PDA

View Full Version : Insurgency Mod Out Saturday or Sunday?!


Pages : [1] 2

Uriel
29-06-2007, 09:55 AM
Linky goes here (http://forums.insmod.net/index.php?showtopic=4744)

Looks pretty good. Have a gander if you haven't already you crotchmongers.

sinkoman
29-06-2007, 09:58 AM
Omg Omg Omg Omg Omg Omg Omg Omg Omg Omg

Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot

bbson john
29-06-2007, 10:16 AM
Free?

Uriel
29-06-2007, 10:19 AM
As long as you have HL2 and Steam it's free.

3ssence
29-06-2007, 10:52 AM
I've been following this, it looks like it's going to be absolutely brilliant. I can't wait to play it.

:)

Naudian
29-06-2007, 11:23 AM
/me braces for "LOL, DELAYED!"

Majestic XII
29-06-2007, 12:47 PM
I wonder how much fileplanet gave them to make it a 3 hour exclusive (except for the forums). I see no advantage of using Fileplanet, there's loads of other mirrors.

Shift
29-06-2007, 01:09 PM
Hey, only just noticed this but i does look pretty sweet, i believe i shall download it.

Unfocused
29-06-2007, 01:33 PM
I've been looking forward to the release pretty much since I heard about it. Lurking on the forums in that topic atm. FFS, say something already.

Mutley
29-06-2007, 01:40 PM
Can't wait! This honestly looks to have the potential of the next Counterstrike. :D

Yey for my FP subscription, saves me again! :D

Lucid
29-06-2007, 01:59 PM
Already posted. (http://www.halflife2.net/forums/showthread.php?t=124690&page=5)

They're also hinting at a release possibly some time today.

-Psy-
29-06-2007, 02:04 PM
*explodes*

$kelet0r
29-06-2007, 02:48 PM
Been watching since the first public announcement - seems like an age

StardogChampion
29-06-2007, 03:43 PM
Looks just as mediocre as it played during beta. It took them this long and it still looks and seems like it plays the exact same.

****ty player animations, a few of the same ****ty weapon models, and maps that are either too difficult to play or don't flow and lack fun. It's a shame the wrong leader/developer left as he actual had a vision and common sense to listen to what the people playing it told him, he wasn't affraid to change what he wanted for the greater good of the mod/game. Instead they got stuck with Jeremy who started out well, but got arrogant, and stuck on a ****ty vision which he refused to modify. He cut too many corners, and instead of a realistic modern infantry mod you get a halfassed thrown together modern infantry mod with ironsights. Great Realism, laughable at best.

Affraid Pongles is really one of the only developers left who isn't a dumbass.

I'll still try it, for a few minutes.

The outlook looks pretty grim, im seeing patterns here both with the development, and how the dev-team conduct themselves that has usually spelled doom for mods in the past...

From the Red Orchestra forums - http://www.redorchestragame.com/forum/showthread.php?t=12217&page=7

Seems the mod team is full of dumbasses. I didn't realise some of the higher members of the team had left.

Mutley
29-06-2007, 03:59 PM
Sounds like he's just negative about it from someone pissing him off in the team. I'll see for myself what it is like. Did you ever stop and think the person posting is a dumbass? He seems like he has a grudge with someone.

kungfucheez
29-06-2007, 04:08 PM
Actually, those posts seem to be from a month ago. Only we can be the judge of how it will be though, when it comes out. I'm not worried

CptStern
29-06-2007, 04:21 PM
hmmm glorifying terrorism? what would the victems of 9/11 think?





/me runs into bathroom locks the door and prepares to defend agaisnt the angry nerdish hordes

actually it looks like fun

Lucid
29-06-2007, 04:42 PM
From the Red Orchestra forums - http://www.redorchestragame.com/forum/showthread.php?t=12217&page=7

Seems the mod team is full of dumbasses. I didn't realise some of the higher members of the team had left.

I hope that's just a disgruntled ex-team member or fan... :|

Jimmeh
29-06-2007, 04:54 PM
Meh, the majority of people on the Red Orchestra boards are constantly slagging off the mod and it's team, I'd imagine it has something to do with the INS mod's leader, Jeremy (the founder of Red Orchestra).

Mutley
29-06-2007, 06:21 PM
Meh, the majority of people on the Red Orchestra boards are constantly slagging off the mod and it's team, I'd imagine it has something to do with the INS mod's leader, Jeremy (the founder of Red Orchestra).

Ah that would explain it, well Jeremy did a good job at RO, so this should be just as good if not better from what he has learnt.

Gorgon
29-06-2007, 07:31 PM
excellent.... ce ya all in there.

X-FacToR
29-06-2007, 08:11 PM
Would be nice if they released today

$kelet0r
29-06-2007, 08:38 PM
hmmm
I've been lurking on their forum (their community is a tad well crap to bother actually joining) and noticed that weapon jamming and suppressive effects are not included. That combined with small maps and short respawn times ... it looks more and more like a modern setting day of defeat. Run, run, gun, gun. :(
Two more days to find out, at least Project Reality 0.6 is coming out soon.

Mutley
29-06-2007, 08:46 PM
hmmm
I've been lurking on their forum (their community is a tad well crap to bother actually joining) and noticed that weapon jamming and suppressive effects are not included. That combined with small maps and short respawn times ... it looks more and more like a modern setting day of defeat. Run, run, gun, gun. :(
Two more days to find out, at least Project Reality 0.6 is coming out soon.

Will they patch it to add those? :( Hope so.

AmishSlayer
29-06-2007, 08:48 PM
I dunno, sounds JUST like RO in terms of gunplay to me.

• You will be able to deploy the bi-pod if the weapon your using is equipped with one. This will reduce the recoil and give you better accuracy. But, it will limit you mobility.
• You will be able to rest the barrel of your rifle onto some walls and other objects, to steady your shots.
• Some bullets from certain weapoms will ricochet off some of the surfaces and objects. Ricochet bullets can still cause damage.
• Some bullets will penetrate through certain objects. (Bullet penetration)

Uriel
29-06-2007, 08:50 PM
Who else hates it when people make assumptions to a game they haven't played?

Jimmeh
29-06-2007, 08:52 PM
I'm pretty sure those features won't be added in. I remember the devs saying they didn't want to put in 'features' that are completely out of the players control. Random weapon jams can just end up being frustrating.

From what I can tell, one or two shots will be enough to kill anyway, that should be enough reason to stay in cover when getting supressed. We'll see how it turns out though.

Unfocused
29-06-2007, 08:55 PM
Looks like it's missing the June release and coming out on Sunday... maybe. I don't get it, why the hell are they still adding stuff (I know that from reading dev/tester logs). Check for bugs, wrap it up, release and then add more stuff for future patches.

As for weapon jams - how often does an AK or M16 jam (serious question)? I thought it's so rare it shouldn't really affect gameplay whether it's in or not.

When it gets released we need to get a group of hl2.netters together and kick ass.

Javert
29-06-2007, 09:00 PM
Looking forward to it.

Uriel
29-06-2007, 09:02 PM
When it gets released we need to get a group of hl2.netters together and kick ass.

Agreed, cept we'll prolly have to split the westerners and the easterners so we can all have a nice fanceh ping.

Agent.M
29-06-2007, 10:08 PM
As for weapon jams - how often does an AK or M16 jam (serious question)? I thought it's so rare it shouldn't really affect gameplay whether it's in or not.

It is quite rare for both and at this point in time most the brave men and women over in Iraq right now have instinctively trained themselves not to let this happen. Dirt and sand is a rifleman's worse enemy!! But as a soldier or marine we are trained to keep our weapons as clean as possible at all times a dirty weapon could mean a dead soldier! If I had to choose between the two tho I would say the m16 would jam more than the AK. That being said the AK was designed to fire with very loose mechanical tolerances which means that dirt and all kinds of other shit can get into the rifle, but can be continually used without it malfunctioning. I cant speak personally for the M16 tho because most SOF use the M4 or the SCAR which is actually a lighterweight variant of the M16. So to answer your question yes it does happend but no it does not happen often unless of course your a civiy or haji and have no idea what your doing!

Back on topic I cant wait to play this mod only thing im disappointed in is the sound!

$kelet0r
29-06-2007, 10:43 PM
An M16 jam might occur after 10000 bullets or after one - it's random but rare enough. Still it does occur and it's more often caused by magazines rather than the gun itself and 90% of the time rectifiable in 3 seconds or less.
On the other hand it's absence is worrying in the grander scheme of things when you consider that they promote this game as highly if not totally realistic. However, when things like weapon jams, suppressive effects, bullet ballistics, bullet travel time and other things vital to realistic games are completely absent, you have to wonder how selective they are with the realism. I'm interested to see how it plays nonetheless

BHC
29-06-2007, 11:04 PM
The rivalry between RO / INS is a silly way to judge the game - just play it yourself when it comes out.

Unfocused
30-06-2007, 12:43 AM
Something to chew on while we wait: http://www.insmod.net/manual

Lucid
30-06-2007, 12:50 AM
Whoa, the mod is going to be 2 gigs? Holy hell.

Mutley
30-06-2007, 01:11 AM
I'm sure I read it was 700mb download?

Lucid
30-06-2007, 01:18 AM
I'm sure I read it was 700mb download?

In order to play Insurgency, you need a few things first:

* Half-Life 2
* Steam Account and Software
* 2 gb free on your Hard-Drive
* High speed internet access is recommended!


:/

Ren.182
30-06-2007, 01:24 AM
Is this going to be worth getting? Never really followed this mod, all I know is it's pretty realistic and set in Iraq?

Does sound cool from the bits I have read. I'll probably give it a download :)

BHC
30-06-2007, 01:29 AM
I'm sure I read it was 700mb download?

unpacked it's about 1.5 / 2 gb?

No Limit
30-06-2007, 01:31 AM
Looks pretty amazing. Might have to finally buy HL2 instead of leech off a friends account to play this.

Mutley
30-06-2007, 01:36 AM
:/

Feature-wise I think everything will be in. There will be some bugs, but none of them hurt your ability to have fun, and all of them will be sorted in patches.

We ended up getting quite a few features in that we didn't expect to make it smile.gif

The mod will be ~700mb

:/

Lucid
30-06-2007, 01:55 AM
:/

:\

X-FacToR
30-06-2007, 02:00 AM
Prolly goes public when I goto work on sunday =(

StardogChampion
30-06-2007, 02:04 AM
They better use bittorrent and not shitty fileplanet.

nutcrackr
30-06-2007, 02:27 AM
hey are using fileplanet exclusively for a few hours (not even mods can escape fileplanets mighty wrath)

Javert
30-06-2007, 02:31 AM
People who register on the forums will get exclusive non-FP mirrors/torrents.

Uriel
30-06-2007, 02:47 AM
Quick! Flood their forums!

StardogChampion
30-06-2007, 02:56 AM
People who register on the forums will get exclusive non-FP mirrors/torrents.
Stardog Joined: 19-November 04

Schwing! http://www.nflfans.com/x/images/smilies/banana.gif

Uriel
30-06-2007, 03:06 AM
Uriel Joined: 29-June 07

Schwang!

Lucid
30-06-2007, 03:12 AM
Lucid.
Joined: Today, 08:53 PM

Ren.182
30-06-2007, 03:15 AM
I'll just wait for someone to post a link here :)

ailevation
30-06-2007, 04:04 AM
Joined: Today, 07:03 PM

Schwang!

oik
30-06-2007, 10:28 AM
I cant wait to play this mod,looks like fun!

sinkoman
30-06-2007, 10:37 AM
WANT WANT WANT WANT WANT.

Hopefully they release this thing saturday british or mainland time, meaning friday night for me :D

co05
30-06-2007, 11:19 AM
I just found out about this recently, but nevertheless I really want to play this game.

I've been dying to play a GOOD fps for a while. I'm sick of the CS and recent BF2 mentality of "OMG SPAM SPAM". God damn it, I need some tactical gameplay.

Lucid
30-06-2007, 05:26 PM
Delayed. (http://forums.insmod.net/index.php?showforum=2)

They said it'd be released in June, and apparently that's no longer the case.

Bleh, my hopes for this mod are dwindling.

Jimmeh
30-06-2007, 05:32 PM
It's delayed until tommorow. I think I can handle one more day... :p

nutcrackr
30-06-2007, 05:33 PM
delayed to july 1st. But honestly I think it was stupid to say june and then plan to launch it on the 30th.

Uriel
30-06-2007, 05:39 PM
Delayed. (http://forums.insmod.net/index.php?showforum=2)

They said it'd be released in June, and apparently that's no longer the case.

Bleh, my hopes for this mod are dwindling.

....it's a day.
That's hardly a delay.

StardogChampion
30-06-2007, 05:43 PM
....it's a day.
They say that...

Javert
30-06-2007, 06:16 PM
Registered: 28-October, 2003.

Yep, I think that'll do.

Jimmeh
30-06-2007, 06:23 PM
Member No.: 101

Schwang!

Javert
30-06-2007, 06:26 PM
Member 110, right behind you. :P

Tyguy
30-06-2007, 06:49 PM
i hope its as good as they say it is....i cant wait to kill some tewawists

AmishSlayer
30-06-2007, 07:02 PM
There are too many people on their forums that are the dumbest, little bitch whiners for me to join.

They are actually bitching about the game coming out hours after the June release the insmod team said a while back...even though the team said it'd come out Saturday or Sunday a couple days ago.

They keep constantly bitching about the devs "jerking them around" and how they suck. These people should have their steam ids banned from this mod somehow :|

Unappreciative f*cks.

ailevation
30-06-2007, 10:00 PM
I think they did that to see how many people are actually interested in the game.

Gorgon
01-07-2007, 12:08 AM
few hours left, moauaha hahahaha hahaha laugh in excitement :D

AmishSlayer
01-07-2007, 12:25 AM
few hours left, moauaha hahahaha hahaha laugh in excitement :D

Did they say when exactly they'd release?

Lucid
01-07-2007, 12:40 AM
Did they say when exactly they'd release?

Sometime next Sunday.

Ren.182
01-07-2007, 12:42 AM
Please post links when it does come out! Kinda excited for this now :)

Unfocused
01-07-2007, 12:46 AM
Did they say when exactly they'd release?

[23:06] <[INS]Jeremy> 5pm GMT
[23:06] <[INS]Jeremy> 9am PST
[23:06] <[INS]Jeremy> 12pm noon EST

source (http://forums.insmod.net/index.php?s=&showtopic=4949&view=findpost&p=97847)

AmishSlayer
01-07-2007, 12:46 AM
Sometime next Sunday.

Well I know that. And it's this Sunday (tomorrow).

Found this on their forums:

[23:06] <[INS]Jeremy> 5pm GMT
[23:06] <[INS]Jeremy> 9am PST
[23:06] <[INS]Jeremy> 12pm noon EST

EDIT: weird, exact same timing.

Unfocused
01-07-2007, 01:00 AM
...

oO

o__O

OH SHI-

Lucid
01-07-2007, 01:10 AM
Well I know that. And it's this Sunday (tomorrow).

Found this on their forums:



EDIT: weird, exact same timing.


Knowing them, next sunday.

nutcrackr
01-07-2007, 01:15 AM
cool 2am, but unlike the quake wars beta I won't be staying up for it ;)

Mutley
01-07-2007, 01:18 AM
Can't wait! :D

Unfocused
01-07-2007, 03:48 PM
As AmishSlayer said - lots of unappreciative ****s on the forums but one thing is certain - the whole release is a mess. Jeremy said 5PM GMT? Well, now he is apparently compliling a map that will take a few hours more. And he has to build the installer...

Mutley
01-07-2007, 04:26 PM
Website is down for me at the moment.

Jimmeh
01-07-2007, 04:27 PM
Seriously I wouldn't be surpised if this thing gets released tommorow morning European time.

Gunner
01-07-2007, 04:48 PM
There's something I don't understand here. This mod is obviously all about realism. How come it attracts so many idiots? I mean judging by how their forums were invaded in a short period of time by these people who can barely spell their own names correctly who keep asking every five minutes "ZOMG WEN IS OUT ALRDY?!!"

It doesn't make any sense. Why would these people be even remotely interested in this mod?

StardogChampion
01-07-2007, 04:54 PM
There's something I don't understand here. This mod is obviously all about realism. How come it attracts so many idiots? I mean judging by how their forums were invaded in a short period of time by these people who can barely spell their own names correctly who keep asking every five minutes "ZOMG WEN IS OUT ALRDY?!!"

It doesn't make any sense. Why would these people be even remotely interested in this mod?
I don't think it will be even remotely as "sim" as Red Orchestra. The map screenshots seem pretty close-quarters which might lead to CS style gameplay. If they can pull off something like Hostile Intent then I'd be happy.

Advisor
01-07-2007, 04:56 PM
There's something I don't understand here. This mod is obviously all about realism. How come it attracts so many idiots? I mean judging by how their forums were invaded in a short period of time by these people who can barely spell their own names correctly who keep asking every five minutes "ZOMG WEN IS OUT ALRDY?!!"

It doesn't make any sense. Why would these people be even remotely interested in this mod?

Because, sadly, it is a myth that games that aim for realism only attract mature people.

$kelet0r
01-07-2007, 05:03 PM
Because, sadly, it is a myth that games that aim for realism only attract mature people.amen, the morons in the flashpoint community are proof of that

Uriel
01-07-2007, 05:12 PM
People argue about the most retarded things.
It's a game......

Gorgon
01-07-2007, 07:06 PM
People argue about the most retarded things.
It's a game......

its a great game with great idea. true skills required to execute it. ;)

Tyguy
01-07-2007, 07:08 PM
so is it delayed or what

Jimmeh
01-07-2007, 07:11 PM
Well it's definitely today. Like I said I wouldn't be surpised if it gets released at like midnight EST or something silly.

If it gets pushed back even further though...:hmph:

Mutley
01-07-2007, 07:11 PM
Apparently they said on TS the release is still for today. :|

Reading their forums really pisses me off, never seen so many idiots being disrespectful. Horrible.

Jimmeh
01-07-2007, 07:18 PM
Yeah agreed. There was one thread saying 'WTF WHERS MY GAME?!'

YOUR game? Jesus...

Tyguy
01-07-2007, 07:20 PM
this mod has been in the works for as long as I can remember....im expecting it to be great

Jimmeh
01-07-2007, 07:34 PM
http://koti.mbnet.fi/snaileri/instoday.jpg

:D

AmishSlayer
01-07-2007, 08:53 PM
:|

They're about to do one last test or something... (says a tester in a TS server that was answering questions).

Lucid
01-07-2007, 09:03 PM
Are you f*cking kidding me? They day they say they release it, and they're still testing the mod out? :|
Meh, better to have an almost bug-free first release than none at all I guess.

This mod's been hyped to no end so that when it releases and doesn't live up to the hype, I expect bombings to take place. D:

AmishSlayer
01-07-2007, 09:21 PM
The devs seem to want to make a PERFECT, bug free release even though we all know that isn't going to happen...

Then they go and say "expect patches every other week or so". I doubt it.

L3adCannon
01-07-2007, 09:30 PM
A few hours more. I`m gonna ****ing love this mod

Jimmeh
01-07-2007, 09:35 PM
It's being uploaded to Fileplanet now apparently. Huzzah!

Edit - Okay that was lies. Someone pretending to be a dev. *sigh*

BHC
01-07-2007, 10:00 PM
Can someone post the IRC information? Their feeble site seems to have buckled under.

Can't wait to play :E

-Psy-
01-07-2007, 10:05 PM
This is a fine day for HL2.net

Mutley
01-07-2007, 10:10 PM
God damn it, it's getting too late and I go on Holiday tomorrow. :(

co05
01-07-2007, 10:10 PM
its a great game with great idea. true skills required to execute it. ;)

But sadly, morons flock to it like moths to a light.

Jimmeh
01-07-2007, 10:11 PM
Can someone post the IRC information? Their feeble site seems to have buckled under.

Can't wait to play :E

#insurgency @ irc.gamesurge.net

or #insrelease rather for chat. Wouldn't bother though, so much spam it's unbelievable.

AmishSlayer
01-07-2007, 10:51 PM
Man...they're still testing...

Talk about a disorganized team. Testing on the alleged release day? Let's just hope their talent is better than their organization.

Lucid
01-07-2007, 10:57 PM
So, tomorrow then?

StardogChampion
01-07-2007, 10:59 PM
So, tomorrow then?
You're funny.

Unfocused
01-07-2007, 11:23 PM
I know this mod is free, I don't owe them anything etc. but I'm still annoyed by what's going on here.

Imagine I told you that I'm going to give you a present. Expect it anytime in a certain month. After a week or so I'm telling you it's more like the end of that month. When the end of the month is coming and you're all excited, I'm telling you it's hopefully still the end of the month, but in the worst scenario, you'll get it on the first day of the next month. When it's almost certain I'm not going to give you the present this month, I'm specifying a time for you, at which I'll give you the present on the first day of the next month. When that time comes and you're all excited that you're finally getting the present, I'm telling you that I actually still need to check if the present works, cause I had a brilliant idea of adding something to it the day before. Oh, and I just noticed I don't have any wrapping paper, let me go get some, that might take a few hours more.

BTW, you're getting most of this info from my neighbour, not me, I'm busy preparing the present, rite?

Lucid
01-07-2007, 11:28 PM
Exactly.

It's a ****ing mod, we're not expecting perfection ffs.
That's what patches are for! :|

X-FacToR
01-07-2007, 11:35 PM
This happens with any quality software... just chill, we should all be use to this, does a little company named valve bring back any flashbacks?

co05
01-07-2007, 11:59 PM
I know this mod is free, I don't owe them anything etc. but I'm still annoyed by what's going on here.

Imagine I told you that I'm going to give you a present. Expect it anytime in a certain month. After a week or so I'm telling you it's more like the end of that month. When the end of the month is coming and you're all excited, I'm telling you it's hopefully still the end of the month, but in the worst scenario, you'll get it on the first day of the next month. When it's almost certain I'm not going to give you the present this month, I'm specifying a time for you, at which I'll give you the present on the first day of the next month. When that time comes and you're all excited that you're finally getting the present, I'm telling you that I actually still need to check if the present works, cause I had a brilliant idea of adding something to it the day before. Oh, and I just noticed I don't have any wrapping paper, let me go get some, that might take a few hours more.

BTW, you're getting most of this info from my neighbour, not me, I'm busy preparing the present, rite?

Precisely.

Even if it's free, when a mod/game is this hyped, the developers owe it to the people to keep to their word. It's such an awful cocktease to keep delaying like this. Exact dates/times shouldn't be released unless it is done.

But I do agree that it sounds like some people are being ungrateful.

sinkoman
02-07-2007, 12:20 AM
Exactly.

It's a ****ing mod, we're not expecting perfection ffs.
That's what patches are for! :|

GTFO EA games.

I want to see a mod that keeps to their word, "it's done when it's done." They test and work and toil making it, and when it's done, they just open up the downloads page without telling anyone.

That'd be great, nobody gets pissed off because of delays, there's no flood of morons on the servers, waiting for the exact second of the exact day it's SUPPOSED to come out. It just comes out, and people go about their daily lives, albeit now playing the game.

nutcrackr
02-07-2007, 12:22 AM
God just release it, we know that mods have bugs. This is stupid

Jimmeh
02-07-2007, 12:30 AM
GTFO EA games.

I want to see a mod that keeps to their word, "it's done when it's done." They test and work and toil making it, and when it's done, they just open up the downloads page without telling anyone.

That'd be great, nobody gets pissed off because of delays, there's no flood of morons on the servers, waiting for the exact second of the exact day it's SUPPOSED to come out. It just comes out, and people go about their daily lives, albeit now playing the game.

To be fair though, if they didn't commit to a rough date, I could imagine that team could quite happily keep adding to the mod for the rest of eternity without a release.

-Psy-
02-07-2007, 12:34 AM
Must be a pretty unorganised mod team to start finishing up ON THE DAY OF RELEASE...

sinkoman
02-07-2007, 12:39 AM
Must be a pretty unorganised mod team to start finishing up ON THE DAY OF RELEASE...

Yeah :(

I was hoping that this might end up being the high quality team based multiplayer game that brought HL2.net back together.

Nemesis6
02-07-2007, 12:46 AM
As long as there's no bunnyhopping in the mod or stupid exploits, I'll impatiently wait for them to release it.

By the way, if you want them to get their acts together/complain about something to them, do what Counter Strike players do; Call them "fag".

BHC
02-07-2007, 04:10 AM
haha, I'm getting mighty impatient, keep refreshing the forums and reading all the flame posts - man oh man.

DiSTuRbEd
02-07-2007, 04:20 AM
This is why ZM pwns other mods with releasing, it was random somewhat. :)

Tyguy
02-07-2007, 04:25 AM
shouldnt of said june...or july first for that matter...:(

Steel.Inferno
02-07-2007, 04:26 AM
Their forums have temporarily devolved into some kind of pseudo-chan state, so I'm going to go watch TV until its released, checking every hour...

It'll be out when its out, I had hoped to play it today but it'll be the same (better?) tomorrow or the next day.

MultiVaC
02-07-2007, 04:40 AM
Apparently it's delayed for some dumbshit reason like grenades not holstering or something. Seems like something totally insignificant that could be fixed with a patch. Unless they mean once you select a grenade you can't switch weapons again, then they might have a problem. But if it's not, FFS, it's mod, not a $25 million budget game. ZM's first release was a total mess, but now it's the best and most popular non-retail Source mod out there.

sinkoman
02-07-2007, 05:00 AM
Apparently it's delayed for some dumbshit reason like grenades not holstering or something. Seems like something totally insignificant that could be fixed with a patch. Unless they mean once you select a grenade you can't switch weapons again, then they might have a problem. But if it's not, FFS, it's mod, not a $25 million budget game. ZM's first release was a total mess, but now it's the best and most popular non-retail Source mod out there.

Holy shit, you've got to be kidding me...

If this is the case, then this is intensely stupid. Why did they promise us it'd be here now, if they knew it wouldn't? Something as drastic as that couldn't have gone under the radar till now, what with all the testing going on.

And you're right, hell, they would have preferably released the mod the second they had a barely playable alpha.

Way too many mod teams like to pretend like they're getting paid to do this...

Xune
02-07-2007, 05:11 AM
The thing is, most mod makers see their projects not as interesting experiments in gaming but shop windows for their talent. While not necessarily a bad thing, it does lead to an obsession with "perfection". It's a joke really, as almost every retail game I've bought has needed some kind of patching to fix various problems.

As for why they didn't pick up on this grenade problem, for every bug squashed ten more are created.

Absinthe
02-07-2007, 05:14 AM
Way too many mod teams like to pretend like they're getting paid to do this...

Indeed. Valve explicitly commented on this and said the best route to take was to release often and improve/revise through future versions.

I remember one of the Dystopia guys saying this was bad. Now I'm not a mod developer, so my two cents probably aren't worth much. But nobody really expects polish from a mod's first release (at least nobody sane). Hell, ZM as it stands is still pretty messy. But it's ****ing fun. By releasing earlier in development, the team assured that the core concept behind the game was interesting, engaging, and worth building upon further by simply throwing it at the community and getting feedback.

I can't think of too many "omgwow" out-of-the-box mods that turned into runaway successes on their first release. The best have always gone through a patient, transparent evolution. It's their mod, so they can handle it how they wish. The obvious explanation is for showcasing talent in order to get hired. But from a gameplay/efficiency standpoint? Meh. Even then, the most successful mods I can think of that eventually turned retail took the "release often" approach. CS, DOD, RO, TF... The Narbacular Drop team was picked up over a university project without amazing modelling, animation, music, whatever.

AmishSlayer
02-07-2007, 05:22 AM
Indeed. Valve explicitly commented on this and said the best route to take was to release often and improve/revise through future versions.

I remember one of the Dystopia guys saying this was bad. Now I'm not a mod developer, so my two cents probably aren't worth much. But nobody really expects polish from a mod's first release (at least nobody sane). Hell, ZM as it stands is still pretty messy. But it's ****ing fun. By releasing earlier in development, the team assured that the core concept behind the game was interesting, engaging, and worth building upon further by simply throwing it at the community and getting feedback.

I can't think of too many "omgwow" out-of-the-box mods that turned into runaway successes on their first release. The best have always gone through a patient, transparent evolution. It's their mod, so they can handle it how they wish. The obvious explanation is for showcasing talent in order to get hired. But from a gameplay/efficiency standpoint? Meh.

Exactly.

All the first release for a mod should need to have is the core gameplay concept and some features contributing to that.

The INS team is treating this like their first and last release.

EDIT: This had better be pretty f*cking polished if they're delaying it for something as simple as a small grenade glitch.

BHC
02-07-2007, 05:23 AM
Indeed. Valve explicitly commented on this and said the best route to take was to release often and improve/revise through future versions.

I remember one of the Dystopia guys saying this was bad. Now I'm not a mod developer, so my two cents probably aren't worth much. But nobody really expects polish from a mod's first release (at least nobody sane). Hell, ZM as it stands is still pretty messy. But it's ****ing fun. By releasing earlier in development, the team assured that the core concept behind the game was interesting, engaging, and worth building upon further by simply throwing it at the community and getting feedback.

I can't think of too many "omgwow" out-of-the-box mods that turned into runaway successes on their first release. The best have always gone through a patient, transparent evolution. It's their mod, so they can handle it how they wish. The obvious explanation is for showcasing talent in order to get hired. But from a gameplay/efficiency standpoint? Meh. Even then, the most successful mods I can think of that eventually turned retail took the "release often" approach. CS, DOD, RO, TF... The Narbacular Drop team was picked up over a university project without amazing modelling, animation, music, whatever.

well said Absinthe, I hate the philosophy that some mod teams take where they treat their project as a full fledged game from day 1.

Though I suppose Jeremy handled Red Orchestra in a similar fashion and it's done pretty well.

sinkoman
02-07-2007, 05:49 AM
I'd like to see valve get a third party mod update feature out there, to prevent this sort of thing from happening come next gameplay engine.

Mod team just specifies a server as their content server, and come release date, everybody can download the game via Steam. Then the mod team just updates the files on the server every so often, and steam automatically detects updates, and seeds them out to users.

It'd encourage mod teams to just get ANY sort of release out, because updating the release whenever they want to would be hassle free. And Valve doesn't need to worry about supplying bandwith or anything, since all server load is put on the team's content server. The only thing steam/valve has to do is make that connection between player and content server.

If this were the case, then the INS team could have released yesterday, and fixed the bug on their own time. Doesn't matter if it's fixed in a matter of hours, or a matter of days, everybody still gets the update. No worrying about half the player base playing on unpatched servers, and the other half being on patched servers, which i'm betting is the whole reason they're delaying this to begin with.

AmishSlayer
02-07-2007, 06:40 AM
Well who didn't see this one coming?

INS delayed at least 1 day due to grenade bug.

:|

Good thing they've been spending so much time on this mod to let an apparently game-breaking bug slip by until the final hours of their alleged release day :P

TCfromBN
02-07-2007, 06:46 AM
Well, it's monday...

They better fix the ****ing grenade bug that the testers never noticed until release day...

Also, I love how they inform their community of what's going on. There has not been one single official announcement in the past day explaining anything.

AmishSlayer
02-07-2007, 06:50 AM
Well, it's monday...

They better fix the ****ing grenade bug that the testers never noticed until release day...

Also, I love how they inform their community of what's going on. There has not been one single official announcement in the past day explaining anything.

I know.

The only source of information is what some devs are randomly saying in their IRC channel.

Now the projected release is 4am PST/7am EST/12pm GMT.

Cyborgmatt> [INS]Jeremy: could you make a quick post on the forum with a quick official update so we calm things down abit?
<Cyborgmatt> we can calm*
<[INS]Jeremy> ok so, i'll tell you what we're shooting for...
<[INS]Jeremy> Gamespy guys are being nice enough to go into work at 4am tomorrow morning
<[INS]Jeremy> instead of 7am normally
<[INS]Jeremy> we will try to release the mod when they get into work
<[INS]Jeremy> this is 4am PST
<[INS]Jeremy> so, this is 7am EST
=-= Mode #insurgency +v DesertFox by [INS]Minotaur0
<[INS]Jeremy> 12 noon GMT
<[INS]Jeremy> this is our goal
<[INS]Jeremy> but it also assumes that our lead coder wakes up
<[INS]Jeremy> he said he'd be up a half hr ago
<[INS]Jeremy> hes not up yet

TCfromBN
02-07-2007, 06:52 AM
Yeah, i was just going to post that. I saw it in the last 30 seconds.

Well, I'm not waking up at 7am thats for sure. The servers had better be cooled off by the time I wake up so I can get a good d/l speed.

Uriel
02-07-2007, 06:56 AM
At least they're making an effort.

Anyone else think everyone is over reacting? I'm excited as deuces for this mod but cmon, it's just a game right?

And it's a couple days late. Most delays seem to be around 6 months.

TwwIX
02-07-2007, 06:57 AM
I really hate these hl2 mod developers.
They take years to complete their projects and they still manage to somehow **** it up.

The only projects that i have hope for and actually enjoy playing atm are the PVK2 and Goldeneye Source.Everything else seems to be over hyped eye candy.
Start releasing little by little and let the community help and decide what to do next with your mod.
Whatever happened to the good ol' wisdom of the HL 1 mod era?

AmishSlayer
02-07-2007, 07:08 AM
At least they're making an effort.

Anyone else think everyone is over reacting? I'm excited as deuces for this mod but cmon, it's just a game right?

And it's a couple days late. Most delays seem to be around 6 months.

For the most part yes, people are going a little too nuts...

But this is a mod that was supposed to release back in 2005. Then there's a couple more dates they've broken, the fact that they don't tell thousands of waiting people what's going on... and there you have a situation ripe with malcontent and rage from a community.

I'm just annoyed that they're spending this much time on a game and they're acting like this is a retail release. Not to mention they're unorganized and apparently the testers suck. They were testing hours before release, the release hinging on a member waking up, and just now a game-breaking bug gets discovered :P Impressive.

This whole thing just seems like the perfect example of how not to lead up to a release.

I hope this mod is as good as it should be, or the 4 years this thing has been in development will be pretty sad.

Steel.Inferno
02-07-2007, 07:19 AM
They finally posted an update, saying that because of their FP contract they can't release until tomorrow morning (EST?) when the FP staff wakes up. Great.

MultiVaC
02-07-2007, 07:24 AM
http://forums.insmod.net/index.php?showtopic=5268&st=0

An official post. It seems like we would have it tonight if it weren't for their partnership with shitty FilePlanet. I especially like how the guy says that they partnered up with FilePlanet for all their bandwidth so everyone can download it. FilePlanet has more bandwidth than the entire internet combined I guess :rolleyes:. Instead of having mirrors and torrents everywhere people will have to wait in line.

Absinthe
02-07-2007, 07:39 AM
Well, I'm not dying for the mod's release. I'll probably download it a week from now after it slips my mind. But I do remember the good ol' days of waiting in line for hours in a Fileplanet qeue due to some bullshit exclusivity contract.

God... **** Gamespy. Bandwidth issues? We have a concept called "mirroring" that tends to address that kind of problem. :rolleyes:

Mutley
02-07-2007, 09:12 AM
Gamespy getting up early to do this? Woah, didn't think they cared that much. Thought they were like any large internet business - community = last.

Kudos to them. :)

Unfocused
02-07-2007, 09:48 AM
We won't have to stand in line. Part of their agreement with Fileplanet was that they will release mirrors on their forums for members as soon as it goes available on FP.

Can't blame them for teaming up with FP - more promotion for their mod and some $$$ they most likely deserve.

Lucid
02-07-2007, 01:32 PM
They certainly have game breaking bugs that pop-up awful close to each projected release date.

I expect that when this releases, I won't so much as see a ragdoll clip into the enviroment.

sinkoman
02-07-2007, 03:04 PM
Meh, i've started to stop caring about this mod.

I guarantee you that a good half the community will suck. I made a nice lengthy post on why I think they should have released this incrementally, and in a few seconds it's pushed back a page by a bunch of people posting about sunchips, and then 3 or 4 people tell me i'm wrong and don't know what i'm talking about, while a good ONE person backs me up and starts talking about how the best mods ever followed this strategy.

Screw this. I can tell i'm going to be asking some 12 year old to drop me a medpack while he yells at me to "GET AWAY! I CAN'T SEE WHAT I'M SHOOTING AT!".

StardogChampion
02-07-2007, 03:11 PM
I guarantee you that a good half the community will suck. I made a nice lengthy post on why I think they should have released this incrementally, and in a few seconds it's pushed back a page by a bunch of people posting about sunchips, and then 3 or 4 people tell me i'm wrong and don't know what i'm talking about, while a good ONE person backs me up and starts talking about how the best mods ever followed this strategy.
Agreed.

And releasing a mod this way will only lead to hyped up expectations and disappointment when it plays as shit as a beta release.

venturon
02-07-2007, 03:24 PM
Meh, i've started to stop caring about this mod.

I guarantee you that a good half the community will suck. I made a nice lengthy post on why I think they should have released this incrementally, and in a few seconds it's pushed back a page by a bunch of people posting about sunchips, and then 3 or 4 people tell me i'm wrong and don't know what i'm talking about, while a good ONE person backs me up and starts talking about how the best mods ever followed this strategy.

Screw this. I can tell i'm going to be asking some 12 year old to drop me a medpack while he yells at me to "GET AWAY! I CAN'T SEE WHAT I'M SHOOTING AT!".

Dude (I saw your post), if you want to spare yourself a tonne of grief, stay the hell away from their forums. I registered there in 04 and I've only made seven posts. You don't waste rational thought on some of the hicks who spend their time there. It's made worse by the fact that the devs dispense information and media so infrequently, so as soon as there's even a whisper of activity you get a shitload of salivating nerds tarding over virtually anything on the forums. This isn't a screenshot, it's the release, so naturally the forums are at TARDCON 1.

I'm sure in the game it will be like any other online game community. There'll be a fair share of retards no doubt, but hopefully the game will make up for that.

AmishSlayer
02-07-2007, 04:27 PM
Wow, I'd be pretty pissed if I were those Fileplanet guys that came in early for no reason due to INS team missing their time target. The Fileplanet team were to come in at 4am PST to post the file and the INS team just started compiling their installer an hour ago.

Shakermaker
02-07-2007, 05:47 PM
This isn't a screenshot, it's the release, so naturally the forums are at TARDCON 1.

Quoted for lol

Jimmeh
02-07-2007, 05:49 PM
:|

Javert
02-07-2007, 05:58 PM
After the 17th thread on footsteps, flashlights, vehicles, blood decals, bullet ricochets, or textures, I started being in their forum less.

Uriel
02-07-2007, 06:00 PM
So did something similar happen to hl2.net when release was imminent?

AmishSlayer
02-07-2007, 06:23 PM
So did something similar happen to hl2.net when release was imminent?

I dunno :P I was sick those days. I actually slept through the exact release and woke up to it on my HD. So I missed all the shenanigans.

To my knowledge, once Valve set that Nov. 16th date and hour, they didn't budge from it.

The INS installer is still compiling :P

Dalamari
02-07-2007, 06:25 PM
hl2 release wasn't bad on the forums, but on the IRC channel it was crazy

Uriel
02-07-2007, 06:36 PM
Looks like it's delayed until the 30th.

http://forums.insmod.net/index.php?showtopic=5268&st=1540&start=1540 (http://www.yougotrickrolled.com/)

Jimmeh
02-07-2007, 06:39 PM
^

Aaaaaaaaaargh!. Thought I'd have learnt by now. :p

Gunner
02-07-2007, 06:41 PM
Looks like it's delayed until the 30th.

http://forums.insmod.net/index.php?showtopic=5268&st=1540&start=1540 (http://www.yougotrickrolled.com/)

This rick roll garbage is just as retarded as those gangster war games where people tried to trick people into clicking their shit.

Don't buy into the fad, be an individual.

Uriel
02-07-2007, 06:41 PM
^

Aaaaaaaaaargh!. Thought I'd have learnt by now. :p

Bwhahaha, I couldn't resist.
*gives loves

TCfromBN
02-07-2007, 07:16 PM
Could it be out, their site is completely flooded.

I cant get in it.

Edit: nevermind.

No Limit
02-07-2007, 07:43 PM
Its not on file planet yet so its probably not out. Can't access the site, its completely flooded. Too bad they didn't plan for that but on the other hand this tells you this mod will be huge when its released.

Lucid
02-07-2007, 08:07 PM
It's out. (http://www.fileplanet.com/177254/170000/fileinfo/Half-Life-2---Insurgency-Mod-Beta)

Dalamari
02-07-2007, 08:10 PM
You bastard lucid, that's just the trailer

Jimmeh
02-07-2007, 08:11 PM
According one of the devs on IRC, the compiling of the fecking installer is done. 646mb. That took like...5 hours? :laugh:

Now I'm guessing the upload will probably take a few more hours.

Unfocused
02-07-2007, 08:19 PM
Wtf, I've been out all day and it's not here yet. o__O

Damn ><. Downloading 700MB at a max speed of 64kB/s will take a few hours as well.

EDIT: And LOL at those Fileplanet dudes who got up early for nothing.

Tyguy
02-07-2007, 08:24 PM
It's out. (http://www.fileplanet.com/177254/170000/fileinfo/Half-Life-2---Insurgency-Mod-Beta)

if i could ban you i would....but i cant, so :cheers:

clarky003
02-07-2007, 08:42 PM
I'll probably have a go in a few days when everyones stopped wetting their pants, just to check out what all the fuss is about. Maybe I'm being harsh but im half expecting a counter strike clone of sorts.

AmishSlayer
02-07-2007, 09:16 PM
I'll probably have a go in a few days when everyones stopped wetting their pants, just to check out what all the fuss is about. Maybe I'm being harsh but im half expecting a counter strike clone of sorts.

Expect an RO clone if anything (I think the lead of this mod was the lead of RO actually). It has almost the exact same gun mechanics (being able to rest barrels on ledges and walls, iron sights/scopes as only means of truly accurate aiming, and more).

<[INS]ET> Okay
<[INS]ET> Gentlemen
<[INS]ET> We have got a working .exe
<[INS]ET> We are now uploading this .exe to fileplanet
<[INS]ET> Within the hour you will have your game and the server files

About time.

EDIT: LOL

The split second they unmodded the IRC channel pages upon pages of spam flowed forth with people going crazy. About 5 seconds later:

<Zandog> !set modes +m
* ChanServ sets mode: +m
<Zandog> you all failed
<Zandog> badly

Lucid
02-07-2007, 10:12 PM
Expect an RO clone if anything (I think the lead of this mod was the lead of RO actually). It has almost the exact same gun mechanics (being able to rest barrels on ledges and walls, iron sights/scopes as only means of truly accurate aiming, and more).



About time.

EDIT: LOL

The split second they unmodded the IRC channel pages upon pages of spam flowed forth with people going crazy. About 5 seconds later:

So around 4:30 or so?

TCfromBN
02-07-2007, 10:19 PM
Fileplanet seems to be hosed as well now.

Tyguy
02-07-2007, 10:22 PM
im not even that anxious for it to be released but this is retarded

Unfocused
02-07-2007, 10:30 PM
Looks like it's out on FP:

CLICK (http://www.fileplanet.com/filelist.aspx?s=107438&v=0)

Wait time 29 minutes for me. Will mirrors if I find them on the INS forums.

BHC
02-07-2007, 10:32 PM
http://www.fileplanet.com/178666/download/Half-Life-2---Insurgency-Client-Beta-v1

OmegaX
02-07-2007, 10:33 PM
Screw that, 64 minute wait. Someone post a torrent or alternate link when available.

TCfromBN
02-07-2007, 10:36 PM
Bah I can't even get into Fileplanet.

Tyguy
02-07-2007, 10:37 PM
17 for me, i win :)

Unfocused
02-07-2007, 10:41 PM
http://www.fileplanet.com/178666/download/Half-Life-2---Insurgency-Client-Beta-v1

mirror list (site getting pounded hard): http://www.insmod.net/downloads

Mirror list? There's only one link there for the client and one for the server files. The rest are mirrors for the trailer. The mirrors for the client should be posted on the forums for registered members shortly.

AmishSlayer
02-07-2007, 10:44 PM
Fileplanet servers seem to be capped at some shitty speeds... I'm getting 100-200KB/sec :(

bam23
02-07-2007, 10:46 PM
lol

what a joke. fileplanet is ass. but i have to give them props for coming in early.

Qonfused
02-07-2007, 10:47 PM
I don't know why people like Fileplanet... it's the shittiest site. Ever. Worse than Myspace.

And rofl @ the the official site... ****ing raped.

Edit: I just watched the trailer. It's my own fault for being in the dark about this mod... this looks ****ing amazing.

Javert
02-07-2007, 10:49 PM
v1per posted a mirror on the news thread. That's getting pounded too. I'm d/l-ing 40 kb/s on my company's T3.

BHC
02-07-2007, 10:52 PM
Mirror list? There's only one link there for the client and one for the server files. The rest are mirrors for the trailer. The mirrors for the client should be posted on the forums for registered members shortly.

Haha, it WILL be the mirror list :(

Qonfused
02-07-2007, 10:53 PM
Any torrent links or other mirror links anyone can post?

Unfocused
02-07-2007, 10:54 PM
Fileplanet servers seem to be capped at some shitty speeds... I'm getting 100-200KB/sec :(

I guess I'm lucky then, cause the cap is not affecting me, I'm downloading at my max speed...


64kB/s :>

AmishSlayer
02-07-2007, 10:55 PM
Much better, got on FP's Mid-west server now and while it's jumpy, I'm getting much better speeds.

EDIT: Arg, gotta go to work though.

X-FacToR
02-07-2007, 10:57 PM
im waiting in line now, any first impressions?

Qonfused
02-07-2007, 11:02 PM
7 minutes... goddamn.

I declare a HL2.net squad game to be played later tonight... could this bring back the memories of the old BF2 days?

/wets pants

OmegaX
02-07-2007, 11:03 PM
I had 3 minutes left in my line now it jumped up to 17...

Javert
02-07-2007, 11:03 PM
REVIEW

First Impressions: The mod's download wait time is too long...

(To be continued)


HL2.net squad would be win. Post a server IP asap.

AmishSlayer
02-07-2007, 11:08 PM
I declare a HL2.net squad game to be played later tonight... could this bring back the memories of the old BF2 days?

/wets pants

If we manage to find a server with enough open slots... HELL YES :)

StardogChampion
02-07-2007, 11:09 PM
Fileplanet was a great choice for a host... NOT. 60kb/s - 90kb/s. Bullshit.

Qonfused
02-07-2007, 11:13 PM
I had 3 minutes left in my line now it jumped up to 17...

Same thing happened to me, wtf.

AmishSlayer
02-07-2007, 11:14 PM
Man... over 6000 downloads from Fileplanet already. This mod release is massive.

Unfocused
02-07-2007, 11:15 PM
LOL, Jeremy wrote a nice release post to the INS community even with a little apology and guess what was the first response?

"torrent!!!"

second:

"TORRENT"

third:

"YOUR FACE HAS FINALLY BEGUN [whatever that is supposed to mean; the topic of the thread is THE INSURGENCY HAS FINALLY BEGUN!!!!!]

zomg torrent pls"

:|

OmegaX
02-07-2007, 11:15 PM
bah... now its been on 17 minutes for a long time. Starting to piss me off.

Angry Lawyer
02-07-2007, 11:17 PM
You can watch how many people are playing on Steam:

http://www.steampowered.com/v/index.php?area=stats&cc=GB

Kinda odd to check every hour or so to see it swell up.

-Angry Lawyer

BHC
02-07-2007, 11:18 PM
fileplanet is giving me solid speeds now that the line finally ended :D

sinkoman
02-07-2007, 11:20 PM
Wow so um... What's going to happen to all those forum users promised exclusive downloads, what with the forums being down and all...

???

BHC
02-07-2007, 11:21 PM
Irc?

bam23
02-07-2007, 11:22 PM
Went from 6 minutes to 17 minutes and its stuck there.

TORERNT PLRZ.

sinkoman
02-07-2007, 11:25 PM
Irc?

If their forums are any indication of what their IRC channel looks like, then I think i'll just wait for FP to give me the damn DL.

OmegaX
02-07-2007, 11:26 PM
Seems like alot of people are stuck on 17 minutes.

Qonfused
02-07-2007, 11:27 PM
I was... i just restarted the DL.

Naudian
02-07-2007, 11:29 PM
I'm not even gonna try to get it from Fileplanet...

TCfromBN
02-07-2007, 11:29 PM
HL2.net demands a community game later tonight.

Also, when I get my server fixed and put back in at the data center in the coming weeks, I think I may just run this mod on it as the HL2.net community INS server.

Loke
02-07-2007, 11:30 PM
Stuck at 13 minutes... the unlucky number...

Oh SHI-

TCfromBN
02-07-2007, 11:33 PM
Yeah there are 2698 people in line...

Agent.M
02-07-2007, 11:35 PM
Im 323 out of 646 MB Ill let you guys know what I think as soon as its finished!!

AmishSlayer
02-07-2007, 11:38 PM
Just finished installing. Going in. I've got about 20 minutes to play and then go to work. I might have some very short impressions then.

Javert
02-07-2007, 11:40 PM
http://files-upload.com/341763/Insurgency_Beta1_Client.exe.torrent.html

First torrent link I've seen so far.

Naudian
02-07-2007, 11:43 PM
http://files-upload.com/341763/Insurgency_Beta1_Client.exe.torrent.html

First torrent link I've seen so far.

Downloading at 120-160kbs on utorrent already :D

sinkoman
02-07-2007, 11:43 PM
4 minutes left till start.

And I agree, we should all get together and try to have at a few games :)

OMG, you've got to be SHITTING ME.

It pushed me back to 18 minutes!

OMG **** THIS.

http://files-upload.com/341763/Insurgency_Beta1_Client.exe.torrent.html

First torrent link I've seen so far.

Holy shit, who the hell is seeding this thing?

I'm at one seed, ONE, and 300kbps, steadily going to 400.

-Psy-
02-07-2007, 11:43 PM
I'm waiting til' tomorrow mornin'.

Javert
02-07-2007, 11:45 PM
Downloading at 120-160kbs on utorrent already :D
Same tracker?

Naudian
02-07-2007, 11:49 PM
It's slowed way down now :P Gonna have to wait for more seeds I guess.

sinkoman
02-07-2007, 11:51 PM
It's slowed way down now :P Gonna have to wait for more seeds I guess.

Same here, stayed at 400 kbps for a few minutes, and then dropped to 80, stayed there for a few minutes, and now it's totally random, but mostly in the 20s :(

StardogChampion
02-07-2007, 11:51 PM
35% on FP after 40 minutes.

Lucid
02-07-2007, 11:51 PM
Keep the seeding going! :D

OmegaX
02-07-2007, 11:58 PM
around 15kb/s on the torrent... Should have kept my place in line :(

Qonfused
02-07-2007, 11:58 PM
200kbps on a torrent I found in the forums.

Edit: 500 now.

Steel.Inferno
02-07-2007, 11:58 PM
I got 800-1k kb/s off a non-subscriber FP server. Already half done installing :D

I think it was the east coast link too (I'm west). Dunno what was up with that, but I'll be waiting ingame for ya'll.

X-FacToR
02-07-2007, 11:59 PM
**** fileplanet.. all i gotta say

sinkoman
02-07-2007, 11:59 PM
Is this torrent a joke?

I now have TWO seeds, but i'm at 5kbps.

WTF.

TCfromBN
03-07-2007, 12:01 AM
Ive been at 17 minutes for about 20 minutes... FP is a joke.

Anyhow I will be going to a movie this evening. Hope to see you all on after I get back. Everyone who will be playing should post their xfires.

I'll start.

Username: tcfrombn

Qonfused
03-07-2007, 12:03 AM
You other torrent guys are getting screwed... I'm sitting at max download... 620kbps.

Death Spike
03-07-2007, 12:04 AM
I think going with File Planet was a huge mistake. I'm not even going to bother making an account just for this. I'm using a torrent, but I'm only getting around 30 KB/s..

TCfromBN
03-07-2007, 12:05 AM
Link to your torrent?

Loke
03-07-2007, 12:06 AM
You other torrent guys are getting screwed... I'm sitting at max download... 620kbps.

FU.

Everyone who will be playing should post their xfires.

Username: fastson

Ren.182
03-07-2007, 12:06 AM
Torrent just shot up to 150kb/sec for me :) better than 5 :P

Javert
03-07-2007, 12:06 AM
http://thepiratebay.org/tor/3730949/Insurgency_Beta
http://www.mininova.org/tor/776089

More torrents.

sinkoman
03-07-2007, 12:07 AM
You other torrent guys are getting screwed... I'm sitting at max download... 620kbps.

Link?

Btw, my username is sinkoman :P

Death Spike
03-07-2007, 12:07 AM
I got mine off the Insurgency forums, but it's acting really slow. I'll try to make my way to the link.

Qonfused
03-07-2007, 12:14 AM
I got mine off the forums as well. This torrent is raping me internet right now, so your fate is held in Death Spike's hands, err fingertips. Five minutes left!

Xfire: qonfused

If you didn't know that by now, **** you.

Edit: Just finished... I'll play a few rounds and tell you if I like it.

Torrent I used: http://uhsfcc.batcave.net/insurgency/Insurgency_Beta1_Client.exe.torrent

Death Spike
03-07-2007, 12:22 AM
Ah, beat me to it. I just got back to it too..

Ren.182
03-07-2007, 12:23 AM
I doubt this will be finished tonight so I'll play tomorrow.

xfire: ren182

Qonfused
03-07-2007, 12:23 AM
Well... don't worry if your download is going slow. There aren't any server up anyway so...

Tyguy
03-07-2007, 12:29 AM
the game is pretty good, player models seem kinda slippery but they make up for it with awesome sound and gameplay

Javert
03-07-2007, 12:29 AM
My company internet won't allow me to download torrents or FP's d/l manager, if someone can find me a downloadable mirror that'd be great. Thanks a bunch!

Gorgon
03-07-2007, 12:32 AM
yipikaye mo'****ers

Unfocused
03-07-2007, 12:40 AM
I will probably play a bit in about 1,5h (that'll be past 2AM for me oO). More gaming tomorrow.

XFire: Unfocused BTW.

MultiVaC
03-07-2007, 12:50 AM
Got it installed, time to try it!

co05
03-07-2007, 12:55 AM
Hi, I'm downloading it as we speak. Excited, I am.

Xfire: co05

Lucid
03-07-2007, 01:22 AM
Cool mod... my only gripes right now are the somewhat shoddy animation for the player models and how easy it is to spawn camp... which shouldn't even be possible.

Another gripe, I joined my first server just fine... then I left to try a Fire Fight server, it hung up on the loading screen.
Kept happening for every server I tried, including Push ones.

:|... They held this up for extra testing, right? :|

OmegaX
03-07-2007, 01:37 AM
Seems to be a somewhat large amount of complaints about the player models. Hopefully these get updated in the near future.

Qonfused
03-07-2007, 02:00 AM
The animations, I found, to be amazing.

StardogChampion
03-07-2007, 02:03 AM
Loaded a few maps on a test server and they seem tiny. How shit.

Edit: Played for 20mins now. The recoil is stupid when you aren't even in iron sights - you're view goes to the ceiling. The gun should go to the ceiling not your view. Seem to be no ambient sounds on the maps.

It seems like it's CS with iron sights plus a few nice looking maps. I'd rather just play Hostile Intent (http://www.hostileintent.org/). They should dump the current maps and create whole new larger ones from scratch.

venturon
03-07-2007, 02:41 AM
Anyone have some fast Australian mirrors? I'm stuck downloading off Internode, which is insanely slow at the moment.

PvtRyan
03-07-2007, 02:46 AM
Except that it plays nothing like CS. Seriously, aside from a modern setting, they're in no way comparable. And there is ambient sound, but very little, and thats a GOOD thing. Actual distant gunfire from other players is a much better ambient sound than pre-recorded soundclips.

I think the mod is pretty great, the sound is especially amazing. I'm happily surprised.

Lucid
03-07-2007, 02:52 AM
I'd love it if I could get onto a damn server without getting stuck on the loading screen, I can't even make my own server without getting the bug!

X-FacToR
03-07-2007, 02:52 AM
I personally don't like it so far... I found myself tking alot... cause i can't tell whos on what side... yeah im still new to it but I dunno I can't get into it like I thought I would.

venturon
03-07-2007, 02:53 AM
I'd love it if I could get onto a damn server without getting stuck on the loading screen, I can't even make my own server without getting the bug!

Look in the bottom right of your screen.

StardogChampion
03-07-2007, 02:55 AM
Except that it plays nothing like CS. Seriously, aside from a modern setting, they're in no way comparable.
They're both close quarter games, and that's insurgency's biggest flaw. It's been mapped for as if it's CS.

TCfromBN
03-07-2007, 02:59 AM
I personally don't like it so far... I found myself tking alot... cause i can't tell whos on what side... yeah im still new to it but I dunno I can't get into it like I thought I would.

Thats half of the game, distinguishing friend from foe. It's pretty realistic you know.

StardogChampion
03-07-2007, 03:03 AM
Thats half of the game, distinguishing friend from foe. It's pretty realistic you know.
Actually it tells you their names when you hover over them.

PvtRyan
03-07-2007, 03:05 AM
They're both close quarter games, and that's insurgency's biggest flaw. It's been mapped for as if it's CS.

I've played four maps so far, none of which can be described as "close quarters" and two have mostly very long range combat. It's mostly open street combat with some small passageways in which close quarters combat can take place.

I think Insurgency is a very good mix between the realism of RO and the movement of less realistic shooters. Red Orchestra was incredibly awkward when not fighting at more than 100m, Insurgency does this much more smoothly.

Gorgon
03-07-2007, 03:05 AM
the first bug is after 30 seconds playing on each server, connection problem issue ?????

Loke
03-07-2007, 03:07 AM
Played it a bit and liked it. The sounds are just amazing, reminds me a bit about DoD:S with the muffled distant gunfire.

However the animations is pretty subpar, walking and especially sprinting really needs to be redone. Also the voices for the insurgents is awful, instead of speaking their native language we hear them shout with English accent. Sometimes I've heard, while playing as the US, someone shouting "Reloading!" so I thought it was one of my team mates, but that wasn't case. I expected something from like Desert Combat but so far it isn't even near that quality.

I also noticed that sometimes I can't open up the squad menu when I'm dead waiting for the reinforcement wave.