yeah that'd be awesome.
LackingSaint
04-04-2008, 06:31 PM
The possibility to upgrade your Gravity Gun? Set objects on fire, burn up your enemies. Freeze objects, making them hurt the enemy more when thrown. Kinda like the plasmids in BioShock I guess..
Druckles
04-04-2008, 09:24 PM
1) Not a portal gun. Who the hell said anything about the model? It's a portal gun! We're playing Half-Life, not Portal! Hell, while we're at it, let's have Chrono Gun! Yeah, let's change time, bitch, and just call it "Half-Life: Gun of Time!" -_-
2) Half-Life is not a flamethrower game. I might have envisioned one in the original Half-Life, but I could never see it in Half-Life 2.
3) Tau cannon is always a good choice.
4) And hell, I miss snarks.
Not that I was replying to anyone specifically...
DEATH eVADER
04-04-2008, 09:48 PM
A possible replacement for the Gluon Gun could be the liquidating gun that those janitor type creatures use
LackingSaint
04-04-2008, 09:57 PM
The Spore Launcher was great in OF, with it's purr and being stroked by Shepard.
Nibwoddle
05-04-2008, 01:25 AM
Flamethrowers would be nice. Maybe they could upgrade the Source engine with an ice-melting system.
...Or not.
MultiVaC
05-04-2008, 02:08 AM
I would like to see them add in the SLAM to Ep3. It serves a different purpose than any of the weapons we have now (setting traps) and is basically two weapons from HL1 in one, the detpack and the trip mine. Plus, they already have it functioning with a model and everything in HL2: DM. It's a perfect fit.
LackingSaint
05-04-2008, 10:50 AM
Look, the Portal gun WILL NOT be in Half-Life 2. The portal gun would basically make Gordon invincable, and when you have a gun that allows you to move throughout areas with ease kinda makes everything else back stage.
Samon
05-04-2008, 11:09 AM
Portal gun in Episode 3 would be a kind of untold awful.
Godron
05-04-2008, 05:05 PM
Look, the Portal gun WILL NOT be in Half-Life 2. The portal gun would basically make Gordon invincable, and when you have a gun that allows you to move throughout areas with ease kinda makes everything else back stage.
Portal gun in Episode 3 would be a kind of untold awful.
Agreed. The portal gun generally needs very carefully designed maps that are built around portal gameplay, making sure that you can't escape or cheat or anything. More importantly, the portal gun belongs in a Portal game, because it takes some getting used to and lends itself to a completely different style of gameplay to HL2. So really, the whole game should be built around it. Also, you'd be able to see Gordon's face, which is like dividing by zero.
Pinkle
07-04-2008, 05:44 AM
I could see the portal gun being used against us in Ep3, then it gets destroyed along with the enemy. But that's it...
Edit: AAGGHH PHEROPODS <3 <3 <3 <3 Unfortunately, I think if we were going to use those again, it would have been in ep2. I think people are sick of Antlions now :( (I think they're cute and am awaiting at plushie to come out)
Que-Ever
07-04-2008, 06:18 AM
I bet the tau cannon can melt ice.
Nicky 0123
07-04-2008, 08:37 AM
Smash ice more like it.
Darkside55
07-04-2008, 09:34 AM
Replacement for the SMG, it being the least loved of all HL2's inventory. Something better looking and more accurate would good, and sort out that stupid problem with the grenades.
Of all the weapon's in HL2's arsenal, the SMG is my favorite. MP7's been my most reliable companion throughout, just like the MP5N before it. I've never understood the complaints of inaccuracy; thing's got a pretty good range on it.
That being said, if we got a replacement for it, aesthetic or otherwise, I wouldn't mind as long as it performed in a similar manner: low damage, high RoF, grenade launcher attachment.
2) Half-Life is not a flamethrower game. I might have envisioned one in the original Half-Life, but I could never see it in Half-Life 2.
AR2 used to have incendiary bullets. It's not a flamethrower but it achieved the same effect.
Van Kayne
07-04-2008, 10:49 AM
Ok, I'll admit there's a gap in the "ambush/traps" department, and that hoppers really aren't that great. Add another vote for adding SLAMs as they appear in HL2MP.
Overclock
07-04-2008, 11:30 AM
I want a rocket launcher that you can turn the laser guided mode off on.
Also I foresee useing ice sickles as projectiles with the grav gun.
Druckles
07-04-2008, 11:50 AM
AR2 used to have incendiary bullets. It's not a flamethrower but it achieved the same effect.
Incendiary bullets aren't quite the same as a flamethrower. It wasn't the effect I didn't like, to be honest, I'd like being able to have enemies burn up, but the idea of a "spray fire everywhere" weapon... it's just not particularly Half-Lifey.
Now I'm trying to recall a game I played recently with incendiary bullets -_-.
It might have just been a dream... but I vividly recall having incendiary bullets in something like an AK... damn, now it's bugging me!
Narvi
07-04-2008, 08:23 PM
Smod.
urumax
10-04-2008, 06:49 AM
Truth is, there were no new weapons in Episode 2, there won't be in episode 3. Maybe a "special" gun like the one to blow striders the **** up but thats about it.
f_combineftw
15-04-2008, 06:51 AM
i would like to see some add-ons to the gravity gun that you find in the borealis or something. And mabye a xen gun like the skock worm or the fly shooter from opposing force (i have no idea how you would get that stuff but it would be cool).
Corp. Sheepo
15-04-2008, 07:00 AM
1) Not a portal gun. Who the hell said anything about the model? It's a portal gun! We're playing Half-Life, not Portal! Hell, while we're at it, let's have Chrono Gun! Yeah, let's change time, bitch, and just call it "Half-Life: Gun of Time!" -_-
2) Half-Life is not a flamethrower game. I might have envisioned one in the original Half-Life, but I could never see it in Half-Life 2.
3) Tau cannon is always a good choice.
4) And hell, I miss snarks.
Not that I was replying to anyone specifically...
*squints*
Oh, I see what you did there
*Ahem*
1) It's not like I'm demanding the portal gun here. I'm just refuting the reply that always comes up when portal gun and half-life are said in the same sentence. That said, it could be an interesting addition, but would probably best be left out.
2)I can see it
3)Er... agreed
4)Snarks don't make any ****ing sense.
Lokizen
15-04-2008, 07:03 AM
speaking of icepick, i saw in the hl2 files a wav called icepick.wav...
so maybe barney runs out of crowbars!
lord_raken
15-04-2008, 02:50 PM
What if the new weapons is one we have already seen but were not allowed to use in Ep2. how about the Hunter Flechete gun?
Rizzo89
15-04-2008, 04:54 PM
Hunter Flechetes as a gun is boring, you can use it by typing something in the console.
Overclock
16-04-2008, 04:56 AM
How about a citrus cannon! =D
It shoots L.E.M.O.N.S
Long Range
Enormous
Mountains
Of
Nano
Shitstorm
TollBooth Willie
16-04-2008, 12:56 PM
How about a citrus cannon! =D
It shoots L.E.M.O.N.S
Long Range
Enormous
Mountains
Of
Nano
Shitstorm
I like this guy.
Samon
16-04-2008, 01:53 PM
What if the new weapons is one we have already seen but were not allowed to use in Ep2. how about the Hunter Flechete gun?
Grab a log, hold it in front of a Hunter, wait for it to fire, throw it back - voila.
lord_raken
16-04-2008, 03:11 PM
Grab a log, hold it in front of a Hunter, wait for it to fire, throw it back - voila.
not the same thing. that is grav-gun ammo.
Rizzo89
16-04-2008, 04:50 PM
not the same thing. that is grav-gun ammo.
But you still got to use the fletchets as a wepon. If they bring a new wepon into Ep.3, it should be something new.
Que-Ever
16-04-2008, 04:53 PM
I want an ubersaw.
Foolish_Pigeon
16-04-2008, 10:12 PM
I would love to see a harpoon gun, seeing as it is in the arctic and all. It would impale people to walls like the crossbow, but you could retrieve the harpoon from the wall by pulling it out with the grav. gun.
That's something I really wanted in previous half life games...the ability to pull the crossbow bolts out the surface and re-use them.
It would have made me use the crossbow more often, as there was so little ammo for it lying around.
LackingSaint
16-04-2008, 10:19 PM
I want an Advisor toungue for a weapon.
f_combineftw
18-04-2008, 09:26 AM
I would love to see a harpoon gun, seeing as it is in the arctic and all. It would impale people to walls like the crossbow, but you could retrieve the harpoon from the wall by pulling it out with the grav. gun.
That's something I really wanted in previous half life games...the ability to pull the crossbow bolts out the surface and re-use them.
It would have made me use the crossbow more often, as there was so little ammo for it lying around.
naw i got it, how about theres this part were gordan and alyx need to get over this large caynon, and gordan shoots the harpoon over and it pins a combine sniper right in the head, and then alyx says "well that works to i gess :E", but note only do you get to use the harpoon gun but you also get to steal the sniper rifle from the combine guy you impaled, there two new weapons right there!
Samon
18-04-2008, 01:58 PM
not the same thing. that is grav-gun ammo.
It's exactly the same thing.
Emporius
18-04-2008, 02:14 PM
Vortigaunt tech dammnit
f_combineftw
19-04-2008, 07:13 AM
vortigaunts dont realy have tech, they got realy powerful arms and some kinda eletric attack (not sure what its called). I think its the Xen army guys you meet in Opposing Force that have the xen tech (those big one eyed shock trooper guys).
KineticAesthetic
19-04-2008, 07:41 AM
Vortigaunt tech dammnit
I've got to say, in my opinion, this is the only really viable option for Episode 3.
I really don't think Valve will stick in weapons like a Tau Cannon or flamethrower or anything. And, gotta say, I agree with Samon on that one. Half-Life's weapons worked because of the game Half-Life was. HL2 is different. Different atmosphere, different world.
Azner
19-04-2008, 10:37 AM
How would you be able to Wield vortigaunt tech?
I suggest either a mounted sniper rifle, which can only be used for a section or a machine gun that you can carry, but having to mount it to open fire.
Narvi
19-04-2008, 11:51 AM
Maybe all that crap about the Vortessence means that you'll be able to use your crowbar as a focus for vortigaunt zappy bolts.
Of, you know. Doom.
Lokizen
19-04-2008, 11:56 AM
Just saw on Gametrailer tv Gabe kind of saying the portal gun or something like it will be in ep3.
/runs for cover
Samon
19-04-2008, 12:59 PM
Just saw on Gametrailer tv Gabe kind of saying the portal gun or something like it will be in ep3.
/runs for cover
GAAAAABE!!!
f_combineftw
19-04-2008, 08:47 PM
belive none of what you hear, and all of that you see :cheers:!
-Kashmir-
19-04-2008, 08:55 PM
Just saw on Gametrailer tv Gabe kind of saying the portal gun or something like it will be in ep3.
/runs for cover
D:
D:
D:
D:
Emporius
19-04-2008, 08:59 PM
How would you be able to Wield vortigaunt tech?
It would be interesting to recieve some sort of vort built technology. Obviously they have very little need for conventional weapons, but I would love to see what sort of design/functionality it would have.
I still have no clue, I just wanted to mention that I acknowledged this earlier
f_combineftw
19-04-2008, 09:02 PM
if the portal gun is realy, seriously, absolutly, in ep3 im sure that valve will make it.......
wait, does someone mind telling me what the borealis is?? i know its for Apeture science and all but what is apeture science technology doing on a ship in the first place??! Ithought it was underground or something? Wasnt the portal gun like a prototype of Apeture Science technology, if it was i dought that Apeture Science would put a prototype of a super duper teleporting technology on a ship, they would keep it in Apeture Science labs to further its development....right?
Emporius
19-04-2008, 09:07 PM
if the portal gun is realy, seriously, absolutly, in ep3 im sure that valve will make it.......
i know its for Apeture science and all but what is apeture science technology doing on a ship in the first place??!
If they were, you know, taking it somewhere else? :hmph:
if the portal gun is realy, seriously, absolutly, in ep3 im sure that valve will make it.......
wait, does someone mind telling me what the borealis is?? i know its for Apeture science and all but what is apeture science technology doing on a ship in the first place??! Ithought it was underground or something? Wasnt the portal gun like a prototype of Apeture Science technology, if it was i dought that Apeture Science would put a prototype of a super duper teleporting technology on a ship, they would keep it in Apeture Science labs to further its development....right?
play Episode 2
f_combineftw
19-04-2008, 09:18 PM
yeah i know i have played episode 2, with the screen in white forest and stuff with dr. kliner saying stuff about how they coulkd harness its power or something. So why would they want to move it if they have everything they need in their secret undergound lair?
Gordon could have the Vortessence techniques taught to him by the Vortigaunt's...
Just sayin, you know...
...
I mean the Vortigaunt's have implied that Gordon is linked more to the Vortessence than any other human being alive right now...
Green lightning? Anyone? Just for the irony alone?
f_combineftw
19-04-2008, 10:50 PM
yeah that is true, and also in half life 1 the vorts say (this is between g-man and gordan) that one will be the destroyer and on will be the savor of the universe, and a few other things that back up the fact that gordan is closely "related" to the vortiguants. Gordan being taught the way of the vortiguant my very well be possible, you know maybe something like the crowbar being the channel point of his "vorty" powers.
The crowbar is fine as a crowbar. If it becomes the central focus of green lightning i'm going to rip off my own face, paste it onto my computer screen, and never stop screaming till the blood has congealed around my free-flowing tear ducts, at which point I will fall gently asleep on top of my keyboard and dream of better days.
Other than that, =D.
f_combineftw
19-04-2008, 11:36 PM
haha that was good, but i mean the crowbar is like the center piece, every wallpaper of gordan, every concept art every drawing has gordan with his trusty crowbar, its been around since the very begging, and im sure some people wonder "Whats so damn significant about a crowbar!". Giving it a purpose or maybe even going so far as to reviling it as its true form (maybe some kinda xen rode of power or something) would be way cool.
TollBooth Willie
20-04-2008, 02:10 AM
vortigaunts dont realy have tech, they got realy powerful arms and some kinda eletric attack (not sure what its called). I think its the Xen army guys you meet in Opposing Force that have the xen tech (those big one eyed shock trooper guys).Those weren't Xen. They were aliens called Race X that Gearbox made up for Op4. I'm positive the Vorts have something else up their sleeves besides wisdom and zappyness..
Rizzo89
20-04-2008, 03:20 AM
like a green gravitygun with green lightning bults.?
You all make Gordon cry, I'll have you know.
f_combineftw
20-04-2008, 08:58 PM
a green gravity gun......? well if the vorts realy did have anything else up thier sleeves, then im sure it will probably be something realy big like a domesticated xen beast or maybe some kinda vorty like armor that they can morph from thier skin, that would be awsome. O yeah and thanks for reminding me TollBooth Willie i had a blank when i was writing about Race X.
Herr Mike
24-04-2008, 05:35 PM
It needs something more badass. Like the chemical thrower from Bioshock, which in turn was like the Gluon Gun. The Tau Cannon would suffice, but something like the original, not the hunk of crap on the buggy. It doesn't have to be something you get through the whole game, just something to use in a big strider fight or something.
A mini-nuke for the RPG.
I'd take the M2 from Op4. That stoked.
And yes please to the sniper rifle, like the combine one.
Que-Ever
24-04-2008, 06:47 PM
I want a gauss shotgun.
maybe a weapon from Aperture can be discovered on the Borealis. Anyone remember that secret Portal Grenade affect that could be accessed through the console in Ep1? Maybe a gun discovered on the Borealis can do something like that.
f_combineftw
25-04-2008, 09:59 PM
No i cant be bassed of of anything already made, needs to be something totaly new so then you can have the satification of saying "Wow this is totaly new i love this shit!!!", instaed of saying "Hey theres the shotgun from CS:S only with green bullets" or "Hey isnt that a Bioshock weapon!?". I dont know about you guys but i want to say "Holy shit did you gest see that vort ripe that combine in half with that new kickass ability/weapon:sniper::sniper::sniper:!! Holy Shit"
Herr Mike
25-04-2008, 10:24 PM
I dunno. I still like shooting stuff with shotguns.
f_combineftw
25-04-2008, 10:42 PM
who dosnt, apart shotguns, gernade launchers, flamethrowers and rocket launchers are the best weapons ever created!
No i cant be bassed of of anything already made, needs to be something totaly new so then you can have the satification of saying "Wow this is totaly new i love this shit!!!", instaed of saying "Hey theres the shotgun from CS:S only with green bullets" or "Hey isnt that a Bioshock weapon!?". I dont know about you guys but i want to say "Holy shit did you gest see that vort ripe that combine in half with that new kickass ability/weapon:sniper::sniper::sniper:!! Holy Shit"
yeah but the only way to see the effect of the "portal granade" I was talking about would be through the console and there wasn't even a model for it. It just spawned a rollermine that rolled towards the enemy and sucked them all into a portal. Not a lot of people knew about it.
Corp. Sheepo
26-04-2008, 11:45 PM
Just saw on Gametrailer tv Gabe kind of saying the portal gun or something like it will be in ep3.
/runs for cover
Late but...
LINK?!
f_combineftw
27-04-2008, 01:20 AM
yeah but the only way to see the effect of the "portal granade" I was talking about would be through the console and there wasn't even a model for it. It just spawned a rollermine that rolled towards the enemy and sucked them all into a portal. Not a lot of people knew about it.
i used it before in smod 40, it was pretty **** awsome dude, i think they called it a hopwire or something
ellimanest
27-04-2008, 05:43 PM
Hacked Manhacks would be fun and possible. If Alyx could do it to rollermines, im sure she could with Manhacks. The Borealis is quite odd, in some blueprints it is very large and has weapons mounted around the edge, but when its actually scene they're not visible. Doesn't mean they're not out of site though. If it has some then I can see a level which requires you to shoot up some incoming dropships and gunships. Other then that, unless the weapons are replacements for others, I can't see much coming.
f_combineftw
27-04-2008, 07:42 PM
maybe there will be a halo momment when gordan jest gets pissed of and ripes out a turret and blows everything up or somethin.......
Hazard.Squared
19-05-2008, 11:08 PM
maybe there will be a halo momment when gordan jest gets pissed of and ripes out a turret and blows everything up or somethin.......
This.
Rydon7
03-06-2008, 12:39 AM
I have an idea that would be a Tau Cannon like weapon.
Sometime while in the Arctic, you discover a sort of Combine Weapons Development Lab. Sometime inside, you find one of those slave Vortigaunts like the collared one in the beginning of Half-Life 2. After some sort of Physics puzzle to unlock the gate, and then have Alyx use her EMP thing to unlock the collars. The Vort explains they were testing him to develop a new sort of Weapon. The Vort leads you down the hallway to another room. 2 Super Soldiers with a more guard looking outfit try to stop you, but the Vort blows them to smithereens.
In the next room, you find a few cases with some deformed looking things. Like an unmounted Combine Sniper Rifle, but with the bullets chopped in half and the gun barrel destroyed. Other things might be little cases, with a few open and manhacks in them (this could be another weapon: Snark like Manhacks.) After having the Vort break some sort of Combine High-Security lock, you gain access to the weapon.
5 hexagonal chips that fit on your fingers. When you get them, Gordon play an animation similar to when he gets the HEV Suit Mark IV (V?) in Half-Life 2. He can now fire powerful, accurate green bolts of lightning. He can charge them up a little. This is similar to the Vortigaunt lightning, only less powerful and it can charge. The ammo for this would be 3 shots for a one of those AR2 energy balls.
freeman1993
04-06-2008, 05:41 PM
There is a lot of talk about wanting a sniper rifle, and also a lot of talk about definately not wanting a sniper rifle. For various reasons. I myself would like to see one. If only briefly, and with limited ammo (1 bullet in the chamber and 5 or so in the magazine), to avoid the "camping gameplay" which is the major argument against a sniper rifle. Seen as Gordon Freeman apparantly is a hands-on fighter, and isn't supposed to be camping around picking off his enemies from miles off.
WEll then this "sniper rifle" take away the crossbow since this is the technical long range weapon in your arsenal.
DESSTROYER
04-06-2008, 10:29 PM
While I won't be disappointed if Gordon only has his standard arsenal throughout Episode 3, I think we're due for some new weaponry. What we've had in HL2, Ep1, and Ep2 are the barebones minimum you can get away with: melee weapon, pistol, stronger pistol, machinegun (sub), stronger machinegun (assault rifle), shotgun, sniper weapon (crossbow), rocket launcher, and grenades. The only special weapons have been storyline-essentials limited to a particular area, such as the bugbait, tau cannon, and hunter-chopper gun; and the gravity gun which, in my own opinion, has outlived its novelty as a weapon. Yes, you can pick up things in the environment and shoot them. We get it. It was amazing in HL2, awesome fun for the thousands of hours spent in HL2MP, and still useful in Ep1 and Ep2, but frankly it's gotten stale. Is this all we have to look forward to?
Remember all the weapons in Half-Life 1? You had so many weapons in that game you had to cram 'em up the HEV Mark IV's rear hatch. You had all the weapons in HL2 minus gravity gun, but you also got a handheld tau, a ghostbuster proton pack that ripped your enemies to shreds, voracious alien explodey-bugs, tripmines, satchels, and an alien graft that shot bees. BEES! Did you need any of the weapons past the basics? No, you did not. But damn if it wasn't fun gibbing your enemies with a supercharged yellow laserbeam or watching alien thornets chase them down around corners. A game never needs weaponry beyond what's required, but extra weapons give you that added choice beyond, "Do I want to just shoot this guy with my magnum or use the gravity gun to throw yet another explosive barrel his way?"
Where's my option, "Do I want to shoot this guy, throw a barrel at him, or watch him scream and flail his arms as my bees sting him to death?"
Throw us an innovative bone here, Valve. I don't want more ammo for the gravgun and I don't want to trek through the arctic without anything new. Sure, I COULD, but where's the fun in that?
Oh, and edit: I'm a SCIENTIST, for Breen's sake. Gordon Freeman built a butane tennis ball cannon at the age of six; you're telling me as an MIT graduate at the age of 27 with the resources available at the White Forest I can't cobble together some kind of new weapon? Like a...a xenium-powered laser rifle or incendiary bullets or strap a steel cable and a reel to the crossbow and stick the crowbar on it for long-range face smashing?
I agree, after playing through standard half life 2 several times it gets dull, but then playing some smod mods, especially ones that have over 25+ guns makes it way more fun
Gazork0
06-06-2008, 03:58 PM
WEll then this "sniper rifle" take away the crossbow since this is the technical long range weapon in your arsenal.
I was thinking more of a longer than "long" range weapon with slightly more accuracy. You know, that shoots bullets in an instant as opposed to bolts, whose speed can be measured with a calendar. Possibly mounted, possibly not. Could be used to take out a few periferal guards, before resuming the standard gung-ho OLOOL IM GORDAN FREEMAN AND IM UP IN YO FACE NOT LIKE A FAGGY NINJA HIDING IN TEH SHADOWS LOL BECAUSE THAT IS GHEY ROFL ACTUALLY I CANT HANDLE A SNIPER RIFLE SO I SEEK SATISFACTION IN FLAMING PEOPLE WHO CAN LOL technique.
*shrug*
Nibwoddle
07-06-2008, 03:04 AM
I have an idea that would be a Tau Cannon like weapon.
Sometime while in the Arctic, you discover a sort of Combine Weapons Development Lab. Sometime inside, you find one of those slave Vortigaunts like the collared one in the beginning of Half-Life 2. After some sort of Physics puzzle to unlock the gate, and then have Alyx use her EMP thing to unlock the collars. The Vort explains they were testing him to develop a new sort of Weapon. The Vort leads you down the hallway to another room. 2 Super Soldiers with a more guard looking outfit try to stop you, but the Vort blows them to smithereens.
In the next room, you find a few cases with some deformed looking things. Like an unmounted Combine Sniper Rifle, but with the bullets chopped in half and the gun barrel destroyed. Other things might be little cases, with a few open and manhacks in them (this could be another weapon: Snark like Manhacks.) After having the Vort break some sort of Combine High-Security lock, you gain access to the weapon.
5 hexagonal chips that fit on your fingers. When you get them, Gordon play an animation similar to when he gets the HEV Suit Mark IV (V?) in Half-Life 2. He can now fire powerful, accurate green bolts of lightning. He can charge them up a little. This is similar to the Vortigaunt lightning, only less powerful and it can charge. The ammo for this would be 3 shots for a one of those AR2 energy balls.
This sounds so much like Ratchet and Clank. I like Ratchet and Clank, but this thing in Half-Life wouldn't work. Like, why do we even need vort lightning? And the fact that Gordon is the one using it just doesn't work.
Rydon7
08-06-2008, 04:45 AM
This sounds so much like Ratchet and Clank. I like Ratchet and Clank, but this thing in Half-Life wouldn't work. Like, why do we even need vort lightning? And the fact that Gordon is the one using it just doesn't work.
Well, I have no idea what Ratchet and Clank is. And half the people here wanted some vortigaunt technology, so I had an idea. Personally, I like the Manhack thing that works like Snarks better.
The_Max07[rus]
08-06-2008, 11:37 PM
I think the new weapon will not be. Valve develop old ideas
(SGA) Doctorwho
12-06-2008, 10:54 PM
Maybe on the Borealis there are some of those Aperture military androids that were referenced to in portal, the Aperture Science Hand held Android Command Device would act like a laser pointer that the player would use to indicate targets for the androids to attack, to balance it you could have it setup so that the androids could not pass through the Emancipation Grids set up onbord without getting disintegrated therefore Gordon and Alyx wouldn't always have a huge robot army at their command
Returned3
13-06-2008, 11:57 AM
This is highly unlikely but... Sledgehammer/ Steel Chair PL0X
(SGA) Doctorwho
13-06-2008, 06:47 PM
Three Words: Rocket. Propelled. Chainsaw
http://i78.photobucket.com/albums/j96/Logicone/RocketPropelledChainsaw.jpg
Or an AR3, sort of an advanced version of the standard pulse rifle but it makes the energy orbs guided like the RPG's rockets
Druckles
14-06-2008, 12:30 AM
Maybe on the Borealis there are some of those Aperture military androids that were referenced to in portal, the Aperture Science Hand held Android Command Device would act like a laser pointer that the player would use to indicate targets for the androids to attack, to balance it you could have it setup so that the androids could not pass through the Emancipation Grids set up onbord without getting disintegrated therefore Gordon and Alyx wouldn't always have a huge robot army at their command
I might have thought this possible in Half-Life, but Half-Life 2 is a very different game. Valve don't seem too interested in new, fun weapons.
(SGA) Doctorwho
14-06-2008, 02:54 PM
Or they could have the SLAM from HL2 deathmatch. One thing I don't like about the episodes is that you can't sneak up behind the combine and shoot them at least having a mine that could be hidden and remote detonated could help to give you the element of surprise when face with zombies, soldiers, hunters, etc.
Tenebrais
14-06-2008, 05:06 PM
I might have thought this possible in Half-Life, but Half-Life 2 is a very different game. Valve don't seem too interested in new, fun weapons.
Didn't HL2 have the Bugbait, which was basically the same thing?
(SGA) Doctorwho
17-06-2008, 03:00 AM
It would make sense to replace the bugbait with a similar weapon as each of the weapons has it's own special classification such as rifles, pistols,specialty weapons such as the rpg and Crossbow but ASHACD
would fill the role that the bugbait played in HL2 nicely
DEATH eVADER
17-06-2008, 12:52 PM
Ark of the Covenant= Shoot Laser Beams at multiple targets at once, just don't look at it.
TugruL
17-06-2008, 06:19 PM
Why don't we just remove that Tau Cannon from buggy?It's like "HOLY SHIT THAT ANTLION JUST BLEW UP OMG!"
*Ahem*
Seriously it is one very good weapon.I want one.
99.vikram
17-06-2008, 07:00 PM
A new Assault Rifle and a couple of new Sci-fi weapons would be satisfactory. :)
Druckles
17-06-2008, 07:04 PM
Go play Half-Life. You can have one, all over again!
I wasn't particularly disappointed in Half-Life 2 about not getting it, but then I was disappointed in Episode One and Two with the lack of weapons.
TugruL
17-06-2008, 07:12 PM
I'm not going to bomb Valve Office or kill myself if I don't see a Tau Cannon in game :) but they have a weapon ready from old games.It is a choice.I prefer Tau Cannon and a new weapon.
(But not something like Magnusson Device.I hate that thing.It makes striders very easy oppenents.Compare how did you fought with striders in HL2 on hard setting and EP2 with that device)
Juharr
17-06-2008, 11:46 PM
black mesa portal gun beta, only non-organic materials can pass trough (bullets, grenades)
...but i guess that wouldn't really work
FISHY CRACKERS
09-07-2008, 01:36 PM
Only new weapons i want are an upgraded version of the RPG and pulse-rifle. An Alt fire on the RPG so that it fires straight instead of following the laser (at first i didn't know about how the laser worked, and ended up firing at the target, and hiding behind something, only to have the rocket come back and shoot whatever i was hiding behind and kill me)
And please, GIVE THE PULSE RIFLE MORE AMMO IN EACH CLIP! That's why i NEVER use the gun, because i know that i'll be out of ammo in about two minutes!
(SGA) Doctorwho
09-07-2008, 10:03 PM
The pulse rifle has a small clip because almost anytime you use it against soldiers at least
one of them has a pulse rifle to with ammo to reload with
l No Way l
12-07-2008, 12:48 AM
I think that the guns now would be good but i can see and also would love if they added one or two.:sniper: This is just me, no matter what they cant mess up can they?
Hazard.Squared
12-07-2008, 01:47 AM
I would like an Assault Rifle that has a 3-round Burst to replace the
Pulse Rifle, something like the FAMAS
fishdbaz
12-07-2008, 03:51 AM
It wouldn't really make sense for them to replace the AR2, seeing as how the remaining Transhuman Combine forces would probably be disadvantaged if they downgraded their weaponry, not to mention the issue of how they would rearm all of their troops; if they (Valve) introduce a new weapon for EP3, then it should augment, not replace, the existing weaponry.
mikeecm
12-07-2008, 10:11 AM
probably the AR3... or the ability to wrestle hunters to the ground solely using our fists.... killing 10 to 20 a day.
in all seriousness... i think they should toss the grav gun along with the crossbow (which was a random weapon from the start), and add in the xm28.
i also think it would be pretty awesome to throw in a way to look through the sights to improve the accuracy of some weapons...
booyah
Absinthe
12-07-2008, 05:24 PM
There's no way they're going to toss the gravity gun yet. And I love the crossbow, so nyah. :frown:
-Kashmir-
12-07-2008, 05:54 PM
Only new weapons i want are an upgraded version of the RPG and pulse-rifle. An Alt fire on the RPG so that it fires straight instead of following the laser (at first i didn't know about how the laser worked, and ended up firing at the target, and hiding behind something, only to have the rocket come back and shoot whatever i was hiding behind and kill me)
And please, GIVE THE PULSE RIFLE MORE AMMO IN EACH CLIP! That's why i NEVER use the gun, because i know that i'll be out of ammo in about two minutes!
I think that's why you use the pulse rifle only against the Combine so you can get more ammo after each firefight :|
(SGA) Doctorwho
12-07-2008, 06:27 PM
The AR3 needs to have a secondary fire that fires a barrage of hunter-style flechettes
It would be handy for fighting against larges groups of enemies
Space Cowboy
14-07-2008, 05:33 PM
I seriously think a Kalashnikov would have been available by now. I mean HL2 is set in Eastern Europe and even though this game is set in the future they still use submachine guns. I would have thought that the place would have been littered with left over weaponry.
Unless of course the Combine did some sort of gun seizure after the surrender...
f_combineftw
14-07-2008, 11:47 PM
Yeah imsure that the combine "discarded" the primitive human weapons and moddified the ones that seemed promising.
DEATH eVADER
15-07-2008, 01:09 AM
Yeah imsure that the combine "discarded" the primitive human weapons and moddified the ones that seemed promising.
I would hardly call the MP7 the weapon of choice
f_combineftw
15-07-2008, 03:28 AM
Well the combine are a bunch of crack pot alien maggot things so......:hmph:
Im thinking that the gordon might get into some kinda accident like in some kinda combine lab, and get one of his arms fussed with some sort of synth technology. Dosetn make anysense but were talking about valve here so thay could do anything.
Nibwoddle
15-07-2008, 05:11 AM
That'd be like God Hand, where you're this guy who has a super arm.
"Kill 20 Combine and then do a super ultra combo thing to kill even more!"
in short, I doubt it.
f_combineftw
15-07-2008, 04:56 PM
Fanboy
Play every half life game ever made.....
Anti-Maytr
Go throught the whole game without dying (this would probably be hard for the newbys out there)
The iorny of futuristic war
Kill someone by propelling a droped weapon at them
Bacons
15-07-2008, 07:19 PM
I want atlest one new weapon, just one. Just the feel of the current ones are feeling outdated. I wants me some AK-47.
97AndyMacK
15-07-2008, 11:21 PM
I too want a new weapon or two. Namely the flare gun - I mean, come on! We're supposed to be heading up out to the Arctic, and I want something to set zombies on fire with. And for my second choice, I would have to saaaaaay... damn. That's a hard one. To pick a new weapon and integrate it into a game where everything is - at the very least - acceptable? That's hard. Heck, I'd even suggest having my beloved fare gun for a small duration of the episode.
But there will be a new wep, or two, and I originally thought it would be a new grenade, since I did not previously make the connection between the Hopwire Grenade, the Recoded Hopwire Grenade (or Vortex Bomb), and the Magnussons. However, I now think that it may be a periodic new addon to the grav gun - like the Supor Grav gun episode at the end of HL2/Ep1. They will not put in an ice axe. What would be the point? That would be like adding an Energy Sword with a serrated edge to Halo. Without taking the old one away. Because the'yre not taking the crowbar away, it's Gordons Weapon - he probably has his name inscribed on it somewhere. Hang ong, no he doesn't, he's had at least (counts on his fingers) 1(HL1)...2(HL1)...3(HL2)...4(EP1)...5(EP2)...5! He's had atleast five crowbars. :(
Anyways, I've rambled enough, and so shall let you get on with your topic.
Cut Vehicles and Weps from HL2 (http://en.wikipedia.org/wiki/Content_cut_from_Half-Life_2#Vehicles_and_weapons)
mikeecm
16-07-2008, 04:05 AM
yup its 5
FISHY CRACKERS
16-07-2008, 05:17 AM
well, in hl1 he looses the first crowbar and picks up another in the trash compactor... so thats 6 now
He said HL1 twice, so i think he counted that one
SilasDarko
16-07-2008, 09:22 AM
1(HL1)...2(HL1)...3(HL2)...4(EP1)...5(EP2)...5! He's had atleast five crowbars. :(
Barney's gonna be pissed if he loses the one he has at the end of EP2!
Told him not to lose that one. lol
mikeecm
24-07-2008, 10:02 PM
I WANT MY AK47... but the gunfire sound has to be the same as the one is cs, it sounds way more badass than it does in games like CoD4
Nicky 0123
24-07-2008, 10:19 PM
Barney's gonna be pissed if he loses the one he has at the end of EP2!
Told him not to lose that one. lol
Its a different crowbar...he already lost Barney's crowbar when he got knocked out by the car on the train at the end of Episode 1.
Barney will be cheesed though...:|
FISHY CRACKERS
25-07-2008, 06:46 AM
Its a different crowbar...he already lost Barney's crowbar when he got knocked out by the car on the train at the end of Episode 1.
Barney will be cheesed though...:|
I'm not sure if it was the car that knocked him out, since you see that actually smack into the back of the train but bounce off, i think it's the whole train wreck in itself. On another note i wonder why Alyx and Gordon didn't think it'd be smart to get to the front of the train after seeing the big explosion thing 'chasing' after them.
The Shotgun - But not to get off topic the weapons we have at this point are sufficient but getting a bit dull, i mean how many times are we going to be walking through some radioactive waste, watch a zombie come up half way out of the toxins before you blast it in the head with a shotgun and kill it with one shot. Also when did valve decide that this shotgun could also be used as a long ranged weapon? I know that's not how it's supposed to be used but there's rarely a moment which you really have to fire long ranged and even during those times the shotgun usually gets me the kill in a few shots.
The Pulse Rifle I don't like the pulse rifle because of mainly the small clip and how rapid it shoots which usually results in me saving it as a last resort other then my pistol. I like the charged pulse alt-fire but the only problem is that unless your in a combine-controlled area you hardly ever find rounds of that which i guess is understandable but still kind of annoying.
The SMG - The SMG is fine, you have plenty of ammo at all times but that's sort of what makes it like the opposite of the pulse rifle, since i find it greatly weaker, though it's only noticeable when attacking things like the Antlion Gaurd so it's not much of a problem and even the secondary grenades are easy to find.
Grenades - I think grenades are normally fine but personally i don't much like the main fire since even though you throw it, it usually ends up rolling away from the enemy long before it explodes which is why i only usually just drop it in front of doors the Combine are about to blow open.
The RPG - As said before, the only problem i have with the RPG is that you can't fire it straight, and for people who don't pay attention to odessa cubbage and don't know how to use the laser pointage, it makes the gun near useless since even i tried shooting and hiding behind something so i wouldn't get shot at, and only end up blowing myself up.
The Crowbar - Yes, i do dare complain about the almighty crowbar, it's really no big deal other then usually i even resort to my normal pistol other then using it, since i usually can blow my enemies up in 9 different ways i never really find much use for it unless by some miracle of life i run out of ammo... like when i decide to spawn an army of antlion gaurds in Portal Playground and try to kill them all myself... (i do this often.)
The Pistol - I don't have much to complain about with the standard pistol, it does decent damage and has a huge ammo reserve, but like the crowbar, usually i can kill my enemies in just about ANY other way that i barely bother to even think of using the pistol.
The Revolver (or magnum, w/e) - The revolver is a good weapon, i can admit to that, at first i didn't know much about it and never used it because it wasn't a big gun (what a shock), but now the only thing i can complain about is the reloading time, which i find deathly long. I even overlook the small ammo in reserve because of how majorly powerful it is, but i simply hate waiting for it to reload while Gordon takes his sweet time pulling out all of the shells, calmly putting in all of the next bullets, then finally slinging it in and spinning it. I know that doesn't sound like a long time but only someone who's really experianced it will know that in the action you're often in, it has an annoyingly long weight.
The Gravity Gun - The Gravity Gun is hard to complain about in almost all situations, the only downsides to it are must having a object that can be shot at high speeds to kill someone and pretty much just sometimes overlooking it because the situation requires something that shoots bullets instead of a toilet/cement blocks/whatever.
The Crossbow - is fine kthxbai!
P.S. Yes, i DID just complain about every weapon we have, except bugbait since we only see that in one game.
clint999
25-07-2008, 12:16 PM
I'd like to see a proper sniping weapon...the Crossbow is just a poor man's Magnum with a more powerful scope.
Earthdeath
26-07-2008, 12:28 AM
yeah, it would be cool to have the sniper rfle.
Aftershock
26-07-2008, 08:37 AM
I seriously think a Kalashnikov would have been available by now. I mean HL2 is set in Eastern Europe and even though this game is set in the future they still use submachine guns. I would have thought that the place would have been littered with left over weaponry.
Unless of course the Combine did some sort of gun seizure after the surrender...
That wouldn't really make sense, the Combine never use the revolver or the crossbow, those seem to be weapons that would have slipped through if there was some sort of seizure. If so, then I don't see how there couldn't be some rebel weapons cashes with a few AK 47's in it. That rifle really would make a cool addition to the game. Also, I wouldn't mind ironsights being implemented into the game. Why have that cool holographic red dot on the SMG for nothing????
mikeecm
26-07-2008, 09:46 AM
true that
if not something from the kalashnikov varieties then perhaps the galil, fn fnc, or xm8?
octavio
26-07-2008, 10:56 AM
those weapons wouldn't make as much sense as the AK-47 though, seeing as the AK-47 is such a mass produced and common weapon.
Hobopro
26-07-2008, 01:50 PM
yeah, it would be cool to have the sniper rfle.
Not that much. The Crossbow is the equivalent of a sniper rifle. Although a sniper rifle bullet would cover more distance before losing its speed.
EDIT: Id like to see a more uncommon weapon. Kindof like The AR2, but something more different.
I want the displacer back!
Sledgehammer
09-08-2008, 03:56 AM
I was satisfied with friendly rollermines, flares and Magnusson devices. As long as we keep getting new of such stuff, I'm fine. Manhacks is a possibility. I don't think it will happen though. I do however think that the flares will make a reappearance.
octavio
09-08-2008, 06:27 AM
but those aren't new weapons in the traditional sense. I think most people in favour of a new weapon want something in a weapon slot.
FISHY CRACKERS
09-08-2008, 06:46 AM
Manhacks is a possibility.
That reminds me of a time in Episode 1 i think where i took a Manhack to Alyx and held it in front of her expecting her to hack it like she did on the Rollermines, before i realised that it wasn't likely she'd work on it if she wanted to keep her hands. Not very smart on my part. :laugh:
Sliver
09-08-2008, 06:48 AM
http://img508.imageshack.us/img508/861/63346413aw4.jpg
Took some thinking to bring this together, but I like it so far.
Iron_cube
09-08-2008, 09:47 AM
:laugh:
banana_f
10-08-2008, 11:24 AM
LOL !!!
but i think if there were to be a new weapon, its going to be a melee type of weapon.
FISHY CRACKERS
10-08-2008, 02:41 PM
but i think if there were to be a new weapon, its going to be a melee type of weapon.
I have to agree with others thinking that another meleee weapon would probably work the same way as the crowbar, maybe if there's an icepick make it actually break ice in a few hits but not with the crowbar, but i guess that it doesn't really matter to me because i barely ever use the crowbar anyway and that probably wont change with any other melee... that is except on those rare occasions i run into a room and see a combine standing there staring out a big hole in the wall shooting at my allies, and i just take my sweet time getting the crowbar out and beating him to death on the back of his head.
mikeecm
16-08-2008, 11:59 AM
Yeah I think you're completely missing the point. What you're suggesting is an unbalanced mess that would take a humongous dump on the sophisticated game design from a pretty big height.
true, most of the stuff was pointless and stupid. but, i liked the fact that i could blast away enemies without really worrying if i was going to run out of ammo, because i'd always have 50 other ways to kill em.
i think...
it would be cool to introduce a heavy machine gun and perhaps a new type of resistance soldier to wield it.... "CRY SOME MORE!!!" :sniper:
octavio
17-08-2008, 01:36 AM
i think...
it would be cool to introduce a heavy machine gun and perhaps a new type of resistance soldier to wield it.... "CRY SOME MORE!!!" :sniper:
I think the combine elites have an animation for a weapon called the hmg1.
mikeecm
17-08-2008, 03:25 AM
I think the combine elites have an animation for a weapon called the hmg1.
wasn't that just the mini strider gun?
riomhaire
17-08-2008, 03:32 AM
Heavy machine gun?
mikeecm
17-08-2008, 03:35 AM
Heavy machine gun?
file names are different to what they are all the time, it may have been originally a machine gun, but then they changed it to the strider gun, keeping the original file name
riomhaire
17-08-2008, 12:50 PM
Yeah. I believe the file name for the SMG's grenade is ar2_grenade.
Sledgehammer
17-08-2008, 10:10 PM
There is water in the arctic. There is harpoons close to water. Maybe we'll see a reappearance of the harpoon (though I still think flares is more likely).
Earthdeath
17-08-2008, 10:23 PM
maybe we will get to see the pickaxe make a return inrto the game.
Sledgehammer
17-08-2008, 11:48 PM
The one that was stuck in the elevator in Freeman Pontifex?
riomhaire
18-08-2008, 12:07 AM
I think he mean the ice pick, which was a weapon that was in the HL2 beta but didn't make it to the final game.
Earthdeath
18-08-2008, 12:36 AM
yeah, thats it.id like that.
octavio
18-08-2008, 08:46 AM
wasn't that just the mini strider gun?
no it was not. it was a heavy machine gun; heavier than the ar2.
mikeecm
18-08-2008, 08:50 AM
no it was not. it was a heavy machine gun; heavier than the ar2.
how heavy?
fishdbaz
19-08-2008, 06:19 AM
How about a headcrab gun that shoot headcrabs and if you get a head shot on a guy then he turn into a headcrab zombie oh yeah and the headcrab have bombs in them so you can blow then up with the right mouse button but if you shoot a headcrab gun headcrab then it explodes too and also the way you get ammo is by collecting and reanimating dead headcrabs because the gun also brings headcrabs back to life with pink electricity in fact the whole gun is pink because pink is stylish and it was made by Griggs and Sheckly and the reason they give it too you is because they really like Gordon's glasses so they followed him/you to White Forest and are there when Gordon/you wake up from being knocked out by the Advisor and they try to trade the gun they made for the glasses but get killed by Alyx because she's angry so you get the gun anyways oh yeah and it has a record player duct taped to the top that's haunted by Sheckly but not Griggs (don't ask) and he is angry for getting killed so whenever you have the gun out he warns all the enemies nearby by screaming at the top of his non-corporeal lungs and its like YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!
I'm so sorry.
Mech Man
19-08-2008, 06:28 AM
... How about a gun that shewts zombie goasts , then it get upgradud two shewt zombie goasts really faster.
Van_Halen
19-08-2008, 06:35 AM
then we can finly say ZOMBIE GOASTS LEAVE THIS PLASE! without sounding stupd and how bout gun that shots bunch of tiny pellets at the same tiem that would be cool lyk a shotgun but dont have to pum it it would be like auto shotgn frmo counterstrike sourse i use that gun on terrorist when comes through door on aztek and shot him in head then turn my face to that bomb site and guard from newbz LoLz
...:D
That was all me. ^^
octavio
19-08-2008, 11:34 AM
how heavy?
I know not; the source for that particular weapon isn't in the SourceSDK, however google seems to indicate it was present in a certain leaked version of Half-Life 2.
banana_f
19-08-2008, 04:26 PM
How about a headcrab gun that shoot headcrabs and if you get a head shot on a guy then he turn into a headcrab zombie oh yeah and the headcrab have bombs in them so you can blow then up with the right mouse button but if you shoot a headcrab gun headcrab then it explodes too and also the way you get ammo is by collecting and reanimating dead headcrabs because the gun also brings headcrabs back to life with pink electricity in fact the whole gun is pink because pink is stylish and it was made by Griggs and Sheckly and the reason they give it too you is because they really like Gordon's glasses so they followed him/you to White Forest and are there when Gordon/you wake up from being knocked out by the Advisor and they try to trade the gun they made for the glasses but get killed by Alyx because she's angry so you get the gun anyways oh yeah and it has a record player duct taped to the top that's haunted by Sheckly but not Griggs (don't ask) and he is angry for getting killed so whenever you have the gun out he warns all the enemies nearby by screaming at the top of his non-corporeal lungs and its like YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!
I'm so sorry.
How about it just shoots min crab synths? dont ask how...
Norman Frohman
20-08-2008, 03:18 AM
It'd be cool to use a stunstick in addition to the crowbar, like in DM. Possibly, gasp, even replacing it, I mean, your going to a research ship thats been stranded in the arctic for years that a large combine force is heading to, I mean, unless The Gman gives you the one you had in the original game, its quite unlikely you'd find one.
TollBooth Willie
20-08-2008, 03:25 AM
It's not like there wouldn't be a crowbar on board the Borealis or something. I'd imagine the doors would get rusty or frozen and would require the crew members to use a crowbar to pry open. That is, if they survived. Hell, was anyone even on that thing?
Mech Man
20-08-2008, 03:53 AM
A gun that shewts zombie crowbaer goats , then it get upgradud to shewt zombie crowbaer goasts really faster.
octavio
21-08-2008, 09:09 AM
It'd be cool to use a stunstick in addition to the crowbar, like in DM. Possibly, gasp, even replacing it
it wouldn't be Half-Life without the crowbar.
Earthdeath
21-08-2008, 05:33 PM
agreed.maybe it could replace the pheraphapods (or however the hell you spell it)
Mech Man
21-08-2008, 05:42 PM
How would that work? You throw a stunstick and suddenly combine soldiers un-burrow from the ground?
Van_Halen
21-08-2008, 05:44 PM
...Replace doesn't mean do the same thing with a different look.
Mech Man
21-08-2008, 05:46 PM
Yeah but the bug bait had its own slot , which should be reserved for things that summon other things. So the stun stick would be where it is in HL2 DM.
FISHY CRACKERS
21-08-2008, 07:13 PM
Didn't the bugbait's slot go for things that could be thrown?
L3N!N
21-08-2008, 07:20 PM
Gordon't arsenal is balanced right now, something exciting and new isn't always the answer, unless Valve pulls something simply AMAZING out of their asses. Other than that, I don't know what will happen.
octavio
22-08-2008, 01:16 PM
Didn't the bugbait's slot go for things that could be thrown?
no, the bugbait was slot 6 and the grenade was slot 5 as I remember it.
Absinthe
22-08-2008, 01:20 PM
something exciting and new isn't always the answer
Huh wha?
Seriously, I'm gonna turn "Balance is boring" into a mantra or something. If you really want to preserve the balance of the current arsenal in the event that Valve throws us a bone, you can always just not use whatever new weapon they implement.
Mellish
23-08-2008, 04:08 PM
My guess is that they will pull out the super gravity gun again for the Advisor battles.
delusional
23-08-2008, 09:36 PM
I hope we don't battle advisors directly. Something akin to how we killed the gargantuan in half life.
Sledgehammer
23-08-2008, 10:29 PM
My guess is that they will pull out the super gravity gun again for the Advisor battles.
I think Valve said somewhere they won't use the super gravity gun again, I'll try to find a source for it.
Earthdeath
24-08-2008, 12:40 AM
winder what we will use to fight the advisors..maybe super crowbar?
DEATH eVADER
24-08-2008, 01:42 PM
The ability to pick up knifes and sharp cutlery, and throwing them at you enemies, then you can retrieve them from the bodies. It solves the GG overkill, but just not implementing it.
Earthdeath
24-08-2008, 11:24 PM
i would like to be able to throw things at them...be pretty cool.
banana_f
26-08-2008, 06:21 PM
you already can t