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View Full Version : Would you like to have bunny hop and/or conc jumping in TF2?


pizzahut
11-09-2006, 08:57 PM
There's been a lot of debating about this at the Steampowered TF2 forum.
I can't do polls over there, so I'm asking here.

Absinthe
11-09-2006, 09:15 PM
Both.

Reginald
11-09-2006, 11:23 PM
What's conc jumping? :o

pizzahut
11-09-2006, 11:30 PM
It's short for concussion grenade jumping. As scout or medic you prime a secondary grenade, optionally throw it behind you, then move and jump at the right moment. If done right, it'll send you flying through the air. Here's a more detailed description:

http://en.wikipedia.org/wiki/Conc_jumping

Reginald
11-09-2006, 11:39 PM
Similar to rocket jumping?

pizzahut
11-09-2006, 11:47 PM
A movie might give you a better idea if the theoretical part at Wikipedia didn't cut it.

Here's a high quality version of Skillout: http://www.gamingmp.com/movie.php?mid=37

ComradeBadger
12-09-2006, 05:29 AM
Both.

The more skill required the better.

destrukt
12-09-2006, 06:06 AM
Both.

The more skill required the better.
+1

bigburpco
12-09-2006, 09:53 AM
The more skill required the better.

Why?

Unfocused
12-09-2006, 11:59 AM
It's set in a cartoonish setting so I guess it's fine.


Both.

The more skill required the better.

Not in every game IMHO. If the game is supposed to look like it's based IRL, I think it's unacceptable.

$kelet0r
12-09-2006, 12:08 PM
Not in every game IMHO. If the game is supposed to look like it's based IRL, I think it's unacceptable.BF2 *cough

I don't mind to be honest - the game is meant to be completely unrealistic
but people saying bunnyhopping takes any skill....wtf?
this game will be macroed to death methinks

Asuka
12-09-2006, 12:31 PM
With out both jumps a major gameplay features will be taken out. and even tho i never liked tfc i think it should be a feature.

ComradeBadger
12-09-2006, 01:28 PM
Why?
Anything that steepens the learning curve is good in my mind. I don't like being a master of a multiplayer game the moment I start it.


Oh and bunnyhopping takes skill mate, constant acceleration is hard to achive.

I cannot wait..


EDIT: Oh, and scripting/macros actually slow you down, it's faster to do them without

The Brick
12-09-2006, 03:20 PM
Is the bunnyhop similar to quake 3's bunnyhop (the REAL bunnyhop, circlejump + strafejumping)? If so, sex. I love the movement system in quake 3. Love, just love. It's fast, skillful, beautiful, hard to master and very satisfying.

A movie might give you a better idea if the theoretical part at Wikipedia didn't cut it.

Here's a high quality version of Skillout: http://www.gamingmp.com/movie.php?mid=37

Anyone got a mirror? I clicked 'download' and it said: You can't download this movie again for 11hrs. :|

Asus
12-09-2006, 04:15 PM
Is the bunnyhop similar to quake 3's bunnyhop (the REAL bunnyhop, circlejump + strafejumping)? Didn't HL/CS also have that ability before they started messing with your air acc speed and slowing you down after jumping (CS)?

The Brick
12-09-2006, 04:21 PM
Dunno, my first counterstrike experience was the css beta. And bhopping is possible in css, just not feasible. I can only do it in low gravity servers (500 or less) and ramps. The timing just has to be perfect, the relative angles between jumps and midair have to be perfect.. It's only possible with scripts. And I'm not lame enough to do that.

Asus
12-09-2006, 04:46 PM
I'm pretty sure you could in CS 1.3 or 1.1 and before (not source). Can't remember when exactly they changed it.

The Brick
12-09-2006, 07:19 PM
Video of some css trickjumps.
http://video.google.nl/videoplay?docid=6774633712157261594

It's really. fvcking. hard.

pizzahut
12-09-2006, 07:21 PM
Anyone got a mirror? I clicked 'download' and it said: You can't download this movie again for 11hrs. :|
Ridiculous download script - the file is not even hosted on the same website.
http://www.fileplanet.com/hosteddl.aspx?%2fplanetfortress%2fhlmp%2fskillout-cgq.zip

DiSTuRbEd
12-09-2006, 07:42 PM
Anything that steepens the learning curve is good in my mind. I don't like being a master of a multiplayer game the moment I start it.


Oh and bunnyhopping takes skill mate, constant acceleration is hard to achive.

I cannot wait..


EDIT: Oh, and scripting/macros actually slow you down, it's faster to do them without

Oh you won't be rocket or conc jumping when I am around sir, I'll make sure of it. :thumbs:

kirovman
12-09-2006, 07:56 PM
Conc jumping yes, Bunny Hops, no.

I do agree some things should be rewarded by skill, but unfair speed advantages I disagree with. I can agree with conc jumping, because you only get two conc grenades per life.
Each class has already been assigned a speed.

Bacons
12-09-2006, 10:49 PM
I voted neither because I dislike Jumping high, If I wanted to I would play Battlefield 2 or CS.

I looks stupid & idiotic to be honest.


Whats next dolphin diving?

Absinthe
12-09-2006, 11:14 PM
I voted neither because I dislike Jumping high, If I wanted to I would play Battlefield 2 or CS.

I looks stupid & idiotic to be honest.


Whats next dolphin diving?

Jesus Christ...

Bacons
12-09-2006, 11:19 PM
Jesus Christ...


What now?

Absinthe
12-09-2006, 11:32 PM
Jumping high in BF2 and CS? Never seen it.

And yet it seems out of place in a ridiculous game like TF?

And what the ****, may I ask, is dolphin diving.

Bacons
12-09-2006, 11:41 PM
I guess you never played BF2 if you know what I mean ;).

Well Dolphin diving is when you jump up in the air then imediatly go prone to increase accuracy on the weapon. Gun battle become's such a pain in the arse, it losses it fun because every fire-fight is "Hit the floor" tactic's.

I just don't want to see the same thing happen here :)

TGMateo
13-09-2006, 03:20 AM
I can't see the reason for either. I think anything that games the game engine is not about skill, per se, and more about the player padding their stats.

ComradeBadger
13-09-2006, 04:01 AM
Didn't HL/CS also have that ability before they started messing with your air acc speed and slowing you down after jumping (CS)?

Yeah it did, it was better back then (it didn't fit in in CS imo) but it ****ing ruined TFC and HLDM.

The Brick
13-09-2006, 07:24 AM
I guess you never played BF2 if you know what I mean ;).

Well Dolphin diving is when you jump up in the air then imediatly go prone to increase accuracy on the weapon. Gun battle become's such a pain in the arse, it losses it fun because every fire-fight is "Hit the floor" tactic's.

I just don't want to see the same thing happen here :)

I thought that was fixed in some update. But I've never played the game so I'm not sure. And there is no high jumping in any counterstrike game.

So if you DON'T like fast and high jumping, you should be liking BF2 and css.

Darkside55
13-09-2006, 09:05 AM
Conc jumping is an absolute hands-down necessity. There should not even be an option on the poll for asking if conc jumping should be allowed because it is a requirement.

I will say the same thing for bunnyhopping. It is not as necessary, of course, but it's an important part of the game. Without bunnyhopping you cripple some classes, and you remove a major tactical advantage. Those who can bunnyhop can get in, get the flag, and getout in the shortest amount of time with the least amount of damage. And seeing as how this game's gone totally cartoon it'd be strange NOT to see bunnyhopping.

bigburpco
13-09-2006, 09:05 AM
Anything that steepens the learning curve is good in my mind. I don't like being a master of a multiplayer game the moment I start it.


Oh and bunnyhopping takes skill mate, constant acceleration is hard to achive.

I cannot wait..


EDIT: Oh, and scripting/macros actually slow you down, it's faster to do them without

But the game will start looking gay after a while, because everybody is jumping around like... well, bunnies. :|

Anyway, I vote for only conc jump in, because conc was already designed to knock the guy awai. As for bunnyhop, 'tis exploitish, so me would leave it out.

Absinthe
13-09-2006, 06:06 PM
At the least, I think certain classes should be able to bunnyhop. Scouts need all the maneuverability they can get. The HWGuy? Not so much.

Flyingdebris
13-09-2006, 11:23 PM
scouts are already motorcycle fast. I don't think they need to be any faster

I voted bunnyhop no, conc jump yes

Bunnyhop is irritating to those players that don't want to spend half the game in midjump just to compete. Conc jumping however, definitely needs to be in since we are already seeing rocket jumping.

and kamikazi, you are totally missing the point of the TF games. And yes, i hate bf2 dolphin divers as much as you do. but TF2 is not bf2.

Only reason i don't want bunnyhopping is that it doesn't look nearly as cool as rocket jumping and i think all that hopping takes from the immersiveness.

Absinthe
13-09-2006, 11:30 PM
scouts are already motorcycle fast. I don't think they need to be any faster

They also crumple if you so much as sneeze at them. Scouts were not an issue to take out in TFC with bunnyhopping. What makes you think they'd suddenly get an unfair advantage?

I don't see how bunnyhopping could possibly ruin immersion when you're already playing a game involving people launching themselves through the air with the aid of explosives. :|

6Three
14-09-2006, 05:34 AM
I'd prefer not to have everyone bouncing around like an idiot. I can play any other DM game for that.

bigburpco
14-09-2006, 10:41 AM
They also crumple if you so much as sneeze at them. Scouts were not an issue to take out in TFC with bunnyhopping. What makes you think they'd suddenly get an unfair advantage?

I don't see how bunnyhopping could possibly ruin immersion when you're already playing a game involving people launching themselves through the air with the aid of explosives. :|

Everyone jumping around like nuts will look really, really gay. Also, bhop doesn't damage yourself, and any class can pull it off.

Absinthe
14-09-2006, 06:43 PM
Everyone jumping around like nuts will look really, really gay. Also, bhop doesn't damage yourself, and any class can pull it off.

Read my second to last post.

Fat Tony!
15-09-2006, 12:13 AM
I'd say yes to conc jumping since it is a big tfc feature but personally im not a fan of bunny hopping but thats only because it's too difficult to do and not everyone can do it. Conc jumping anyone can do it once they get the timing right at least to a minor extend. I quite happy with strafe jumping, thats cool enough.

bigburpco
15-09-2006, 10:59 AM
Read my second to last post.

But my previous point still stands. :p

Absinthe
15-09-2006, 06:11 PM
Not any class can pull it off if it's only available to a limited selection.

Angry Lawyer
17-09-2006, 05:05 PM
Bunnyhopping gives me constipation.

I stopped playing HL2CTF when it started appearing in all the servers. It's just ludicrous - the gap between the people who play for hours upon days and the people who just want a quick game becomes unbridgeable.

-Angry Lawyer

CrazyHarij
17-09-2006, 07:26 PM
Both, totally. I want this shit to turn oldschool fo' real, yo.

NightBlade2011
18-09-2006, 02:58 AM
I like con jummping but don't know wat bunny hoping is. What is it????/

Warbie
18-09-2006, 03:15 AM
I'm all for strafe jumping and jumps - the more involved a game is the better imo :)

Darkside55
23-09-2006, 07:46 PM
Only reason i don't want bunnyhopping is that it doesn't look nearly as cool as rocket jumping and i think all that hopping takes from the immersiveness.
Combine the two and you unlock the secrets of FLIGHT.

pizzahut
26-09-2006, 03:02 AM
I like con jummping but don't know wat bunny hoping is. What is it????/
It's a jump technique which makes you go faster. In earlier versions of TFC it could also maintain high speeds originating from a grenade jump, however Valve has introduced a speed cap which is 1.7 times normal speed. You will be slowed down to normal speed if you exceed this speed cap.

Bunny hop is using the weird physics of Quake 1 / Half-Life 1 / TFC which allows you to accelerate / steer in the air.

The basics:
- Don't press the forward key except for the initial jump.
- Strafe and turn between the jumps.
- Assign the mouse wheel rotation to jump, spin it as far as possible for each jump. (This only applies to Half-Life 1 / TFC.)

Guides by Astrochimp (http://members.tripod.lycos.com/evolution32/news.htm), CHiNX (http://www.planethalflife.com/agmod/guides.htm#Bunnyjumping), Dr_kazza (http://forums.wireplay.co.uk/showthread.php?threadid=239227), Rainbow (http://ukfortress.com/guides/bunnyhopping/), Tonster (http://www.groovyfargo.co.uk/bytfc_admins/bunnyhopping.htm), [ ]_ziGzaG (http://www.fidosrevenge.com/bhop/bhop.swf).
Original guide for QuakeWorld (Quake 1) by Cinclant (http://www.challenge-smackdown.com/qwguide/jumping.html).

Direwolf
26-09-2006, 04:18 AM
I'm pretty firmly in the conc-yes bunny-no camp. Aside from the fact that its fairly ridiculous and frequently annoying to other players, its actually good to leave some of the stuff from TFC out. This might sound like blasphemy, but TFC does indeed have problems, most notably the learning curve.

Now depth isn't a bad thing all on its own. But as others have noted, the gap between old and new members became so massive that it stagnated the community. New members simply could not become competitive without getting their ass kicked for months while they learned. And guess how many people are willing to do something incredibly unfun just to get into a new game? Not a whole lot.

So lets leave in some of the cooler stuff (such as conc jumping), and take the opportunity to ditch the mundane (bunny hopping). We should hope that the game is good enough so that the things you need to be competitive are things such as strategy and quick thinking, and not rote memorization of movements.

Flyingdebris
28-09-2006, 11:51 PM
They also crumple if you so much as sneeze at them. Scouts were not an issue to take out in TFC with bunnyhopping. What makes you think they'd suddenly get an unfair advantage?

I don't see how bunnyhopping could possibly ruin immersion when you're already playing a game involving people launching themselves through the air with the aid of explosives. :|

Scouts were never as fast in the original TFs as they are in TF2. Take a look at the video, the scout is moving 1.5 maybe 2x faster than the original scout. Bunnyhopping would make him so hard to hit that it'd be ridiculous.

Also, the previous tf games had very vague aesthetics, its was more a sport than a game. And the characters had almost no personality. So as weird as BHing was, it didn't feel all that out of place. This time around, the aesthetics are very specific in that its going for an over the top cartoon style. BHing just would not meld well with that. Especially when we see each character class having its own specific look and personality.

It may have looked alright in TFC to see a blurry textured pyro bouncing over the 2fort bridge, but seeing a fully fleshed out character with a unique pose, walk, and bearing, suddenly break character to bounce across the 2fort bridge, just would not look right.

mrmojo
02-10-2006, 04:35 AM
Conc jumping isn't even a question. If it's not in, I'll just play FF

Bunnyhopping should be in. It's fun, it adds more skill, and it's easy enough to learn.

Considering they're even putting in sharking, there's a pretty good chance bunnyhopping will be in.

It's also ridiculous for you people to think that Valve would code bunnyhopping in and not give it an animation. They gave rocketjumping an animation, why wouldnt they do the same thing for bhopping?

ComradeBadger
02-10-2006, 08:49 AM
Conc jumping isn't even a question. If it's not in, I'll just play FF

Bunnyhopping should be in. It's fun, it adds more skill, and it's easy enough to learn.

Considering they're even putting in sharking, there's a pretty good chance bunnyhopping will be in.

It's also ridiculous for you people to think that Valve would code bunnyhopping in and not give it an animation. They gave rocketjumping an animation, why wouldnt they do the same thing for bhopping?
TF2 is a cartoony game, personally I think it fits in perfectly..

Bakurei
04-10-2006, 03:21 PM
Both!

We already have enough of these slow paced games... I just hope TF2 won't end up as CS with different guns and rj.

I think the learning curve shouldn't be easy... Easy learning curve makes games boring after you start the clanmatches and you notice that theres nothing new to learn in the maps.

I find it funny that people don't want to have a huge cap between newbies and veterans. I mean WTF! So you're saying that the pro athletes should be cribled, so that they would be in the same level as the people who have been training for one week, instead of like 10 years? In competive gaming (not talking about some random public matches, publics are publics, MMMKAY!) the gap is the thing that makes it fun. I don't mind loosing ten or even fifty matches in a row against top clans. Playing against the top clans improves you better than playing against some newly founded clan in which no-one knows how to move.

bigburpco
04-10-2006, 04:32 PM
It's also ridiculous for you people to think that Valve would code bunnyhopping in and not give it an animation. They gave rocketjumping an animation, why wouldnt they do the same thing for bhopping?

Bunnyhopping wasn't implemented, it was discovered.

mrmojo
04-10-2006, 11:34 PM
yeah so? I'm talking about TF2, not TFC

Direwolf
05-10-2006, 12:51 AM
Both!

We already have enough of these slow paced games... I just hope TF2 won't end up as CS with different guns and rj.

I think the learning curve shouldn't be easy... Easy learning curve makes games boring after you start the clanmatches and you notice that theres nothing new to learn in the maps.

I find it funny that people don't want to have a huge cap between newbies and veterans. I mean WTF! So you're saying that the pro athletes should be cribled, so that they would be in the same level as the people who have been training for one week, instead of like 10 years? In competive gaming (not talking about some random public matches, publics are publics, MMMKAY!) the gap is the thing that makes it fun. I don't mind loosing ten or even fifty matches in a row against top clans. Playing against the top clans improves you better than playing against some newly founded clan in which no-one knows how to move.

You're confusing learning curve with depth. Of course new people shouldn't be as effective as old hands, its just that they've got to be able to at least have some fun when they log on. It doesn't mean they have the be on top of the scoreboard, it just means that they shouldn't have to be killed by a guy hopping around like a crazed rabbit with a shotgun seventeen times in a row.

Regardless of pubs or clans, above all it needs to be fun to play for all skill levels. This doesn't mean no cool tricks, little secrets, and advanced skills. It means that these things never become overwhelming and cause a player to become disgusted and frustrated.

ComradeBadger
05-10-2006, 03:00 PM
Bunnyhopping IS an advanced skill...

Direwolf
05-10-2006, 06:33 PM
Yes it is, but its usually more on the "frustrating" side of the line for other players. This is why I don't mind conc-jumping and rocket jumping. They're ridiculous and take practice, but they let you get to areas that you wouldn't be able to reach otherwise.

TBH, I think the whole argument might be moot anyway. Looking at the videos and playstyle for the game I think that anyone hopping around like crazy will be a pretty easy target.

ComradeBadger
05-10-2006, 10:00 PM
Yep :p

mrmojo
20-10-2006, 03:31 AM
I think people might be a little bit confused. The Source engine has a type of bunnyhopping already built in (not the real bunnyhop, but sort of close). You can do it in HL2, HL2Dm and to some extent in CS:S. I'm sure that will be in TF2.

What I'm hoping for is the real bunnyhop from the Quake engine. It feels more natural and has a lot more control than the pseudo bunnyhop right now.

Jintor
11-11-2006, 04:50 AM
Conc jumping, definantly. It's even featured in the damn trailers; it's a brilliant, funny move.

I'm sort of divided on Bunnyhopping. On one side i enjoy doing it a lot (the extra speed in DM comes - well, came - in handy) but on the other hand scouts are, (judging from the second trailer) ALREADY ub3r fast and dodge-skillful. So ultimately I voted no. But if they chose to implement it i'd like to see how they do it...

Forceflow
12-11-2006, 07:16 PM
Both, for the love of god. And I haven't seen any conc jumping in any of the trailers. Am I wrong ? Maye the scout did a conc jump, but I didn't see a medic performing one.

And scouts are - indeed - fast, but one well-thrown nade and they are done for it.

Spoonoop
13-11-2006, 03:11 AM
I'm for both. Bunnyhopping only gives classes with speed an advantage. So pretty much the scout could use it effectively. If you tried to bunnyhop with any other class you would just look like a helpless idiot because your too slow to avoid anything. I play alot of HL2 deathmatch so I know what bunnyhopping is all about. From what I observed in HL2 deathmatch you are useless without your handy shift key for speed. Bunnyhopping is impossible without it. I've never been good at using the exploit but when you master it your so much faster than everyone else. But when you run out of juice your just as vulnerable as everyone else.

Jintor
13-11-2006, 06:48 AM
Both, for the love of god. And I haven't seen any conc jumping in any of the trailers. Am I wrong ? Maye the scout did a conc jump, but I didn't see a medic performing one.

Uh... is conc jumping the same as rocket jumping? ^ ^;;

hungryduck
13-11-2006, 08:31 AM
i do like the conc jump....

99.vikram
15-11-2006, 07:36 AM
Conc jumping rawks :P

sup2069
18-11-2006, 02:32 AM
I hope so, bunny hopping and conc bouncing were the best! Ever seen that one guy with the medic class or scout class cap the flag again and again and you were powerless to stop him? I've seen one medic do 3 conc jumps from the respawn room in our base and in less than 3 secs caped te flag on the other side.

Shields
21-11-2006, 01:41 AM
Bunny hopping is ridiculous. Half Life 2 Deathmatch is basically ruined by it. People jump around in circles shooting each other and it's sooooo lame. Anybody that watches a game like that thinks, "Why is everybody jumping?" I think that skill should be added in somewhere else, and not in bouncing around al la Quake style.

Darkside55
21-11-2006, 04:20 AM
Considering TF originated on the Quake engine...and Half-Life (and thus TFC) was built off of that engine...where else would bunnyhopping be better suited?

ComradeBadger
21-11-2006, 11:57 AM
Bunny hopping is ridiculous. Half Life 2 Deathmatch is basically ruined by it. People jump around in circles shooting each other and it's sooooo lame. Anybody that watches a game like that thinks, "Why is everybody jumping?" I think that skill should be added in somewhere else, and not in bouncing around al la Quake style.

Theres a serious amount of skill involved in bunnyhopping.. oh, and HL2DM doesn't feature proper bunnyhop, it's more of a strafejump thing :) (iirc)

panda_rage
25-11-2006, 01:05 AM
I didn't think you couldn't have bunnyhopping in a source powered game? its just jump, jump, jump.

Mechagodzilla
04-12-2006, 07:02 AM
Theres a serious amount of skill involved in bunnyhopping..

I'm skilled at masturbating. That doesn't mean I come deep, intelligent gameplay.

ComradeBadger
04-12-2006, 09:31 AM
Fair enough. However, bunnyhopping and the speed it brings to the game does in fact another level to gameplay; movement itself becomes incredibly important.
Adds depth to the game, it's just another option for players.

(bear in mind I said bunnyhopping... theres a difference between that and jump jump jump .. bunnyhopping involves continuous acceleration )

venturon
04-12-2006, 09:56 AM
It does indeed. There is one thing I don't like about bunnyhopping and that is that it requires constant scrolling of the mousewheel or tapping of the jump key. If most of the skill required in bunnyhopping is in manipulating the mouse and strafe keys to maintain speed, then they should streamline the jump command. This could be done by queuing jump commands (or by just holding the jump key).

Conc jumping is pretty cool and I think it should stay.

Mechagodzilla
04-12-2006, 03:45 PM
Fair enough. However, bunnyhopping and the speed it brings to the game does in fact another level to gameplay; movement itself becomes incredibly important.
Adds depth to the game, it's just another option for players.

(bear in mind I said bunnyhopping... theres a difference between that and jump jump jump .. bunnyhopping involves continuous acceleration )

Badgey I love ya, but bunnyhopping is lame to everyone save for pros (self-styled or otherwise) and the easilly impressed. :P

The act of moving your character shouldn't be a skill. It should be a given.
Regardless of how cartoony a game looks, all games follow an internal logic. That's why we have "physics" and "graphics", which combine to create the much-ballyhooed immersion.
Metal is typically solid, wood breaks, etc. So if you're playing a game featuring human characters, even if some of them are relatively strong or quick, the game stops being fun when everyone must furiously mash the keyboard to become Spastic Flash. It's that frustrating factor like a hitbox malfunction, or finding a weak point in a character's armour that doesn't increase damage. It means something in the game is broken.

I know I'm not the only one who plays games as simulators to at least some extent. None of that roleplay bullshit, but when I turn on a WWII game, I want to see nazis acting like nazis. I want to shoot nazis that act like nazis. I think we can all safely assume that the vast majority of players follow that same logic.
No-one save for the most H4RDC0R3 sees a multiplayer game in the store and says "Hmm, a combat game. I can't wait for the chance to send my character hurtling through the air at Mach 1 using what could charitably be considered an exploit!" And I can guarantee you that no game in history has advertised "NOW WITH BUNNYHOPPING!!!" on a bright red sticker.
It only appeals to a select few and alienates everyone else. That's why HLDM and HL2DM had such a short half-life, so to speak.

This might not be a WWII game, but it is still inherently a combat game, with the only difference being exaggerated physics. I can all but guarantee you that if nonsense like bunnyhopping is kept, TF2 is not going to catch on with anyone save desperate residual players from TFC (who will likely complain that the original was better anyways), until it dwindles down to the few folks we have playing HL1 and HL2 DM now (which, coincidentally, don't include me).

What I'm getting at is that bunnyhopping is like a Fun Vampire. If you enjoy it, it's because that pleasure is being sucked from everyone else.
And I don't mean cool Bela Lugosi vampires. I'm talking about vampires in the skeezy emo-goth variety. All listening to Linkin Park in the mall trying to invoke Satan because that guy at the Orange Julius smirked at their black fishnet vest.

JUST SAY NO!

ComradeBadger
04-12-2006, 05:25 PM
Badgey I love ya, but bunnyhopping is lame to everyone save for pros (self-styled or otherwise) and the easilly impressed. :P

The act of moving your character shouldn't be a skill. It should be a given.


I loe you too Mecha haha :)

The act of moving your character should be of upmost importance, movement is a skill, an important one, it's up there with aiming in my opinion.

(oh and you don't spastically mash your keyboard, you have to time it right.. )

Bunnyhopping works best when you're playing other players who can do it, and everything becomes a high-speed battle of skill...
I like fast games. There has been an appalling lack of them recently, everything going towards realistic tosh.. slow and BORING.

People will always jump around in games, it makes them harder to hit by and large.. that's what happened in HL2DM.. (not bunnyhopping :p)


In the end, it comes down to preference.. :)

joule
05-12-2006, 12:05 AM
People will always jump around in games, it makes them harder to hit by and large.. that's what happened in HL2DM.. (not bunnyhopping )

If that's not bhopping in HL2DM, then what is it?

ComradeBadger
05-12-2006, 01:32 AM
(bear in mind I said bunnyhopping... theres a difference between that and jump jump jump .. bunnyhopping involves continuous acceleration )
^

joule
05-12-2006, 02:50 AM
It's not just jump jump jump. It takes a good flick of the wrist, boost, and spot-on timing with jumping to hold a lengthy bhop.

The Brick
05-12-2006, 07:55 AM
This guy performs bunnyhopping in quake 3 (defrag mod) at the beginning. The arrows around his crosshair show what keys he is pressing.

http://www.youtube.com/watch?v=_0DZ0dcIuoA

Can anyone tell me if TF bunnyhopping is anywhere like this?

ComradeBadger
05-12-2006, 12:34 PM
It's not just jump jump jump. It takes a good flick of the wrist, boost, and spot-on timing with jumping to hold a lengthy bhop.

Ah right, wasn't aware of that.. I stoppd playing HL2DM after a while :p

And that video is ace, that's what TF2 jumping should be like :D

pizzahut
05-12-2006, 02:17 PM
Can anyone tell me if TF bunnyhopping is anywhere like this?
Bunny hop in TFC has been reduced to 1.7 times of the default class speed. If you go faster, then the game will slow you down to default speed when you touch the ground.

The Team Spirit movie features uncapped bunny hop from the time before Valve reduced the maximum speed. Today it's snail speed compared to this.

http://www.planetfortress.com/hlmp/hlmp2-beta/review.asp?ID=110

For the keys to press, see the animation page at http://www.fidosrevenge.com/bhop/

The Brick
05-12-2006, 04:33 PM
So basically it's an easier version of the counterstrike bunnyhop. Pity but alright.

pizzahut
05-12-2006, 06:42 PM
Originally bunny hop was the same in CS and TFC, currently I think it isn't possible at all in CS, unless a server plugin implements it.

The Brick
05-12-2006, 07:19 PM
It's possible in source, I know that. 1.6 is a lot harder though (near to impossible).

votka
05-02-2007, 05:14 PM
I'm not sure that bunnyhopping requires that much skill anyway. Valve had just put in that patch which slowed bunnyhopping down after a certain speed when I started playing online, so I never found much use for it, but recently I installed my old Half-Life from CD, along with one of the older patches to try my hand at bunnyhopping.

The apparently ineffective technique I'd been using in the later patches suddenly had me zooming around the map, quite easily going around corners and never slowing down. If a simple tutorial was included on the main menu for new players, they could quite easily learn to bunnyhop and conc-jump, making for less of a division between them and experienced players in terms of movement. Considering the common tendency of players who know how to do these things to reply with the most condescending tones to anyone who asks how it's done, a tutorial might help to not put newbies off, too.

jacen
13-04-2007, 12:24 AM
So basically it's an easier version of the counterstrike bunnyhop. Pity but alright.

i think you are confusing bunnyhopping with strafejumping ...
bunny -> "curved" movement with inair turnspeed
strafe -> "S"-like movement with only very little inair turnspeed

additionally, in quake, tfc, hldm, q3-cpm and thelikes, you have to press ONLY the strafekey to bunnyhop. while in q2, vq3, q4 and thelikes, you press the strafekey AND forward.

bleh

The Brick
13-04-2007, 12:41 AM
I know that, was that worth bumping the thread?

Well anyway I love the vq3 movement.