View Full Version : host_framerate = no effect
dannyreign
07-11-2007, 12:22 AM
Whenever I change the framerate in CS 1.6, everything starts flickering and I'm forced to disconnect.
Anyone knows whats going on?
The Brick
07-11-2007, 02:22 AM
that's because you're changing host_framerate.
stewie
07-11-2007, 03:20 AM
zomg, teh mysteriez!
dannyreign
10-11-2007, 05:22 PM
that's because you're changing host_framerate.
I thought the point of host_framerate is to set a framerate that the game is forced to run at, not make your screen flicker?
The Brick
10-11-2007, 10:49 PM
No, it forces your pc to calculate ## frames per gameplay-second. However long that may take. This command is used in demos combined with the 'startmovie' command, which makes a tga screenshot of every frame rendered. This is for capturing footage from sourcegame demos. Not for gameplay.
dannyreign
11-11-2007, 06:42 AM
I see. What I was trying to accomplish was some sort of slow-mo gameplay.
Still, how come it works perfectly in CS:Source?
And is there any way I can get slow-mo gameplay without the host_framerate command?
The Brick
11-11-2007, 02:24 PM
sv_cheats 1
host_timescale 0.x
dannyreign
11-11-2007, 11:04 PM
I get "unknown command" when trying this on CS 1.6.
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