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mindless_moder
21-10-2007, 02:38 AM
thi is a VERY VERY early build , technically its not even an engine yet since i havent designed all the appropriate classes and such but its getting there. the vehicle physics is in but im having problems with the collision objects on the tires, they're oriented the wrong way and im not sure how to fix it.
anywho heres a lil clip of Dcolon so far.
http://www.divshare.com/download/2425354-bc3
after i finish this im going to take a break and work on some of the design aspects , i want to write a special physics format to make vehicle rigging easier. ogre and max work on different co-ordinate systems so exporting the wheel positions is a bit tricky.

Ennui
21-10-2007, 02:42 AM
Woot, progress!

Krynn72
21-10-2007, 03:29 AM
Hahahahahah. When I first opened the video, and I saw your desktop's wall paper I was like "OMG OMG OMG...D:" and then you opened the real engine.


Awesome though. Cant wait to see where it goes from here. DColon Engine FTW!

mindless_moder
21-10-2007, 09:24 AM
Hahahahahah. When I first opened the video, and I saw your desktop's wall paper I was like "OMG OMG OMG...D:" and then you opened the real engine.


Awesome though. Cant wait to see where it goes from here. DColon Engine FTW!

hehehe.
im currently trying to tune up the car after im done with that im going to do a little research on the scythe API.
Scythe is a open source physics editor, it lets you rig complex physical objects using various physical joint,heres a link for anyone who is interested http://www.physicseditor.com/features.shtml .
its kind of like reactor (from max) but in realtime.

Saltpeter
22-10-2007, 07:15 PM
Looks very, very nice. I guess the wheels are going to shrink at some point later in development? ;)

Krynn72
24-10-2007, 04:12 PM
Any news?

mindless_moder
25-10-2007, 03:56 AM
Any news?

sorry about that , but i'll only be able to work on a weekly basis so the next round will start on friday.

Krynn72
25-10-2007, 04:13 AM
Rodger that.