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Viewing Category: Team Fortress 2
Team Fortress 2 Classless Update – Day 1: 18 New hats & New Arena Map
Posted @ 4:38 PM, August 11 2009, By: Hectic Glenn In Team Fortress 2

Well here is something new, a major update coming for Team Fortress 2 with no focus on a particular class and unlockable weapons.

It looks like we will be seeing new information each day, day one showing some of the new 18 hats which will be available for all the classes, including a pyro firemans hat, a heavy ushanka and an extremely sophisticated bowler hat for the spy.

The new arena map named Offblast looks impressive with a large mountain situated right in the middle. See the full update here.



Update: There seems to be many hidden pages with this update alluding to several things: trading system, soldier update next, winning hats by fighting - see Darkside's forum post.
More Team Fortress 2 SDK to Be Released
Posted @ 1:36 AM, August 5 2009, By: DigiQ8 In Team Fortress 2

Following their plans to release the Team Fortress content source in the SDK, Valve announced that they will soon release the SDK for the game's character models and animations as well.
we've decided to go ahead and release the source behind all the player character models, as well as associated animations. We hope this will make it much easier for custom modellers to design new character models, and for machinima makers to have more control over how characters animate in their movies.
Look for that SDK update in the next week or so.
More on Team Fortress 2 Closed Beta
Posted @ 5:24 PM, August 3 2009, By: Evo In Team Fortress 2

Valve's Robin Walker has revealed some more details about the Team Fortress 2 closed beta to Shacknews. A key point to reassure you non-competitive players that you won't be forgotten:

"This doesn't reflect any change of our attitude towards non-competitive TF2 play, it's just going to give us more data. We'll continue to talk and listen to the non-competitive TF2 players, as we have done in the two years since we shipped. The more data we have, the more effective we'll be as we continue striving for design choices that work for all TF2 players."
Robin also briefly talks about why they have taken this approach with the competitive community. Read all his comments on Shacknews.
Team Fortress 2 Beta – Competitive Gaming?
Posted @ 9:18 AM, August 3 2009, By: Hectic Glenn In Team Fortress 2

The rumours are beginning to spread around the competitive TF2 websites and Steam forums about a potential new version of Team Fortress 2 specifically tailored for the competitive scene. Recently, Robin Walker had an interview with CommunityFortress expressing interest in promoting competitive TF2
We're excited to see the steady growth of the TF2 competitive scene around the world, and we try to keep track of what we can do to help it. So far, most of that help has taken the form of feature additions to the game, but in the future I think we'd like to get more insight into what else we can do. In particular, I'd like to build some more bridges to organizers within the competitive community, which is something we've tried to do but still continue to have trouble with.
Apparently a select few competitive teams are working on fine tuning this new version of TF2, for 6v6 play. See original source here.

Oh and on Robin Walker's Steam account, under recent games you can clearly see evidence of this new game as Team Fortress 2 Beta (see screenshot below)

You Steam The Future?
Posted @ 5:37 AM, July 20 2009, By: BlueWolf72 In Mods, Steam, Steam Games, Team Fortress 2

In a recent interview ABC TV’s Good Game, Valve boss Gabe Newell says Valve wants to let the Steam community fund future game development. Valve shocked the world with Steam and Gabe is considering a way for you to pay upfront as a community for the game you would play.   Imagine paying $30.00 dollars for for another Half-Life, or maybe Opposing Force 2 would you do it?
“One of the areas that I am super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget - it needs to be huge, it has to be $10m - $30m, and it has to be all available at the beginning of the project. There’s a huge amount of risk associated with those dollars and decisions have to be incredibly conservative. What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I’ll be an early investor in that and, as a result, at a later point I may make a return on that product, but I’ll also get a copy of that game.’ So move financing from something that occurs between a publisher and a developer… Instead have it be something where funding is coming out of community for games and game concepts they really like.”
Inside Valve Software Interview
New Team Fortress 2 Official Avatars
Posted @ 7:12 PM, July 15 2009, By: Hectic Glenn In Team Fortress 2

A new post has appeared on the Team Fortress 2 blog by the soldier himself. He does ramble on about other things but most importantly there are now 9 available avatars (1 for each class) available via Steam.

That's me lower right. When the photographer took my picture he asked me to act naturally, so I yelled at him to stop disgracing his family and get a real job
New Team Fortress 2 Update Released
Posted @ 5:39 PM, July 14 2009, By: DigiQ8 In Team Fortress 2

A new Team Fortress 2 update has been released today, check the change list below:

Linux Dedicated Server
  • Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
  • Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed the Cloak and Dagger not regenerating at the correct rate
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed "jointeam unassigned" exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance
You will get the update automatically via Steam.
New Demo Format Coming Soon to TF2
Posted @ 8:13 AM, July 7 2009, By: DigiQ8 In Team Fortress 2

A new demo recording format for Team Fortress 2 is nearing beta release, this comes as players have been breaking demo files after downloading new updates.

The new format will allow you to request the demo file from the server, after you finish a round you are particularly proud of, or scored "an awesome kill".

This file will have the complete game state instead of just what your client saw. In addition, "the format has a some side benefits, like supporting full backwards & forwards time scrubbing".

Head over here to read the full interview.
Left 4 Dead and Team Fortress 2 Updates Released
Posted @ 4:27 PM, June 25 2009, By: Samon In Left 4 Dead, Team Fortress 2

Both Left 4 Dead and Team Fortress 2 have received an update tonight; specifically, gameplay additions to the former in the shape of exploit fixes, and to the latter the much awaited Campaign Support and Authoring Tools.

A few of the more significant updates, starting with L4D:
  • Players download third party campaigns as single .VPK file
  • Players can manage and select add-on maps and campaigns via game UI
  • Added matchmaking support and download/update prompt for add-on campaigns
  • Custom campaign support in Leader boards
Click here to view the full list of updates
  • Fixed Bonk! ammo count exploit after using a regeneration locker
  • Fixed Dead Ringer damage reduction exploit involving Spy taunting
  • Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
  • The Ambassador no longer penetrates buildings
  • Removed the movement speed penalty on The Razorback
Click here to view the full list of updates
Team Fortress 2 Update / Fixes
Posted @ 6:31 PM, June 8 2009, By: Hectic Glenn In Team Fortress 2

Lots of fixes in this update, with a few tweaks and changes along the way. See the major changes below.
  • Added a "Discard" button to the item pickup panel.
  • Added a backstab custom death animation to the Heavy.
  • Changed the Dead Ringer so it can be activated while carrying the flag.
  • Increased the Force-A-Nature's damage by 10%.
  • Fixed not being able to reflect arrows with the Flamethrower.
  • Fixed the background color of the Spy disguise panel not always matching his disguise team.
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
  • Fixed Sniper "civilian" exploit where players could crash the server.
  • Fixed a couple of cases where viable backstabs would fail.
The update will be applied automatically. Steam news.
Team Fortress 2 Update – Milestone Achievements Return
Posted @ 5:40 PM, May 29 2009, By: Hectic Glenn In Team Fortress 2

An update has been applied to TF2 tonight, with many changes but most importantly, milestone achievements have been reinstated so players can unlock weapons via this method also. Full change list below.
  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
  • Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
  • Added tf_arena_round_time to set a timelimit on the round
  • Added the userid of the player who built the teleporter to the "player_teleported" event
  • Fixed player killed event causing server crash
  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
  • Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
  • Fixed the Ambassador not doing damage to buildings
  • Fixed Spies disguised as their own team not drawing blood effects
  • Fixed players killed by flaming arrows not showing the appropriate death icon
Team Fortress 2 Update (Ambassador Improvement)
Posted @ 7:43 PM, May 26 2009, By: Hectic Glenn In Team Fortress 2

The second major update to the recent class pack additional content has been released. Some interesting changes in this one...
  • The Ambassador now does full critical hits on headshots, instead of mini crits
  • The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early
  • Fixed Spy disguise menu not being visible in HUD minimal mode
  • Server log improvements: Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst
  • Fixed kill descriptions for Force-A-Nature & Sandman, so server logs can distinguish them
  • Identified feign deaths in the events sent to server logs
  • Fixed server crash related to the Jarate
The update should be applied automatically. Let us know, is the ambassador a better alternative now?
Team Fortress 2 Update / Fixes
Posted @ 8:42 PM, May 22 2009, By: Hectic Glenn In Team Fortress 2

Changes are below, some fairly important. Good to see a fast patch.
  • Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
  • Fixed Ambassador shooting through gates
  • Fixed Ambassador not critting during the round win period
  • Fixed control point not being named correctly on Arena Sawmill
  • Fixed cloaked Spies being able to taunt attack
  • Fixed Spy feign death not being reflected in scoreboard
  • Fixed Jarate effect on DX8 machines
  • Fixed rare crash in Spy "A Cut Above" achievement
  • Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory
  • Fixed German localization string for respawning players showing %1
Ambassador gate shooting and spy invisible taunt killing are problems of the past! Steam news.
Unlocks Explained and Bonus Map
Posted @ 5:39 PM, May 22 2009, By: Hectic Glenn In Team Fortress 2

We all want to play with the new toys, but how can we get our hands on them? Achievement grinding wasn't much fun, lets be honest...so what is the new system based on? Its simple, its time. How much time do you play TF2? The more you do, the more items you are going to find.
That new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals. They aren't guaranteed to get the item at those points, but they have a pretty good chance. We based the system on granting items on the amount of time played because we don't want players to have to do weird things like join achievement grinding servers to get new content. Basing it off time also has the benefit of ensuring that if you play a lot of TF2, you're going to get more items than players who don't.
Using average times players play TF2, Valve are still tuning the period between getting new items. The work isn't finished yet however, new things are to come.

  • Item trading. This is why you're finding duplicates.
  • Giving players a method to influence the system so they can work directly toward getting specific items.
  • Adding more rare items like the hats.
Hoodoo, a popular community made payload map has also been added to the update, as well as a quick preview of some of the hats we will be seeing on the Bonus Day update page. Valve are also already working on the next class pack!
Sniper + Spy Update Released!
Posted @ 6:55 PM, May 21 2009, By: Hectic Glenn In Team Fortress 2



Steam will automatically begin downloading this large update to Team Fortress 2 now. A highly anticipated update, that includes many new features including:
  • New game mode - Payload Race (with new map Pipeline)
  • Two new official arena maps: Nucleus and Sawmill (with new weather conditions)
  • 35 new achievements for the Sniper Class
  • 34 new achievements for the Spy Class
  • The Huntsman, Razorback and Jarate new weapon unlocks for the Sniper
  • The Dead ringer, Cloak & Dagger and The Ambassador new weapon unlocks for the Spy
Remember Team Fortress 2 is now available for a free weekend (starting now), so anyone can play this update (preload here), and if you wish to purchase after, TF2 is available at half price. Let us know your thoughts on how these new additions play!
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