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Welcome to our newly designed
website created by our very own Yorick.
There's been a big reshuffle and lots of
new content added so check it all out! |
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Viewing Category: Team Fortress 2
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Team Fortress 2 Free This Weekend
Posted @ 6:50 AM, May 21 2009, By: DigiQ8 In Team Fortress 2
Team Fortress 2 will be available for free this weekend to all Steam users, celebrating the Spy/Sniper Update coming today.
Valve has made the Team Fortress 2 game files available for pre-loading.
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Day 7: Sniper Unlock – Jarate
Posted @ 7:12 PM, May 20 2009, By: Ennui In Team Fortress 2
On Day 7 of the joint Sniper / Spy update news, Valve has unveiled the Sniper's newest unlock, the Jarate.
Jarate is a thrown jar that splashes upon impact. When splashed on enemies, they take 35% more damage for a period of time. Jumping in water will wash off Jarate. Jarate is also able to short out Spies’ cloaking devices. When used on teammates, Jarate will extinguish any fire effects.
Head over to the Sniper vs. Spy update page for more information, as well as a list of Sniper achievements (without descriptions yet) and a comic extolling the virtues of Jarate.
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Day 5: Spy Achievements (and Meet the Spy)
Posted @ 5:53 PM, May 18 2009, By: Hectic Glenn In Team Fortress 2
Meet the Spy would make the main headline for today had we all not seen it over the weekend. Now, if you wish you can download a high definition version from Steam. This update also brings a brand new achievement just for Valve themselves...  We now have 34 brand new achievements for the spy. Many comedic names for the achievements as usual, check them out here and see if you can work out the other possible unlocks for the spy. Update: Valve's search for the culprit who leaked the video goes on. See the Team Fortress 2 blog for two updates as team Valve all walk the plank!
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Day 2 Sniper Update: Payload Race + 2 Arena Maps
Posted @ 5:08 PM, May 13 2009, By: Hectic Glenn In Team Fortress 2
Day two of the Sniper update and we will see a new game mode Gladiatorial Cart Combat where both teams must guide their own cart up hill to a finish point. The map is called Pipeline, and apparently if you stop pushing for a second it rolls back down to the bottom of the hill again.
The update will also bring two new Arena mode maps called Nucleus and Sawmill, which look very sleek. See the full sniper update including a postcard from the Sniper here.
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Team Fortress 2 Blog: Designing Sniper Unlock
Posted @ 6:30 PM, May 5 2009, By: Hectic Glenn In Team Fortress 2
The TF2 blog has been updated by Robin Walker, who talks about the struggles of trying to create a sniper rifle alternative unlock for the next update. Robin outlines the development process TF2 has taken regarding deaths of players, adding changes such as the freezecam and removing grenades since Team Fortress Classic. Changes such as this have allowed players to identify and understand how they died, so they can learn how to avoid this and improve their skill level. The sniper can cause this kind of anger by killing you without being near you so the next unlock will add a new depth... In an effort to reduce some of the aggravation that other players feel towards the Sniper, we chose the goal of designing an unlockable that encouraged the Sniper to get a little closer to his target. We want him to give up some of his primary advantage in return for something else, so that enemies he kills feel like they were engaged with them, and feel like they could have survived if they'd just managed to fight a little better There is also a mention of Gang Garrison 2.1 being released (the 8-bit style TF2 game) which has many new additions. Team Fortress 2 Blog.
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New Team Fortress 2 Update
Posted @ 5:13 PM, May 1 2009, By: Evo In News, Team Fortress 2
Two new updates have been released for Team Fortress 2, whilst the first makes some changes to cp_egypt the second update sees some more changes for the character loadout menu which are there to support future features. You can find more details here.If anyone has used this update, is there anything as interesting as the hats section that was added recently?
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Robin Walker on TF2 Backpack and Item Drop
Posted @ 8:22 AM, April 30 2009, By: DigiQ8 In Team Fortress 2
This is Digi from Kuwait Airport, bringing you the latest news about our beloved Valve Software.
Shacknews had an interview with Valve's Robin Walker about the latest Team Fortress 2 patch and the very mysterious 50-slot "backpack".
The primary change here is simply the decoupling of achievements and unlockables, which is the source of most of the negative feedback we've received around previous class packs," said Walker. "It'll provide multiple ways for players to get items, with a plan to add more over time.
He explains these features and how it will affect the future of Team Fortress 2.
Read the full interview on Shacknews.
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Sniper Update Coming Next, To Be The Largest TF2 Update
Posted @ 7:16 PM, April 2 2009, By: DigiQ8 In Team Fortress 2
Valve just announced in a new post in Team Fortress 2 official blog, that the Sniper update is shaping up to be the largest Team Fortress 2 update with multiple new maps and a bunch of gameplay tweaks, and no it's not gonna include that pee jar it was an April Fool joke, get over it.
The next class pack will focus on the Sniper. It's actually shaping up to be the largest TF2 update yet, with multiple new maps and a bunch of gameplay tweaks. In addition, we've got another update in the works that should be done before the Sniper, and that one will include some new content for all classes.
They also revealed that there is an update that should be done before the Sniper update, and that one will include some new content for all classes.
The XBox 360 update is still being worked on, and if you're wondering what's taking so long...
The original version of TF2 in the Orange Box was very close to the XBox's memory limit, and all the additional TF2 content we've produced has pushed well beyond it. We've found a couple of nifty ways to get back a bunch of that memory, but it's turned out to be a lot of work, and that's what most of our time is being spent on. In the meantime, we're going to get a code update out to address the server cheating that's going on.
What kind of Unlockables do you think we will have?
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Team Fortress 2 Game & Blog Update
Posted @ 4:32 PM, March 13 2009, By: Evo In News, Team Fortress 2
A new Team Fortress 2 update has just been released, two important gameplay changes for everyone to be aware of: - Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
More details can be found here.Quite exciting news from the blog update shows the work Valve are doing on distinguishing 'good' and 'bad' servers from the server list. After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. It's game rules agnostic, and we can measure it on our steam backend entirely from steam client data, so servers can't interfere with it. We already had this data for all the TF2 servers in the world, allowing us to try several different scoring formulas out before settling on this simple one that successfully identified good & bad servers:- New servers start with a score of 0 points
- Each time a player connects to a server, it loses 15 points
- For each minute the player stays on the server, it earns 1 point (up to a max of 45 points per player)
Using this system, Valve can quantify the success of servers, showing a badly stacked server with players regularly leaving a poor rating. It sounds like a system which could be really good at showing the best established community servers which are well maintained with regular admin present. See the full blog post here.
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Achievements Unlocker = Fail
Posted @ 5:01 AM, February 26 2009, By: DigiQ8 In Team Fortress 2
TF Announcer is pissed off at you who used an Achievements unlocker program to earn achievements without any effort and get access to the new Scout's unlockables. So she decided to take these items from the perpetrators for one week.
Honestly.
Please, do take a cursory glance at the missive directly below this one. Take care to notice its author, and the dismally recent date of its posting.
Now imagine how profound my disappointment, to be called back again so soon to adminster justice to the melon-headed few of you who persist in fraudulence. I'd just sat down with the two things I enjoy most in life — the most recent issue of Punishment Monthly and a carton of cigarettes — when the alarm sounded. I feel like a dog owner who's rubbed her pet's nose in a mess on the carpet, only to turn around and discover it setting fire to the drapes.
This time it seems a number of you used an external application to unlock all of your achievements in order to get items unfairly. Coming as a surprise to no one with the ability to retain memories of the recent past, I have taken these items from the perpetrators for one week.
Can I trust that this episode has finally taught you a lesson? I should live so long. Having watched how the sorry lot of you comport yourselves on the battlefield and in the forums, I would consider it a small miracle to trust one of you enough to lick stamps without asphyxiating.
My magazine awaits.
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