View Full Version : Medieval II: Total War: Kingdoms
Thunderclap
17-08-2007, 06:55 PM
I'm sure you've all heard of the first official expansion to Medieval II: Total War: http://www.totalwar.com/index.html?page=/us/medieval2/gameinfo/kingdoms/index.html&nav=/us/medieval2/1/4/
I believe it's hitting shelves Stateside at the end of August, meaning in two weeks. Any news if it will be on Steam, as its parent game was? That'd be quite convenient. If any of you liked M2:TW, this is shaping up to deliver four new excellent campaigns, ranging from the Russian wastes to the steaming tropics of the Yucatan.
I myself am looking forward to the Teutonic Knights: I can't seem to post it directly, but just follow the link and you'll see all the explanation you need as to why I'm playing them: http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=938849&img=18
There's an excellent overview of the game here: http://pc.ign.com/articles/813/813335p1.html
So, I suppose this is the official thread for the impending expansion.
And if anyone knows if and when this game is coming to Steam, please mention it here! :thumbs:
Rapstah
17-08-2007, 06:56 PM
Isn't it out yet? :|
Thunderclap
17-08-2007, 06:58 PM
No...I don't think so...in two weeks...
Gargantou
17-08-2007, 08:07 PM
I still wish they'd add a way to let battles be entirely computer controlled but still WATCH them, because the autoresolve method is severly flawed.
Rapstah
17-08-2007, 08:14 PM
I still wish they'd add a way to let battles be entirely computer controlled but still WATCH them, because the autoresolve method is severly flawed.
You can start a battle then give all units AI control.
Gargantou
17-08-2007, 08:21 PM
You can start a battle then give all units AI control.It doesnt work the same way as the actual AI enemy routines, if you played around with it as much as I had you would notice this, I would like equal AI both sides and just sit back and watch.
Shift
17-08-2007, 10:51 PM
I really did prefer Rome: Total War tbh. The Pope does my ****ing head in.
'Attack Scotland'
*besieges Edinburgh*
*Next Turn*
'Cease hostilities with Scotland' While the previous order still remainded. WTF.
Thunderclap
17-08-2007, 11:00 PM
Oh the Pope, acts like the damn UN don't he?
I am remembering in Medieval 1 that he would not excommunicate you only if you were able to take out the enemy faction in one turn. Every game I ever played as the Holy Roman Empire, I would crush Denmark on Turn 1. You know, just to settle into the game, get my bearings, remember the little intricacies of battlefield strategy. I affectionately referred to Denmark as "Germany's whipping boy". I sincerely apologize to any real Danes on this board, but really, go play Medieval I. They're asking to have their asses kicked Turn 1. Anyway, I would always be obsessed with killing their king in the first battle, thus ending the royal line and plunging the country into chaos.
Next day the Pope would amble up, say "Oy! Stop harassing Denmark!" and I would innocently reply, "What? Denmark? Whatver are you talking about Your Holiness? Denmark ceased to exist as a political entity yesterday. How can I cease invading a country that doesn't exist?"
Damn. I think I'm going to fire up old Medieval 1 again.
Gotta re-download MT2 on Steam..didn't work last time i tried to run it
:hmph:
Shakermaker
18-08-2007, 12:16 AM
Playing MTW2 at the moment. I am pwning everyone with Ze Reich. Just laid siege on Jerusalem. The pope lurves me since I was the first to arrive on his crusade party.
Krynn72
18-08-2007, 03:36 AM
Im playing Rome right now. I actually am in good standing with both the Senate and the people. Usually im kicked out of Rome by this point. Things are looking good for the Julii.
venturon
18-08-2007, 04:21 AM
Oh sweet. I totally forgot about this.
Rapstah
18-08-2007, 02:18 PM
Am I the only one that hates Venice? They attack me no matter what country I play some, right now they've formed an alliance with Byzantium and are attacking me as Hungary. I killed both of their kings in outright battle, should show them.
Thunderclap
18-08-2007, 05:23 PM
I once had a one-turn war with Venice. They besieged Milan. The governor led a sally, and annihilated them. My emissary walked to Venice, and demanded a ceasefire and a cash settlement. They agreed. Shortest war in the history of Medieval II.
Then we were amigos for the rest of the game. It made no sense, but it was still kind of fun. It was about the only 'limited-exchange' kind of war I ever had, not the 'to-the-death' total annihilation wars you usually wage in the series.
EDIT: This is an age of darkness...this...is TOTAL WAR!!!
http://www.gram.pl/upl/artykul/20070803210128.jpg
http://www.gram.pl/upl/artykul/20070803210157.jpg
http://www.gram.pl/upl/artykul/20070803210239.jpg
http://www.gram.pl/upl/artykul/20070803210302.jpg
http://www.gram.pl/upl/artykul/20070803201932.jpg
u want moar, say plz ;)
Gargantou
18-08-2007, 07:30 PM
OMG its out? I gotta buy, did they add a way to only SPECTATE battles yet?*Dreams*:p
I hope Deus Lo Vult is updated to be compatible with the expansion!
Thunderclap
18-08-2007, 08:03 PM
It is not out, I am drip-feeding you images from an outside source, but making it appear as if I already own the game. :) I love being in command of a battle, but I understand why you would want to spectate only. In custom battles, there's no pressure to win, so I can lovingly inspect the individual duels and uberwickedkewl finishing moves, which you don't have time for in the campaign.
Oh, and while I'm here:
http://www.gram.pl/upl/artykul/20070803201953.jpg
http://www.gram.pl/upl/artykul/20070803202006.jpg
http://www.gram.pl/upl/artykul/20070803202019.jpg
http://www.gram.pl/upl/artykul/20070803202033.jpg
http://www.gram.pl/upl/artykul/20070803202046.jpg
Raziaar
18-08-2007, 08:06 PM
There is one thing I always hated about this latest one, even though for some reason I still like it(despite not playing it even though I want to). I hate the fact that units scatter so much during combat... I have like 6 groups attacking some units and the distance between them gets further and further... It's better if they fight elbow to elbow in the bloodbath, at least if there is room to do so! But instead they seem to fan out in some sort of strange spaced out grid pattern.
Rapstah
18-08-2007, 08:10 PM
I want the ability to found new cities (possibly naming forts that get a population up toi the point where they count as castles/cities).
Always sucked at the RTS side of the TW series, usually just auto-resolve it
D:
Love the Turn-Based section though :O
Gargantou
18-08-2007, 09:05 PM
Same Evo, I suck at it, but auto-resolve is severly flawed(For example it doesnt take into account fortifications etc and walls), that's why it'd be nice fit hey'd add a SPECTATOR method, so you could watch the battle but not have to play it.
Same Evo, I suck at it, but auto-resolve is severly flawed(For example it doesnt take into account fortifications etc and walls), that's why it'd be nice fit hey'd add a SPECTATOR method, so you could watch the battle but not have to play it.
Yeah that is true =/
Gargantou
18-08-2007, 09:18 PM
I really dont get why they dont implement a AI script, we already have AI vs AI battles(just set up a custom match with you, and two other countries on all each own team), so why cant they just do that but removing the player?
Thunderclap
18-08-2007, 09:44 PM
Wow, it seems I'm the only guy who enjoys being in command and is halfway competent at it. I feel slightly better about myself. Thanks fellas! As a reward:
http://www.gram.pl/upl/artykul/20070803203112.jpg
http://www.gram.pl/upl/artykul/20070803203156.jpg
http://www.gram.pl/upl/artykul/20070803203235.jpg
http://www.gram.pl/upl/artykul/20070803203256.jpg
http://www.gram.pl/upl/artykul/20070803204234.jpg
HunterSeeker
18-08-2007, 11:15 PM
I enjoy the battles to, although I only command them if they are instresting or important. Currently playing as the people of novgorod (Russia) for the first time, lets see how it works out.
Thunderclap
18-08-2007, 11:29 PM
Heh, I always command even the most insignificant skirmish. Don't trust an AI to do a human's job!
http://www.gram.pl/upl/artykul/20070803204301.jpg
http://www.gram.pl/upl/artykul/20070803204323.jpg
http://www.gram.pl/upl/artykul/20070803204344.jpg
http://www.gram.pl/upl/artykul/20070803204527.jpg
http://www.gram.pl/upl/artykul/20070803204552.jpg
Most ass-kickingly, Ritterbruder translates to 'knight-brother'. They already resemble the Black Templars from Warhammer 40,000, and that's before you hear that their elite members are called Sword Brethren. I think you folks can guess which campaign I'm going to play first, although the Americas are shaping up pretty well.
ETA: Notice on the American campaign map that it's black! That's so cool! Every other map you have a vague shadowy outline of the continent, but not the Americas, because obviously you don't know what's there! I though it was a very subtle and very cool touch.
Krynn72
18-08-2007, 11:54 PM
I have never auto-resolved any battle. If I could, I would even command the naval battles. I am much better at the RTS portion of the game than the turn based. I even did a few tests where I would fight two battle of a similar scale (size, unit advantages etc) and would manually control one, auto-resolve the other. I found that generally speaking, auto-resolving battles would result in about 60% more casualties than if I were to command myself.
This is in Rome though. I played medieval II for a while, but I dont really like RTS's that have guns and shit. I love the sword/spear/calvary charge that comes with Rome.
Shift
19-08-2007, 12:01 AM
Auto-resolving on the higher difficulties is a bad idea, better to fight them yourself. Im a master of the Roman Army on RTW though xD Know all their strengths and weaknesses and how to get the best out of them in any situation, used to play it loads lol.
Not played it for a while mind tho lol.
Rapstah
19-08-2007, 12:23 AM
If I had auto-resolved any of the Battles of Budapest, I've had a Clear Defeat.
Instead I got a Heroic Victory.
EDIT: If you upgrade your armour level to Plate, do all your units get it?
Thunderclap
19-08-2007, 01:55 AM
I reiterate, never trust a machine to do a man's job!
@Rapstah
You upgrade armor by building the corresponding armory structure. Each armory is capable of producing a specific type of armor: leather armor, mail, partial plate or suits of full plate in the appropriate national style (the Gothic armor of Bavaria was the most famous and respected). Certain units are only available if you have the appropriate armory: for example, you need the top-tier armory structure to produce Gothic knights. Certain units can be upgraded, usually the more generic ones. Sergeant Spearmen for example, have no less than four arming styles, depending on the armory.
A unit is automatically equipped with the best armor the city they are trained in can provide. Thus a freshly-spawned Sergeant Spearman will have triple-A armor if he is produced in a major city with top-notch armor shops. However, a Sergeant Spearman trained in a backwater village will be wearing leather and cloth. If that leather-and-cloth Spearman drops by the big city and gets refitted (you put him under the Retrain queue when he's in garrisoned in the city), and next turn that guy's walking around in a full suit of mail.
Gargantou
19-08-2007, 08:27 AM
I have a question, do you guys let your cities be AI(Governor) managed or do you micromanage'em?
Shift
19-08-2007, 01:03 PM
Depends, early on i control all of them, but once your Empire starts getting really big and cities really start building up, just let the central ones under AI with the 'Growth Build' policy (better for the city and civilian's happiness). And move your generals away to the border cities as they have more potential to be unhappy, not to mention they are usually the cities you wanna be building things in, like infantry, to combat pesky neighbours.
Shakermaker
19-08-2007, 01:46 PM
I have a question, do you guys let your cities be AI(Governor) managed or do you micromanage'em?
I always micromanage. Makes me more flexible. It takes a bit more time, but I make a lot more money that way.
Rapstah
19-08-2007, 03:34 PM
I micromanage everything except for taxes.
I hate the fact that units scatter so much during combat
I'm with you on this, the queuing of units behind the frontline of maybe 5 or 6 as they melee is just a ridiculous bug that has been there from the start and still hasn't been fixed. It didn't happen in any of the other Total Wars and there is no reason for it now. Watching your troops just stand there slowly fanning out behind the action is painful.
The only way I have found as a workaround is to double click behind the enemy group and let your men charge partway through them before making them attack. This isn't ideal as your troops are vulnerable when running, but it gets more swords into the middle of the battle where they are needed the most. As they start to fan out again, repeat. Also useful with cavalry if you want to charge down a group and don't want to risk the old 'pulling up short cos the enemy moved' thing.
This technique also works great if you want to kill the general and his unit, usually he's an horseback and runs away far too easily so I charge in 2 foot units, 1 from the front and 1 from the back to surround him, blocking any retreat. When he tries to run and can't, he falls easily.
As for automanaging and auto-resolving, not me, not ever. I like to micromanage everything, from taxes to battles, health to plague management. To me, that is a huge chunk of the gameplay and a lot of fun that would be missed out on if I auto'd it. Usually battles are few and far between but when they happen, victory is so much sweeter.
I love the look of the English campaign in Kingdoms, will def buy this when it's out - some nice pics there, thunderclap.
Gargantou
19-08-2007, 04:32 PM
I like to micromanage in some games, such as business simulations in which I micromanage alot, like Capitalism 2 for example, but I just haven't been able to really get into the army building aspect of M2TW and RTW.
Rapstah
19-08-2007, 05:29 PM
Two minutes ago the Venetian king besieged Bologna on his own, with me having a steady garrison of 500 men inside. He died. For the duration of the battle his morale said "Only a fool could lose this battle".
Bug or not? :|
Shift
19-08-2007, 06:03 PM
Well the morale thing is never that accurate anyway imo. Wasn't as good as this legendry Carthaginian general he had been twatting the Eygptians (which is incredibly and rare on its own). Came down with an army to get a foothold in Africa, met me immediately. He led the charge into a wall of spears and died instantly, the rest of the force retreated soon after.
It was incredibly amusing.
Rapstah
19-08-2007, 06:11 PM
Also interesting is how often generals seem to be the last living of their unit much of the time.
venturon
20-08-2007, 09:20 AM
Also interesting is how often generals seem to be the last living of their unit much of the time.
Not always the case, but often true. If you look closely, Generals often have very good, if not the best, armour. It's usually not too difficult to kill them if they're on foot though. Nothing more satisfying than killing the General with siege equipment right off the bat.
I think my biggest frustration with M2:TW, apart from the unit scattering as CR0M mentioned, would have to be the pikemen. I hate it when my spear-walls decide to switch to swords (especially if they're guarding the gates! What!?)
I probably just need to patch my game.
EDIT: Speaking of patches, I am rather disappointed to hear the news about the 1.3 patch. Because of the imminent release of Kingdoms, the 1.3 patch will not actually implement any bug or balance fixes. To quote an official announcement from the Total War Forums:
In order to ship Kingdoms some of the original Medieval II data needed to be changed to support new features. Primarily some miscellaneous settlement blocks. By changing this data, this created a problem, not with Kingdoms, but with Medieval II multiplayer. When a player who has the expansion pack installed plays the original game against someone who does not have the expansion pack installed, there is an incompatibility between the two versions and they will not be able to play against each other. If we allowed them to, as our trials showed, desyncs are immediate and unresolvable.
In order to not 'split' the Medieval II MP community into two (those with the expansion pack and those without) we made the changes in the form of a patch called 1.3. This patch which is placed on the Kingdoms disk is the identical version to what will be separately publicly released. The Medieval II Patch 1.3 is no longer something we can continue to work on or alter as it has to be identical to the one released on the Kingdoms disk. This Kingdoms disk has just gone gold!
About 5 months ago we did consider adding bug fixes and balance changes but it was determined that this would be an impossible achievement to aim for. It would mean that we had two fluid code bases and fixes going on (med II and Kingdoms) which both had to be completed and mastered on the same day. This would have for certain overloaded our testing resources. For the rest of the development team, the loss of focus by dividing their attention across two projects would have been equally as detrimental to the Kingdoms project. Shipping just one of these products on its own is an incredibly weighty task that pushes the studio to its absolute brink. Trying to pin two moving targets was just too unrealistic and in hindsight it absolutely was the correct decision to make. When we made this decision 4-5 months ago we shared it with SEGA and they agreed that whatever 1.3 patch is found on the released Kingdoms will also be permitted to be released separately to the public as the 'compatibility patch'.
Probably still buy it though.
Anyone able to get MTW2 to work on Steam? Got it downloaded but it won't start up
D:
Gargantou
20-08-2007, 02:20 PM
Venturon, I didn't fully understand that post, does that mean that if we only have M2TW we will get screwed over for any future bugfixes?
I've been considering pre-ordering Kingdoms but if it contains the same bugs(as the noe discussed above for example) I'm not sure if I want to.
venturon
21-08-2007, 08:15 AM
Venturon, I didn't fully understand that post, does that mean that if we only have M2TW we will get screwed over for any future bugfixes?
I've been considering pre-ordering Kingdoms but if it contains the same bugs(as the noe discussed above for example) I'm not sure if I want to.
You will get 'screwed over' for bug-fixes whether you buy the expansion or not, but only temporarily. The patch everyone is waiting for is 1.4, which will apply to both versions of the game. They simply did not have enough time to test such a major patch over two platforms and still meet the expansion's deadline.
Gargantou
21-08-2007, 08:37 AM
Ah thanks, good to know. I hope the patch comes out before the end of this year.
Woop :D
Got MTW2 to work on Steam!
Just to wait for Kingdoms :D
Thunderclap
21-08-2007, 10:22 PM
About 1 week left. Still don't know if it's hitting Steam...
About 1 week left. Still don't know if it's hitting Steam...
You could try e-mailing Gabe or someone from Valve ;)
Thunderclap
22-08-2007, 12:25 AM
:sigh: Can't you see I'm busy doing nothing? :p Besides, I won't be getting it until my birthday (10/31) anyway, and I'm seriously debating whether I should get BioShock over this. I'm getting both, but I'm wondering which will be for my birthday and which will be Easter, as the Orange Box is already firmly ensconced as my Christmas present.
Rapstah
24-08-2007, 07:54 PM
Coming to Steam. Search Total War.
Nabobalis
24-08-2007, 08:37 PM
Coming to Steam. Search Total War.
How much? I pre ordered it for ?15
Rapstah
24-08-2007, 08:38 PM
No price yet. And it only works with Steam versions of MII.
Nabobalis
24-08-2007, 08:44 PM
No price yet. And it only works with Steam versions of MII.
That's not right, there wasn't a problem with a retail version of Civ 4 and the steam version of BTS.
Looks like I'm keeping my preorder
Gargantou
24-08-2007, 08:51 PM
NOTE:
Because the Kingdoms expansion will use core game elements from the Medieval II: Total War game, it is required that you use the same method for purchasing Kingdoms as you did in purchasing Medieval II: Total War. If you purchased Medieval II: Total War from Steam, then please use Steam to purchase Kingdoms.
From the Steam page for Medieval 2 Total War Kingdoms.
Thunderclap
24-08-2007, 10:13 PM
Superb! :)
Shakermaker
29-08-2007, 11:11 PM
Anyone played it yet? I will probably devote the coming weekend to re-capturing Jerusalem from the infidels. Really looking forward to the Crusades campaign. Although I heard some good stories about the Americas campaign too.
Thunderclap
30-08-2007, 12:00 AM
BIRTHDAY: The Orange Box
1ST REPORT CARD: Kingdoms
CHRISTMAS: Bioshock or Opposing Fronts, I'm unsure.
These are going to a swell couple of months. :smoking:
Raziaar
30-08-2007, 12:03 AM
BIRTHDAY: The Orange Box
1ST REPORT CARD: Kingdoms
CHRISTMAS: Bioshock or Opposing Fronts, I'm unsure.
These are going to a swell couple of months. :smoking:
Get a job... you'll get the games faster :E
Lucid
30-08-2007, 12:16 AM
I just played the demo for Medieval 2 about 2 days ago... holy crap, the battles look fantastic with the graphic settings turned up.
And it's surprisingly easy to control.
I think I just might buy it, either that or I'll pick up Rome first as I greatly prefer that era more.
Unless Medieval 2 is better feature wise?
Shakermaker
30-08-2007, 12:35 AM
MTW2 is basically RTW 1.5, gameplay and graphics wise. If you can get Rome for a low price, get that first if you like the era that much. If you enjoy it, you'll probably love MTW2.
Krynn72
30-08-2007, 12:40 AM
I preferred Rome TBH. I played MTW2 for a few days, and all it made me do was want to play Rome.
Lucid
30-08-2007, 12:43 AM
Alright, sounds good.
I saw it at Best Buy the other day... comes with both expansions, and it's only $20.
I'll probably pick it up at the end of the week.
Shakermaker
30-08-2007, 06:46 PM
Kingdoms is installed. I am gonna go for Crusades first and either play as the Turks or the Byzantines.
EDIT Grr, can't make my mind up. Teutonic knights look cool too ....
Thunderclap
30-08-2007, 07:38 PM
Is it working fine? I heard there was some confusion in that the Steam version of Kingdoms is only compatible with the RETAIL version of Medieval II.
Did you purchase both the original M2TW and Kingdoms off of Steam, Shakermaker, and is it playing alright.
Gargantou
30-08-2007, 08:56 PM
According to STEAMS site, Steam Kingdoms is only compatible with Steam M2TW.
Shakermaker
31-08-2007, 12:29 AM
Did you purchase both the original M2TW and Kingdoms off of Steam, Shakermaker, and is it playing alright.
I bought it offline since I have MTW2 on DVD. Besides, I like cases. And it runs great. All settings on high very smoothly.
I first had a go at the Teutonic campaign but that was quite hard. I took on the Lithuanians with a bit too much zeal, so in about 10 turns I had run up a huge debt. Also the world map in this campaign is relatively small so I quit that for now.
Then I switched to the Americas and that's a lot more fun. I am playing as the Spaniards. My loyal servant Hernan Cortez has ravaged his way from Santa Cruz towards the Yucatan peninsula. I didn't attack any factions yet, just rebels, and that seems to be working fine. Just opened up a second front in Yucatan (just below present day Cancun), so the Mayas might get a bit anxious.
I like the fog of war in this campaign. It makes you go out and explore more, or at least negotiate with other factions for map information. And I need info, since some European factions seem to have discovered America too.
By the way, made a little vid: linky (http://hosted.filefront.com/Shakermaker) (on the top of the list) or linky (http://uk.youtube.com/watch?v=GaLHmJEMQcQ). Just a small hillside clash with sloppy strategy.
HunterSeeker
31-08-2007, 12:58 AM
Is it possible to play as the natives in the americas campaign?
Shakermaker
31-08-2007, 01:02 AM
Yup, besides the Spaniards you can play as the Aztecs, the Mayans, and the Apaches.
HunterSeeker
31-08-2007, 01:07 AM
Yup, besides the Spaniards you can play as the Aztecs, the Mayans, and the Apaches.
Since I have recently become really fasinated by native american culture and history, during the early conquests and earlier this means the xp pack is sold to me as soon as I can afford it, should be next monday.
Gargantou
31-08-2007, 07:18 AM
Is there any issues with using M2TW mods if you install Kingdoms?
Thunderclap
31-08-2007, 07:19 AM
A surprising chain of events has led me to come into possession of Kingdoms.
It...words cannot describe it. It rocks that hard. I can say with an absolutely straight face this is ten times better than vanilla Medieval 2.
It's just, I don't know, the atmosphere I guess. M2TW I thought disappointingly lacked much atmosphere, especially in comparison to the original Medieval, who I thought created an amazing sense of place with the paper map of Europe and the naturalistic sounds in the background. Medieval 2 largely lacked this.
This though...dude, it's the music. That's what does much of it. It's so sexy. I have played six blood-soaked turns as the Teutonic Order, and already have a dozen tales of incredible heroism and cunning, but I will not bore you with the details. Suffice to say watching your warrior priests cleaving through the heathen horde, their warhammers reaping a ghastly harvest, and then for a platoon of Christ knights comes barreling out of a snowstorm with a shriek of 'REPENT!' open their lips to deliver the hammer blow to the Lithuanians' rear, it, it just brings a tear to my eye as music swells.
Yet listening to the cold, austere music playing in the background, and just looking at the terrifying face of the Teutonic Knight, I'm transported.
I loaded up the Americas campaign, and staring at that crazy Aztec or Mayan or whatever-he-is motherf***er staring back at me scared the shit out of me, and listening to the throaty native chants in the background heightned the effect. I don't know where I'm going with this, it's just that it kicks so much ass.
Gameplay, yeah, I think the simple gameplay mechanic's improved, but the sense of immersion has been so enriched that it feels a dozen times better. This made me think of S.T.A.L.K.E.R., which like Kingdoms, had a solid but not spectacular core, but with a masterful execution of atmosphere and immersion. I'm not talking about graphics, don't think that for a second, what makes this game great is far more than that.
Kingdoms: 9.2/10
Gargantou
31-08-2007, 07:26 AM
I really wanna buy Kingdoms but I barely have enough time playing through my other game as it is(F*cking new highschool is literally drowning me in homework!)
Lucid
31-08-2007, 12:27 PM
A surprising chain of events has led me to come into possession of Kingdoms.
It...words cannot describe it. It rocks that hard. I can say with an absolutely straight face this is ten times better than vanilla Medieval 2.
It's just, I don't know, the atmosphere I guess. M2TW I thought disappointingly lacked much atmosphere, especially in comparison to the original Medieval, who I thought created an amazing sense of place with the paper map of Europe and the naturalistic sounds in the background. Medieval 2 largely lacked this.
This though...dude, it's the music. That's what does much of it. It's so sexy. I have played six blood-soaked turns as the Teutonic Order, and already have a dozen tales of incredible heroism and cunning, but I will not bore you with the details. Suffice to say watching your warrior priests cleaving through the heathen horde, their warhammers reaping a ghastly harvest, and then for a platoon of Christ knights comes barreling out of a snowstorm with a shriek of 'REPENT!' open their lips to deliver the hammer blow to the Lithuanians' rear, it, it just brings a tear to my eye as music swells.
Yet listening to the cold, austere music playing in the background, and just looking at the terrifying face of the Teutonic Knight, I'm transported.
I loaded up the Americas campaign, and staring at that crazy Aztec or Mayan or whatever-he-is motherf***er staring back at me scared the shit out of me, and listening to the throaty native chants in the background heightned the effect. I don't know where I'm going with this, it's just that it kicks so much ass.
Gameplay, yeah, I think the simple gameplay mechanic's improved, but the sense of immersion has been so enriched that it feels a dozen times better. This made me think of S.T.A.L.K.E.R., which like Kingdoms, had a solid but not spectacular core, but with a masterful execution of atmosphere and immersion. I'm not talking about graphics, don't think that for a second, what makes this game great is far more than that.
Kingdoms: 9.2/10
Over-exaggeratingly epic. :P
I've never been -that- immersed in an RTS before.
Thunderclap
31-08-2007, 04:38 PM
Well I was! :hmmph:
Shakermaker
03-09-2007, 11:33 PM
Look what I just found (http://img113.imageshack.us/img113/5410/haartq8.jpg) :D
Thunderclap
04-09-2007, 12:57 AM
Oh damn, Shakermaker! I wish I had cool loot like that.
In other news, I love the Americas campaign. You get horrific (and, technically, historically accurate) kill ratios with the Spaniards. I just watched four units of Conquistadores and Hernan Cortes, the main man himself, flay an army of Mexican rebels five times their size alive. Jumped the bastards at night in a rainstorm, so their archers were worse than useless. Cavalry charges to catch exposed units in the rear and flanks, feints to draw out a powerful unit then clusterf*ck it from all angles with cavalry charges, then pulling out before the rest of the army catches up. Hit and run at it's best baby...
ETA: Not to mention that Hernan Cortes is one of the most badass characters in the game. I just need to get him to triple gold veterancy, and he will literally be the apex in ass-kicking. Insane command, loyalty, nice piety, and while he has 0 dread at the start, you HAVE to exterminate the cities to keep them from rebelling. Meaning at Turn 20 he's nearly got a full rack of skulls on his stat sheet.
B_MAN
04-09-2007, 02:18 AM
i really enjoyed Rome: Total War so i think i'll check this and the original Medieval II out :)
Raziaar
04-09-2007, 10:03 AM
Does it still suffer from the problems I hate?
Shakermaker
04-09-2007, 10:10 AM
And those problems are?
Raziaar
04-09-2007, 10:40 AM
This
There is one thing I always hated about this latest one, even though for some reason I still like it(despite not playing it even though I want to). I hate the fact that units scatter so much during combat... I have like 6 groups attacking some units and the distance between them gets further and further... It's better if they fight elbow to elbow in the bloodbath, at least if there is room to do so! But instead they seem to fan out in some sort of strange spaced out grid pattern.
Also question. Does Kingdoms patch MII:TW or do you have to install the patch for it before installing kingdoms?
Nabobalis
04-09-2007, 10:43 AM
Also question. Does Kingdoms patch MII:TW or do you have to install the patch for it before installing kingdoms?
Kingdom patches the game twice if you haven't got the 1.2 patch.
On that problem, that is something I haven't noticed. Will watch for it though.
Shakermaker
04-09-2007, 11:21 AM
On that problem, that is something I haven't noticed. Will watch for it though.
Me neither. But then again, I am a brilliant general :D
Raziaar
04-09-2007, 11:26 AM
Me neither. But then again, I am a brilliant general :D
No no no. Being a brilliant general has nothing to do with it. I'm great at the manuevering of my troops, but when they get into melee... the guys in front fight... the ones behind them in the other rows start backing up, backing up, backing up. until they're way far behind, meaning the guys in front don't get the reinforcements they need when the others die.
EDIT: Dear God. It's just what I was afraid of. It takes 5 hours to freaking patch and install this thing.
Nabobalis
05-09-2007, 03:20 PM
No no no. Being a brilliant general has nothing to do with it. I'm great at the manuevering of my troops, but when they get into melee... the guys in front fight... the ones behind them in the other rows start backing up, backing up, backing up. until they're way far behind, meaning the guys in front don't get the reinforcements they need when the others die.
EDIT: Dear God. It's just what I was afraid of. It takes 5 hours to freaking patch and install this thing.
Yep it does take a long time to patch. But it is worth the wait.
Shakermaker
05-09-2007, 04:29 PM
Did you play it yet Raziaar? What did you think of it?
Raziaar
05-09-2007, 04:54 PM
I played it some. It seems interesting, I like the idea of the new campaigns. I have a bad habit right now of not being able to sit through anything(I think it's ADHD), so I haven't given it a ton of time, but what I have seen was good so far.
I have a problem though, some assassin videos in Britannia campaign(which I assume would use the old ones, since the other videos are the old ones) are not showing up. It shows the text with a textbox to not show this movie type again, but doesn't show the movie.
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