PDA

View Full Version : Custom Mapping


Pages : 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18

  1. modify mission briefing?
  2. problems with 3D skybox...
  3. Weapon and bomb taget...
  4. Hint brushes
  5. Unwanted reflections and invisible prop
  6. problems with overlays
  7. big problem
  8. prop_details = error
  9. Custom textures - Sounds
  10. Hammer Editor
  11. Buttons...
  12. New map in the making, teaser pictures!
  13. I seek Knowlage in Dynamic lights!
  14. How long...
  15. CSS: Ladders Help!!!
  16. func_buyzone?
  17. No Point_camera! In Cs:s!!?
  18. textures are are all white now?
  19. Problems with DumpIt
  20. Fire help
  21. props disapearing
  22. How do i make peopel spaw with thier default start poistol??
  23. point_viewcontrol movement tracking.
  24. Is my map leaked?
  25. Dark and not dark
  26. No valid walkable seed positions. Cannot generate Navigation Mesh.
  27. Brush Problem
  28. Best way to light a room/corridor?
  29. Rocky Cliffs?
  30. Vehicles
  31. cubemap problem
  32. Custom texturing with alphas?
  33. Rope Bride Problem
  34. Hammer: Out Of Memory
  35. player clip to grid?
  36. Window Prop?
  37. logic_auto problem
  38. Some tweaks !
  39. Post your maps at the new Mapfinger2
  40. Making Hills
  41. Walk through Objects
  42. thing fall to the ground...
  43. monitor problem..
  44. Need Help With Displacement Maps
  45. Location textures!?
  46. "Map coordinate extents are too large"
  47. Help! Map is ruined!
  48. cs/de_xcom (my latest map in 2 flavors)
  49. [WIP] dm_seafront
  50. Can't run VIS! HELP!!
  51. Light Fitting
  52. Weight trigger help
  53. How many units?
  54. beams of light through open doors?
  55. skybox buildings
  56. Strange console readouts
  57. more telaporting questions
  58. doors and shadows
  59. Question About Textures
  60. What does Cubemap do?
  61. Map won't run in Linux?
  62. BasketMelon Mod Released!
  63. weapon stripping
  64. Adding Sky Textures without a skybox
  65. how to create light blooms?
  66. Moving brushes - Hammer bug?
  67. Pin-Pointing Invalid CSS Spawnpoint
  68. how do you use a filter_activator_name?
  69. Q3 map port
  70. Lighting questions.
  71. need some help with Framerates...again
  72. scripting and animations?
  73. Looking for the original maps
  74. func_physbox health
  75. Offer Gordan a gun
  76. Temple (Goldeneye 007 for N64) Map Release
  77. DM map in progress...
  78. Update F'ed me up
  79. ** de_Fear ** Sneak Preview Trailer (feedback appreciated)
  80. hamemr problem
  81. Yo
  82. the slame?
  83. [WIP] DM-Palace? 50%
  84. mp WIP: dm_storageyard
  85. Weird Message trying to load Hammer
  86. importing models?
  87. Weird problems after update!!!
  88. buildcubemaps fatal error.
  89. WTF!!!! missing gameinfo.txt
  90. dm_lockdown_slam
  91. About Hammer(yes im dumb)
  92. Climable Rope?
  93. prop_static entities disappear
  94. Tips+tricks for fps in map?
  95. Unusual help requested
  96. My map 30% done, Whats your opnion of it as of now!!
  97. Hammer Cannot Run Map - HELP!
  98. cs_assault remake
  99. [Release] Fy_LabWorld
  100. turn off prop's shadows?
  101. I broke my map
  102. Carve
  103. Models and textures
  104. 2 problems
  105. dm_pit2
  106. Putting an image in the background of your 2-3 layout?
  107. Requests for TDM Maps
  108. block pickups through walls
  109. Displacement Geometry
  110. light through walls and doors
  111. Scripted_sentences...
  112. help with tdm spawns
  113. Playing Videos Through In-Game Textures?
  114. tools/toolsblockbullets doesn't block bullets
  115. Slam
  116. terrain blending... again...
  117. Random.......
  118. Y axis door only opens in one direction
  119. Strange texture disappearing problem...
  120. weapon showing thru wall/player walking almost thru
  121. Curved edges
  122. where'd all the entities go?
  123. Havana-like Randomness
  124. How do I change the damage radius of a Bomb (site) explosion?
  125. Curved Handrails
  126. models not showing in browser
  127. changing lights.rad values
  128. updated screwed me over BAD...help...:(
  129. Problems with water
  130. YAY! i got a question.
  131. Destructable Buildings
  132. º Need some help by mapping community º
  133. cs_assault_source beta screenshots!
  134. CTF_Secterra_ridge - Destructible buildings
  135. Slams in HL2DM? Which entity?
  136. First map release.
  137. Props dissapear randomly
  138. Guns (func_tank) on Vehicles?
  139. trying to make a revolving light
  140. Map Naming (de, dm, cs, etc.)
  141. Connecting h2o "brushes"
  142. Brushes
  143. Quick question about DM Maps
  144. No-Clip Brushes?
  145. Importing props from CSS into HL2...
  146. Water!
  147. cs_assault_docks
  148. Screenshots of my first map!
  149. clip texture
  150. First Map! - A few screens
  151. Light question
  152. Physics based train
  153. Forcefields....
  154. Texture shading question
  155. Level descriptions in CounterStrike: Source?
  156. odd error message when compiling
  157. Problems
  158. "compilerfarm"??
  159. Brush Vehicles (Example Map)
  160. displacement surfaces and lighting
  161. [WIP]SOD_Paradise Garden
  162. Cars
  163. Env_lightglow - How does it work? Tutorial?
  164. filesystem_steam.dll - plz help ASAP
  165. can someone help me explain this?(pic inside)
  166. WARNING: Too many light styles on a face (8,23,66) HUH???!!!
  167. Custom Sounds in Mod Folder
  168. strider transport?
  169. View Contol
  170. CS:S question
  171. Client download custom textures?
  172. Stridermod Beta 0.3 map str_xenon_desertB1
  173. de_moat for CS:S
  174. Screens of my first!
  175. WAD Texturing
  176. Creating Map using existing 2d map
  177. Aim_map Tutorials?
  178. Untying entities?
  179. Surf_Egypt Map Release
  180. water
  181. Having Trouble Loading Map in DM
  182. my scary map help
  183. Leaves
  184. distance water
  185. Lights not lighting brushes...
  186. CreateEvent: event 'door_moving' not registered.
  187. First map comming from a old CoD player/mapper
  188. Need help. Brush dissapears.
  189. Why do the maps I make get low frame rates?
  190. yet another scripting thread :P
  191. Underwater problem
  192. trees
  193. de_Spectacle
  194. Useable doors
  195. Tips on cutting down on texture repeating
  196. Disp. maps won't sew
  197. prefabs
  198. Decal Help
  199. Respawnable Items (How?)
  200. Re-skinning Models?
  201. tutz
  202. prop_physics Question
  203. CSS: bomb plant trigger?
  204. scripting or coding??
  205. different underwater problem
  206. veichels
  207. Stairs
  208. Closed window, how to get it back?
  209. Handles
  210. I'm back again with another FGD update
  211. Possibility
  212. Problem
  213. Displacement Question
  214. lightin problem
  215. lightning ?
  216. leaked
  217. Program for simplifying the detection of leaks?
  218. setting paths
  219. Newbie needs help
  220. Env_fade help plz!
  221. env_physexplosion help
  222. Question about teams...
  223. Presmashed Glass
  224. First post, new mapper.
  225. water help please
  226. Windows
  227. world models
  228. getting citizens to follow player in squad
  229. Question about submerged faces
  230. How to add indoor ambient light?
  231. Beginner's Questions
  232. Whats the name of the big huge antlion NPC?
  233. my new idea
  234. Window what npc:s couldnt see thru
  235. [WIP]Leo's Map Pack (de_riyadh, cs_office2, and de_underground)
  236. What does the "think outside PVS" flag mean? do?
  237. Test of my first map :)
  238. Error!
  239. PortalFlow Really Slow
  240. need help deleted saved map
  241. Opening a HL1 .map in Source ...
  242. Camera
  243. prop_static not showing up
  244. CS:S Map WiP
  245. A n00b being a n00b
  246. Some questions about light, and some about FPS
  247. Adding Objects
  248. my model isn't showing up in my map
  249. Red Wire Frame
  250. How to make npc:s speak?