Ennui
22-04-2007, 07:03 AM
The options, as we're a bit divided on this. Please read the thread before voting, and if you're not sure, hold off and wait for the discussion to progress before you make up your mind! Votes cannot be changed after you make them.
1) Boss. As discussed in the other threads, levels have player-controlled boss characters where it's Boss v. Everyone.
2) No Boss. Self explanatory. This also includes the IMPLEMENT LATER option, as we will revote at a later date if necessary to see if we want them in version 2.
My vote goes for No Boss, for now... simply because I feel boss gameplay would be repetitive, unoriginal, hard to balance, and we'd be biting off more than we can chew. I'm trying to direct the project towards a manageable goal, and this isn't very conducive to that end. I do think we should consider it for an additional game-mode in a later version, but that's not even worth discussing yet because we have a lot more to focus on. My vote counts only as much as everyone else's, though, so I want to hear counter-arguments if any.
1) Boss. As discussed in the other threads, levels have player-controlled boss characters where it's Boss v. Everyone.
2) No Boss. Self explanatory. This also includes the IMPLEMENT LATER option, as we will revote at a later date if necessary to see if we want them in version 2.
My vote goes for No Boss, for now... simply because I feel boss gameplay would be repetitive, unoriginal, hard to balance, and we'd be biting off more than we can chew. I'm trying to direct the project towards a manageable goal, and this isn't very conducive to that end. I do think we should consider it for an additional game-mode in a later version, but that's not even worth discussing yet because we have a lot more to focus on. My vote counts only as much as everyone else's, though, so I want to hear counter-arguments if any.