View Full Version : Deus Ex 3 announced.
VictimOfScience
26-11-2007, 06:20 PM
According to D'Astous, Eidos Montreal currently has two groups -- a Q&A group that is responsible for testing all of the developer's games from anywhere in the world, and an in-house development team that D'Astous says has just passed proof of concept for Deus Ex 3.
"This game was very highly rated at its release in 2000, and we have this great huge mandate to do the third one, and everybody is very excited," added D'Astous.
Source. (http://www.gamasutra.com/php-bin/news_index.php?story=16365)
I don't know about this one. I am more worried for it than for Fallout 3! How does everyone else feel? I wonder how Mr. Spector is feeling...:|
Jimmeh
26-11-2007, 06:23 PM
Pleeeeeeeeeeease don't **** this up. :o
CptStern
26-11-2007, 06:27 PM
they'll **** it up
Icarusintel
26-11-2007, 06:34 PM
Kill it with fire!
How could they not f*ck it up?
Jimmeh
26-11-2007, 06:38 PM
I noticed he didn't make any references to Invisible War.
Still, there's a tiny, tiny smidgen of hope that they might not **** this up completely. In fact, I'm just going to ignore this game's development and assume it's going to be a complete crock of shit. If it turns out to be anything above that it's a bonus. :D
repiV
26-11-2007, 06:42 PM
Deus Ex remains my favourite game in the whole world ever. I must have finished it over a dozen times over the years.
Unfortunately seven years later and still noone seems able to make a game to rival Deus Ex. Mass Effect could be one, but I haven't played it...
$kelet0r
26-11-2007, 06:57 PM
Just remake the first one
oh wait ... they'd still manage to **** that up
StardogChampion
26-11-2007, 08:09 PM
If they build it for the 360 it will suck compared to previous titles (Oblivion - basic features compared to Morrowind + sucky GUI, Bioshock - System Shock's successor my ass, DX2 - messed up HUD etc, Rainbow Six Vegas - sucks).
Asuka
26-11-2007, 08:20 PM
THERE ISSA:F ADPGJhjwyrhj80vnsi5esa0r]z0wairuiersd-k ytopskdr9ohkja9-5yik-4=5zl]drgldf'ghkfdzgkopSDZfgRFSG
FSD"SDFSD
FSDfSDFSDFS
DfTHERE IS A GOD@!@!@!@!@!@!@!@!@!
when i read this i ****ing went crazy omg im serious losing my mind!!!!!!!!!!!!!!!!
They announced this a wile ago. You didn't know?
****ing it up works out cheaper than doing it right. Fact of life.
$kelet0r
26-11-2007, 08:29 PM
THERE ISSA:F ADPGJhjwyrhj80vnsi5esa0r]z0wairuiersd-k ytopskdr9ohkja9-5yik-4=5zl]drgldf'ghkfdzgkopSDZfgRFSG
FSD"SDFSD
FSDfSDFSDFS
DfTHERE IS A GOD@!@!@!@!@!@!@!@!@!
when i read this i ****ing went crazy omg im serious losing my mind!!!!!!!!!!!!!!!!
Asuka, you need to change your avatar to:
http://userpic.livejournal.com/53045175/233796
AHA-Lambda
26-11-2007, 08:31 PM
They announced this a while ago. You didn't know?
CptStern
26-11-2007, 08:35 PM
Deus Ex3 teaser trailer:
http://ve3d.ign.com/articles/news/35549/Deus-Ex-3-Teaser-Trailer
The teaser is new. The voice-over made it sound like a silly B-movie, but as soon as that music and text came in, I grinned. Something tells me that this next Deux Ex will be nothing like the last.
AHA-Lambda
26-11-2007, 08:43 PM
Afjaofhwiuhfdiaubwy!
OH MY GOD!!!
Thanks Stern! :D :D
Absinthe
26-11-2007, 08:50 PM
I'm torn. I fear the game's quality outside of Spector's control. The sequel wasn't too great, and Ion Storm's demise makes me doubt its potential.
At the same time... It's ****ing Deus Ex 3! I'm ambivalent towards the trailer, but I hope they can deliver something special.
Shodan
26-11-2007, 08:54 PM
I have reached the end of the internet.
This is what I have been looking for.
Kadayi
26-11-2007, 09:04 PM
I'd rather someone re imagined the original game using a better engine, in the same way that Tomb Raider Anniversary re-imagined the original Tomb Raider game. DX had a quality storyline and some decent characters in it.
Samon
26-11-2007, 09:10 PM
Trailer isn't doing anything for me (actually, it was awful), but then I enjoyed Invisible War, so they'd need to seriously **** this up to attract mass hate from moi.
ericms
26-11-2007, 09:17 PM
Yay! @ the music in the teaser. However, if they're going to use a voice-over they should go with a female. That will make the chances of it sounding as it did in the teaser, full-on cheesy, less likely. Also, I wouldn't have minded if they would have wrote something slightly pretentious-sounding since what he was saying was simply dumb.
"For centuries man has struggled to understand his true nature. What is it that makes us who we are? Soon one answer will override all others."
Really? Reaaaally? :|
AHA-Lambda
26-11-2007, 09:19 PM
Is there a link for an avi? I want to store this on my comp and watch it (can't be bothered with convertors and stuff)
Polaris
26-11-2007, 09:27 PM
Awesome. The teaser looks promising, like very intelligent game. I liked some things in Invisible War (especially storyline, Apostle Corp. and JC Denton).
CYBERPUNK FTW!!!01
Mikael Grizzly
26-11-2007, 09:28 PM
Oh my...
50/50 it will fail/win.
Although the trailer's voiceover is shitty, they'd do much better with just text and imagery.
Gargantou
26-11-2007, 09:28 PM
THERE ISSA:F ADPGJhjwyrhj80vnsi5esa0r]z0wairuiersd-k ytopskdr9ohkja9-5yik-4=5zl]drgldf'ghkfdzgkopSDZfgRFSG
FSD"SDFSD
FSDfSDFSDFS
DfTHERE IS A GOD@!@!@!@!@!@!@!@!@!
when i read this i ****ing went crazy omg im serious losing my mind!!!!!!!!!!!!!!!!Why are you losing your mind? Because it'll suck ass just like Deus Ex 2?:)
The Monkey
26-11-2007, 09:28 PM
Never played the other two. In fact, I know nothing about them other than their name. Are they any good?
EDIT: On second thoughts, I might've played the first or the second game at a friend's house a couple of years ago.
VictimOfScience
26-11-2007, 09:28 PM
They announced this a wile ago. You didn't know?
They announced this a while ago. You didn't know?
Thanks Wikipedia. :hmph:
No threads about it though...very strange indeed if you guys heard about it way back when. :O
Warbie
26-11-2007, 09:48 PM
I hope they go to town with augmentations and player choice this time around.
repiV
26-11-2007, 10:11 PM
I'd rather someone re imagined the original game using a better engine, in the same way that Tomb Raider Anniversary re-imagined the original Tomb Raider game. DX had a quality storyline and some decent characters in it.
I agree. It could be so much more with today's technology. The downscaling of reality forces you to suspend disbelief a lot of the time...
repiV
26-11-2007, 10:12 PM
Never played the other two. In fact, I know nothing about them other than their name. Are they any good?
EDIT: On second thoughts, I might've played the first or the second game at a friend's house a couple of years ago.
Deus Ex is one of those timeless games that you just have to experience. Yes, it has a lot of gameplay flaws. Yes, it didn't even look good when it came out. It doesn't matter. It's incredible. They just don't make games like that anymore.
The second one is just meh.
Shippi
26-11-2007, 10:30 PM
When the trailer music kicked in, I couldn't stop grinning :D holy crap
Now to enjoy the blissful period in between announcement and release. A wonderful time of hope and giddy anticipation :D
Oh, please don't screw this up. Please?
Asuka
26-11-2007, 10:37 PM
They announced this a wile ago. You didn't know?
It wasnt a announcment it was a rumor.
Deus Ex3 teaser trailer:
http://ve3d.ign.com/articles/news/35549/Deus-Ex-3-Teaser-Trailer
OMG IM PISSING MY SELF RIGHT NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AHA-Lambda
26-11-2007, 10:42 PM
It was announced on May 17, 2007 by IGN in an interview with Patrick Melchior, the director of Eidos France, on the French-Canadian television station, MusiquePlus.[1] Neither Warren Spector nor Harvey Smith, who were the main creative directors behind the first two games, are attached to the project.[2]
From wiki. This was before this announcement.
2real
26-11-2007, 10:43 PM
if Ion Storm isn't making it,it could turn out like SoF:Payback
rĂomhaire
26-11-2007, 11:02 PM
If this is developed for console and not PC it's instant fail.
jimbo118
26-11-2007, 11:08 PM
my first reaction was that this is great news, but i fear for the overall quality of the game, i'm not sure if deus ex fans will ever be totally happy with the end product, deus ex was quite an ambitious game so topping it, on next gen consoles, will be a hard task imo for any dev.
Samon
26-11-2007, 11:09 PM
If this is developed for console and not PC it's instant fail.
No it isn't.
AHA-Lambda
26-11-2007, 11:13 PM
I've got to say as long as it beats the second then I am happy, I don't think we could get as ambitious as hoping it to equal or beat the first.
StardogChampion
27-11-2007, 12:46 AM
No it isn't.
Yes it is.
Beerdude26
27-11-2007, 12:52 AM
Yes it is.Infraction!
Kadayi
27-11-2007, 01:02 AM
I agree. It could be so much more with today's technology. The downscaling of reality forces you to suspend disbelief a lot of the time...
Something similar to the engine in Kane & lynch:Dead men would be ideal, as that seems to be able to handle large NPC complexity fairly well (the nightclub scene made me think 'Deus Ex remake material' straight away.
Samon
27-11-2007, 01:04 AM
Yes it is.
BANNED. I WILL NOT TOLERATE A DIFFERING OPINION.
Unfocused
27-11-2007, 02:07 AM
Then I guess it's time to play the infamous Deus Ex 2.
I played Deus Ex 1 when I got it with an issue of a gaming mag. I thought I'd give it a try since there it was anyway, but I didn't expect that I'd be hooked after half an hour of playing. Great game.
I remember a funny moment:
When Simon (was that his name?) came to kill me, I had a recently picked up rocket launcher in my hands and once I saw him I went "oh shit!" and shot him in the face. So much for a 'boss' battle. :p Then some weird creatures ate me ><
Didn't like the fact that sometimes the NPCs were invulnerable. When fighting one of the characters, it turned out that the outcome resulted in how the game proceeded. I had to check a walkthrough to confirm if that NPC was actually vulnerable (it sure could take an excessive amount of damage).
Wanted Bob
27-11-2007, 02:11 AM
Loved the first, havent bothered with the second.
Excited nonetheless.
kupocake
27-11-2007, 04:40 AM
What's that Eidos? Deus Ex Three? But I thought you boys didn't do numbered games anymore? I thought you said they were for fags, and that 'Deadly Shadows' was dripping with Manly Pride? Won't the console users get scared off Eidos? Better make sure you make the guns really big on the cover again boys, or else they might think you've made a game for queers!
No but really Eidos, you're all right. Deus Ex is a Holy Cow that has already been slaughtered by a developer that committed ritualistic suicide some time ago. If Deus Ex 3 sucks, at least it won't see the same kind of drop in quality. In fact, I fully expect reviewers to be singing its praises based solely on the fact that 'hey, It's not Deus Ex: Invisible War!' When all that was really wrong with Invisible War was that it wasn't Deus Ex. Or a fun game. Or a well designed game. Oh, and this too:
Letters
27-11-2007, 04:47 AM
Deus Ex 1 looks better graphics-wise than Deus Ex 2 does... but the second one somehow managed to run like shit. So let's hope they actually use a good graphics engine this time. And make it a PC game for the love of god... if this is just another consoley piece of trash it's like raping the corpse (the second one killed it) of the original game. Look this whole city fits in a PARKING GARAGE! NEAT! OUR UI IS SHIT TOO!
Deus Ex 1 looks better graphics-wise than Deus Ex 2 does... but the second one somehow managed to run like shit. So let's hope they actually use a good graphics engine this time. And make it a PC game for the love of god... if this is just another consoley piece of trash it's like raping the corpse (the second one killed it) of the original game. Look this whole city fits in a PARKING GARAGE! NEAT! OUR UI IS SHIT TOO!They used Unreal Engine 2 for that game. The problem was that they decided to code their own dynamic shadowing. To be fair, Deus Ex 2 was one of the first games to do these types of shadows for every object on-screen, but the engine just couldn't handle it. It was improved a little in Thief: Deadly Shadows.
Icarusintel
27-11-2007, 05:02 AM
BANNED. I WILL NOT TOLERATE A DIFFERING OPINION.
CAPSLOCK IS CRUISE CONTROL FOR MODS
kupocake
27-11-2007, 05:09 AM
They used Unreal Engine 2 for that game. The problem was that they decided to code their own dynamic shadowing into the game. To be fair, this was one of the first games to do these types of shadows for every object on-screen, but the engine just couldn't handle it.
Don't forget Bloom. Invisible War was the first game I remember having that. Invisible War is an Ironic name really, since I still see Deus Ex 2 light sources when I close my eyes, 4 years on. You raped my eyeballs, Ion Storm, but it hurt me most when you froze Liberty Island, because what was easily achievable in two loading points in 2000 is entirely impossible in anything less than four in 2003.
That and the fact that their version of the engine was apparently unable to simulate bodies of water. How the hell they managed that has always been a mystery to me.
Don't forget Bloom. Invisible War was the first game I remember having that. Invisible War is an Ironic name really, since I still see Deus Ex 2 light sources when I close my eyes, 4 years on. You raped my eyeballs, Ion Storm, but it hurt me most when you froze Liberty Island, because what was easily achievable in two loading points in 2000 is entirely impossible in anything less than four in 2003.
That and the fact that their version of the engine was apparently unable to simulate bodies of water. How the hell they managed that has always been a mystery to me.The small areas were a result of developing multi-platform. The Xbox is a RAM-limited console, so they had to split up environments into smaller sections to accommodate it.
As for the water, no idea. Even UT2003 has water, though from what I remember there is actually no swimming. It's also possible that Ion Storm was using a preliminary version of the engine.
In any case, Invisible War was a game marred by multi-platform development and developer in-fighting (reportedly, the team was split; some wanted to go for a more action-oriented approach and others wanted the game to be more like the original). It was a victim of internal problems rather than bad design. Hopefully Deus Ex 3 suffer the same way.
kupocake
27-11-2007, 05:25 AM
Hence why Deus Ex 2 feels so half arsed in everything it does, and why there is no Ion Storm left. It must have been fun for the brief moment that the Ion Storm name was attached to something of actual quality.
Jintor
27-11-2007, 06:39 AM
If they **** this up, I will eat Warren Spector with a spoon. Even if he's not responsible for it.
Especially if he's not responsible for it.
Asuka
27-11-2007, 06:39 AM
I cant stop watching the teaser!!!!
Can't wait to see this game get over hyped and fall short like every other cross platform game.
Krynn72
27-11-2007, 07:55 AM
I was excited, then realized it was a multiplatform game, and my excitement dropped to mild anticipation. TBH, as long as they give it a decent story, and the same kind of atmosphere as either the first or second, then ill probably enjoy it. Kinda like the hitman movie. Not what it could have been, not what it should have been, but I liked it anyways.
Jintor
27-11-2007, 07:58 AM
Not enough PC exclusives nowdays.
ericms
27-11-2007, 08:39 AM
I was excited, then realized it was a multiplatform game, and my excitement dropped to mild anticipation. TBH, as long as they give it a decent story, and the same kind of atmosphere as either the first or second, then ill probably enjoy it. Kinda like the hitman movie. Not what it could have been, not what it should have been, but I liked it anyways.
Well, you've got to give the market games like "Deus Ex" pander to time to grow in the console world. If it's release will be underwhelming then it will be so without regard to any sort of exclusivity.
Krynn72
27-11-2007, 08:49 AM
Idunno about that. There have been a lot of recent titles that kick ass on consoles, and are simply shit for PC. The second Deus Ex for example. I had to get mods the second day to get rid of as much of the Console interface as possible, because I couldnt stand the huge interface that they had because of the xbox. It still felt awkward after too, because it was simply designed with a console in mind, not a PC.
ericms
27-11-2007, 09:21 AM
Idunno about that. There have been a lot of recent titles that kick ass on consoles, and are simply shit for PC. The second Deus Ex for example. I had to get mods the second day to get rid of as much of the Console interface as possible, because I couldnt stand the huge interface that they had because of the xbox. It still felt awkward after too, because it was simply designed with a console in mind, not a PC.
I don't really believe that makes for an underwhelming game. The sequel was underwhelming for conceptual reasons that PC exclusivity wouldn't have changed.
Cerpin
27-11-2007, 10:51 AM
I enjoyed IW.
Absinthe
27-11-2007, 01:06 PM
IW was fecked up for a number of reasons. In-fighting, console limitations, poor optimization, and slighting the original fanbase. Harvey Smith tried, bless him. But there's no denying it's vastly inferior to the first.
I remember downloading the demo of IW they released and found it was loading X-Box configurations for my PC. Within two days there were guides up all over the place instructing people how to edit their game files so it was actually playable, as these settings couldn't even be configured in the options menu. And few of the issues were addressed when it was finally released. It was flawed conceptually, but the technical difficulties imposed because of going multiplatform marred it just as so IMO. In the end, a frozen Liberty Island separated into four sections sucks ass no matter which way you cut it.
I still had lots of fun with it. So it's not a bad game. It's just a shadow of the original. And for all their effort in streamlining the experience (I do believe at least some of this was due to console development), it seems they only pissed off a lot of their original fanbase. A lot of people liked what they removed, and when it feels like devs are dumbing down a series at your expense, you get ticked.
Kadayi
27-11-2007, 02:39 PM
They used Unreal Engine 2 for that game. The problem was that they decided to code their own dynamic shadowing. To be fair, Deus Ex 2 was one of the first games to do these types of shadows for every object on-screen, but the engine just couldn't handle it. It was improved a little in Thief: Deadly Shadows.
The game also wasn't brilliant at entity handling, which pretty much meant that you'd never see more than about 8 NPCs in a scene at any one point in time, which made the 'City' levels a complete joke. The lesson for any developers out there is use a Level of detail necessary to convey the atmosphere your game requires.
CptStern
27-11-2007, 03:57 PM
20 screens from the trailer, just in case some of those images flashed by too fast and you were too lazy to hit the pause button:
http://shacknews.com/onearticle.x/50072
StardogChampion
27-11-2007, 03:58 PM
Deus Ex 1 looks better graphics-wise than Deus Ex 2 does...
No it doesn't.
It must have been fun for the brief moment that the Ion Storm name was attached to something of actual quality.
Thief: Deadly Shadows came out after IW as far as I know.
IW's still better than all this newer shit that you all cream your pants over - Bioshock etc.
Unfocused
27-11-2007, 06:33 PM
I don't get why some people are raving about the trailer. What's so special about it? Do I have to play IW to get it?
I want to enjoy it too, dammit ><
Absinthe
27-11-2007, 06:58 PM
No it doesn't.
While IW was certainly more impressive on a sheer technical level - having more polys and better lighting - I ultimately found myself favoring the original DX's graphics. I know a lot of people complained about the drab palette, I found it visually appropriate and nonetheless engrossing. Everything had a better sense of style and size, which made things like UNATCO (and its underbelly), Liberty Island, or Hell's Kitchen so fun to explore. In the sequel, it felt nearly every area was the size of a shoebox. A large weapons manufacturing plant is the size of an elementary school. Buildings seemed halved in their size and there wasn't much to explore. Every major area or city had all the significant locations within a mere block or two of each other. You'd enter a fenced-in courtyard and find a bar, an apartment complex, an armed group, and a helipad all practically stacked right on top of each other. It never conveyed the more realistic and reasonable presentation of DX.
Unfocused, you really only need the first game, Deus Ex. The trailer is nothing special, but the potential is epic. Possibly. I'd give Invisible War a shot too, mind you. It's good enough, but it's just not as impressive.
Polaris
27-11-2007, 07:24 PM
20 screens from the trailer, just in case some of those images flashed by too fast and you were too lazy to hit the pause button:
http://shacknews.com/onearticle.x/50072
Thanks!
WE DO NOT WELCOME AUGMENTED PEOPLE HERE
The Order again? I hate them so much, true ending should be ApostleCorp's Great Advance!
Biopolitic vote 2027 ? Original Deus Ex was placed somewhere around 2050, I guess. So, it could be prequel?
Absinthe
27-11-2007, 07:32 PM
Post Great Advance would be such a kickass time to set it in.
AHA-Lambda
27-11-2007, 07:45 PM
Agreed. :D
Shodan
27-11-2007, 08:24 PM
Thanks!
WE DO NOT WELCOME AUGMENTED PEOPLE HERE
The Order again? I hate them so much, true ending should be ApostleCorp's Great Advance!
Biopolitic vote 2027 ? Original Deus Ex was placed somewhere around 2050, I guess. So, it could be prequel?
I think it could be just before the first game, focusing on the social effects of augmentation. "We no not accept augmented people" etc.
They could tell an epic story with this.
kupocake
27-11-2007, 08:52 PM
I think it could be just before the first game, focusing on the social effects of augmentation. "We no not accept augmented people" etc.
They could tell an epic story with this.
I hope they go as deep as that. It all felt rather superficial in Invisible War. The Templars were all just 'Human Augmentation is bad bad bad' and no real attempt to justify the view. If it was Deus Ex 1, you'd have been having optional conversations about obscure Sci-Fi books with bar-men and tramps that would have fleshed it out. I hope they give a thought to achieving that level of meta-story in DX3
DeusExMachina
27-11-2007, 11:39 PM
Oh you know I'm coming back to talk about this shit right here.
jimbo118
27-11-2007, 11:40 PM
Oh you know I'm coming back to talk about this shit right here.
hehe, man havent seen you here in ages.
Barnz
28-11-2007, 01:20 AM
From Gamasutra - Eidos Montreal Interview:
"Precise development platforms have not been locked down, but Xbox 360 and PlayStation 3 seem like a likely initial bet for the studio. While the Eidos Montreal head could not confirm this, he noted that ?...the studio will not develop for current gen platforms or portables.? He further expressed possible interest in Eidos Montreal developing for the Wii and PC in the longer-term."
Source: www.gamasutra.com/php-bin/news_index.php?story=12811
Asuka
28-11-2007, 01:24 AM
http://www.shacknews.com/screenshots.x?gallery=8769&game_id=4833&id=109497
Looks like a hud. I know they are no where near having a hud in the game but that sure as hell looks cool.
DeusExMachina
28-11-2007, 01:42 AM
From Gamasutra - Eidos Montreal Interview:
Source: www.gamasutra.com/php-bin/news_index.php?story=12811
A lot has changed since February. It's pretty much been confirmed its going to be for 360 and PS3.
Shadow-warrior
28-11-2007, 02:10 PM
No PC version = complete failure to register!
StardogChampion
28-11-2007, 03:06 PM
It looks like the PC will get a shitty port from the 360 then. This game will suck.
Mikael Grizzly
28-11-2007, 03:10 PM
Suck with a capital S.
Asuka
28-11-2007, 07:04 PM
There have been many good 3 platform releases lately. I really wouldn't worry about that anymore.
Nothing will beat the first one.
I think I must've watched a different trailer, the one I saw was pants on a pig.
StardogChampion
28-11-2007, 09:31 PM
There have been many good 3 platform releases lately. I really wouldn't worry about that anymore.
Name them?
Asuka
29-11-2007, 01:47 AM
Name them?
Orange Box? - PC 360 PS3
Call of Duty 4: Modern Warfare - PC 360 PS3
Unreal Tournament III - PC PS3
Gears of War - 360 PC
Condemned: Criminal Origins - 360 PC
Tom Clancy's Splinter Cell Double Agent - 360 PC PS3
BioShock - PC 360
Krynn72
29-11-2007, 05:04 AM
All of those are by major huge developers who have proven track records and a history of PC only games though. What multiplatform games have Eidos not ****ed up?
Stigmata
29-11-2007, 05:09 AM
Pretty much just Timesplitters.
DeusExMachina
29-11-2007, 05:38 AM
They can always do what Bioshock did and I don't know, make it good for both console and PC.
Cerpin
29-11-2007, 07:00 AM
I hope this game will turn out great just to spite people who spend time on the internet complaining about how the game will suck because no specifics have been announced, but they assume it's not coming for the PC.
Phew.
But yeah.
Asuka
29-11-2007, 07:28 AM
http://www.fileplanet.com/182745/180000/fileinfo/Deus-Ex-3-Announcement-Trailer-(Quicktime-HD)
HD Teaser btw! Omg i just cant wait! I love it dunno why.
Tamer17
29-11-2007, 09:05 AM
I really don't want so start the Bioshock argument here, but for me Bioshock was extremely hindered being a console game, or it could just what the devs. wanted. Either way, i was disappointed. Non-linear gameplay? spiritual follower of SS2? RPG elements? Not at all. It's a pure avarge shooter that is saved by it's truely remarkable atmosphere,design and setting. The gameplay just falls very short and really isn't on-par with the rest.
KagePrototype
29-11-2007, 03:34 PM
I really don't want so start the Bioshock argument here, but for me Bioshock was extremely hindered being a console game, or it could just what the devs. wanted. Either way, i was disappointed. Non-linear gameplay? spiritual follower of SS2? RPG elements? Not at all. It's a pure avarge shooter that is saved by it's truely remarkable atmosphere,design and setting. The gameplay just falls very short and really isn't on-par with the rest.
I find that most people who were dissapointed by Bioshock were playing it on the PC expecting a carbon-copy of SS2, where-as those of us who played it on the 360 loved the crap out of it. I could be wrong though. :) It's still the best game I've played all year, and absolutely one of my favourites games of all time.
At least we know what to expect with DX3 if it does come out on consoles, so at least rabid fanboys will learn to play it and judge it for what it is rather than what they wanted it to be. :P
Samon
29-11-2007, 05:55 PM
I thought Bioshock was pretty damn good. Definitely one of the best games this year, but it fell short here and there. The gameplay didn't suffer because it was linear, but because it didn't change enough. It also didn't help that the game took a nose dive after the plot twist.
Tamer17
29-11-2007, 06:48 PM
Bioshock was supposed to be more deep and complicated. The end product is very streamlined and as FPS, the combat is really avarge. Guns don't feel right, shooting is like a screw beging unscrewd and in any moment you feel it's about to get out of hand. Add to that 5 enemy types and the most underwhelming event of the year being fighting the Big Daddies it all adds up to be pretty disappointing in that regard.
The first Big Daddy just runs at you. WTF? all that build up for noting and lets not forget that their AI is teribble, i went through a door and he couldn't enter there for some reason so you end up going in and out shooting him. Of course it was easier to lead him to that flooded rom and zap the water and you're done.
The 2nd Big Daddy is as glitchy as the 1st. He's too big to go under the wood pannles area there, so again you just hide behing a wooden column and pop in and out to take shots, He pretty much can't hit you.
There's alot more to say about it all. I havn't even touched the subject of the plazmids, little sisters and hacking. The game could have been much more better in the gameplay department and as it stands, Bioshock is carried by the design and atmosphere and the gameplay lags behind.
Thing is, I wasn't to fussed about the game until the 10's started flying and all the gushing over begun so i thought maybe the game is really something but in the end it didn't delivered for me in the gameplay, while other aspects indeed deserve applause.
Warbie
29-11-2007, 06:54 PM
I found Bioshock started off superbly and then slowly went down hill. It never dropped bellow being a very good game, but the contrast between the start and the end was jarring.
I can't quite put my finger on the point that the Splicers changed from crazy inhabitants of Rapture to wandering Doom monsters, but it certainly happened.
StardogChampion
29-11-2007, 07:09 PM
At least we know what to expect with DX3 if it does come out on consoles, so at least rabid fanboys will learn to play it and judge it for what it is rather than what they wanted it to be. :P
"spiritual successor to System Shock 2"
From the mouth of the devs. Maybe people will learn not to overrate games when they weren't what was promised.
KagePrototype
29-11-2007, 07:20 PM
"spiritual successor to System Shock 2"
From the mouth of the devs. Maybe people will learn not to overrate games when they weren't what was promised.
I'm not making a dig at those who expected more of Bioshock, just the inevitable fanboy whining when DX3 surfaces.
kupocake
30-11-2007, 01:27 AM
I found Bioshock started off superbly and then slowly went down hill. It never dropped bellow being a very good game, but the contrast between the start and the end was jarring.
I can't quite put my finger on the point that the Splicers changed from crazy inhabitants of Rapture to wandering Doom monsters, but it certainly happened.
At least it achieves its goal of being a System Shock successor in this respect then. System Shock 2 went downhill as soon as you left the Von Braun.
Asuka
30-11-2007, 05:11 PM
At least it achieves its goal of being a System Shock successor in this respect then. System Shock 2 went downhill as soon as you left the Von Braun.
WHAT? From what i remember that game got better and better as you went a long.
The Engine Deus Ex 3 is using is announced.
http://www.shacknews.com/onearticle.x/50146
kupocake
01-12-2007, 01:00 AM
WHAT? From what i remember that game got better and better as you went a long.
It became linear and far less interesting. The best bit about System Shock 2 is that you can establish the elevator as your little base of operations and slowly work your way through whichever of the lower levels you need to. Then all of sudden, it's forward drive only, the game stops introducing new enemies, items and visuals and just feels less exciting. 'The Body of the Many' was kind of an exception, but it becomes part of a running theme of running and gunning, and if you've not put much into weapons, it screws you over. The MedSci/Cyberspace flashbacks in Shodan's realm are a nice touch, but the final battle was the final battle to end all final battles. I.E. If everyone had actually played the game, they would have seen how rubbish final battles are and never bitched about games that lack them ever again.
Asuka
18-12-2007, 09:15 PM
http://www.shacknews.com/onearticle.x/50447
I thought Bioshock was pretty damn good. Definitely one of the best games this year, but it fell short here and there. The gameplay didn't suffer because it was linear, but because it didn't change enough. It also didn't help that the game took a nose dive after the plot twist.
the final encounter with Fountaine was lol, they put an over-the-top yet stunningly easy encounter remeniscient to the Doom days in a game that was otherwise very progressive gameplaywise
Samon
18-12-2007, 10:51 PM
http://www.shacknews.com/onearticle.x/50447
I disagree with Spector on a lot of things, but he's hit the nail on the head here. The shorter the game, the better.
AHA-Lambda
18-12-2007, 11:08 PM
Agreed. I get annoyed with games that are like 40 hours long :|
Absinthe
18-12-2007, 11:09 PM
I'm concerned only because...for Invisible War, for all its successes and all the risks it took, it just proved how delicate the Deus Ex game style is," Spector said. "And so people who haven't worked on it...they'll bring something new to it, which is good, but will they understand what made it work? I don't know.
My very same fear.
Frankly, I think that anyone who's familiar with the original Deux Ex enough to even be employed working on a sequel to it in the first place should know what makes the game so great.
I'm a bit weirded out by them using the Tomb Raider engine. It seems like Unreal Engine 3 is a perfect fit for it, what with all its neon lights and grit.
CptStern
18-12-2007, 11:13 PM
"It's going to be like the world came to an end. Absolutely," said Spector when asked what the hardcore gamer response to his new project would be. "I'm going to be vilified. I'm going to be accused of selling out, yet again. It's going to be glorious."
this doesnt fill me with confidence
AHA-Lambda
18-12-2007, 11:16 PM
Doesn't fill me with confidence for his disney game anyway.
Asuka
18-12-2007, 11:35 PM
Frankly, I think that anyone who's familiar with the original Deux Ex enough to even be employed working on a sequel to it in the first place should know what makes the game so great.
I'm a bit weirded out by them using the Tomb Raider engine. It seems like Unreal Engine 3 is a perfect fit for it, what with all its neon lights and grit.
HELL NO! Im so sick of Unreal 3 looking games. Bioshock and Mass Effect did it good. All the other games that use the engine MEH!
HELL NO! Im so sick of Unreal 3 looking games. Bioshock and Mass Effect did it good. All the other games that use the engine MEH!It doesn't mean that it has to look the same as Gears of War. I'm just saying that the effects that the engine seems to excel at producing are suited to the Deux Ex theme and art style.
$kelet0r
18-12-2007, 11:48 PM
So Spector is not working directly on Deus Ex 3? Or am I missing something?
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.