View Full Version : GRAW Multiplayer Info
DigiQ8
23-04-2006, 07:05 AM
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php?id=137969
Co-operative Mode lets you play the campaign with up to three other ghost players. One assumes the role of the team leader and issues orders through the HUD and tactical map to his fellow players, which they see as waypoints on their interface. This is a real evolution compared to games where a microphone is needed to play in co-op.
Domination Mode is an innovative new mode, featuring the control [of] city block zones connected by supply lines. Each team starts at one side of the map in the first zone it controls. Zones are connected by supply lines, and are captured by occupying the zone for a period of time. Without supply line, you cannot control other zones, and you cannot get new equipment. When both teams are present in a zone, the ownership is challenged and ends with capture as soon as one of the teams overcomes the other one in numbers. This means you have to fight as a team and create a front to control the battle area.
Game Specs :
2GHz Pentium IV
1024MB RAM
5GB of hard drive space
http://www.computerandvideogames.com/screenshots_library/dir_311/vortal_pic_155954.jpg
Asuka
23-04-2006, 07:17 AM
Very leet. I read most of that info in a interview but thats a very nice screnshot :) Will be picking this up. I liked the 360 version a lot and this looks better.
jimbo118
23-04-2006, 11:39 AM
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php?id=137969
Co-operative Mode lets you play the campaign with up to three other ghost players. One assumes the role of the team leader and issues orders through the HUD and tactical map to his fellow players, which they see as waypoints on their interface. This is a real evolution compared to games where a microphone is needed to play in co-op.
Domination Mode is an innovative new mode, featuring the control [of] city block zones connected by supply lines. Each team starts at one side of the map in the first zone it controls. Zones are connected by supply lines, and are captured by occupying the zone for a period of time. Without supply line, you cannot control other zones, and you cannot get new equipment. When both teams are present in a zone, the ownership is challenged and ends with capture as soon as one of the teams overcomes the other one in numbers. This means you have to fight as a team and create a front to control the battle area.
sweet new game for the DUDE squad!!:D
nutcrackr
23-04-2006, 11:57 AM
pfft guild wars had a map you could draw (penises) on :)
Hopefully the demo is out this week.
Shakermaker
23-04-2006, 11:58 AM
sweet new game for the DUDE squad!!:D
I was thinking the same thing. Especially the co-op mode seems very appealing. Is there anything known about VOIP in the game?
Domination mode really isn't that innovative....UT2004 - OnSlaught anyone? Sounds almost exactly the same.
Icarusintel
23-04-2006, 02:10 PM
pfft guild wars had a map you could draw (penises) on :)
Hopefully the demo is out this week.
Demo's supposed to be out Thursday or Friday
Sainku
23-04-2006, 02:10 PM
Domination mode really isn't that innovative....UT2004 - OnSlaught anyone? Sounds almost exactly the same.
Wasn't exactly innovative when ut2004 did it either.
Axyon
23-04-2006, 02:20 PM
Aaand that's the sound of me never playing the 360 version again. Playing the SP in co-op is exactly what this game needed, not some thrown-together 4 mission speedfest.
Dalamari
23-04-2006, 02:36 PM
I hope they can make it run smooth online, I've never played a Tom Clancy game online that didn't run like shit on the PC, the Xbox counterpart always runs smooth online
sHaDdoW
23-04-2006, 03:13 PM
The mussle flash looks questionable.
JNightshade
23-04-2006, 06:00 PM
Eh, I'm willing to bet it looks FAR better in motion.
Asuka
23-04-2006, 06:24 PM
The mussle flash looks questionable.
Its like that because its a screenshot. In motion it looks good/normal.
demo? A demo is coming? Not that it will change me from buying the game but i guess i can see how it runs on my system..Cool stuff.:cat:
Spoonoop
23-04-2006, 09:02 PM
GRAW sounds really awsome, but I'm still really pissed about Rainbow Six Lockdown. Multiplayer didn't work and overall the game was disappointing. So I feel kinda iffy about buying another Ubisoft game right now.
$kelet0r
23-04-2006, 09:14 PM
I have insufficient RAM - thank the gods Arma is coming soon although I really wanted to play this :(
Icarusintel
23-04-2006, 09:21 PM
GRAW sounds really awsome, but I'm still really pissed about Rainbow Six Lockdown. Multiplayer didn't work and overall the game was disappointing. So I feel kinda iffy about buying another Ubisoft game right now.
But this wasn;t made by the Ubi team, it was made by GRIN specifically for the PC. They focused on making it PC-oriented, unlike Lockdown, which was still for the most part a port. The graphics engine in GRAW PC is completely different from the X360 version as well.
DESSTROYER
24-04-2006, 02:30 AM
any of you seen the new video for ghost recon? PC version? WOW its really amazing!
Click on the PC trailer GOLD trailer
http://gametrailers.com/gamepage.php?fs=1&id=2520
JNightshade
24-04-2006, 03:18 AM
SO AWESOME :o
Pesmerga
24-04-2006, 03:19 AM
Wow... you're complaining about muzzle flashes?
Reaktor4
24-04-2006, 06:59 PM
Co-operative Mode lets you play the campaign with up to three other ghost players. One assumes the role of the team leader and issues orders through the HUD and tactical map to his fellow players, which they see as waypoints on their interface. This is a real evolution compared to games where a microphone is needed to play in co-op.
No it isnt, thats not even new.
vBulletin® v3.8.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.