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View Full Version : So it looks like Episode 2 has no new guns.


Shields
30-07-2006, 09:37 PM
So it looks like Episode 2 does not have a new gun. It has the overhyped Strider Buster, which could be put in the same class as "flares" in Episode 1.

A flare gives off light and is gravity gun ammo that can be used to ignite enemies.

A Strider Buster weakens striders and is gravity gun ammo as well.

I do not see the big distinction...

Max35
30-07-2006, 09:49 PM
The big distinction is it damages the Striders. Also, calm down. We are several months away from release. Do you really think Valve is going to spill the beans all at once? I doubt it.

Shields
30-07-2006, 09:51 PM
Well I'm just guessing because Episode 1 didn't have much new stuff. It's alright, but I'd like to see a new gun or two in the not-so-distant future.

Max35
30-07-2006, 09:58 PM
The reason Episode 1 didn't have new stuff, is because it took place mere hours after HL2. But you also had the Zombine. Besides that, there were other enhancements to detail in Ep1. First off, the Combine now use grappling hooks to come down from buildings. There are also the Antlion Burrows, which are pluggable only by cars. You also have the addition of the "dynamic skybox", which changes during the course of the game. Not to mention the incredible Alyx AI. My only gripe with Ep1 was that I wanted more dialogue. It is a personal preference, and beyond that Ep1 is awesome.

Shields
30-07-2006, 10:01 PM
Episode 1 was good, but I will point out that Episode 2 takes place mere hours after HL2 as well, four hours afterward to be precise.

(Also grappling hooks were in Half Life 2, just not used much.)

Tamer17
30-07-2006, 10:01 PM
Because Ep1 was in the same place and same time as HL2 so giving new weapons isn't logical.

Along with the Strider Buster , we'll have new weapon in the new car as well. As for now , these are the new weapons we know of.

Shields
30-07-2006, 10:03 PM
The car has a new weapon? I think I like that idea.

Selkcip
30-07-2006, 10:11 PM
Don't forget the portal gun. I know it's not in Ep2 but still, it is a new gun.

DEATH eVADER
31-07-2006, 12:16 AM
Don't forget the portal gun. I know it's not in Ep2 but still, it is a new gun.


Pressing the right commands into the console should do the trick :)

And besides I'm hoping to see the return of the Tau Cannon, with added rail-style features (going through multiple enemies) :D

DeusExMachina
31-07-2006, 12:19 AM
It'd be nice if Valve implemented useful weapons besides the grav gun.

Samon
31-07-2006, 12:38 AM
What? Valve have announced the Strider-Buster, a single new weapon. Episode 2 is not due out until Christmas and we've hardly seen any of it. You think they are going to release all the new stuff in one go?
It wouldn't bother me if there wasn't, but there is going to be.

Max35
31-07-2006, 12:43 AM
Episode 1 was good, but I will point out that Episode 2 takes place mere hours after HL2 as well, four hours afterward to be precise.

(Also grappling hooks were in Half Life 2, just not used much.)


Right, but Ep2 also takes place in the wasteland, therefore we should (and will) see new creatures to battle. And no, it takes place much longer than four hours. In the beginning Alyx says that they have been trying to reach Eli for hours. Add that to the time of Ep1 (several hours), and it's quite lengthy.

As for the car having a new weapon, that sounds good.

BrimStone04
31-07-2006, 01:03 AM
Ep2 brings a lot of new things to the table, u will see.

DEATHMASTER
31-07-2006, 01:05 AM
What car?

DannyC.
31-07-2006, 04:16 AM
Yes, it is very early. I'm sure there will be more stuff. And we already know we have the strider buster and whatever the car has.

This is getting confusing.... is it going to be released in Fall, Winter, or Spring?

Selkcip
31-07-2006, 04:24 AM
What exactly is the Tau Cannon? I never played all the way through HL. Is it the one that you get from the lab where the high energy laser is?

bbson john
31-07-2006, 04:32 AM
there has been no laser gun in half life series .

Vass
31-07-2006, 04:41 AM
It was the gun attached to the buggy on Highway 17. THe gun in Half Life was a Gauss gun, similar but not the same.

Inyssius Grey
31-07-2006, 04:54 AM
Responding to the previous four posts:
Actually, it was called the Tau Cannon.

Oh yeah? (http://s58.photobucket.com/albums/g280/Inyssius/?action=view&current=yesthereisalaser.jpg&refPage=&imgAnch=imgAnch1)

Yes, that's the one.

It comes out about Christmastime.

bbson john
31-07-2006, 05:03 AM
Yes, Tau Cannon = Gauss Gun = Coil Gun.

As for the laser, hmm....

DannyC.
31-07-2006, 06:01 AM
Christmas time! Just in time for Christmas!

TheGMan.
31-07-2006, 09:23 AM
Hmmm, a nuclear blast almost kills you. You find yourself in the woods, which so happens becomes the breeding ground for striders and hunters. And wait, holy mother my penis was in virgin mary, a magical, powerful new gun falls out of the sky dropping right into your boney hands.












I doubt it. Don't get your jizz rag out yet, like someone said, the game is due in Christmas.

Selkcip
31-07-2006, 10:37 AM
Yes, Tau Cannon = Gauss Gun = Coil Gun.

As for the laser, hmm....

bbson, look at the link above your comment, that's the laser I was talking about. Thanks Grey. And thaks everyone for explaining the tua cannon.

bbson john
31-07-2006, 10:51 AM
I read it. The "hmm" means I am friggin' wrong.
After all, that laser is not a GUN at all!!!!

DEATH eVADER
01-08-2006, 12:24 AM
It was the gun attached to the buggy on Highway 17. THe gun in Half Life was a Gauss gun, similar but not the same.

The Tau Cannon is the official name for the weapon on the buggy and what you receive in HL1. It was also called Gauss Gun in HL1, but considering that the Gauss Gun is the name of the weapon on the Hunter-Chopper, then it would be the incorrect name for it now.

Then there is the Gluon Gun (The ghostbuster type weapon) which would be interesting to see return in Ep2 or Ep3. Perhaps the cremators carry a similar weapon.

riomhaire
01-08-2006, 12:36 AM
1: New Car
2: Strider-Buster
3: New grav-gun abilities


The gauss is the model name for the tau cannon because it was originaly designed as a gauss weapon, not an energy/particle one.

PvtRyan
01-08-2006, 02:12 PM
*shrug*

We got all functions covered don't we? Or do you want five other weapons that do the exact same thing but with different models? It was like that in HL1.

Tamer17
01-08-2006, 04:13 PM
I would like very much the Snarks back and maybe with a new twist. The places ep2 is taking place in are fitting for them to be found.

Having the SLAM would also be helpfull , though less in Ep2 so maybe they will add it in Ep3.

Alien-kind of a gun will be good too , something along the lines of the Hornet gun or something else i'm sure they are able to come up with , w/o it being simmilar to other weapons.

Inyssius Grey
01-08-2006, 09:11 PM
1: New Car
2: Strider-Buster
3: New grav-gun abilities

Um, I think the last two are actually one item; the Strider Buster is Gravy-Gun ammo.

Selkcip
01-08-2006, 09:30 PM
Too bad we won't be seeing anymore of the super grav gun. :(

Darkside55
01-08-2006, 10:07 PM
Hmmm, a nuclear blast almost kills you. You find yourself in the woods, which so happens becomes the breeding ground for striders and hunters. And wait, holy mother my penis was in virgin mary, a magical, powerful new gun falls out of the sky dropping right into your boney hands.
Indeed. Where are you going to get a new gun from? And furthermore, why? We have no need of other weapons. We've got all the basics: a melee weapon, two pistols, two machine guns, a sniping weapon (crossbow), shotgun, grenades, rocket launcher. This covers ALL the bases you'd need. Plus we have the might that is the gravity gun, which turns anything into a weapon. I think I would be disappointed if we got a new weapon, unless it was some crazy experiment they were working on in the woods...but why would it be there instead of in City 17, where it could be of use?

Max35
01-08-2006, 10:19 PM
Not a new gun, perhaps, but a new weapon. Th Strider Buster is merely ammo for the grav gun I think. Who knows what weapon will be attached to the Hybrid car.

I would like at least one new weapon, perhaps a Combine-influenced one. But, I don't want weapons that are thrown in there for the sake of it. I don't need X amount of new guns for Ep2. Just something innovative that will add new styles of gameplay.

Absinthe
01-08-2006, 11:46 PM
I, for one, would actually like to see a new gun/weapon/whatever the **** you want to call it. The absence of them in Episode 1 made sense. But Episode 2 is now in an entirely different environment. It's not a matter of time, but location.

If they're going to consider these Episodes to be Half-Life 3, then I'd like some new weapons that go with the territory of a sequel.

That said, Valve has only shown us a peek at Episode 2, and there is surely more to come. So any bitching and moaning at this point is extremely premature.

DeusExMachina
01-08-2006, 11:48 PM
Rebels in the woods should have pre-Combine weapons. AKs and such.

Flyingdebris
01-08-2006, 11:53 PM
gotta have my snarks.

I just loved unleashing a whole bunch of them to confuse the hell out of enemy squads in the first game.

At any rate they could always try including a different weapon that fills the same function as a replacement. I grow weary of the magic mp7. Perhaps bring about the return of the tau gun or egon gun. Maybe even modify the weapon skins a little to make them look a little different. I dunno. Something.

riomhaire
02-08-2006, 12:11 AM
Seeing a grunt trying to grenade a snark is hillarious but snarks V hunters and strider? Yeah right.

Absinthe
02-08-2006, 12:30 AM
Well, of course you wouldn't use them against striders, just like you wouldn't use them against tanks or gargantuas. But against a group of humanoids? Sheer bliss.

I'd like to be able to lob nests of the suckers, rather than one by one. Just breaking it open on some poor sap's head and having a bunch of the little ****ers disperse throughout the room and wreak havoc.

bbson john
02-08-2006, 03:09 AM
Strider buster is simply a badly, perfunctorily made weapon to fulfil the wish of (piss off) those who want a new weapon.

Too bad we won't be seeing anymore of the super grav gun. :(

luckily, we won't

bigburpco
02-08-2006, 07:47 AM
I'm glad, actually.

Tamer17
02-08-2006, 06:31 PM
Why do you think about the next idea:

Take the Hopwire and modify it so instead of the wires pop through after you throw it , the hopwire will be triggerd controlled by the player , like satchel.

You throw the hopwire to the ground and when you press fire again the ball springs up and the wires shoot out spearing people and objects like the original.
It could be used to set traps , or breaking through obstacles or just for the cool factor.
After you use it , you press "fire" again to retract the wires from wherever they drilled themselves into , and the ball falls to the ground to be picked up again by the player.

incorrigible
02-08-2006, 07:21 PM
I almost guarantee we get a hunting rifle w/ scope for sniping. What else would you find in a cabin in the woods?

Lightice
02-08-2006, 10:21 PM
I almost guarantee we get a hunting rifle w/ scope for sniping. What else would you find in a cabin in the woods?

A chain saw, obviously. :cool:

Absinthe
02-08-2006, 11:56 PM
And Deadites.

Flyingdebris
03-08-2006, 12:02 AM
if we run into alien grunts that have gone native, we could see the return of the hornet gun. I love those godamn hornets, let me save almost all my ammo for the nihilanth the last time i played.

Que-Ever
03-08-2006, 12:18 AM
Your mom's got no new guns. Doesn't mean she's not still fun.

riomhaire
03-08-2006, 11:24 AM
if we run into alien grunts that have gone native, we could see the return of the hornet gun. I love those godamn hornets, let me save almost all my ammo for the nihilanth the last time i played.
The thornet gun (it's called that at one point in RtB god damn it!) doesn't seem to be detachable, at least not when it's been on for a while.

A True Canadian
03-08-2006, 05:32 PM
I wonder if we'll be seeing the return of the pheropods? With all the Antlions we've seen in the trailers, surely getting some bug bait would help to alleviate things.

The Monkey
03-08-2006, 05:58 PM
I want there to be more Xen creatures (Houndeyes, Bullsquids, Alien Grunts etc.) in the woods, fighting the Combine! Imagine a fight between a Gargantua (http://upload.wikimedia.org/wikipedia/en/6/68/HalfLife_Gargantua.jpg) and a Strider (http://upload.wikimedia.org/wikipedia/en/a/a7/HL2Strider.jpg)!

Atomic_Piggy
03-08-2006, 05:58 PM
I wonder if we'll be seeing the return of the pheropods? With all the Antlions we've seen in the trailers, surely getting some bug bait would help to alleviate things.

Along with the fact there seem to be some Vortigaunts underground with the Antlions.

A True Canadian
03-08-2006, 06:07 PM
Along with the fact there seem to be some Vortigaunts underground with the Antlions.

Yeah, the Vorts seem to be the only ones with the ability to properly remove the bug bait.

DevgruSeal
03-08-2006, 09:16 PM
Since TF2 has the new "fire" for the Pyro, the Cremator will be back, or we'll at least pick up a flamethrower from a dead cremator...

Malfunction
03-08-2006, 10:29 PM
I'm expecting some sort of new gun, but one any of those announced. Am I the only one who remembers during Kleiner's rant on the Breenscreen about them engineering new weapons technology? I'm sure Valve hasn't forgotten about that...

Samon
03-08-2006, 10:31 PM
I'm sure he was talking about 'Mech' type things. Mere weapons technology won't defend Earth from the Combine...

Malfunction
03-08-2006, 11:09 PM
What mech type things? That would be pretty sweet though, Aliens style, mech vs. antlion guard. zomgsekxz

Selkcip
04-08-2006, 03:39 AM
Mechs, ooh yeah, that would be awsome.

PriNcE oF SpAcE
04-08-2006, 05:08 AM
they should put the Slams into the game IMO.

also anyone other than me who wants to take out a strider by tying up its legs- Starwars style?

DannyC.
04-08-2006, 05:40 AM
they should put the Slams into the game IMO.

Aye.

also anyone other than me who wants to take out a strider by tying up its legs- Starwars style?

Somehow, I don't see that working.

madog
04-08-2006, 07:18 AM
we should get crazy weapons like in op4. Eating people with barnacles was awesome and using all those guns and melee weapons. That game had good stuff in it. But too crazy.

Leviticus
04-08-2006, 01:23 PM
I already find the machine gun and crossbow to be fairly gratuitous. The Grav Gun, Magnum, SMG, Shotgun, and Rocket Launcher pretty much fulfill your basic weapon needs. Were there to be a new one hopefully it would be more of a utility.

New enemies and environments is so much > new weapons.

Atomic_Piggy
04-08-2006, 01:35 PM
Mehcs? Ala Project?

Apos
04-08-2006, 07:48 PM
Honestly, I think the lack of new weapons is sort of a weakness. HL2 definately lacked in this department (a fairly vanilla arsenal) so it was something I was hoping they'd beef up. The gravity gun is awesome, but I wish there were more things like the Guass gun from HL1 that did neat things (the powered up guass shot could put a blast radius through walls). I know the buggy had a "guass gun" but it wasn't really the same. There's so much potential, and this "well, we made the gravity gun which is the coolest thing ever so just be happy with that" attitude is a little offputting. Weapons, like it or not, are primarily how the player interacts with the world. Adding variety is important. It doesn't have to be shotgun#345. It can be something creative. Just get on it!

Max35
04-08-2006, 08:25 PM
For new weapons to be justified, we also need new and beefed up enemies. I want more than just the baby antlions and Hunters. Also, I don't want another generic shotgun, but something more creative as was already said. This is an FPS afterall, new challenging enemies, and worthwhile weapons are part of the formula for keeping a franchise fresh.

But, I think this is needless worrying. The release of Ep2 is several months away. I doubt we have seen all that Valve has in store for us.

Samon
04-08-2006, 09:23 PM
"well, we made the gravity gun which is the coolest thing ever so just be happy with that" attitude is a little offputting.!

Considering what Valve have said about the Gravity gun in EP2, it is rather obvious they don't carry this attitude.

DevgruSeal
04-08-2006, 09:38 PM
Guess I don't remember, but what did they say about the GG in EP2?

Selkcip
05-08-2006, 04:17 AM
How about a hot glue gun. You can burn people and stick them to the ground.

Apos
05-08-2006, 04:58 AM
I basically paraphrased something I read from them in an article on that GG comment. They poo-poo'ed the idea of having more weapons and played up the gravity gun. If they've said something different about it, I'd like to hear it.

SPARTACVS
05-08-2006, 08:52 AM
All I want is the assault rifle from earlier versions of Half Life 2. I would rather have it than the pulse rifle, that thing has no ammo capacity.

I know VALVe said they took it out because it was unbalanced or something, but they are smart and I'm sure they could figure something if they had the time.

Atomic_Piggy
05-08-2006, 10:08 AM
I want an Immolater (should the Cremater return), and apart from that I don't care. We did have new weapons in Episode One, eg. Flares, freindly rollermines etc. More gravity gun ammo is fine by me, its a lot more creative than, say, an AK-47 or a sniper rifle. :sniper:

Tamer17
05-08-2006, 10:17 AM
Apos , the strider busters are GG ammo.

Samon
05-08-2006, 12:31 PM
All I want is the assault rifle from earlier versions of Half Life 2. I would rather have it than the pulse rifle, that thing has no ammo capacity.

I know VALVe said they took it out because it was unbalanced or something, but they are smart and I'm sure they could figure something if they had the time.

It was cut because it was cut in real life. Besides, it was poo.

riomhaire
05-08-2006, 12:53 PM
Did it say anywhere that strider busters where GG ammo or are people just guessing, I don't remeber reading that in the article.

Samon
05-08-2006, 12:58 PM
I think so.

Tamer17
05-08-2006, 01:00 PM
It was in that pc gamer article. The intial "icon" was also showed - a pumpkin , they used it because they first test the thing gameplay wise and if it's good enough they make a real icon for it.

Apos
06-08-2006, 06:06 AM
Apos , the strider busters are GG ammo.

Ok, so even more my point. New guns aren't their thing. I think that's too bad. It's not like I'm asking for yet another shotgun. I'm asking for something interesting like the guass gun. Having the gravity gun is great, but in way it also only underscores how vanilla and mundane the rest of the arsenal is.

spiker5
06-08-2006, 07:00 AM
I have a question, what was wrong with the organic weapons in the orginal HL's, barnacles and hives? A new organic weapon, I would not mind at all.

The rest of the arsenal is a little boring, but it adds some style too the game. If it were the gravity gun, a pistol, and a rifle, then yes I would be a little upset, but they give you weapons which work well sometimes and not so well others, they have uses as well. I think the aresenal is fine, and though lacks some pizazz and is overshadowed by the gravity gun, works well with the games many areas.

Samon
06-08-2006, 09:02 AM
Arsenal is fine as it is to be honest. But regardless, we will see new weapons in Episode so.

Atomic_Piggy
06-08-2006, 09:19 AM
If Crab Synths become enemies then maybe will ge one of thier miniguns :naughty:

99.vikram
06-08-2006, 01:26 PM
Who cares about miniguns, gimme a Crab Synth first...

Noobulon
06-08-2006, 02:10 PM
New weapon: a dismembered Vortigaunt paw with which Gordon can blast enemies with green vort-zap

riomhaire
06-08-2006, 03:12 PM
Maybe this will make it in:http://www.halflife2.net/forums/showthread.php?t=110926

jonesey2k
06-08-2006, 04:22 PM
Man-portable gause gun ftw!

Selkcip
08-08-2006, 11:29 PM
The hopwire would be such an awsome addition. That's the kind of new fangled weaponry people want.

Shields
09-08-2006, 05:26 PM
Man the hopwire (black hole version) is just like the grenade we have already! It has a different visual effect, with that fancy shader and all, but it's just a grenade.

DevgruSeal
09-08-2006, 05:43 PM
Man the hopwire (black hole version) is just like the grenade we have already! It has a different visual effect, with that fancy shader and all, but it's just a grenade.

With a higher power blast radius.

riomhaire
09-08-2006, 07:49 PM
Man the hopwire (black hole version) is just like the grenade we have already! It has a different visual effect, with that fancy shader and all, but it's just a grenade.
that is remote controlled and kills striders in one go (and is really REALLY cool)

Selkcip
10-08-2006, 08:04 AM
In other words, it's the grenade...but 10x better.

riomhaire
10-08-2006, 11:03 AM
In other words, it's the grenade...but 10x better.
And 20x more awesome.

Dario D.
13-08-2006, 06:26 AM
Ah, I'm tired of this no new guns business! Guns are the life and soul of this game! Without guns, you have nothing, and I'm getting really, really tired of the same old guns.

Snappel328
15-08-2006, 02:58 AM
Maybe it's a gun based on Xen lifeforms like in HL1 and Op4, but Gordon just hasn't seen it yet.

Wally_Breen
15-08-2006, 03:17 AM
HL1 had so much more guns than HL2 like the Gluon Gun, the Gauss gun, the Hive hand, the Stachel Charge, the Snark, & Trip mine's. Thats why it 'pwns' HL2. Even though the Gravity Gun is innovative, but i hope valve stops thinking thats it is all you'll ever need as a weapon. Quite frankly during EP1, I just threw in the cheats & got my crowbar(Gordon Freeman is'nt good 'ol Freeman with out his weapon choice) G-gun is the Gay-gun.


I demand a Gauss gun & a Gluon gun.


C4 would be more worthy. Take a stick of C4, G-gun picks it up with its "gravity abilities" then flings it at the Strider (C4 sticks to the strider & never lets go) & then pull out that detonation remote. There's your 'strider buster' but a little more complicated.

kacation_man
15-08-2006, 03:56 AM
woot! new weapons!!! episode one pissed me off cuz of that and F**K your " its only been a could hours " logic... it only takes a second to stumble into an armory... I've played E1 once... and i only plan on playing it again for the commentary... other then that i dont really care to play it again, enless they make a HL2: substance E1. then I'll play it.

Wally_Breen
15-08-2006, 04:03 AM
I heard them say they are maing a HL2EP1: Substance. I hope they fix the damage on the guns, it takes a whole freakin clip to kill some one.

kacation_man
15-08-2006, 04:53 AM
some times... it really depends on the guns.. the shot guns... yes, they take way to many shot for a semi-auto shot gun... sadly one of the stronges gun ( excludeing the one shot kill gusn ) is solid snakes pistol... its more actuate and stronger then most of the smgs and rifles in the mod... but if you havent played it... try it... I like it more then the original half life... execpt its almost im possible to beat due to the lack of health in the game and the huge drops in hp thats swiftly takeing from you... you can be killed with only one shot with a shot gun, and there aim dont suck in this one... they always get you... i hope they make substance for E1... cuz i really didnt like that it was practically the same game... i really would have thought it would have been better as something that would automatically get loaded in to HL2, enless you dont have it... but you'd be a fool to buy hl2:E1 with out playing hl, or hl 2...

Samon
15-08-2006, 12:45 PM
woot! new weapons!!! episode one pissed me off cuz of that and F**K your " its only been a could hours " logic... it only takes a second to stumble into an armory... I've played E1 once... and i only plan on playing it again for the commentary... other then that i dont really care to play it again, enless they make a HL2: substance E1. then I'll play it.

Substance sucked. And so does your logic.

Atomic_Piggy
15-08-2006, 01:31 PM
Substance sucked. And so does your logic.

W00T!:rolling:

Wally_Breen
15-08-2006, 05:54 PM
Gimmie a Smod+Fakefactory anyday for EP1. You just can't keep ignoring that HL2 NEEDS guns. Just a good story is'nt cutting it. HL2 is a FPS not a RPG.

Samon
15-08-2006, 06:08 PM
I'm not ignoring it. There is so much more going for Half-life 2 than simply its story. Thus far, I've been impressed by the level of gameplay (it manages to take it to a level no other shooter can quite reach), its wonderfully presented world and big bunch of other stuff that I can't be bothered to trawl through. Throughout HL2 and Episode 1 I did not, at any point, sit down and say "Oh man, I feel like firing something new."

I didn't.

I was quite content with the arsenal and didn't feel there was room for something else. HL2 is probably the best first person shooter on the market, and I can honestly say its arsenal is not something that is dragging it down. There was no place for new weapons in Episode 1. You had Alyx, and that was something completely different to what we've seen. Valve strive to do different things, rather than damn cliche's.

With Episode 2, I am looking forward to new guns. Because I feel it is time for some new stuff, but prior to that I didn't. But we've had Episode 1, and we've had HL2. And it hasn't suffered due to lack of new weapons.

DigiQ8
15-08-2006, 06:38 PM
Well said Samon

Wally_Breen
15-08-2006, 07:03 PM
The only reason Why I wanted new guns in Ep1 was because of the Zombine(which took 3 strait shoots from a Shotty in the head) & the Antlion Guard which was an annoying boss like fight + with basic swarm of Antlions so it was hard to to take Explosive barrels & 'fling' it at the guard.

I needed something with alot more kick, like a fully charged up Gauss Gun in secondary Alt fire.

Thats all :).

DEATH eVADER
15-08-2006, 07:05 PM
I don't mind the amount of weapons you have currently. The only thing I don't like is the MP7 (mainly because it has a grenade launchers). Perhaps you find a eastern bloc weapon, like a AK47 with attached grenade launcher to replace it mid-way through the game

Samon
15-08-2006, 07:07 PM
I love the MP7. Sure, it isn't very accurate, by always enjoyed using it. AK47 has to be the most cliched weapon in gaming. :p

I trust Valve not to throw in some lame machine gun, and something with abit more originality.

Wally_Breen
15-08-2006, 07:32 PM
How about a Heckler & Koch G3A3 7.62x51mm Assault Rifle has lots of added punch in its 7.62mm ammo in a 20 round clip.


2 other guns could be the SA-80 and/or M16-A4 with picany rails, forward grip, & a 4x non-teliscopic sight.


or we just add a German Mauser Karabiner 98 kurtz, Sturm Gewehr-44, or the good 'ol trusty B.A.R M1918


http://world.guns.ru/assault/mp44.jpg

Langolier
15-08-2006, 07:53 PM
I love the MP7. Sure, it isn't very accurate, by always enjoyed using it. AK47 has to be the most cliched weapon in gaming. :p

I trust Valve not to throw in some lame machine gun, and something with abit more originality.

I don't like the MP7 because it's ugly.

At least in Episode: One they gave it a better soundeffect so now it is very fun to fire. :)

Half-Life2 doesn't need any new weapons, though I'm sure at some point Valve has to bring back the Gluon-Gun. I'm sure they'll find some way to make it more unique though. Try to bring the source physics into play.

Samon
15-08-2006, 08:04 PM
I'm pretty sure they beefed up a few of the weapon soundeffects for Episode 1.

DeusExMachina
15-08-2006, 08:10 PM
It would be nice if Valve actually put in weapons that would make sense. Why the hell would the Combine even add the MP7 to their arsenal? And why wouldn't they have a proper assault rifle? For an alien race who can harness dark energy, they suck at making guns. The plasma rifle is weak and inaccurate.

Samon
15-08-2006, 08:33 PM
The Pulse rifle is hardly weak when it can take down soldiers in a matter of shots. Sure, firing blindly like an idiot will take an age, but two short bursts and they are down. The MP7 and the shotgun and any other human weapon is there primarily due to the fact that the soldiers are human, it adds to the human presence and makes sense considering they've adopted an Earth bound unit.

Harness dark energy? Hardly. Considering they hardly have enough of it to even teleport from one place to another, I find it very, very, very unlikely they'd be able to add it to some kind of weaponry.

Wally_Breen
15-08-2006, 09:43 PM
I disliked using the pulse rifle's "rifle" part because it took 5 shots against soldiers to kill but I liked using them energy orb's as they showed a cool fireworks display + instant kill, but my weapon of choice was the Crossbow....every shot was instant kill.


2 short bursts....that must be on easy and/or headshots against CP's but up against Zombine's/Zombie's, Elite's & all regular soldiers, possibly 3 or 4 bursts on normal.


Is it just me or is it that HL2 needs a 7.62mm automatic rifle?

xirow
15-08-2006, 10:35 PM
Half-Life2 doesn't need any new weapons, though I'm sure at some point Valve has to bring back the Gluon-Gun.

Hopefully not. The Gluon-gun is probably the worst weapon I’ve ever seen. I really hate it (especially in HLDM).

Wally_Breen
15-08-2006, 10:41 PM
Why? its too over powering.


Well why dont we have the Gauss gun back, the one on the buggy in HL2 "the Tau cannon" was fairly weak.

Samon
15-08-2006, 10:43 PM
The HL1 arsenal was pretty hit and miss in times. I mean, the hive hand was shit.

xirow
15-08-2006, 10:49 PM
Why? its too over powering.

Yes, it is far too powerful. And I hate the sound and the design. The Gluon-gun looks ridiculous, it looks like an overpowered vacuum cleaner or something. I hardly ever used it in singleplayer and I never used it in HLDM.

Tamer17
15-08-2006, 10:58 PM
Hive hand owns. It would great to have all of the HL1 weapons back. Hive gun could be used and have different tricks with the current tech and gamplay mechanics.

riomhaire
16-08-2006, 12:04 AM
I like all the HL1 weapons bar the grenades.

GordonFreeman911
16-08-2006, 12:19 AM
As Feeshy (Samon) said, The guns are fine as they are. I, actually, am content, and fermilliar (SP?) with the weapons, so I naturally know how to use em, so there are no new suprises. And also theres the fact that they could screw it up with a new gun. Like the AK47. Where's the logic in that appearing? I admit a Hunting Rifle would make a bit of sense. Because you're in the wilderness, where the Combine don't control.

And besides, the Gravity Gun fills up all the basic needs of the person. First we go complaining "I WANT MORE ENEMIES!!" to "I WANT MORE WEAPONS!!" It's actually quite funny, that we don't just get over that VALVe won't give us new weapons untill they deem that it's logicial to put in one.

I admit, that the weapons are a bit too weak (Some of them) And a headshot should instantly kill most enemies (Like the Metrocops and Soldiers) But the weapons can be tweaked. Just like the health of the enemies, ammo reserve amounts, Ecetera. I think I've made my point.

-Peace out.
Alex

kacation_man
16-08-2006, 12:24 AM
Substance sucked. And so does your logic.

sadly... my logic does suck... but i liked substance.




I would just like to see some kind of rifle semi-auto rifle that has no scope that can fire actuarly from far distance... i dont think thats to much ask for... but you gotta understand, that i ( maybe like some of you ) started with game that had so many more choices. noome of you guys,w i dont know about s but i pretty much started my whole " video games kick ass " thing back in the day with the PS2 and a clean copy of Ratchet and Clank, any of you who have played it know that it has a huge arsenal of crazy powerful unique weapons... I like to have as many guns as possible... if they could some how pack 500 guns into one game... I would rejoice...

Wally_Breen
16-08-2006, 12:31 AM
How about this weapon, its M-14. the M-14 for those who don't know is Semi-Automatic single shot rifle, sort of like a hunting rifle. It has 7.62x51mm NATO Ammunition in a 10 or 20 round clip, it has a maximum range of 900-meters. cap be equiped with a 10x Sniper scope.


http://i106.photobucket.com/albums/m274/Wally_Breen/m14222.jpg

DevgruSeal
16-08-2006, 12:34 AM
How about this weapon, its M-14. the M-14 for those who don't know is Semi-Automatic single shot rifle, sort of like a hunting rifle. It has 7.62x51mm NATO Ammunition in a 10 or 20 round clip, it has a maximum range of 900-meters. cap be equiped with a 10x Sniper scope.


http://i106.photobucket.com/albums/m274/Wally_Breen/m14222.jpg

Oh yeah! I can totally see that fitting into the Half-Life 2 story. :dozey:

Wally_Breen
16-08-2006, 12:36 AM
Oh yeah! I can totally see that fitting into the Half-Life 2 story. :dozey:

Half-Life 2: Episode Two is in the woods, is it not?


Why not go hunting?

Remus
16-08-2006, 01:17 AM
I predict the there won't be any new guns bar the "strider buster"(which I don't give a shit about), and no new enemies besides the over hyped hunter. If this turns out to be true and they totally miss this perfect opportunity to add new stuff then I'll lose all respect for Valve period.:|

Samon
16-08-2006, 01:54 AM
I predict the there won't be any new guns bar the "strider buster"(which I don't give a shit about), and no new enemies besides the over hyped hunter. If this turns out to be true and they totally miss this perfect opportunity to add new stuff then I'll lose all respect for Valve period.:|

Well, firstly, your predictions are absolutely stupid. Considering Valve have already stated there will be new weapons and enemies, it is only logic to assume the Hunter and the Strider Buster are only teasers. It is also nice to know you 'don't give a shit' about the Strider Buster, considering you haven't even seen it in action.

And you know, what a pathetic thing to lose respect over.

sadly... my logic does suck....

:p

Remus
16-08-2006, 02:08 AM
Well, firstly, your predictions are absolutely stupid. Considering Valve have already stated there will be new weapons and enemies, it is only logic to assume the Hunter and the Strider Buster are only teasers.

We'll see now won't we, but I think they'll play the same card as they did with Ep1 and add just 1 or 2 new enemies.


It is also nice to know you 'don't give a shit' about the Strider Buster, considering you haven't even seen it in action.


Yes... the Strider Buster. A thing that you throw with the gravity gun on the Strider to make it easier to destroy, yeah I'm impressed:rolleyes: . Where's the damn gauss gun?!

Absinthe
16-08-2006, 02:26 AM
I predict the there won't be any new guns bar the "strider buster"(which I don't give a shit about), and no new enemies besides the over hyped hunter. If this turns out to be true and they totally miss this perfect opportunity to add new stuff then I'll lose all respect for Valve period.:|

I have to say, that would be really stupid and unwarranted for you to lose all respect for Valve simply over not adding weapons.

I mean really ****ing stupid.

DeusExMachina
16-08-2006, 03:18 AM
Half-Life 2: Episode Two is in the woods, is it not?


Why not go hunting?

Besides the fact the M14 was made in America and hasn't seen action since the '60s...I don't see any logic in that. USPs, Spas-12, etc are made in other countries so them ending up in an Eastern European country would make sense.

Wally_Breen
16-08-2006, 03:34 AM
Besides the fact the M14 was made in America and hasn't seen action since the '60s...I don't see any logic in that. USPs, Spas-12, etc are made in other countries so them ending up in an Eastern European country would make sense.

Thats not entirely accurate, I know allot of people in Iraq, Afganistan, & Persian Gulf war that used the M-14. Of course 10-15 or more countries around the world still use it too. The latest variant of the M-14 is the M1A Socom. Also whats so bad about it being made in america:naughty:.

DeusExMachina
16-08-2006, 03:56 AM
The M14's used as a sniper rifle now I believe. I mean, I guess it could fit into Half-Life as the sniper rifle, but not as a regular ol' rifle.

Atomic_Piggy
16-08-2006, 08:21 AM
I've never found the OSPIR weak or inaccurate, and I play HL2 on hard.
Also, I don't care what VALVe do, because it'll be good. There adding new weapons into Episode Two the end, but I would've been happy if there weren't any new weapons in the whole trilogy.

Samon
16-08-2006, 12:04 PM
I have to say, that would be really stupid and unwarranted for you to lose all respect for Valve simply over not adding weapons.

I mean really ****ing stupid.

Exactly. It has to be the stupidest thing I've heard all day.

Cpl_Facehugger
17-08-2006, 04:10 AM
I've never found the OSPIR weak or inaccurate, and I play HL2 on hard.

For me, the problems with the pulse rifle are thus:

1. It, like the MP7, has wonky firing physics. I would much prefer it if, like a real weapon, the Overwatch Standard started out accurate but quickly loses that when you switch to full auto. Ditto the MP7. In fact, the MP7 should be made more accurate in general. In real life the MP7 is very accurate for an SMG, and the extremely tiny bullets that it fires make for low recoil. The issue here is that the OS starts firing in a cone from the first time you pull the trigger until the last, and it is really very irritating.

2. It's ammunition capacity is horrible. I don't mean the magazine, but rather the total ammo you can carry. Ninety rounds is nothing when you'll be wasting, say, a quarter of them simply because your gun can't do accurate single shots (because the gun fires in a cone around your crosshair even on the first pulse blast you shoot.)

I'd love if they rectified this, because the overwatch standard is a snazzy gun. Hell, they can even say that, due to the increased distance from a Universal Union base of operations (ie a Citadel,) the Combine's forest-units use a modified version of the pulse rifle with the desired characteristics. (Because you'd want to be able to carry a lot more ammo if you're well away from resupply, and similarly you don't want to be wasting bullets due to the weapon's inherent inaccuracy.)

On the other hand, the forest setting does give us much opportunity for new weapons. After all, the Overwatch weapons that we've seen thus far are mostly tooled for urban combat, like the MP7, ever-inaccurate OSIPR, and shotgun. (As an aside, Combine squads seem to consist of two SMG troopers, a Pulse-rifle trooper, and a shotgunner... a squad so equipped sounds a lot like a MOUT unit to me, especially since AFAIK shotguns aren't issued to modern militaries unless engaging in urban combat.) Logically, the units which the Combine uses in the forest would have significantly different weapons, as the requirements for the environment are different.

Myself, I imagine an OICW-type gun (ie bullet firing assault rifle, it doesn't need to look like the OICW, though looking like a futuristic combine assault rifle would be cool) with a reduced damage compared to the overwatch standard, but more accuracy and ammo capacity. Though this is naturally if they don't modify the overwatch standard as I propose above.

You could have this 'new' rifle be prevalent amongst combine soldiers in the wilderness, where you want endurance over the raw firepower that the overwatch standard provides. (That is not to say the OSIPR doesn't have its place... it is ideal in my mind for urban combat. High power and ROF combined with close quarters means that you have an ideal weapon for that given situation.) However, the overwatch standard isn't really ideal for long range combat, which is something that I figure would play prominently in the wilderness (at least compared to City 17 where the Overwatch trooper is rarely more then, say, twenty feet away.)

What other weapons could they include? I dunno. To be honest, not many more would really fit the role. Perhaps an experimental high-tech gun or anti-material rifle for dealing with big targets like Ant-Lion Myrmidonts, Striders, and Gargs, but the rocket launcher kinda-sorta already pulls that duty.

Something I'd really like, though, is some sort of EMP weapon, probably a grenade. Something that disables energy weapons in its area of effect, and perhaps has an effect of some sort on Synths and also Combine Overwatch coordination (due to their radios being disabled by the EMP.) This could easily be one of the new technologies that Kleiner speaks of in E1, a cheap and mass-producible weapon which can affect Synths.

Besides that, though, there are really few 'traditional' niches that aren't already filled. So E2 should venture into the non-traditional. Not necessarily 'zany' or 'insane' weapons, but rather ones which are different from the norm. Snarks were an excellent example of this.

There's a whole wealth of potential for unconventional weapons in HL's tech base. We have the humans, who we know were more advanced then Modern Earth even before the Combine invasion, we have the Combine, extra-dimensional alien invaders, and then we have the Xen-critters. There is lots of potential here for weapons which aren't just unique in feel, but also function. All it takes is an enlightened dev team, like Valve to break out of the Quake-style mold of 'gun -> bigger gun -> OMGBFG10k!' -As an aside, I feel this was one of the big failings of Prey. Sure all the weapons looked alien... but they were all, when it came right down to it, the exact same weapons we've been slaughtering things with since Doom. (Save the leech gun... which was a damn interesting concept.)

I guess what I'm trying to say with this rant is that, yeah, we shouldn't be getting lots of silly random weapons like Kalashnikovs or something, but rather 'new' weapons which make sense for the story and location the game taking place in, ones which add the new and interesting gameplay quirks that have always defined the HL series and made it the entertainment tour de force that it is.

Zeus
17-08-2006, 04:19 PM
Exactly. It has to be the stupidest thing I've heard all day.

I don't care if it didn't have any new enemies OR guns. If it's half life, I'll buy it

DevgruSeal
17-08-2006, 04:27 PM
I agree with Zeus..I don't care what it has or doesn't have, I'm buying it.

Shift
17-08-2006, 05:43 PM
the last comments do it for me here

Really, some people on this forums are just dumb asses when they come to this game. My god i would have thought you would have already realized that Half-Life 2 and the episodes for it are not all about the ****ing guns! If you want a game with a ****ing load of weapons, then go play Serious Sam or some shit, all you do in that is pick up some mad ass guns and blow the **** out of everything that moves, that does not appeal to me or a lot of people here at all. But it seems like all you people who seem to be obsessed with new weaponry, well that game would suite them just fine it seems.

I was sick of seeing people bad mouthing episode 1 for how short it was, and it drives me even more that people are bad mouthing episode 1, AND NOW, episode 2, when the ****ing game aint even out yet. Get it into your thick skulls that Half-Life 2 and its episodes are 100x more than just its god damn weapons. Give it up for **** sake!

Wally_Breen
17-08-2006, 08:49 PM
I see that Half-Life 2 is a little more "Conservative" when it come's to weaponry, but imo All it needs some tweaks & at least 1 or 2 weapons or just port one weapon from the orginal Half-Life (like the Gauss Gun).

Weapon tweaks that should be

-The .357 Magnum Revolver should have more than 12 bullets total about 20-24 max. The revolver is worthless because just like that no more bullets.

-the HK "USP" .45 cal pistol needs to 'feel' like a .45 NOT like a parabellum pea shooter. After all USP is a codename or nick used to describe a .45...like .50"ACP", 9mm "parabellum". It should at least be a little more powerful & a shorter clip like 12 or 13 rounds in a clip.


-The Pulse rifle the power is just fine the way it is, Its the accuracy could be fixed. If there was accuracy & maybe recoil it would need skill to operate. IMO right now a n00b can fire the think with out skill, It would add to the difficulty.


-Everything else is just fine.



That's my two cents :P.

Samon
17-08-2006, 09:19 PM
-The .357 Magnum Revolver should have more than 12 bullets total about 20-24 max. The revolver is worthless because just like that no more bullets.


No. Wrong. Look up worthless. The revolver can gun down most enemies in one shot, it is extremely powerful. Sure, it doesn't have many shots, but I think worthless is a slightly ridiculous comment.

Wally_Breen
17-08-2006, 09:35 PM
Ok,

Do you realize that I had mine on hard, plus I think the magnum had more bullets in HL1. When you have the game on hard it takes 3 shots to the head to kill a Combine Zombie, yes 1 shot to the head to a regular zombie, CP or overwatch but to the toughest enemeis liek the Zombine its take's 3 so as a result I use the Crossbow instead because its just one shot & their down.





Also the Shot gun in HL1 had 8 shells in a gun + 40 shells extra.

Samon
17-08-2006, 09:38 PM
But you never actually fight the Zombine with the magnum in Episode 1. Try again.

Wally_Breen
17-08-2006, 09:40 PM
impulse 101 :D.

Samon
17-08-2006, 09:43 PM
But your point does not stand. You don't use the Magnum against the Zombine in Episode 1 therefore you cannot call it worthless. In Episode 1, you use the magnum against metrocops, Overwatch, and perhaps manhacks. And it cuts through them like a hot knife through butter.

Not worthless.

Wally_Breen
17-08-2006, 09:51 PM
I think the only problem with the mag is its extra bullets. Thats all I want fixed because in close quaters Id rather use the Spas-12 Its has the Double barrel alt fire option which Id use over the mag. IDK its just Im not too found of how many bullets it has. 12.

You can use cheats to get the revolver though.

Samon
17-08-2006, 09:54 PM
Yes, you can use cheats to get the shotgun at the beginning. You can use cheats to get this weapon or that. But that has nothing to do with what you are trting to argue. Because you are NEVER in a situation, within the game, without cheating, where you use the Magnum against the Zombine.

AJ Rimmer
17-08-2006, 11:05 PM
Yes, you can use cheats to get the shotgun at the beginning. You can use cheats to get this weapon or that. But that has nothing to do with what you are trting to argue. Because you are NEVER in a situation, within the game, without cheating, where you use the Magnum against the Zombine.

Right, like saying the gravity gun is worthless in the citadel levels cause you can cheat yourself to a rocket launcher

Costin
17-08-2006, 11:34 PM
Cheating leaves in my mouth a bitter taste of the game-I never and I won't cheat at any game(god mode or something)

AJ Rimmer
17-08-2006, 11:35 PM
Cheating leaves in my mouth a bitter taste of the game-I never and I won't cheat at any game(god mode or something)

I cheated all my way through Doom 3 and through the tunnel sections of Vietcong.

Wally_Breen
18-08-2006, 12:21 AM
Yeah well, I've beat it quite a few time's so I think I (& everybody else who has done so) deserve to use impulse 101 but i must admit I never used god mode. Just impulse 101 & noclip to get a better view at some parts.


I needed to use impulse 101 because you have no crowbar to break open boxes of Health & ammo, your stuck with the stupid Zero point gun to break open crates. Persoanlly I hate the damn zero point gun.

Costin
18-08-2006, 12:23 AM
I cheated all my way through Doom 3 and through the tunnel sections of Vietcong.

Man DOOM 3 deserves cheating,that damn game scare me,demons and hell...on Mars???WTF??

Samon
18-08-2006, 12:30 AM
Right, like saying the gravity gun is worthless in the citadel levels cause you can cheat yourself to a rocket launcher

Oh wait, maybe!

riomhaire
18-08-2006, 12:56 AM
Cheating leaves in my mouth a bitter taste of the game-I never and I won't cheat at any game(god mode or something)
You've never learned the joy of setting up NPC battles then ;)

Joe
18-08-2006, 01:25 AM
What I'm not following here are the people stating that the AK-47 or one of it's variants isn't a logical weapon for Half Life 2.

Half life 2 is set in Eastern Europe, you know, the place occupied by Soviets during the cold war? Where Armies were armed with.... hundreds of thousands of .... AK47s/AKMs/AK-74s? The gun that has reached production estimates of, oh , close to 70 MILLION....

And yet, people stilll think the MP7 and USP Match, both of which probably have not even hit the 100,000 mark in production yet, make perfect sense for Combine/Rebel weapons :rolleyes: :rolleyes: :rolleyes:

Wally_Breen
18-08-2006, 01:29 AM
I would like to see a PKM http://desertcombat.com/Weapon%20Images/PKM.jpg or http://desertcombat.com/Weapon%20Images/AKSU.jpg

kacation_man
18-08-2006, 01:48 AM
aint the one on the right in Goldeneye Source?

kacation_man
18-08-2006, 01:59 AM
the last comments do it for me here

Really, some people on this forums are just dumb asses when they come to this game. My god i would have thought you would have already realized that Half-Life 2 and the episodes for it are not all about the ****ing guns! If you want a game with a ****ing load of weapons, then go play Serious Sam or some shit, all you do in that is pick up some mad ass guns and blow the **** out of everything that moves, that does not appeal to me or a lot of people here at all. But it seems like all you people who seem to be obsessed with new weaponry, well that game would suite them just fine it seems.

I was sick of seeing people bad mouthing episode 1 for how short it was, and it drives me even more that people are bad mouthing episode 1, AND NOW, episode 2, when the ****ing game aint even out yet. Get it into your thick skulls that Half-Life 2 and its episodes are 100x more than just its god damn weapons. Give it up for **** sake!




I have that game... its stupid, i like haveing a large variety of weapons to choose from... it was the only thing cool in the game and i didnt even get that far... the game had good
graphics, it was a shame to put them to such shitty use.

EDIT: oops, double posted... my bad.

Wally_Breen
18-08-2006, 02:17 AM
aint the one on the right in Goldeneye Source?


Yes it is, but the one on the right is actually a picture of the Battlefield 1942 modification: Desert Combat. that is the AKS-74U, the Compact assault rifle variant of the AK-74.

Here's the link to that mod.....http://desertcombat.com/?page=weapons

Destructo-Bot
18-08-2006, 04:39 AM
If there had to be a Russian weapon included I'd want it to be the Dragunov. Now thats a fine looking sniping weapon... bolt-action to boot.

But personally, I have no need of new weapons in the game. All I use as it is, is the Pistol and Shotgun with occasional magnum sniping. If I were to mod it, I'd load the SMG grenade launcher on the shotty as the secondary fire, and up the reserve ammo of the magnum and pistol and toss the other weapons (aside from rockets)

bigburpco
18-08-2006, 05:14 AM
Lousy thread.

TollBooth Willie
19-08-2006, 08:51 PM
Give me a Snark and I won't ask for another damn thing in the Half-Life series. Except Bullsquids. And Ickys. Dammit.

Bob_Marley
20-08-2006, 02:32 AM
If there had to be a Russian weapon included I'd want it to be the Dragunov. Now thats a fine looking sniping weapon... bolt-action to boot.

But personally, I have no need of new weapons in the game. All I use as it is, is the Pistol and Shotgun with occasional magnum sniping. If I were to mod it, I'd load the SMG grenade launcher on the shotty as the secondary fire, and up the reserve ammo of the magnum and pistol and toss the other weapons (aside from rockets)

The SVD is semi auto you crazy fool. If we're going to do it Russian style, we need to do it in the classic way - full auto with an AK-47. Mind you, what I'd really like to see would be an RPK.

Remus
20-08-2006, 03:42 PM
Give me a Snark and I won't ask for another damn thing in the Half-Life series. Except Bullsquids. And Ickys. Dammit.

YES! Bring back the Snarks and the Gauss Gun damn it! Gees, is it too much to ask:dozey: .

Samon
20-08-2006, 04:05 PM
Yey, lets bring back old weapons!

:rolleyes:

Remus
20-08-2006, 04:08 PM
I hate you...:|

Samon
20-08-2006, 04:13 PM
Excellent. But hey, if you really want to vent some anger, PM me.

Tamer17
20-08-2006, 04:46 PM
What's the problem with bringing old weapons back? Snarks rule and they can always introduce a new twist to their function.

Cpl_Facehugger
20-08-2006, 05:32 PM
Yey, lets bring back old weapons!

:rolleyes:

Why not? They worked, and they'd fit into the story a lot better then 'AK-47 for everyone!!!'

Bob_Marley
20-08-2006, 05:45 PM
Why not? They worked, and they'd fit into the story a lot better then 'AK-47 for everyone!!!'

Hmm... We're in Eastern Europe. We're part of a resistance movement and havent got AK-47s. Now I believe that theres just something wrong with that. It makes a lot more sense that a Gauss gun.

Atomic_Piggy
20-08-2006, 05:54 PM
What's the problem with bringing old weapons back?

We've already used them. Wouldn't you rather get new ones?

Hmm... We're in Eastern Europe. We're part of a resistance movement and havent got AK-47s. Now I believe that theres just something wrong with that. It makes a lot more sense that a Gauss gun.


Like you said "We're part of a resistance movement". That means that we have to use whatever is avalible to us. The Combine have butchered are forces, and assimulated our technology (including guns). Aside from that the resistance is run by scientists who invented Tau Cannon(note, not Guass gun).

Tamer17
20-08-2006, 06:57 PM
Like I said , they could make a twist in the way the old weapons work.
I would rather have new weapons , if indeed there will be but if we have one or two then I would want some old weapons back too. Plus , you won't have to make up some reason to why we have those weapons again.

Atomic_Piggy
20-08-2006, 06:59 PM
Plus , you won't have to make up some reason to why we have those weapons again.

I like making stuff up. :(

Shift
20-08-2006, 07:02 PM
We've already used them. Wouldn't you rather get new ones?




Like you said "We're part of a resistance movement". That means that we have to use whatever is avalible to us. The Combine have butchered are forces, and assimulated our technology (including guns). Aside from that the resistance is run by scientists who invented Tau Cannon(note, not Guass gun).


Exactly, they scrounge their weapons, so whatever the Combine have, the resistance will have basically, if they can get their hands on it. Things like the gauss cannon would be very limited, and the tau cannon would be much too heavy to lunge that thing around, thats a mounted weapon. I would expect that eventually, even though im happy with the weapons already there, there will be 1 or 2 new weapons, and whatever they are they will be what they have got off the combine.

Now stop going on about it, wait and see

A Big Fat CoW
20-08-2006, 08:03 PM
the gauss gun and the tau cannon are the same thing.

riomhaire
20-08-2006, 08:46 PM
I think he means Tau is the proper name, not Gauss.

TollBooth Willie
20-08-2006, 09:31 PM
I always thought the gun that gibbed your enemies was the Gauss Gun.

Sam-2k
20-08-2006, 09:54 PM
I wouldn't mind more gravity gun ammo if they did something more than just the "fire it at an enemy and it explodes / hits them" thing. Like attaching grapple wires so you can fire one, it wraps around a strider's leg and stays attached to your grav gun, then you fire another round another leg and take it down star wars-style (like I think someone else said).

I wouldn't mind new basic grav gun ammo, but there needs to be something more.

Actually screw all that give me a retractable harpoon gun... "GET OVER HERE!"

TollBooth Willie
20-08-2006, 10:01 PM
I like that idea.

bigburpco
21-08-2006, 12:30 PM
I kinda miss gibbing with the Egon Gun... that was fun.

There needs to be some weapon of that same magnitude. HL1's spirit lay in gibbing and then basking in the black humour. In other words, AWESOME.

Wally_Breen
21-08-2006, 08:32 PM
I miss the clones.