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  1. studiomdl
  2. compililing .obj file problem
  3. .vtx? help!
  4. Amp Dsr-1
  5. I am in need of two modellers!!!
  6. What's your fav 3d package?
  7. XSI Tools for HL2
  8. an idea im throwing out in the sky
  9. Poly Count
  10. I need a few lab models, or a huge model database
  11. Making an animated overlay.
  12. getting new models to show up in hlmv/hammer?
  13. Barret 82A2
  14. My Berettasss
  15. HL2DM weapon skins
  16. Combine Overwatch Badge.
  17. Dumb question
  18. Where are all the custom player models?
  19. studiomdl error message
  20. My Deagle
  21. Any Modders that have gotten working hands Read here....
  22. help with .obj
  23. After a long time away (finals... yuck) back with version 3 of my kimber .45
  24. Is someone out there porting player models?
  25. I'll cut you.
  26. If U need help finding military hardware
  27. Trying to create a weapon model
  28. Finished my knife model!
  29. M4 - Work In Progress
  30. Can You See My Custom Player Models?
  31. Glock 18C - model
  32. create-a-boxer raising a ?
  33. Importing
  34. Gargantua
  35. quick question
  36. 3Ds question
  37. Engineer
  38. What's wrong with my TGA export from VTF?
  39. MP5 Reference
  40. Tips for Modeling Guns... ?
  41. Sig P226
  42. Maya Importer
  43. XSI SMD Export FAQ
  44. Audi TT
  45. Modelling program...?
  46. Sword = knife.
  47. A very simple question.
  48. XSI 3.5 quick ???
  49. extracting and editing a weapon texture
  50. Search for a free modeller (or at least a very cheap one)
  51. Amount of vertices in a model
  52. its my first tiem ever modeling... (need help)
  53. Where is my exporter?
  54. [wip]usp
  55. Model Request
  56. 3DS|Multi Sub Object?
  57. Another update and still no XSI exporter.
  58. Buggy car (work in progress)
  59. Please export for 3ds max 6 !!! help me
  60. Announcing XSI Mod Tool
  61. M4a1 R.i.s.
  62. Sig 551
  63. Hk Xm8
  64. XSI Export Activation???
  65. Some help
  66. A couple questions for you modding pro's
  67. Me Wants Models For Css
  68. Exporting as .smd
  69. editing tga->vtf skins
  70. From smd to mdl?(.qc issue)
  71. [REQ] WheelChair or Stretcher Prop anyone?
  72. mdl import to 3ds max 7?
  73. tfc remake
  74. Exploding Cadaver
  75. Can HL1 player skins be used in HL2?
  76. Custom Modeling Problem Embedding!!!!!!!!
  77. M4a1 (Soon with 70's nightvision scope)
  78. Half-life to source model conversion?
  79. My Weapon has gone Invisible!
  80. Let Me Skin Your Gun
  81. My first character model
  82. Texture errors when importing model to XSI
  83. weird texture error ingame
  84. weapon modding....a few questions.
  85. swe weapons
  86. Colt 1911 Handgun (XSI Mod Tool)
  87. Adding Models to Your Mod
  88. Exporting Source models
  89. best and easiest program to use
  90. Extract, Convert, Edit
  91. A little bit strange revolver =)
  92. merge tool
  93. Shotgun
  94. Choice Of Gun For Next Video Tutorial
  95. Tree models
  96. MDL Compiler Crashing (studiomdl.exe)
  97. 3dsmax support?
  98. Need Help With 3ds MAX
  99. Problem with the X and Y Axies (3dsMAX)
  100. Beyond The Grave Project
  101. How do I port weapons from cs:source to half life 2 singleplayer?
  102. Couple questions..
  103. Heeelllppp Meeee!!!
  104. Alyx skinning
  105. Tutorial to get from Max to Hammer?
  106. Character Modelling but Too Many Triangles
  107. QC file tutorials?
  108. xsi smd exporter ....... doe
  109. looking for: p90
  110. Normal Maps
  111. 3 Brand New Weapon skins
  112. Black Leather Alyx
  113. hellsing casull
  114. 223 Compact
  115. Vampire Bloodlines malk girl skin WIP
  116. Somekind of Odd Texture import problem (pink and black checkers)
  117. [Custom Weapons] Im going to kill someone if i can't figure this out...
  118. map_prop_static: CH 53 Helicopter
  119. model compiling error
  120. Modeling for halflife2
  121. New Alyxgun first person model?
  122. glass question
  123. Normal Mapping Help
  124. Steyr Aug [WIP]
  125. Getting a gun inside the game?
  126. Importing custom models.
  127. S.W.A.T. Version M4A1
  128. Just an easy question.
  129. LightWave to SMD converter beta
  130. Pulse Rifle
  131. Where is the Exporter for 3D STUDIO MAX?
  132. Skinning HL2 deathmach
  133. xsi modtool capable of importing?
  134. Pulse rifle from film "Alien"
  135. Max model display problems
  136. My First Model
  137. Is my 4.2 Mod Tool broken?
  138. Stubbed Shotgun
  139. Perseus & Hephaestus
  140. Weapon: MP5K
  141. Simple question about HL2 models
  142. HL2 or CS:S XSI Tutorials?
  143. A few models
  144. ValveBiped.muzzle
  145. GFCScape not working...
  146. Anyone else notice this problem with skins?
  147. WIP - assault rifle
  148. Introducing "Morgann" an original HL2 Character..!
  149. Can I skin without the SDK?
  150. m1919 30.cal where to start?
  151. I want the HL2 HUD for CS:S!!! Please
  152. Fn Scar Wip
  153. Confused about weapon skins...
  154. XSI Problems
  155. Chrome Elite - Part Deux
  156. USP 45 (wip)
  157. Desert Eagle
  158. WIP - Samurai Sword
  159. Gun Model
  160. Adding skins..? (HELP PLZZ)
  161. Xsi
  162. How do I reanimate weapons in XSI?
  163. XSI angering me...
  164. Wip: M249
  165. Can't compile the models?
  166. Need help getting started in 3dmax
  167. Models
  168. XSI vs 3DSM
  169. Xsi
  170. Request
  171. Help: Setting up Ragdoll
  172. Why can't I see my sound file in FACE POSER?
  173. Object polly counts
  174. Remington 870 Express Magnum-WIP
  175. What skeleton?
  176. Dead 6: Shotgun
  177. Unscalable VGUI textures?
  178. XSI: export only selected objects
  179. Tutorial: Bringing a 3ds max model into the game
  180. Question about 3DSmax and springs.
  181. Converting Counter Strike Weapons into HLDM?
  182. CT arms for v_models
  183. isn't there a....
  184. XSI ---> 3D Max easy ?!
  185. Terrorist, Counter-Terrorist and Gold Desert Eagle Skin
  186. need new model'n program
  187. I'm about to model, but not sure about size?
  188. Texturing... ( i dont like UVW's )
  189. blender 3d
  190. My first skinned and completed model
  191. Re-Introducing "Morgann Mk2"
  192. Modeling in GMax
  193. UVW mapping tutorial
  194. l85
  195. Adding a skin...
  196. Collision Models
  197. a question for blender users
  198. Doing Desty's Colt1911 VTM, problems:
  199. Tools
  200. Desperatly need help well kind of anyway...
  201. Maya vs XSI & Setting up exporters
  202. bezier curve on mac10 advanced peeps
  203. strange thing in model viewer...
  204. change from XSI to 3dsmax?
  205. Texturing a Model
  206. What Models Are Needed
  207. Avatar mod: New weapons and help needed on bones!
  208. How to create fully functional NPC/ingame character model
  209. Bow and Arrow Model Needed
  210. How to extract the textures from models?
  211. HL2 Compile Toolkit
  212. New Modeller needs urgent help PLEASE!
  213. Decompiling/Compiling Models
  214. MDL Compiling Help please
  215. Servers not inforcing model
  216. Modeling Programs?
  217. YF-22 Lightning II (W.I.P)
  218. Half life 2 hand models
  219. prop_static polycount question
  220. Challenge For All You Modelers+Skinners
  221. First model
  222. 3dsmax EXPORT Plugin
  223. Can I attach a ragdoll to my player model? Blah idea ......
  224. Fun with XSI
  225. player model annimations!?
  226. inverted model in-game ?
  227. problem with vtex
  228. Version 0.4 of MDL Decompiler released
  229. [steam]ComeApart.com - Counter Strike Source Skin Pack
  230. .max to sdk ready....how?
  231. Condition Zero Models
  232. Chrome Elite Part Deux Released
  233. [WIP] Let the flaming commence...
  234. Explodable Boxes
  235. XSI troubles
  236. skinner needed !
  237. prop_dymanic - how do I setup my .qc file?
  238. Skinning Requests for my series [Head Sickness]
  239. Van
  240. Yakovlev Yak-9P model
  241. my collision model is screwed up and i dont know why...
  242. Map prop Ideas and Help
  243. UVMap textures and multiple materials
  244. HL2 skins for css
  245. Need some answers on some errors
  246. Original CT skin B4 Update
  247. Importing HlS models
  248. Autodesk VIZ?
  249. my own textures?
  250. Model Not Showing In Model Viewer Properly