PDA

View Full Version : General Editing


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] 29 30 31 32 33 34 35 36 37 38 39 40 41 42

  1. Easy help. Please, this is such a embarresing question
  2. How to make an object solid
  3. need advice...
  4. Newbie hammer question again
  5. Enough space to jump?
  6. Three questions
  7. Parent a ladder to a physicbox?
  8. Skinning with Photoshop/3ds Max
  9. Does The Borland Compiler Work With HL2?
  10. how do I get my custom model into garry's mod?
  11. is it possible?
  12. Emergency, Mod structure help needed as soon as possible please!
  13. tangent vs object vs world (normal maps)
  14. light_environment, why so dark?
  15. Meathooks on ropes going crazy!
  16. searching for source mapper
  17. How can i delete an entity from an object?
  18. Making entitys sit down
  19. program for c++
  20. CX4storm [wip]
  21. Skinning
  22. Unwrapping in XSI
  23. Do any of these commands make models glow?
  24. de_island_b1
  25. Seamless Textures (high quality results from most images, automatically)
  26. Invisible Walls & Grenades - NEED HELP
  27. Character model compiling
  28. new skin for a gun i made awhile ago
  29. Making an NPC move in unison with a physbox, in multiplayer
  30. Making a Score board
  31. Message of the Day (MOTD), where is it in HudLayout.res.....
  32. Erm... ho do i get the car to work?
  33. CS map comments
  34. Okay... now im angry. I cant fix the water...
  35. Error messages i can not figure out
  36. Model / Skin question.
  37. FillRGBA
  38. Steep Parallax Mapping
  39. Boning and Animating
  40. Using Milk Shape3d
  41. player clip
  42. blend
  43. A newb's problem: npc in dm
  44. lighting
  45. Bones and Eyes
  46. zoom mod?
  47. water prob
  48. Avid modeling competition
  49. kegs_nightmare due for completion
  50. Strengths and Weaknesses of Each Platform?
  51. DL Kegs_nightmare here
  52. code for .vmt BUMP mapping
  53. I have the korean bikini chick model, woundering how to replace head with alyx's orig
  54. New to HL2 Mod
  55. Ai tweaking
  56. XSI Mod Tool Users..
  57. New sp map
  58. Major Problem with SDK
  59. func_illusionary
  60. Decapitation/Mutilation
  61. Making outdoor maps
  62. envcube reflections
  63. Old Question
  64. Making combine march
  65. How do I get character models...
  66. Connecting 2 rooms in Hammers Editor
  67. Making Terrain
  68. My First Model
  69. how do the walk animations work?
  70. tuts for lightwave
  71. old school traps
  72. hands in weapon model
  73. Put fish in water; like de_inferno
  74. birds
  75. Quick Question from a Noob
  76. Model compiling - ARGH
  77. WIP: battle droid (possible SW mod?)
  78. Delay command in Java?
  79. Have a few questions
  80. [REL] de_haywire
  81. Offering Ventrilo Room to any mod team that needs one.
  82. early wip walther+laser sight
  83. env_steam
  84. More FGD fun. Everybody dance now!
  85. Too many mappers set the skybox too low...
  86. Skybox .vmt ?!
  87. how to import MDL in hammer?
  88. Visual Basic 6.0
  89. Release: awp_anubis
  90. Character Modelling - Where Do I Start?
  91. Is this possible? An Inventory?
  92. forcefield
  93. flashing light and button
  94. 2 questions
  95. military archaeology in a mod. Who's interested?
  96. working Star Wars pod racer
  97. Pull an object
  98. My map file size
  99. two buttons one forcefield
  100. Fog question
  101. Importing from hammer to MAX
  102. How do I turn this off
  103. How to...
  104. mdl decompiler pb
  105. Armour Spawning and other questions...
  106. rectangular texturemaps?
  107. problem wit textporter
  108. how to run a map......
  109. alyx shooting me in substance mod
  110. Do you have to be artistic to know how to model?
  111. dm_garage is complete (i think)
  112. .DLL Decompiler
  113. Gmax...
  114. VTF Compression Creating Artifacts
  115. Can't seem to play Half-Life²: Substance Mod.
  116. What files and where to put them
  117. Looking for a texture.
  118. Is this Posible?
  119. errors at compile...
  120. what must i put in the vmf.
  121. Help a new mapper
  122. de_airstrip.map?
  123. Lost characters
  124. My first finished-textured-un used- model
  125. light errors - my lights turn off based on player position
  126. Those shelves
  127. Textures Wantted
  128. awp_heaven
  129. 3dsmax Trial
  130. rocking chair
  131. how i can repair?
  132. [3dsmax7] Does anyone...
  133. light errors - my lights turn off based on player position
  134. Better Compiler
  135. Can I make a own texture from a picture?
  136. CS:S Map Prop_static Lighting difficulties
  137. help with a character
  138. de_penn
  139. crowbar
  140. water with different elevations
  141. Traversing a LinkedList in Java
  142. Okay a new unskinned model of mine
  143. Problems with the AI
  144. New to modding ?
  145. Sound problem
  146. Making custom models?? i.e table
  147. health and shield pickups
  148. Help Please
  149. Internal driver error in IDirect3DDevice9::Present()
  150. fall damage
  151. C++: Multiple definition?
  152. Deparenting
  153. texturing question
  154. hud ?
  155. Emergency help needed with water (file inside to view)....
  156. Applying Textures
  157. using visual c++ express edition beta 2 for source
  158. fantastic idea
  159. 3dsmax help - blending textures?
  160. [Release] gmow_bignflat (for Garry's Mod)
  161. Need to know a few things..
  162. error?.!/?
  163. Player model in 3rd person view
  164. [Release] dm_finaldrive
  165. HL2DM level editing: camera showing all black
  166. Adding backround music to hl2 dm levels?
  167. Hope you guys can help me
  168. Ambients
  169. XSI probelem with modeling...
  170. source sdk
  171. replacing weapons
  172. Problem building cubemaps
  173. Face Poser and Model Viewer crash?
  174. Water Problem
  175. HL2DM level editing: camera showing all black
  176. soundscape too hard ... block sound?
  177. music trigger
  178. move texture up and down
  179. tiling prob
  180. how to create 2 connected rooms. Carve?
  181. respawn prop_physics_multiplayer
  182. Starting Steam offline
  183. alpha map
  184. Stupid question: linker can't find windows.h
  185. [RELEASE] DM Rich's Apartment 2 BETA
  186. CS Terminal 7 - Public Release
  187. Counter-strike wad problem! :bonce:
  188. [HL2DM] dm_memorialprospekt
  189. RPG explosion not showing on textures
  190. Entities Missing
  191. lightning
  192. downloading 3rd party prop models
  193. compile taking an hour!
  194. water
  195. adding flamethrower effect
  196. Env_beam
  197. Messing with gravity
  198. blue dotted line driving me nuts
  199. dm_towers (cs:s map)
  200. Skybox adding..
  201. not compiling entities...help?
  202. trigger hurt and sounds
  203. XSI Question... (I'm Confused...)
  204. Some help with outdoor lighting..
  205. Great tool for making textures!
  206. really weird prob in 3ds max 6
  207. "Windows cannot find file specified"?!?!
  208. p228 wip
  209. USP model, not for any mod in particlular
  210. Single player editing resources?
  211. Spawn/Teleport_Destination Placement
  212. Need Help
  213. No guns help
  214. torch
  215. light_environment too dark
  216. quick question
  217. de_penn_final
  218. BspZip Help / Questions
  219. Radio sounds!
  220. Harpoon skin.
  221. Bots
  222. black models in hammer? how do u fix it?
  223. flashing dark/light. also rainbow colors!!!
  224. best framerate in game
  225. De_Dustpark
  226. Blender 2.37
  227. map conversion?
  228. breakable windows...how?
  229. importing models from max to hammer
  230. Convert vmt back to tga?
  231. Exporting SMD's
  232. Where do the textures go?
  233. stupid ass lighting problem AGAIN
  234. team respawn
  235. how to make walk throuable walls
  236. water fog
  237. drawbridge
  238. minimze download
  239. Anyone help me fix my spray?
  240. Is this possible?
  241. Some models of guns
  242. Decompiling Textures
  243. First person arms?
  244. couple of modelling questions
  245. flashlight not working
  246. ammo
  247. Mergins uvmaps
  248. Spawn an entity during runtime?
  249. Randomize Script
  250. A couple newbie questions