View Full Version : Custom Mapping
Pages :
1
2
3
4
5
6
7
8
9
10
[
11]
12
13
14
15
16
17
18
- help, another noob mapper!
- A question regarding skybox height.
- Door opening button
- Alpha Maps not working with custom model
- waterfall/spray
- hammer not compiling correctly
- more water problems
- waterfall/carving
- "thing" limit
- Door Model
- c17 modles folder
- pink and black checkerboard
- early pictures of my very first map!
- convert .dff files ,is it possible ?
- So, a rope is chipping away at my sanity.
- Help with env_explosion
- light_environment dont do a shit
- see through entities
- Backgrounds
- Question about Map Sizes
- Swinging light - IchI's tutorial
- Long Maps
- Combine Ball
- Trigger_physics_trap in MP?
- weapons problem.
- the new map doesnt show up after compilling !
- quick question
- Displacement Map Tutourial
- Shiney Cubemap Problemas
- map compiling
- Extremely Bright Lights
- Weird NoDraw problem
- Door question
- changing the name of half life 2 main menu name?
- ka_dangerzone2 - the source engine version (complete remake)
- Proper lightening...
- Magnet Map
- apply decals on statics is it possible ?
- a small cubemap problem
- creating telelporters, help
- *Help* Adding ambience, overlays, stairways, and corners!
- WTF displacement problem
- Block Tool & Func_physbox
- A Mapping Challenge
- your own brush
- special brush
- Glass texture
- Light coming thru walls
- When releasing a map...
- Block Shaping
- How long have you been mapping?
- Very Odd Loading Problem
- skybox items without skybox
- Cube map buffer size 1024 x 1024 is bigger than screen!
- pinball! beta CS:S map
- prop_physics vs prop_physics_multiplayer
- Gas Trap - HELP
- map problem
- Stairs?
- palmtree
- Vis grouping question
- Static Monitor / Camera help Please !!
- different teleport destination!
- Error-->"All teams are full!"
- doors
- broken fire...
- Second Map-pongv2
- making maps in 3ds max?
- info nodes and slopes?
- Metro cop
- this door texture is driving me NUTS! help!
- new mapper
- testing and releasing a new map
- Dodgy Error
- Door Frame Textures?
- phys cannon + radiator
- vvis.exe
- the proper use of props
- Aintlion spawning
- Npc_Template_Maker
- One Way, Tinted Glass
- Something is wrong
- wrong water reflection
- map testing help
- WIP de_nied
- preventing Spectators?
- Bind Grenades to the ground
- Training Map Ideas
- compound gates props
- bouncy physics bug
- Elp!! cameras
- How do you go about doing this?
- sv_gravity
- brush?
- Problem: Cubemaps not cubemapping?
- compile problem
- 3d skybox trick
- Compile and leaks and errors!!!
- Sky this way?
- server admin controlled map?
- generic monster AI in map entity
- player Inputs and Outputs
- CS_Airport
- Need map testing
- Docean [MAP&ART Dump]
- Mid_Base - Release
- point_hurt problem
- solid colors on brushes
- Wierd problem with scripted_sequences
- Slowing down time...Can I?
- Falling props
- Crane help
- custom textures in HL2DM
- fy_showdown (2nd room of my amusement park)
- missing pistol and smg
- cs_seige remake
- cs_estate_jw_b1 :: Remake for CS: Source
- smaller than 1 unit
- clip it, skip it, hint it, what is it?
- Server download custom textures
- Begginer Questions
- prop ragdoll and lag
- cubemap limit?
- Source Forts mapping
- phys_hinge in CS:S
- A few Questions....
- Lighting
- This is odd, some help please?
- Flyable Combine Helicopter Prefab!!
- ambient sounds
- few problems
- Respawning health in HL2SP?
- How do i release a map ???
- Glass letting ragdoll throug
- insperation died...
- I need Some help with BSPZIP
- Paint Alpha Problems
- Vehicle problem in map
- How to ! final compile details
- HELP! Making a vehicle_jeep invisible.
- props in a cs map
- env_soundscape fading
- sound issue
- Two Map Releases
- My map thus far
- Urgent Help needed: Player angles as an input
- NEW single player MOD.........Screenshots.
- tieing displacement brushes to a detail entity
- Scripted NPC's in a CS:S map?
- [rel] de_mountaindew
- adding humor
- making a decal
- tale of woe
- Decompiling maps.
- how to spawn an item_suit
- Spawning and killing objects with entety
- help with physbox please!
- momentary rotation
- decals vs overlays
- scared of the sky camera
- Door Enigma?
- Who here is a skilled mapper ?
- How to insert new maps in HL2
- npc's
- has ANYONE found a compiler that has successfully decompiled Fire and Strike?
- pointfile=pointless
- Sky Box Help
- Extracting textures from a .wad?
- Screen
- CS_Terminal_7 Movie
- 3ds max or mod tool exporter
- console command...whats it called?
- New textures for mappers released
- stairs
- DM stat for servers...
- Sit down Npc
- vents and lights
- I'm looking to PAYPAL someone for making me a basic type map for a movie.
- Half Life 2 sp map tutorial
- My First Map
- I've made some custom models but can't get them in hammer?
- animations in hammer
- Newbie hammer question
- My new single player map
- tracking the state of an entity to use as an output
- Running map problem
- Wierd skin
- Adding birds to a map?
- Garage door looking model?
- Is it possible to export VMF to mapfile ??
- skybox texture limit
- 3D skybox and RAD
- Help - CSS aim_map
- Wrong models/skins
- How to make an object solid
- need advice...
- Newbie hammer question again
- Enough space to jump?
- Three questions
- Parent a ladder to a physicbox?
- light_environment, why so dark?
- Meathooks on ropes going crazy!
- searching for source mapper
- How can i delete an entity from an object?
- Making entitys sit down
- de_island_b1
- Invisible Walls & Grenades - NEED HELP
- Making an NPC move in unison with a physbox, in multiplayer
- Making a Score board
- Erm... ho do i get the car to work?
- CS map comments
- Okay... now im angry. I cant fix the water...
- Error messages i can not figure out
- player clip
- blend
- A newb's problem: npc in dm
- lighting
- water prob
- kegs_nightmare due for completion
- DL Kegs_nightmare here
- code for .vmt BUMP mapping
- New sp map
- func_illusionary
- Making outdoor maps
- Making combine march
- Making Terrain
- old school traps
- Put fish in water; like de_inferno
- birds
- Have a few questions
- [REL] de_haywire
- env_steam
- More FGD fun. Everybody dance now!
- Too many mappers set the skybox too low...
- how to import MDL in hammer?
- Release: awp_anubis
- forcefield
- flashing light and button
- 2 questions
- military archaeology in a mod. Who's interested?
- working Star Wars pod racer
- Pull an object
- My map file size
- two buttons one forcefield
- Fog question
- Importing from hammer to MAX
- How do I turn this off
- Armour Spawning and other questions...
- how to run a map......
- dm_garage is complete (i think)
vBulletin® v3.7.3, Copyright ©2000-2009, Jelsoft Enterprises Ltd.