- Looking for mapper
- Time Frame on a Realistic Recreation of a Real-World Building?
- some noob hammer help please :)
- Source SDK Update . Question
- cs_asylum_beta
- Map release: de_mario
- Leafy Trees
- Triggered birds
- Custom Textures-Where do they go?
- css_sniperwar release
- Toolbox help
- Custom "sky" texture?
- Would anyone look at my map and fix things and such
- sdk question
- bspzip...?
- Flowing water?
- Making a button activate a door?
- Need help
- Reload model while in game
- Curses!
- Large Scale Large Detail Maps
- Why is it working for everyone else?
- need to add a hosti rescue zone
- Map Release: fy_blood_bath
- Curved walls? noob here
- FindPortalSide: Couldn't find a good match
- [WIP] fy_canals
- Combine Train Gate
- How do I make a Spark effect, Like on a cut wire?
- Planning out a level
- Need Tutorial: 3D Sky Box (Interlopers Is Down)
- fy_parking
- Tutorial help?
- Where can I host Downloads (zips) of my map?
- Another non-skinned model [FN SCAR]
- dm_Tower Beta
- How do I make smoke? I've tried both...
- Glass Arena Released
- Exact running speed of a CT/T?
- File Extensions
- Help! The Teams are Full!
- Some Hows?
- env_eplosion making no sound
- Batch compiling question
- Some physbox question.
- Map Help plz...
- Texture projection on a wall
- killing zone
- Ladders.. and ladders.. of fun!!!!
- Pushback on multiplayer objects
- triggers/scripting
- What entity or sprite to use?
- New mapper questions.
- door nob prop
- Need The Pros Help (i'm looking at you TDE)
- Compton Map
- $$build me a map$$ ill pay
- request for shader help
- Plz help me w/ lighting!!!
- AI:Help
- Some advance question, i think :P
- blending, music the works
- SDK Error
- CS:S weapon spawn woes?
- Help
- Custom models & textures in maps?
- Texture Requests here.
- Climbable Ropes
- Creating a Door
- static props light up in dark how do you turn them off
- Lighting Question
- Area portals advanced?
- How many prop_physics_multiplayer is too many?
- Custom Texture Question
- GoldenEye Facility Download Available (HL2DM)
- diff detween the nodraw_roof texture and the nodraw one
- creating a switch
- Ropes Question
- breakable glass; lowerleft problem?
- prefabs and events
- Remakes of maps - why?
- [release] fy_parking
- Foilage
- Floor problem?
- Dynamic Light/Rope Problem
- Making A Torch,
- Computer/Moniter Modles
- Half-Life 2 E3 Maps... and some other
- school map
- Light at the end of a tunnel
- Curtains with physics?
- Making holes in brushes?
- Fulltime job position: Texture artist
- weapons on css
- how to update the navigation mesh?
- Haunted House maps/bits of maps/prefabs Needed
- UnTie An Entity
- What Happened To My Tetures!?
- area portals. help with compile
- Host_EndGame: Map coordinate extents are too large!!
- 2 birds with one stone
- combine fences
- ambient_generic or env_soundscape ?
- looking for a video tutorial
- Timed door opening
- no entity origin on 2d and 3d view
- nice map idea
- TEXgen v1.0 released - new utility for batch VMT generation and VTEX gui
- dm_agora
- Someone plz help
- Why you dont hollowa torus
- env_microphone; env_speaker - Question
- Cubemaps
- Custom Paint Alpha Textures
- How Do I Test A TEAM Deathmatch map?
- How to make fog
- Ive Gotten This Before But I Forgot the Fix, All help is appreciated
- Custom Textures
- .vmf bloating?
- finaly finished
- Odd problem
- Buggy Teleporting problems
- Stationary Guns
- [WIP] dm_breakout
- Floor and light question.
- Hammer low memory
- Adding physics brushes together
- Quick time help
- Tips for raising the fps in my map?
- decals, cs:s
- friendly AI assaults
- Buy Zone Help!!!
- cs:s bot instructions
- ladder help!!!please
- Quick Question
- application error when compiling...
- Lighting Props?
- Chain_reaction WIP pics **56K safe!!**
- Cool animations
- Stupid error
- Need help Optimizing map
- Remoteopened door
- spawning players with guns
- Make buying restrictions in buy zone
- WIP DM-Palace
- Water Problems
- Bumpmapping? Shiny surfaces? etc
- turning maps in to mod helllpppp
- CS:S vs HL2DM
- Have server admins lost their minds?
- From the plan to the hammer
- Controllable Brush Vehicle help
- Slomotion HL2 - how?
- OMG I hate ladders plz help!!!!!
- new map help
- Source question...
- Does anyone have a .vmf of the cs_747???
- Prop problem...
- Prefabs
- Full oil rig map for css but its not done need leet help.
- textures gone when testing map on dedicated server
- Map Release: DE_AAA
- DM_Subway 2, dev Screen shots
- Where do I find it?
- winBSPzip released
- problem with glass texture and decals.
- source wind
- Announcement: cs_747 in the works!
- Hangman Prefab anyone?
- NEW MAP: CSS or HL2:DM
- Physics Bridge
- anyway to speed up framerate around lots of entities
- map pack project / map sugestions
- fy_glassed_final (It's worth a look)
- Custom Texture - auto download
- [WiP] de_whisper css map
- Doors
- moving ramps?
- bump maps?
- entities
- How to make realistic daylight?
- Computer Buzzes When Mapping
- AUX POWER -- how to "recharge?"
- why wont alot of my entities show?
- Reflections?
- A Little Help Needed for My First Map
- Sliding Double Doors
- Inferno style physics
- Couple questions
- Entity problems
- Teleports?!
- skybox problems
- 3D landscape around my map
- need to know the location of a couple props
- Blending Landscape Textures
- dm_arc_sanctuary - Beta Release
- Light problems
- Decent Elevator tutorial
- Skybox Box...
- env_beam help
- Lighting prob. + custom texturing
- [WIP] cs_fort2
- Really annoying problem
- Map Release: FY_HOUSE!
- Destructable Surfaces?
- Cubemaps questions
- Custom Textures
- Texturing For Dummies
- fy_Ambush, complete release
- helicopter fly by need help?
- Pink rain
- Bad to use digi-camera for textures
- How to make a 3d-SKYbox Texture
- what happened to the wip forum
- Super NOOB QUESTION!
- Eerie Ravenholm Darkness
- lighting problem plz help me
- (NOOB) water problem^^
- Compile Question
- *~*de_industrial*~* : Screenshots Update - Final CT Spawn Point! Need feedback!
- Compile Problem
- A couple questions about foliage
- advanced area portals
- weapon ammo trigger?
- cs_schweden?! where?
- Destructable maps
- hl2 problem
- prop_physics_respawnable + some other questions
- Team filter
- CSS Map: Sevral issues that i need help with
- Light coming through window --> Shadow effect
- Piranha's Questions Thread
- hl2 singleplayer missions
- Dark Shadows, grey finger nails on models.
- Problem running CS map
- [WIP] cs_firerage
- How to make npc sit in a chair
- custom water without normalmaps
- W.I.P. Sea Lab 2021
- door
- Please help me! Detailed instructions needed!
- Tying two entities to a brush.
- Making fog?
- npc's follow
- [WIP] Head Sickness and Introduction map Release
- :hmph: an easier way?
- Level change after TIME
- can npc's climb ladders?
- map.bsp differs from server
- Sheild scanners.