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Valve’s Creative Process
Posted @ 4:19 AM, December 3 2007, By: -smash- In Team Fortress 2

An in-depth look at Valve's workflow and creation process of the Team Fortress 2 maps and its characters has been published over at CGSociety. Featured are some new concept art drawings and screenshots from earlier visions of the game. Oh yeah, and all that fandangled text to read...
We tried out a variety of implementations before settling on our final one. Once we had it on paper, our artists worked closely with our engineers to invest in technology that could deliver the desired visuals. The shading techniques were designed to quickly convey geometric information using rim highlights as well as variation in luminance and hue, so that game players are consistently able to visually 'read' the scene and identify other players in a variety of lighting conditions.
It would do you a lot of good to see it. It's a very fascinating read. If you want to check it out, follow your mouse!
Paranoia Released!
Posted @ 5:34 PM, December 2 2007, By: Ennui In Mods

Paranoia, a singleplayer modification for the original Half-Life, has just been released. Featuring a host of new weapons, models, graphics technology, sounds, and characters, chances are you don't want to miss out giving this a try if you are a patron of those rare creatures we know as singleplayer mods.



Interested? Head over to the Paranoia site for several download mirrors and more information.
SourceForts Update – 1.9.3
Posted @ 7:11 PM, December 1 2007, By: Munro In Mods

Another mod, another release. This time SourceForts have a new update - version 1.9.3. This is the ultimate version of the 1.9 series with promises of many bug fixes and a plethora of new maps and features. This is an extremely entertaining mod and is definitely one to try. Head over to their downloads page to get the update.

Age of Chivalry Out of Beta
Posted @ 6:12 PM, December 1 2007, By: Munro In Mods

Age of Chivalry have today announced they are out of beta and have the final version of their mod ready to download. There may be more updates in the future but the core gameplay is now how they envisioned it. You can view more information about this release at their official site or go straight to the download links:

Download the client: Torrent, USA http, Europe http.
Download the server: Torrent, USA http, Europe http.



Some Steam Client Updates
Posted @ 12:35 PM, December 1 2007, By: Munro In Steam

A couple of Steam updates have been released that affect the client so make sure you restart to get the changes. Updates include:

  • Fixed the Serverbrowser incorrectly refreshing on startup
  • Fixed mouse input not being blocked in Enemy Territory: QUAKE Wars when the in-game overlay is enabled
  • Fixed cases where the server browser would fail to populate properly
  • Fixed failing to update because files were locked by other programs
Empires 2.0 Client and Server Released
Posted @ 6:06 AM, November 30 2007, By: DigiQ8 In Mods

The Empires 2.0 dedicated server has been released, preparing for the big release tonight. It is being distributed as a zip file in order to support both Windows and Linux and includes everything necessary to run a dedicated server. And since the linux server appears to be causing a crash on startup, They've posted a patch to fix this problem.

Download Empires 2.0 Server
Download the Linux server patch

They also updated their media section with new screenshots, you can find it here. And don't forget the new version of Empires is being released tonight.

Update : The Client version just released, you can download it from : See you online.
Kotaku’s Impressions of PS3 Orange Box
Posted @ 3:59 PM, November 29 2007, By: DigiQ8 In HL2: Episode 2

Kotaku has posted their Impressions for the PS3 version of The Orange Box, it's a less harsh preview than 1Up's. It looks like the game do have some issues but it still plays quite well.
Now that all that frame rate and lighting nonsense is out of the way, how does The Orange Box play? Quite well, actually. As a big fan of the Half-Life series, I'm willing to forgive the odd quibble, but wouldn't want anything to interfere with my experience. Episode Two, so far, has been great fun, exploring a handful of new mechanics and adding interesting set pieces to the series. Using the SIXAXIS for control works quite well, even if I'm not totally in tune with the default controller mapping. Normally, I play my Valve games on the PC, as I have already done with Half-Life 2: Episode One, Portal and Team Fortress 2, but I found the console version to be just as enjoyable.
You can read the the first preview here. expect the second volume tomorrow.
Sega expanding on Steam
Posted @ 12:18 PM, November 28 2007, By: Evo In Steam, Steam Games

I take a break from University work and find a very nice piece of news awaiting me from Mr. Doug Lombardi, Sega are providing us with more great games on Steam!
SEGA BROADENS DISTRIBUTION AND GAME OFFERINGS ON STEAM

November 28, 2007-- Sega® and Valve® today announce an agreement to deliver a lineup of new Sega titles to customers around the world via Steam®, the leading online platform for PC games.

The new Sega games coming to Steam include Universe at War: Earth Assault, The Golden Compass, Sega Rally Revo, Sega Revo, Worldwide Soccer Manager, Futbol Manager and more. In addition to the new games, Sega titles previously released on Steam to customers in North America, such as Medieval II: Total War and Rome: Total War, are now available to Steam gamers in Europe and most of the world.

Sega Rally Revo and Sega Rally, two highly anticipated new racing titles, are available now.

Universe at War: Earth Assault, an epic real-time strategy game, and The Golden Compass, an action/adventure title based on New Line Cinema's upcoming feature film, are targeted for release in December.

For pricing information and release dates on these and other Sega titles, please visit steamgames
Nuclear Dawn Weapons Update
Posted @ 10:36 AM, November 26 2007, By: Munro In Mods

The Nuclear Dawn team have released some new media and information about their weapon features in the mod. The images showcase their new HUD weapon icons and the sticky grenade and stealth knife weapons.





You can read more about them at their site here.
Bioshock and Enemy Territory 20% Off
Posted @ 12:43 PM, November 23 2007, By: Hectic Glenn In Steam Games

Yes, two of the best games released this year have been given pretty good discounts through Steam this weekend. For a limited time, Bioshock and Enemy Territory: Quake Wars are available via Steam at a 20% discount off their regular price. These two new action releases from 2K and Activision may be purchased from Steam at this special price through Monday, November 26th at 10 am PST. Well that's the weekend planned...
Yahtzee Visits Valve
Posted @ 9:42 AM, November 22 2007, By: Munro In Community

Zero Punctuation's Yahtzee, the creator of the amusing Orange Box video review, recently made a trip to Valve. You can read all about his trip on his travelogue here.
Another Team Fortress 2 Update
Posted @ 9:32 AM, November 22 2007, By: Munro In Team Fortress 2

More required updates to Team Fortress 2 and it's dedicated servers have been released. Please run hldsupdatetool to update your server. The specific changes include:
  • Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2
  • Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones
  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements
  • ALT will switch to Auto-Director mode in SourceTV
Again our servers have been updated!
Episode Two Demo On XBL Tomorrow
Posted @ 5:33 PM, November 21 2007, By: DigiQ8 In HL2: Episode 2

The first public demo for The Orange Box is targeted for release on Xbox 360 tomorrow, November 22. The demo is dedicated to Half-Life 2: Episode Two, The latest installment in the Half-Life 2 series.

The Orange Box is coming for the PlayStation 3 this December, Including Half-Life 2: Episode Two, the second installment in the Half-Life 2 episodic trilogy; Team Fortress 2, the sequel to the game that put class-based, multiplayer team warfare on the map; and Portal, the game that blends puzzles, first person action, and adventure gaming to produce an experience like no other.
Insurgency – Beta 2 Released
Posted @ 1:35 PM, November 21 2007, By: Evo In Mods

Insurgents. They have come for us...again...in Beta form...

Yes, that is right folks, Beta 2 of the Insurgency Mod has been unleashed on a public that has been waiting for what seems like ages!

For now though we must wait for FilePlanet to get all the necessary files loaded onto their servers and unleash it onto the internet. In the meantime the Server side files can be downloaded from the Insurgency Download Section.
Rock, Paper, Shotgun – Interview Gabe Newell
Posted @ 10:03 AM, November 21 2007, By: Evo In Steam, Steam Games

The ever brilliant Rock, Paper, Shotgun have a in-depth, detailed, high-quality interview with the one and only, Gabe Newell!
RPS: Do you think of Valve as a philanthropic company?

Gabe: I don't usually think of it that way. We think of ourselves as very much grounded in the community, and as part of the community. We've got our role; everyone has their role, whether it be the press or people who build levels, and so forth. We feel like we're in there as part of the community, rather than benevolently standing above it.

RPS: That must be deliberate though, because you could so easily position yourself in a benevolent role, over and above the community?

Gabe: Yes, but I think that's dangerous. We all got our start as fans. There's a tremendous power in bringing that perspective into game design: wanting to make something that really is worth people's time and money. It also gives you a sense of how few opportunities you have - we all know people in the industry where you can look at them and say "well you did this great thing here and then wasted the opportunity in subsequent years." They just threw something together and that's two or three years out of their career that they're not going to get back.

We're also trying to make sure that we make the most of the incredible good fortune that we've had, and that it benefits everyone who has supported us.
So go and check out the rest of this interview right here.
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