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Steam Client and Source SDK Updates Released
Posted @ 6:09 AM, July 2 2009, By: DigiQ8 In Mods, Steam
Steam Client and Source SDK have been updated last night, look below change log:
Steam Client:
- Add D3D9Ex support for the in-game overlay (for ArmA 2) (Finally!)
- Fix unneeded assert/mdmp creation when Steam connection falls back to TCP
- Fix lobbies/chats trying to update metadata while disconnected from Steam servers
- View available downloadable content link on game's DLC tab now goes to game's DLC page in store
- Fix a potential memory leak with lots of friends notifications being triggered while a full screen window has covered the desktop
- Add a limit of queued friends notifications to show of no more than sixteen
- Fix a potential case of dropping input events in the in-game overlay
- Improved overlay compatibility with OSD from recent versions of RivaTuner
- Fixed Cloud sync issues when in offline mode
- Fixed filtering by a mod in the server browser making it unable to retrieve servers from the master server
Source SDK:
- Fixed bug in which the model browser can become unresponsive
- Game overlay no longer attaches to Hammer which fixes incorrect 3D camera position bugs
- Google Sketchup to Hammer exporter now ships in the Source SDK
The updates will be applied automatically when your Steam client is restarted.
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Street Fighter IV – Now Available for Pre-purchase
Posted @ 6:05 PM, June 30 2009, By: BlueWolf72 In News, Steam, Steam Games
Capcom has executed a perfect hurricane kick, landing Street Fighter IV, the latest in the legendary fighting series, on Steam.
Street Fighter IV is now available for pre-purchase at a 10% discount, until the game's release on July 7th.
- High Definition stylized 3D environments and characters
- Traditional "2D" Street Fighter six-button gameplay
- 25 Fighters including:
- Classic Street Fighter characters re-imagined for a new generation of gamers, including the original cast of Street Fighter II
- New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more!
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Zombie Panic 1.6 On Steam
Posted @ 9:42 PM, June 27 2009, By: BlueWolf72 In Mods, Steam
Time to get your "Zombie Panic" on. The team has put some honest and killing effort in the latest version ZPS 1.6 now available through Steam.
Features include:
A new gameplay mode called "Hardcore" mode. The round is shortened to five minutes, and difficulty is increased extremely for the survivor team. This mode can be enabled via a cvar, or via a map name's prefix. Below are a few screenshots showing off one of the more startling enhancements in hardcore mode.
 
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New Steam Community Features, Comments, Comments and more Comments
Posted @ 9:21 PM, June 16 2009, By: DigiQ8 In Steam
Some new features appeared on Steam Community, You can now comment on the group announcements, comment on group events and ofcourse comment on the group page.
- Comments on group announcements
- Comments on group events
- Events now persist - Users can view and comment on past events
- Miscellaneous layout and design updates
Enjoy your comments.
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Gabe Newell’s Interview with G4
Posted @ 8:13 PM, June 10 2009, By: DigiQ8 In HL2: Episode 3, Left 4 Dead, Left 4 Dead 2, Steam
G4 had an interview with Gabe Newell to get the latest on everything Valve, Newell discusses Left 4 Dead 2, Left 4 Dead 1 DLC and Episode Three.
G4: So, I guess the big surprise or not so surprising - because it got leaked - is Left 4 Dead 2. Why did you guys decide to go back and fire off a sequel right away?
Gabe Newell: Well, there are a couple reasons for that. One was when we were shipping the game, a bunch of the people who were working on it had all the stuff that they wanted to do right away. It really grew out of the fact that we all played Left 4 Dead pretty religiously and so people said, “You know, we don’t really want to stop. There’s too much fun stuff to go and do here.”
And then there was this other issue was from a project management perspective, we were looking at different ways of thinking about scheduling. So Robin’s [ed: Robin Walker, Software Developer/Designer] been working on Team Fortress 2, and he’s become really good at turning two month long projects, and having everybody have a lot of fun and being able to do really good work. So, like the Spy update that just came out was on schedule and everybody knew exactly what they were going to get done and felt very productive.
G4: So, is it safe to say that you have like four different projects in development right now? So, you have Left 4 Dead 2, you have Team Fortress 2, I’m going to go out on a limb and say Portal 2 and then…Episode 3?
Newell: [laughs] Uh, I’m not going to talk about things that we…we’re talking about Left 4 Dead 2 and Episode 3. As far as I know, that’s all that we’re talking about publicly.
Doug Lombardi: We’re not talking about Episode 3 publicly. (smiles)
Newell: Oh well, I guess I’m not talking about Episode 3 publicly either. (laughs) So..what’s your question? Yes, we have a lot of stuff that’s going on. We have Steam. Steam’s a lot of work. We have these movie things that we make, they take a lot of work.
Newell also mentions that they have good reasons behind Episode Three's disappearance in E3 that he will not talk about..yet. Read the full interview here.
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Steam Top 10 Sellers List
Posted @ 4:46 PM, June 8 2009, By: Hectic Glenn In Steam, Steam Games
Now available as a RSS feed, are the top 10 selling games on Steam for the current week. Never before has Steam provided any details on the best selling games bought via the Steam Store. The current top 5 titles are: Left 4 Dead, Killing Floor, Assassins Creed, Team Fortress 2 and UT3 Black. You can subscribe to this RSS feed here. And because we all love the Steam special offers they can now all be found in one place on the Steam Store front page! A new tab 'Specials' has now been added.
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NCsoft Joins Steam
Posted @ 4:19 PM, April 22 2009, By: DigiQ8 In Steam, Steam Games
A new publisher has joined Steam today, to expand Steam's catalog of massively multiplayer online games. NCsoft the world's premier publisher and developer of massively multiplayer online games announced that their award winning catalog of MMO franchises are now available via Steam.
NCsoft's leading-edge MMOs are an incredible addition to the Steam library of games," said Jason Holtman, director of business development at Valve. "NCsoft is a clear leader in the MMO industry, and we believe our player community will be very excited to have access to the diverse catalog NCsoft has to offer our members.
Visit NCSoft Steam Page here.
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New Steam Community Feature: Comments
Posted @ 9:22 PM, April 13 2009, By: DigiQ8 In Steam
You can now leave messages and comments on your Steam friends profiles!
You can set comments permissions in your profile's settings to Friends Only or Public so anyone can leave you comments.
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Steamworks Makes DRM Obsolete
Posted @ 9:52 AM, March 24 2009, By: DigiQ8 In Steam
A new set of advanced features delivered in Steamworks, headlining the new feature set is the Custom Executable Generation (CEG) technology, What is CEG you say? look below.
CEG is a customer friendly approach to anti-piracy, CEG makes unique copies of games for each user allowing them to access the application on multiple machines without install limits and without having to install root kits on their PC.
The new features also include support for in-game downloadable content (DLC) and matchmaking. The in-game DLC support allows developers to deliver new content as they choose (paid or free) from inside the game itself, allowing users to make immediate purchases and experience the new content in the same game session. The Steamworks matchmaking now includes the robust lobby system shipped and tested in Left 4 Dead.
Steamworks is a complete suite of publishing and development tools that are available free of charge to developers and publishers worldwide.
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DICE 2009: Valve View on DRM and Pirates
Posted @ 1:44 AM, February 19 2009, By: DigiQ8 In Steam
Gabe Newell believes that the new way of entertainment is direct customer relationships, service orientation. Valve aims to touch their customers in some way every three weeks, not every three years when a new game is shipped.
Valve have observed the following:
- 30-year old songs with a little service (Rock Band, Guitar Hero) generate huge profits
- Pirates are ahead not just on price, but on service
- DRM appears to increase, not decrease piracy
- Privacy and transparency
- Shrinking distance to customer empowers content creators
DRM decreases service value for customers which increases pirated copies of games because they look more appealing, so DRM is bad.
You can read the full keynote live blog on G4tv.com.
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