View Full Version : Speed painting
Glo-Boy
12-11-2006, 01:02 AM
just practicing. anyone else like to speed paint?
http://i31.photobucket.com/albums/c372/facemypunch/dragon.jpg
Geogaddi
12-11-2006, 03:44 AM
That's really cool looking.
Glo-Boy
13-11-2006, 07:35 AM
Thanks duder. I made a tutorial for another board on my technique when asked, so I will cut n' paste it over here. This is the basic technique:
STEP ONE - block in your color.
http://i31.photobucket.com/albums/c372/facemypunch/step1.jpg
STEP TWO - block in some more.
http://i31.photobucket.com/albums/c372/facemypunch/step2.jpg
STEP THREE - add some rock texture. A big part of digital painting is texturing. for this, i just grabbed some rocky images from someone's flickr site and multiplied them over my painting.
http://i31.photobucket.com/albums/c372/facemypunch/step3.jpg
STEP FOUR - dragon. It's pretty simple strokes to get the basic shape down. then i made a cardinal sin and color dodged the wings. sue me.
http://i31.photobucket.com/albums/c372/facemypunch/step4.jpg
STEP FIVE - add some buddha light. nothing says pretentious dick concept artist like buddha light.
http://i31.photobucket.com/albums/c372/facemypunch/step5.jpg
STEP SIX - color correct.
http://i31.photobucket.com/albums/c372/facemypunch/step6.jpg
And you're done! Speed painting is all about being loose and having no idea where your piece is going. It's also not about worrying about your details. This is probably 30 minutes of work, tops.
Raziaar
13-11-2006, 08:14 AM
STEP THREE - add some rock texture. A big part of digital painting is texturing. for this, i just grabbed some rocky images from someone's flickr site and multiplied them over my painting.
May I ask what you mean 'multiplied' them over your painting? What does that mean in photoshop terms? I have seen the color option multiply, but I have no idea what it does exactly.
Very awesome painting by the way.
Glo-Boy
13-11-2006, 09:05 AM
Color options all change the way your layer or brushes color is applied. In the case of multiply it takes a look at your rgb values and multiples the base color (predominant one) with the blend color (secondary one). So it always sort of grills the colors it into the picture rather than just laying them on top. It doesn't really work on lighter colors as well.
Another method to try is turning it into a luminance layer. What that one does is take out all the color value and it replaces them with whatever color is underneath that layer. Great for texturing a cloth layer over a flat camouflage pattern for a character skin.
Fliko
14-11-2006, 03:34 AM
What program are you using?
What program are you using?
photoshop
Glo-Boy
16-11-2006, 05:16 AM
http://i31.photobucket.com/albums/c372/facemypunch/dragon2copy.jpg
update
joule
16-11-2006, 06:19 AM
You have talent. Great work.
CrazyHarij
16-11-2006, 02:37 PM
too much photoshop factory effects..
the idea of speed painting is to establish sense of value and balance in the first strokes and block them out, however you do constant rework on the piece with colorisation et... it's about getting it right with your painting strokes, having enough knowledge of color theory, rather than endlessly re-rendering and layering effects and stuff like that. the picture is nice but it's not a good example of a speed painting. the end piece has no sense of perspective.
your brushes have way low opacity in the start imho.
i wouldn't say speed painting is a good thing to only practice for beginners. learn to do it right, then learn to do it fast. but it's always fun to do it occasionally, and you can learn alot about your technique with it :)
Sebastian
16-11-2006, 06:01 PM
too much photoshop factory effects..
the idea of speed painting is to establish sense of value and balance in the first strokes and block them out, however you do constant rework on the piece with colorisation et... it's about getting it right with your painting strokes, having enough knowledge of color theory, rather than endlessly re-rendering and layering effects and stuff like that. the picture is nice but it's not a good example of a speed painting. the end piece has no sense of perspective.
your brushes have way low opacity in the start imho.
i wouldn't say speed painting is a good thing to only practice for beginners. learn to do it right, then learn to do it fast. but it's always fun to do it occasionally, and you can learn alot about your technique with it :)
Put your money where your mouth is.
Crushenator 500
16-11-2006, 06:22 PM
Put your money where your mouth is.
He's absolutely right you know...
ps did this really need a tutorial, it's just some poorly thought out brushstrokes with some photoshop correction to make it look half decent and a texture overlay.. To learn how to paint you should know about values, colour theory, perspective etc, not some cheap photoshop effects...
CrazyHarij
16-11-2006, 07:00 PM
Put your money where your mouth is.
what the hell is that supposed to mean?
Hazar
16-11-2006, 07:04 PM
I thought the first image looked like a fairy or something praying or something, with the left dragon wing forming her head and the other one forming the wing on her back D:
Hazar
16-11-2006, 07:58 PM
Put your money where your mouth is.
he already has (http://www.halflife2.net/forums/search.php?searchid=723728)
Glo-Boy
17-11-2006, 01:35 AM
too much photoshop factory effects..
the idea of speed painting is to establish sense of value and balance in the first strokes and block them out, however you do constant rework on the piece with colorisation et... it's about getting it right with your painting strokes, having enough knowledge of color theory, rather than endlessly re-rendering and layering effects and stuff like that. the picture is nice but it's not a good example of a speed painting. the end piece has no sense of perspective.
your brushes have way low opacity in the start imho.
i wouldn't say speed painting is a good thing to only practice for beginners. learn to do it right, then learn to do it fast. but it's always fun to do it occasionally, and you can learn alot about your technique with it
Mr Harij, you have absolutely no idea what you are talking about. None.
I want a list of all these factory photoshop effects you are thinking of, because here there aren't any. There's one instance of color dodging on the wings, and one mult layer for the rock texture... if you even want to call those "factory effects". If you think for one second that finished paintings are not comprised of layers upon layers upon layers, you are severely misguided. I'm not sure who taught you your artistic skills (the likes of which I have never seen....) but they should be fired for filling your head with such stupid propaganda.
Also, speed painting should be practiced all the time, every day by any serious artist. It's like sketching in a sketchbook. Sometimes you make a sketch that you wish to fill out in more detail. Other times you leave it as a sketch and move on.
As for my linework being disorganized, well it's a big broken rock that is part of a work in progress. Excuuuuuse me for utilizing a chaotic method of creating texture. Like that's never been done before...:rolleyes: Oh yeah, and it's a speed painting. Imagine that!
Oh and PLEASE point out how my colors are wrong so far? As far as I can tell, they work very nicely together. If you really want, I can prove why by explaining the interactions between them, and how the color space works.
Crushenator, first of all, way to jump on the bandwagon. You too are completely oblivious to classical art training, real color theory, and most likely, perspective. I can't shoot down your warrantless perspective comment because my painting doesn't have enough elements to demonstrate a vanishing point clearly enough. As for the tutorial, I was asked to show my steps in another forum, so I thought I would share. Sorry I offended you by offering help to those who might want it. Maybe both you and Harij SHOULD put your money where your mouths are and show me up because until then, you're both just whiners with nothing to back up your claims.
Pfff, factory photoshop effects.
P.S. I thought I should mention (again from another thread) that I love constructive criticism. Lay it on me, all you got. I get it every day from my professors. But I do not take kindly to people making false accusations, especially when they aren't even artists themselves. Complain about something valid, not something that just bothers you because you're a cocky high schooler in AP art, and you don't understand anything beyond your self-taught dillusions.
Glo-Boy
17-11-2006, 01:44 AM
he already has (http://www.halflife2.net/forums/search.php?searchid=723728)
Where? That link takes us to an invalid search page.
MorganFreeman911
17-11-2006, 01:50 AM
That was the POINT.
Glo-Boy
17-11-2006, 01:58 AM
I guess the sarcasm didn't translate to me very well. Hah.
Finger
17-11-2006, 07:28 AM
Wow.. the knives come out fast here, eh?
my opinion: (if anyone cares)
There's nothing wrong with filters and digital effects, as long as they aren't taking the place of solid construction, but are rather a means to an end. I personally don't see a problem using all the tools that digital offers, but there are trappings that people can fall into easily because they are so accessible. For example, in the world of professional concept art, alot of these tricks (plus photo useage) are used all the time, but the people weilding them use them just enough to speed up the process, and have enough classical training to sell the 'vision' and not the technique.
I don't see anything wrong with your picture - it's an ok speed painting. The only qualm I have with your tutorial is the misconception that you 'don't need to know where the speed painting is going'.. I would consider that a doodle. In my opinion, the subject of a speed painting should be very solid, and the focus should be capturing the emotion of said subject by focusing on the basics, with minimal effort.. i.e. composition, values, color, saturation. If you can get all of that with the help of filters and photo textures, more power to you.... just beware the 'cliche' of such techniques if they aren't serving a greater purpose.
sinkoman
17-11-2006, 07:54 AM
My opinion is that with art, it's all about the end result.
Who gives a shit about how you got to the end result, so long as you didn't kill anybody, steal anything (or at least use it without permission), or didn't lie to your viewers? Hell, even if you did do all of the above, that doesn't mean that your end piece can't be original or thought provoking. It just means you did a whole bunch of bad things allong the way :P
I mean, you wouldn't enter something you used digital effects on into a contest based on originality, but that doesn't take away from the fact that the piece you created looks good (or hopefully looks good :upstare: ).
CrazyHarij
17-11-2006, 01:43 PM
I want a list of all these factory photoshop effects you are thinking of, because here there aren't any. There's one instance of color dodging on the wings, and one mult layer for the rock texture... if you even want to call those "factory effects". If you think for one second that finished paintings are not comprised of layers upon layers upon layers, you are severely misguided. I'm not sure who taught you your artistic skills (the likes of which I have never seen....) but they should be fired for filling your head with such stupid propaganda.
multiplying, color correction, colorisation, layer effects, color dodge, etc etc. ctrl + m much? color burn for the ridiculous shadows below the cliffs
the difference between your painting and the finished paintings that you talk about is that they actually put skill and reason behind those layers, not a bunch of bullshit effects to cover up for their artistic flaws.
Also, speed painting should be practiced all the time, every day by any serious artist. It's like sketching in a sketchbook. Sometimes you make a sketch that you wish to fill out in more detail. Other times you leave it as a sketch and move on.
matter of opinion. it's more imperative to learn detailing and the whole process of building a painting from start to finish for a beginner, then learning to do it fast. speedpainting is a very difficult thing to do.
As for my linework being disorganized, well it's a big broken rock that is part of a work in progress. Excuuuuuse me for utilizing a chaotic method of creating texture. Like that's never been done before...:rolleyes: Oh yeah, and it's a speed painting. Imagine that!
don't ****ing prance around imagining you're some bigshot artist then. your "linework" isn't linework, it's a bunch of randomly splattered on bits of color that hasn't been shaped at all in the end product.
Oh and PLEASE point out how my colors are wrong so far? As far as I can tell, they work very nicely together. If you really want, I can prove why by explaining the interactions between them, and how the color space works.
be my guest. if you know as much as you claim to do, try inverting the picture.
I can't shoot down your warrantless perspective comment because my painting doesn't have enough elements to demonstrate a vanishing point clearly enough.
the water is ****ing ridiculous and isn't part of any perspective. another bullshit effect. there's no vantage point at all, at least none followed. the cliffs don't make sense in relation to the horizon.
P.S. I thought I should mention (again from another thread) that I love constructive criticism. Lay it on me, all you got. I get it every day from my professors. But I do not take kindly to people making false accusations, especially when they aren't even artists themselves. Complain about something valid, not something that just bothers you because you're a cocky high schooler in AP art, and you don't understand anything beyond your self-taught dillusions.
let me just say that you're not going to learn alot in art if you're going to respond like this to every piece of criticism or advice that's not buttkissing. the reason you're getting so much praise here is because people here don't know jack shit about technicalities of art, and just look at all the pretty color effects that you've applied to the painting.
basically, this is what your painting is without the effects, texturing, repeated colorisation bullshit:
http://i31.photobucket.com/albums/c372/facemypunch/step2.jpg
that pretty much counts as abstract art. even in the final product, there is NO sense of perspective, no clear blocked out fields, the light effects don't even make ****ing sense and are completely amateurish in nature
want me to put my money where my mouth is?
http://img.photobucket.com/albums/v730/CrazyHarij/nudestudy01.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/malestudy.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/spitfyre.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/swashbuckler.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/citysp.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/streetsp.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/crap1351.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/raggasoldia.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/cyberarm.jpg
this is me taking a crap on your shitty art ego
http://img.photobucket.com/albums/v730/CrazyHarij/african.jpg
i've always thought art education is worth dick all in the real world, and you prove my sentiments even more.
marksmanHL2 :)
17-11-2006, 03:54 PM
oh you just got owned.
:D
blck_prod
17-11-2006, 04:10 PM
I dont know I he got owned...
I think the both of you have good examples.
CrazyHari is right about the colours, water and shadows in the final composition.
First one is waaaaay better...Sometimes you need to leave things as they are...I know its hard. And also flipping your drawing and inverting them. If the composition is fine in both directions then you have a good one.
Glo_boy...you're right about the textures and strokes and stuff..Altough the textures are for enhancing, setting a mood...pointing out what material it is. My only concern is that I fear you want to enhance it to much...leave it be . Its a speedpainting.
And please ppl leave the ego at home...thats why I hate 'artists'
You say you can take criticism.... You've clearly shown you cant. Come on...man...he has a point. Why the attack like you know better. If thats your reply to all the critic you get then you'll not advance... Listen to them. Of course they arent always right. But learn from the critiques and comments you get...
Here's some of my speedpaintings....as you can see I dont like the gimmick of using texture overlays...Maybe we can start up some speedpainting treaths and discuss our different techniques and learn from each other instead of stabbing each other...;)
Keep on drawing, and keep your eyes open..
Grtzz
http://www.photodump.com/direct/blck/vADERlores2.jpg
http://www.photodump.com/direct/blck/wallpaper05b949.jpg
Raziaar
17-11-2006, 04:49 PM
Quit pissing all over each other.
Hazar
17-11-2006, 07:19 PM
Where? That link takes us to an invalid search page.
it should have taken you to a page of all harij's art threads
Krynn72
17-11-2006, 08:21 PM
this is me taking a crap on your shitty art ego
http://img.photobucket.com/albums/v730/CrazyHarij/african.jpg
Your post put me in a bad mood until I read that. Then I smiled.
I think your ego is pretty high up there also though. You should try being a bit more modest because someone else who has more experience could come in and take a shit all over your ego also. :thumbs:
As for filters and effects... as long as they aren't blatantly obvious I dont think they matter. If people enjoy the final product... then who gives a ****? Well, aparently some... but most people dont.
To most people, art is about the image and ideas that the painting conveys. To others is about the technical processes that went into it. I knew a girl who was slightly more extreme in this sense than Harij because she would unjustly rip apart any digital art whatsoever just because it was digital. She would make her arguments about how it isnt art because you used a medium that could make it easier than using real paint and canvas. She was saying it wasnt art because of what tools you used. Part of Harij's argument is doing the same thing, only hes focusing on a couple tools (filters and such).
To each his own, but please for the love of god dont say that someone's art is shit because of what tools they used.
@ Hazar: The link doesnt work.
CrazyHarij
17-11-2006, 09:12 PM
i'm very modest in most cases but i felt like i needed to emphasise the message in case like this, and glo-boy is being abit of a narrow minded prick to be frank. i've been through the whole ego thing, when it comes to art it's a must to disregard how you feel when reading critique and take the message itself. you can learn a whole lot when you get through it.
i'd also like to point out that i am not being elitist in the classic sense of the word, i like digital effects and use them myself very frequently (the above pieces were more ridden of them than usual to prove my point), but i think it's wrong to overuse it and then proclaim technical supremacy over others. there's a place for everything, and what's important is balancing opposites.
overusing digital effects, or in glo-boys case, relying entirely on them, it looks nice, sure, but you're going to get other artists pointing this out and barking back proclaiming your artistic supremacy is only going to get your ass kicked.
there's even worse examples of stuff like this, the typical beginner response is "it's not my style so i don't have to learn anatomy or perspective" :)
i'm not saying his art is shit, but his art ego is shit, the way he's responding to things i write with the ridiculous elitistic "i've been to art school, don't tell me how to paint" argument. i've seen him displaying this behaviour in earlier threads and it's seriously hampering his potential. he's a good artist and i don't think he should let it go to a waste, and most of all i think he should lay the ****ed up attitude down.
i'm definitely not a good artist by my own definition, but i try to learn as much as possible from the great artists on the net. with sites like www.conceptart.org around, the internet by far surpasses art education when it comes to becoming a good artist.
Crushenator 500
17-11-2006, 09:21 PM
You too are completely oblivious to classical art training, real color theory, and most likely, perspective. I can't shoot down your warrantless perspective comment because my painting doesn't have enough elements to demonstrate a vanishing point clearly enough. As for the tutorial, I was asked to show my steps in another forum, so I thought I would share. Sorry I offended you by offering help to those who might want it.
I wasn't saying that you had shitty perspective or anything, i said that to learn how to paint you should know about the basics, perspective being one of them.
What makes you think I'm ''completely oblivious'' to classical art training? Just because I haven't studied at somewhere like the angel academy of art in florence doesn't mean I don't read and observe. I may not be a master at colour or perspective etc, but it doesn't mean I'm completely clueless...
Sorry that you got so mad at what I had to say, but I hope you at least acknowledged it...
As for the whole art school thing, just having a degree doesn't make you a good artist. Look at Marko Djurdjevic, one of the big players out there atm. He never went to art school, yet look at the kind of work he's able to churn out
http://sixmorevodka.com/uploads/Starfish.jpg
http://sixmorevodka.com/uploads/XmenFC7-Coverfina-previewl.jpg
Glo-Boy
17-11-2006, 10:10 PM
i'm very modest in most cases but i felt like i needed to emphasise the message in case like this, and glo-boy is being abit of a narrow minded prick to be frank. i've been through the whole ego thing, when it comes to art it's a must to disregard how you feel when reading critique and take the message itself. you can learn a whole lot when you get through it.
i'd also like to point out that i am not being elitist in the classic sense of the word, i like digital effects and use them myself very frequently (the above pieces were more ridden of them than usual to prove my point), but i think it's wrong to overuse it and then proclaim technical supremacy over others. there's a place for everything, and what's important is balancing opposites.
overusing digital effects, or in glo-boys case, relying entirely on them, it looks nice, sure, but you're going to get other artists pointing this out and barking back proclaiming your artistic supremacy is only going to get your ass kicked.
there's even worse examples of stuff like this, the typical beginner response is "it's not my style so i don't have to learn anatomy or perspective" :)
i'm not saying his art is shit, but his art ego is shit, the way he's responding to things i write with the ridiculous elitistic "i've been to art school, don't tell me how to paint" argument. i've seen him displaying this behaviour in earlier threads and it's seriously hampering his potential. he's a good artist and i don't think he should let it go to a waste, and most of all i think he should lay the ****ed up attitude down.
i'm definitely not a good artist by my own definition, but i try to learn as much as possible from the great artists on the net. with sites like www.conceptart.org around, the internet by far surpasses art education when it comes to becoming a good artist.
I displayed this behavior in another thread because YOU chose to enter it and tell me the anatomy was wrong, and the color was wrong... when it was just set up in a way that wasn't to your liking. So instead it was uh, shit.
Your examples were poor. Not because I didn't like them, they were of some cool subject matter, but because your sense of perspective just doesn't exist. Your sense of weight and form is very poor too. I'm not sure how you've come up with your colors because some work and some don't. This leads me to believe you have eyedropped colors from photos to use as your palette. Big no-no.
And what the christ are you talking about? I made the ocean with about 5 different custom brushes and the color correct blew it out. Oh and, IT'S NOT DONE. Most of those "factory photoshop presets" you mentioned I haven't even used. Not only that, they are supposed to be used and DO quite often. The only thing I stand against are filters. I hate filters and never use them.
But as far as the other methods go, Dusseault does it, Mullins does it and so does every character and environment artist at every visual effects house and game company on the planet. Not to let my "ego" out here, but I know a lengthy list of people who worked for DD, R&H, ILM, Pixar, Konami, Midway, etc. who would disagree with you. In fact, ILM has a special scanner that they use to scan all sorts of crap like dirt, mud, leather, guts, solely to use as textures. No one has the time to painstakingly dot each pixel of detail. In fact, it's not possible. I'll trust these guys over you any day. Especially because you think having an education in art is worthless. That's actually great, because the art community is just fine without someone like you.
Moving on, here's another update on the painting. It's coming along and I've got more details fleshed out. I'm not happy with the dragon, but that's alright because I've planned to completely paint a new one. I just need it there as a place holder.
I repainted the ocean because the last one was too bland.
http://i31.photobucket.com/albums/c372/facemypunch/dragon2.jpg
And Harij, I'm not sure why you wanted me to invert the image. No one ever does that. It doesn't help with plotting color. It does look kinda cool though.
http://i31.photobucket.com/albums/c372/facemypunch/inverted.jpg
Okay bottom line, constructive criticism is good from someone who knows what they are talking about. Harij has told us he doesn't listen to art instruction and instead copies the artists at conceptarg.org. Fine and dandy except for the fact that you don't know WHY things look the way they do. Can you tell me the tonal relationship between lights and shadows? Can you understand push and pull, line weight, atmospheric perspective, the different color schemes, how and why they relate to each other? What the different types of lighting and shading there are? How to put them together? And most importantly, can you do it without reference?
Glo-Boy
17-11-2006, 10:30 PM
Okay, you know what? I like blck_prod's idea of starting a constructive crit speedpainting/sketching thread.
Harij, I'm sorry for being so quick to snap at you (again). In the future I will try to be more accepting of your comments. I believe this probably stems from the fact that we both feel the same way about each other's art work. I'm not gonna go back and edit my old messages, but I'll take the step to stop doing that. Perhaps you really can teach me some stuff, and perhaps I can teach you as well.
Now, you're a moderator. If you want to close this thread so we can begin a new thread in a new direction, I'm all for it. Harij, will you start it, and if it takes off, is it possible to sticky it?
P.S. Where is fenric?
CrazyHarij
17-11-2006, 11:03 PM
I displayed this behavior in another thread because YOU chose to enter it and tell me the anatomy was wrong, and the color was wrong... when it was just set up in a way that wasn't to your liking. So instead it was uh, shit.
wasn't to my liking? no, because it was wrong. plain and simple. if the anatomy is incorrect it's suddenly set up in a way not to my liking? face it, the relations of proportions were laughably wrong. your response surprised me because i had no ****ing idea someone with that kind of work could respond in that manner.
And Harij, I'm not sure why you wanted me to invert the image. No one ever does that. It doesn't help with plotting color. It does look kinda cool though.
lol.. i have no idea why i'm even arguing with you on this, it clearly went over your head
first of all, everyone that i know of does it, for a simple reason, establish that the relationship between shadow color and light color is reasonable, the colors being the opposite of eachothers. yours are from completely different spectrums. it "works" to the untrained eye, but is technically incorrect and unrealistic and is one of the earliest things you learn about color theory.
also, dishing out comments like that, you should know that you don't use pure black in your shading, especially not when the light source is so ambient and extreme as in your painting. it looks completely unrealistic.
I'm just going to laugh because (here we go!) you would have a very difficult time at art school. You are terrible. Not because I don't like it, but because your sense of perspective just doesn't exist.
come again? i posted speedpaintings that i've made to demonstrate what speedpaintings are, i don't put much thought with perspective etc but I definitely have a sense of perspective. you're welcome to critizise my work as you please but you're not in the position to tell others that they have no sense of one thing or another.
i do make perspective drawings pre-painting but i usually disregard them while painting. they're far more prevalent in my drawings.
your pieces, mirroring the argument, have no perspective at all, the vantage point seems to be just chosen at random post-painting. this is obvious from your early stages
Your sense of weight and form doesn't exist either.
please elaborate. i'm really curious what you mean with this.
I'm not sure how you've come up with your colors because some work and some don't. This leads me to believe you have eyedropped colors from photos to use as your palette. Big no-no
i do what everyone else does basically, i pick a basic spectrum to work with and work with values, follow basic color theory. i'm a worse painter than drawer because i haven't done it as much, but i try to make an effort to work with existing rules rather than establishing rules from pure imagination.
some of these paintings are from photos which is why they mimic their colors, but i pick the colors myself.
And what the christ are you talking about? I made the ocean with about 5 different custom brushes and the color correct blew it out. Oh and, IT'S NOT DONE. Most of those "factory photoshop presets" you mentioned I haven't even used. Not only that, they are supposed to be used and DO quite often. The only thing I stand against are filters. I hate filters and never use them.
the ocean was a texture just splattered on, doesn't follow perspective.
But as far as the other methods go, Dusseault does it, Mullins does it and so does every character and environment artist at every visual effects house and game company on the planet. Not to let my "ego" out here, but I know a lengthy list of people who worked for DD, R&H, ILM, Pixar, Konami, Midway, etc. who would disagree with you. In fact, ILM has a special scanner that they use to scan all sorts of crap like dirt, mud, leather, guts, solely to use as textures. No one has the time to painstakingly dot each pixel of detail. In fact, it's not possible. I'll trust these guys over you any day. Especially because you think having an education in art is worthless. That's actually great, because the art community is just fine without someone like you.
saying that everyone does it is taking it quite far..
i never said texturing is wrong, but you obviously have no knowledge of how to do it without.. mullins uses lots of texturing but he knows how to apply it to reinforce an existing piece, not hide sloppy work. also, ILM etc use concept artists who are essentially slaves, they don't have time to not use textures etc, even though they are capable. it's something relatively new in the art community. but it's possible. it's not about dotting pixels, it's about establishing the sense of something. art is about illusion. the extreme time pressure of concept art forces the artists to use methods like this.
you seem to barely know a thing about painting yet use shortcuts as the whole of your work.
I enjoy the art community every day, but I don't let shit like whether someone has an education or not be more important than the art itself. i see people who have no education who are miles better than people with, and they are usually more humble. I think having an education in art as weight in an argument is pointless. In the industry, only one thing matters and it's portfolio, portfolio, portfolio. If art education can help you improve that portfolio, great, but on it's own it's worth dick all.
In your case, it seems to have removed your capability for objective observation completely.
Harij has told us he doesn't listen to art instruction and instead copies the artists at conceptarg.org. Fine and dandy except for the fact that you don't know WHY things look the way they do. Can you tell me the tonal relationship between lights and shadows? Can you understand push and pull, line weight, atmospheric perspective, the different color schemes, how and why they relate to each other? What the different types of lighting and shading there are? How to put them together? And most importantly, can you do it without reference?
copying? I've been drawing for 7 years, painting for 2. I study more than i paint myself, but I definitely don't copy other artists. I listen to advice from the people you list as your heroes. I've chatted with personal friends of mullins, had chat sessions with most of the people on conceptart.org who make a living doing what they do. i haven't used that as my only source of learning, but i'm doubting they are that unaware of how things work.
and most importantly, most of what i've learned is from my older brother who went to art school and currently works with concept and other forms of design.
your last quote is just laughable. talk about parroting your teachers. I know everything you listed, yes. it's very basic stuff. you can at least mention things like different types of perspective (ever heard of ortographic perspective? the perspective in your painting resembles that more closely than proper perspective). can you develop your own style from the stuff your gods, sorry i meant teachers, dish out, rather than just employing souless techniques and shortcuts?
Glo-Boy
17-11-2006, 11:46 PM
I completely and whole-heartedly disagree. I think you are wrong. I think you've missed most of MY points, and I think you are lying when you said you know what I am talking about in my last paragraph - if you wanted to sound believable, you might have outlined some of those fundamentals. Pop quiz: You have a pale green light shining on a blue object over a matte white floor. What color is your shadow?
Now, do you want to turn this around to a positive situation or not?
I'd go further into this and start the new art help thread on my own right now, but I've got to keep working on my final projects. I'll probably do it next week.
EDIT: Okay, one more thing. The ocean really bothers me a lot. Reason being, I spent hours making custom brushes to paint it. It took a long time and looked nice. Here was the test render.
http://i31.photobucket.com/albums/c372/facemypunch/oceantest.jpg
However, I'm deeply saddened because after color correction, it turned out looking like noise with motion blur and dodge. It does look kinda crappy, but it did take forever to do. Lesson learned. Repaint and set extention are on the agenda for this evening.
Vegeta897
17-11-2006, 11:52 PM
Pop quiz: You have a lpale green light shining on a blue object over a matte white floor. What color is your shadow?
Trick question, shadows are the absense of color and therefor do not have color (light)!
D:
Actually I have no idea, but I'm leaning toward Harij's side with this.
Attempting a serious answer, the shadow should be the same color as the floor (darker obviously) because the green light is not shining in that spot so it is irrelevant. Unless there is some sort of ambience created by the reflecting off the blue ball.
Glo-Boy
18-11-2006, 12:07 AM
Good guess, but shadows work in an interesting way. It's pretty simple though, you take the color of your light source and find the compliment. In this case, it's pale green. This immediately should tell you that your shadow will be maroon with a hint of blue (as pale green will likely have a bit of yellow in it) and use that as the base color. Then if desired, take into account the diffuse light of the blue object and fade it into your shadow. Here's a super shitty mspaint.
http://i31.photobucket.com/albums/c372/facemypunch/greenlight.jpg
Next time you're outside during the golden hour (5 o'clock or so) take a look at the light. If it's a nice hot orange, you will see rich, saturated blue shadows, because it is the absence of the particular light's color, leaving what is left.
So the way this translates to my painting is through the fact that I have an orange light hitting reddish rocks. Simply put, the shadows will be a deep sea turquoise with nuances here and there.
Vegeta897
18-11-2006, 12:24 AM
I always thought that only had to do with our eyes and how they deal with contrast, not literally the light being different. Are you sure it's the latter?
Glo-Boy
18-11-2006, 12:26 AM
I always thought that only had to do with our eyes and how they deal with contrast, not literally the light being different. Are you sure it's the latter?
Well that's all relative, because the world appears only as our eyes perceive it. However, I can definitely tell you that our eyes pick up shadows as the opposite color of the light.
http://news.uns.purdue.edu/images/+2005/EPICS-color.jpg
I guess that part of my argument was to illustrate how learning these fundamentals by in depth teaching and application does loads more than just replicating existing images and palettes. Harij, seriously, before I went to art school, I thought I was the shit. I was exactly who I have come to roll my eyes at when dealing with art. You have some good basis knowledge, but jesus man, don't shun art school because you think you're too good for it. You would have a very humbling experience if you went - but you would improve enormously! Look into it. I mean, that's the whole reason I get so god damn pissed off when people tell me my properties are wrong. They may not please everyone, but the principles are correct. It would be like telling Rockstar that Max Payne was made incorrectly. You might think the game isn't fun, or just a pile of shit in general... but it was written and compiled properly.
CrazyHarij
18-11-2006, 12:51 AM
I think you've missed most of MY points, and I think you are lying when you said you know what I am talking about in my last paragraph - if you wanted to sound believable, you might have outlined some of those fundamentals.
i'm not going to bother, because of the simple reason that i think you're an idiot and that this is a pointless debate. i have nothing to prove to you.
Pop quiz: You have a pale green light shining on a blue object over a matte white floor. What color is your shadow?
purple basically. the blue will reflect in the shadow as well.. is this supposed to be what they teach you in art school?
if you know this stuff you should know why you're supposed to invert the image in photoshop for instance..
by the way, if you read more closely i just called you on your own bluff, your own painting doesn't show accurate complement color in the shadows compared to the light. yellow light, green shadow. how does that work out?
the only thing that results in green shadow is purple light
edit: just noticed you demonstrated it perfectly well yourself.
I mean, that's the whole reason I get so god damn pissed off when people tell me my properties are wrong. They may not please everyone, but the principles are correct.
http://i31.photobucket.com/albums/c372/facemypunch/whoathereguy.jpg
if this is what they teach you, you should have chosen a better school. i don't have anything else to go on because your art dumps shine with their absense, so i'm going to have to go with the little you have displayed which definitely does not match the amount of skill you proclaim yourself to have.
CrazyHarij
18-11-2006, 01:11 AM
here's some of my drawings to give you a better idea..
http://img.photobucket.com/albums/v730/CrazyHarij/bmf.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/sketch03.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/sketc04.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/deathsketch.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/crap.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/e52fa38b.jpg
http://img.photobucket.com/albums/v730/CrazyHarij/sketch1.jpg
Glo-Boy
18-11-2006, 01:14 AM
Oh my god. I had this long post written out, but I just deleted it all. You... oh man. Nice drawings bub. Love your proportions, are we in the eleventh dimension here? I never knew people had outlines, or hands the size of their heads, or no sense of light direction at all? Not to mention I think they might be aliens, as I can't really pick out any correct human anatomy. Ever hear of the kidney bean method of life drawing? Of course not. No one ever taught you.
Here are some four year old drawings I had on my photobucket site.
http://i31.photobucket.com/albums/c372/facemypunch/lifemodel.jpg
http://i31.photobucket.com/albums/c372/facemypunch/lifemodel2.jpg
I mean, these are really pretty bad. The shadow blending is lazy in the second one, and well, her arm looks chrome in the first one. But dude, don't f-cking lecture me for a one second if you can't do anything better yourself. EDIT: have no idea why half of the second drawing is black. Like I said, these are four years old. I bet I thought I was being a super artist when I put that in. Ugh.
Vegeta897
18-11-2006, 01:21 AM
Ok Glo-Boy, you're getting slightly idiotic from a bystander's viewpoint here.
Glo-Boy
18-11-2006, 01:31 AM
Well sure, I can totally see that. But I don't really care, Harij may be a "respected member of the community" or whatever horseshit people may throw around, but in my eyes, he's an idiot. In fact, I think he looks as idiotic as I do right now, if not more. Why? We're basically saying the same exact stuff at each other, only his quality of work is significantly lower than mine. Not just from an aesthetic POV, but from a technical one as well - and on top of that, he has the audacity to tell me mine is wrong and shitty? Right.
And might I add, I'm not the best. I'm not the best on this forum. I never thought I was. But I can relax knowing that I'll always be better than Harij simply due to the fact that he thinks art school doesn't serve a purpose, and will continue to paint from photos and just make shit up about perspective, anatomy, light, color when he's feeling like a change of pace. If that doesn't make you laugh out loud, I don't know what would.
Vegeta897
18-11-2006, 01:54 AM
You really have trouble understanding what Harij is saying about art school, don't you.
CrazyHarij
18-11-2006, 02:08 AM
right, congratulations, you win. i definitely didn't believe you had the capability for things like that. I don't have the tools to make drawings like that so I'm not going to even try.
i don't believe i'm a respected member or whatever and i'm pissed that you bring it up because i frankly don't give a shit about this community.. the only reason it says "moderator" under my name is because the admin of the site is too lazy to remove it.
i don't like the kidney bean method. a human torso is a human torso, composed of lots of complex tendons and muscles, not comparable with a kidney bean imho.
i definitely don't like the way this conversation turned, i don't tend to lash out like this with people but it got a bit personal i guess. i'm not going to say you started it because you replied in an assumingly appropriate kind of manner regarding your skill level but I didn't thought it showed in the speed painting you did, which is why i posted like i did etc.
i have never considered myself to be a good artist, in fact i hate my own art, but i felt like I had enough knowledge to debate this when you reacted like that in the firstp ost.. that's about it. i guess i'm more childish than i assumed.
anyway, i'm tired and can't bother to discuss this any more. i'm really sorry for the way i've reacted and what i've said about you and your art, alot, if not all of it was uncalled for
blck_prod
18-11-2006, 03:30 AM
OMG this is not gonna be the speedtread but the hatetread:laugh:
Come on people...I get your frustration CrazyHarij, you give some critics and someone goes in to full attack just ignore him. He'll learn afterall. If he still got his ego then that's because it didn't get crushed somewhere somehow...I'll happen and then we can have some long sensible discussions about light and shadows, anatomy and how to do a decent speedpainting.
And the same goes for Glo-Boy. Critice is not a negative thging it helps you to advance. And hey to good part is you get to chooce yourslf wether you'll use it or neglect it. Just dont play the mister I know it all because Im an art-school student. Now you're boosting with your knowledge of basic color-theory and anatomy...So chill..Both of you...
Still interested in the tread....It inspired me ;)
It can force us to do some more speedies
Altough my speedies mostly take an hour. So no real speedies...heh
Anyway, here's the one of tonight Grtzzz
http://www.photodump.com/direct/blck/cargo+lores.jpg
blck_prod
18-11-2006, 03:32 AM
oops somehow I did a double post..;srry
OMG this is not gonna be the speedtread but the hatetread:laugh:
Come on people...I get your frustration CrazyHarij, you give some critics and someone goes in to full attack just ignore him. He'll learn afterall. If he still got his ego then that's because it didn't get crushed somewhere somehow...I'll happen and then we can have some long sensible discussions about light and shadows, anatomy and how to do a decent speedpainting.
And the same goes for Glo-Boy. Critice is not a negative thging it helps you to advance. And hey to good part is you get to chooce yourslf wether you'll use it or neglect it. Just dont play the mister I know it all because Im an art-school student. Now you're boosting with your knowledge of basic color-theory and anatomy...So chill..Both of you...
Still interested in the tread....It inspired me ;)
It can force us to do some more speedies
Altough my speedies mostly take an hour. So no real speedies...heh
Anyway, here's the one of tonight Grtzzz
http://www.photodump.com/direct/blck/cargo+lores.jpg
thats hot I wished i could do that in my photoshop :(
blck_prod
18-11-2006, 04:15 AM
thats hot I wished i could do that in my photoshop :(
It's the same program ;)
The trick lays in layereffect (blending mode) or the same with brushes...and flatten allot. It ll force you to keep advancing. And off course ctrlZ ...heh
And start with a little sketch. Just to help you define shapes and perspective.
Some can do without...but I still need to.
Just skribbling without an idea mostly ends in frustration...Agains some people can make masterpieces out of some strokes...but thats why they are pro's :)
My 5 cents
Good luck
Finger
18-11-2006, 04:56 AM
Yes, well all this hate is making me sad. So, to liven things up a bit, here's an old sketch of mine also.
=D
http://www.duncanmoore.org/images/dino-donkey.jpg
MorganFreeman911
18-11-2006, 05:32 AM
Ok Glo-Boy, you're getting slightly idiotic from a bystander's viewpoint here.
I totally agree Veggie.
Fliko
18-11-2006, 08:30 AM
I thought this was a thread about speedpainting and people showing off their paintings, not the grab eachother at the throat to see who is more violent.
Glo-Boy
18-11-2006, 01:25 PM
Everyone loves each other again!
Update http://i31.photobucket.com/albums/c372/facemypunch/dragon7copy.jpg
CrazyHarij
18-11-2006, 01:58 PM
sexy shit dudes. i'm liking the way your piece is turning out glo-boy.
Glo-Boy
18-11-2006, 02:23 PM
Thank you Mr. Harij! I haven't slept for a few days and I tend to become unimaginably cranky every year during the finals week. I also don't think quite so clearly, so when I argue, some of it doesn't even make sense. This entire post will probably not make sense. You were right about a ton of things you said to me in this thread, notably just the chaos that wasn't working.
But what's funny is that even through the petty interweb fighting, when I sat down to work on this, all the things you were talking about were replaying in my mind. So after all this crap, your criticism pushed me to make this even better than I originally planned. Especially that god damn water. I think my new method of water creation has proven to be way more successful.
I want to finish this tonight so I can get my other finals squared away. Look out for more updates if anyone is interested.
Oh and Harij, what you said about being a moderator and the lazy admin not changing your status almost made me shoot my energy drink through my nose. I guess you win. :(
But please, anyone and everyone lay on the criticism. I'm about to go to sleep for the rest of the afternoon and will have a clear head ready for a fresh start. No more arguing and being an asshole on my part. Tell me what sucks so I can fix it. On the agenda is to repaint the dragon, then paint about 10 more. I extended the whole scene so if you can imagine that what you are seeing now is about half as wide and half as tall as the composition, you will see that I have a lot of empty space to fill. I'm thinking about adding a fortress built into the left side of the rock and some ships coming out to battle the dragon.
I need ideas. I need sleep almost as much as that.
P.S. blck_prod I love that sketch. Maybe next time you could instill that same atmosphere on the ground below, but not make it so curved. In my opinion, the sense of scale would be improved by making the land below it more of a flat plane, but still with the tiny clouds and land masses. Cheers and keep sketching.
CrazyHarij
18-11-2006, 02:36 PM
I think the way the picture is looking now is working pretty well. It needs a bit of direction though imho, like, everything's pretty desaturated, it needs some place to attract the eyes.
I think you shouldn't overdo it though, because it works very well as a sort of calm and serene piece. It has an almost eerie quality. When I'm watching it alot of questions about the scene arises, like, where is the dragon heading, is it a scarred warrior dragon returning home after battle, is it a young dragon searching for his mother? Maybe just an old dragon enjoying the quiet life?
Nostradamus
18-11-2006, 03:08 PM
Fine from a rendering point of view but I don's see the composition working very well tbh.
see if you can bring dragon out more - right now the focus is on a.. uh.. rock ;P
Vegeta897
18-11-2006, 06:12 PM
You should ****ing put this epic castle on that rock. Would go totally well with the picture, and it would be awesome. Just this awesome castle sitting on this gigantic rock island. That is, well, if the rock is as big as I'm imagining. Judging from that dragon and the size of his shadow, it doesn't look quite big enough, but maybe you could somehow work it out? I've got a picture in my head and I think it would look epic and give your piece the focus it needs.
Glo-Boy
18-11-2006, 06:51 PM
Well it's kinda hidden in one of my previous posts, but I've only shown you a piece of the real composition. It extends to about twice that high, and twice as long, with empty ocean and sky on the left. It's resolution is 3840x2160 I think? What you're seeing fills up the lower right hand corner. So the left side is definitely going to get some mega attention tonight. Castle noted, vegeta. I was originally thinking fortress, but perhaps I'll kind of merge the two. I have dual vanishing points laid out as well. Here is what I have semi rendered back at the lab.
http://i31.photobucket.com/albums/c372/facemypunch/concept.jpg
so far I only have the basic buildings, wall, archways, and some spikes fleshed out. I almost threw it away but decided to keep it just in case.
Another idea i had was to do something crazy and have like, some blimps coming in with giant flame throwers, or maybe like liquid nitrogen hoses to battle the dragons with. it can really be anything, different planet, time, place, two different times together?
I also thought about building a batman begins kind of ninja dorm and setting it into the side of the rock, with tons of ninjas coming outside to start kicking ass. Maybe some of them are on fire already, some are charred and smoking, maybe a dead dragon halfway out of the water.
Maybe I'll just render the wall going back into space with just more rocks here and there for stability.
Decisions, decisions.
Well it's kinda hidden in one of my previous posts, but I've only shown you a piece of the real composition. It extends to about twice that high, and twice as long, with empty ocean and sky on the left. It's resolution is 3840x2160 I think? What you're seeing fills up the lower right hand corner. So the left side is definitely going to get some mega attention tonight. Castle noted, vegeta. I was originally thinking fortress, but perhaps I'll kind of merge the two. I have dual vanishing points laid out as well. Here is what I have semi rendered back at the lab.
http://i31.photobucket.com/albums/c372/facemypunch/concept.jpg
so far I only have the basic buildings, wall, archways, and some spikes fleshed out. I almost threw it away but decided to keep it just in case.
Another idea i had was to do something crazy and have like, some blimps coming in with giant flame throwers, or maybe like liquid nitrogen hoses to battle the dragons with. it can really be anything, different planet, time, place, two different times together?
I also thought about building a batman begins kind of ninja dorm and setting it into the side of the rock, with tons of ninjas coming outside to start kicking ass. Maybe some of them are on fire already, some are charred and smoking, maybe a dead dragon halfway out of the water.
Maybe I'll just render the wall going back into space with just more rocks here and there for stability.
Decisions, decisions.
honestly i just dont like this composition, i think the composition may be too forceful on my eyes ill see how it comes out
Glo-Boy
18-11-2006, 08:43 PM
Well last night when I was painting it, I just couldn't get it to look right. My room mate decided it's just inherently wrong to have all those natural shapes and then to try and fit in structured buildings. It has to be done perfectly or else it won't look good.
If anyone has any ideas for other stuff to put in, I'm taking suggestions. I need to finish this up soon.
Raziaar
18-11-2006, 08:57 PM
Yes, well all this hate is making me sad. So, to liven things up a bit, here's an old sketch of mine also.
=D
http://www.duncanmoore.org/images/dino-donkey.jpg
AHAHAHAHAHAHA.
That's one of the funniest damn things i've seen all week!
Glo-Boy
18-11-2006, 09:03 PM
Yeah man that sketch ****ing rules. I love the way you rendered the grass. almost as much as the nutsack.
Nostradamus
18-11-2006, 11:16 PM
definately push the castle more to the foreground imo
CyberPitz
18-11-2006, 11:35 PM
Well that's all relative, because the world appears only as our eyes perceive it. However, I can definitely tell you that our eyes pick up shadows as the opposite color of the light.
http://news.uns.purdue.edu/images/+2005/EPICS-color.jpg
I guess that part of my argument was to illustrate how learning these fundamentals by in depth teaching and application does loads more than just replicating existing images and palettes. Harij, seriously, before I went to art school, I thought I was the shit. I was exactly who I have come to roll my eyes at when dealing with art. You have some good basis knowledge, but jesus man, don't shun art school because you think you're too good for it. You would have a very humbling experience if you went - but you would improve enormously! Look into it. I mean, that's the whole reason I get so god damn pissed off when people tell me my properties are wrong. They may not please everyone, but the principles are correct. It would be like telling Rockstar that Max Payne was made incorrectly. You might think the game isn't fun, or just a pile of shit in general... but it was written and compiled properly.
Check out the hoo-has on the girl in the white shirt...perfect!....
..sorry.
falconwind
25-11-2006, 03:30 AM
A bit late in coming, since everyone has seemed to calm down, here's my personal opinion, as an aspiring artist(heh i think) and (more often) viewer of art. I hope you'll read it.
There is no such thing as right and wrong, in art.
If there was a set way to create art, it would never evolve, never push the boundries of imagination and convention. How many great artists never went to art school? How many of those who did, took what they learned and went against the grain, or made a mistake and ran with it? I often use the phrase "art by accident". Techniques are tools nothing more. It's up to you to use them in the manner you see fit, or not at all.
Now, that's not to say you can hide a poorly executed piece by calling it avant garde or 'your style', no. But, I believe that it simply doesn't matter how you achieve your goal. Outside of a classroom (and sometimes not even then), no one cares about the technical aspect of a piece of art. And, forgive me for saying so, but I believe anyone who cannot look past that aspect doesn't really get the concept of art as a whole. Though I'm not saying that anyone has done that, I'm speaking generally.
And whether or not a piece of work is 'successful', is a completely subjective affair. Beauty is in the eye of the beholder. If an artist sets out to create a technically perfect painting and nothing else, and suceeds, then it is mission accomplished. But if a viewer is looking for emotion and nothing else, then by the same token, he could call that a failure.
And ultimately, one should remember that it doesn't matter if your piece is popular, so long as you are happy with it and it accomplishes its goal. We all look for different things, and we very rarely please everyone and ourselves simultaneously. Some will like a piece, others won't. Such is life, such is art.
Glo-Boy and CrazyHarij: You are both wonderful artists, capable of great work (better than I, in fact). You simply paint and draw differently. And that is what art is all about, expressing yourself and being original. Neither of you should claim to draw the 'right way' you should simply draw 'your own way'.
Crushenator 500
25-11-2006, 03:51 AM
A bit late in coming, since everyone has seemed to calm down, here's my personal opinion, as an aspiring artist(heh i think) and (more often) viewer of art. I hope you'll read it.
There is no such thing as right and wrong, in art.
If there was a set way to create art, it would never evolve, never push the boundries of imagination and convention. How many great artists never went to art school? How many of those who did, took what they learned and went against the grain, or made a mistake and ran with it? I often use the phrase "art by accident". Techniques are tools nothing more. It's up to you to use them in the manner you see fit, or not at all.
Now, that's not to say you can hide a poorly executed piece by calling it avant garde or 'your style', no. But, I believe that it simply doesn't matter how you achieve your goal. Outside of a classroom (and sometimes not even then), no one cares about the technical aspect of a piece of art. And, forgive me for saying so, but I believe anyone who cannot look past that aspect doesn't really get the concept of art as a whole. Though I'm not saying that anyone has done that, I'm speaking generally.
And whether or not a piece of work is 'successful', is a completely subjective affair. Beauty is in the eye of the beholder. If an artist sets out to create a technically perfect painting and nothing else, and suceeds, then it is mission accomplished. But if a viewer is looking for emotion and nothing else, then by the same token, he could call that a failure.
And ultimately, one should remember that it doesn't matter if your piece is popular, so long as you are happy with it and it accomplishes its goal. We all look for different things, and we very rarely please everyone and ourselves simultaneously. Some will like a piece, others won't. Such is life, such is art.
Glo-Boy and CrazyHarij: You are both wonderful artists, capable of great work (better than I, in fact). You simply paint and draw differently. And that is what art is all about, expressing yourself and being original. Neither of you should claim to draw the 'right way' you should simply draw 'your own way'.
To draw a realistic scene, you need to know about real life, and real life has rules. The artists of the past spent their entire lives trying to learn things about life so that we don't have to. To disregard everything that can be learnt and applied would be stupid :)
Just because you know about the basics of colour, value, anatomy etc doesn't mean that your work will be the same as everyone elses. No 2 brains are exactly alike.
falconwind
25-11-2006, 07:08 AM
To draw a realistic scene, you need to know about real life, and real life has rules. The artists of the past spent their entire lives trying to learn things about life so that we don't have to. To disregard everything that can be learnt and applied would be stupid :)
Just because you know about the basics of colour, value, anatomy etc doesn't mean that your work will be the same as everyone elses. No 2 brains are exactly alike.
Absolutely, but like i said, it depends on what you're trying to draw and why you're drawing it. And i'm not implying that knowing the techniques or rules is somehow bad. :P
blck_prod
25-11-2006, 05:38 PM
Techniques are tools nothing more. It's up to you to use them in the manner you see fit, or not at all.
Now, that's not to say you can hide a poorly executed piece by calling it avant garde or 'your style', no. But, I believe that it simply doesn't matter how you achieve your goal. Outside of a classroom (and sometimes not even then), no one cares about the technical aspect of a piece of art. And, forgive me for saying so, but I believe anyone who cannot look past that aspect doesn't really get the concept of art as a whole. Though I'm not saying that anyone has done that, I'm speaking generally.
And whether or not a piece of work is 'successful', is a completely subjective affair. Beauty is in the eye of the beholder. If an artist sets out to create a technically perfect painting and nothing else, and suceeds, then it is mission accomplished. But if a viewer is looking for emotion and nothing else, then by the same token, he could call that a failure.
And ultimately, one should remember that it doesn't matter if your piece is popular, so long as you are happy with it and it accomplishes its goal. We all look for different things, and we very rarely please everyone and ourselves simultaneously. Some will like a piece, others won't. Such is life, such is art.
QFT
Oh and things got out of hand...I'll post it here to keep it alive.
More pics plz
http://pichotel.com/pic/5636MsWJL/94694.jpg
Glo-Boy
30-11-2006, 03:05 AM
And for anyone else who still doubts the use of textures and such after my bad ass explanation, just have a look here. http://rozrywka.pclab.pl/zdjecia/artykuly/carnage/half-life_2/innercity.jpg
Classic work you all know. Check out the pattern in the base of the citadel. See it repeated right from the 'claws' just a little bit below? Also, that looks like a stock photoshop sandstone texture, or emboss filter on the cables. Better write Viktor Antonov an email about his cheap techniques.
Anyway, nice stuff blck.
blck_prod
30-11-2006, 10:42 AM
And for anyone else who still doubts the use of textures and such after my bad ass explanation, just have a look here. http://rozrywka.pclab.pl/zdjecia/artykuly/carnage/half-life_2/innercity.jpg
Isn't that a 3D-rendering with some photoshop retouching afterwards? Not really a speedpainting to me...check out goodbrush.com (http://www.goodbrush.com) for better examples. or this (http://mv.cgcommunity.com/images/ruecouverte.jpg), this (http://www18.oekakibbs.com/bbs/lingy/data/90.jpg) or this site (http://www.sparth.com/)...
And about your dragon 'speed'painting. You should place a fire-tower or some tower on the clif and crop it more to its original size. First pic was still the best for me. And some more colors?
Thx for the comments.
Grtzzz No time and energy for painting. Mmh I do hope vacation comes soon.
CrazyHarij
30-11-2006, 03:21 PM
http://img.photobucket.com/albums/v730/CrazyHarij/aliens.jpg
something for the ca.org daily sketch group
blck_prod
30-11-2006, 09:22 PM
Some nice fleshy effects in there CrazyHarij...you obviously arent a texture man either ;) Keep m coming...i'll try some to this weekend
CrazyHarij
30-11-2006, 10:12 PM
thanks man, yeah i dunno, i like keeping things abit ambiguous, just hinting to details etc, make the mind make its own connections.. it can often have a far more powerful effect, you just need to learn to pull it off which i haven't :p
color is a very powerful medium for sure
CrazyHarij
15-12-2006, 12:23 AM
http://img.photobucket.com/albums/v730/CrazyHarij/blobeater.jpghttp://img.photobucket.com/albums/v730/CrazyHarij/blobeater.jpg
Crushenator 500
15-12-2006, 02:34 AM
So this is harij's sketchbook thread now...? :laugh:
CrazyHarij
15-12-2006, 02:11 PM
well no one else posts in it atm :P
Jimmeh
17-12-2006, 12:46 PM
http://img430.imageshack.us/img430/4619/sunsetfl8.jpg
Nostradamus
18-12-2006, 02:32 AM
30min-1h ish
Love my new wacom yey ;D
http://img265.imageshack.us/img265/1530/wabbit2uv3.jpg
rmichaeux
24-01-2007, 09:57 AM
Overall, every person's input on art is correct. You just have to understand that there is no right way of approaching it. It is how the artist envisions it that matters.
Glo-Boy
24-01-2007, 06:42 PM
All of these are great. I forgot about this thread, keep it up.
Asuka
05-04-2007, 01:58 AM
Looks real nice. Simple but nice.
CrazyHarij
05-04-2007, 02:33 AM
http://img430.imageshack.us/img430/4619/sunsetfl8.jpg
lovely
AH_Viper
24-04-2007, 06:27 PM
Glo-Boy: If your still working on your drawing, what about some sort of fortress in a mountainside. Means you could still have your castle but fit it in more with organic geometry or the hill.
http://www.joannewarfieldfineart.com/afghanistan77/afghanistan/mountainfortress.jpg - This type of thing, but obviously more fantasy style (and an epic scale ;)).
Then have massive fireballs from catapults and vollys of fire-arros coming from it towards a MASSIVE dragon army :D
Then make it 2560*1024 so i can use it for a dual monitor wallpaper please :D
Glo-Boy
24-04-2007, 07:59 PM
Yeah, I've been thinking about finishing it with many more elements to make it into a polished piece, but I just haven't had time, what with school and everything. But here, this is the full-res version of it at 3840x1560.
linked for size, it's like 2.3 megs or something. (http://studentpages.scad.edu/~cpenny20/hires_dragon.jpg)
Please don't mind the unfinished details all over the place :-\
Crushenator 500
24-04-2007, 09:28 PM
So much for "speed" painting ;)
Glo-Boy
25-04-2007, 03:44 AM
Yeah this thread went from speed painting to arguments to a sketchbook with a recent addition of semi finished pieces.
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