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Welcome to our newly designed
website created by our very own Yorick.
There's been a big reshuffle and lots of
new content added so check it all out! |
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Research and Development
Posted @ 4:39 PM, July 20 2009, By: Evo In HL2: Episode 2, Mods
Research and Development is a recent mod developed by mbortolino which is described as being a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.It seems to be pretty popular as I have spotted a few of my Steam friends playing it already. It is also getting some good reactions from people on ModDB with a 9.4 average rating. There is also a piece about the mod on Rock, Paper, Shotgun. If you want to check it out head here and see what it is all about. You will need Episode 2 installed to play it.
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You Steam The Future?
Posted @ 5:37 AM, July 20 2009, By: BlueWolf72 In Mods, Steam, Steam Games, Team Fortress 2
In a recent interview ABC TV’s Good Game, Valve boss Gabe Newell says Valve wants to let the Steam community fund future game development.
Valve shocked the world with Steam and Gabe is considering a way for you to pay upfront as a community for the game you would play. Imagine paying $30.00 dollars for for another Half-Life, or maybe Opposing Force 2 would you do it?
“One of the areas that I am super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget - it needs to be huge, it has to be $10m - $30m, and it has to be all available at the beginning of the project. There’s a huge amount of risk associated with those dollars and decisions have to be incredibly conservative.
What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I’ll be an early investor in that and, as a result, at a later point I may make a return on that product, but I’ll also get a copy of that game.’
So move financing from something that occurs between a publisher and a developer… Instead have it be something where funding is coming out of community for games and game concepts they really like.”
Inside Valve Software Interview
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Nuclear Dawn Returns under InterWave
Posted @ 7:55 AM, July 10 2009, By: Hectic Glenn In Mods
 As we mentioned earlier this year, InterWave studios the team responsible for the HL2 Stargate mod took over the dying Nuclear Dawn mod after many months of controversy and rage caused by the original development team. InterWave are hoping to rebuild Nuclear Dawn as their first commercial product and fulfil the great expectations of ND. Today they have launched a new Nuclear Dawn website with new media and the latest ND news. ND is a Source powered blend of first person shooter and real time strategy gameplay, with full base building, branching tech trees, and gut-blasting action in your average post-apocalyptic neighbourhood. With action from across the globe, 4 playable classes per team, RTS commander roles and earth-shaking weaponry of mass destruction. Check out some of their new concept art in the media section. It seems Nuclear Dawn will be created this time.
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Valve Interviews Commence Joystiq Gets Some Left 4 Dead 2 Details
Posted @ 7:52 PM, July 4 2009, By: BlueWolf72 In Left 4 Dead 2, Mods, News
There's an Interview with Doug Lombardi on Joystiq talking about a variety of topics, including PS3 support and quite a bit on Left 4 Dead and Left 4 Dead 2. The top interview questions that caught my eye were:
So first thing's first. Where's Half Life 2 Episode 3?
Doug: "Laughs. Stay tuned! No news on that today."
Onto Left 4 Dead 2 specific stuff. Will you be offering Left 4 Dead 1 levels as DLC or installable from the disc for Left 4 Dead 2?
Doug: "That's something that we're looking at right now. How to marry those communities and how to piece those things together. We've made it so that with the mod tools, if you're making stuff for Left 4 Dead right now, with very little work you'll be able to get it up and running in Left 4 Dead 2 and it's a matter of how all that interfaces and there are a lot of details that we still need to work out. But it's definitely a goal of ours to have cross-operability for those who own both games."
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NeoTokyo Releasing Today
Posted @ 6:46 AM, July 3 2009, By: Evo In Mods, News
The NeoTokyo mod is being released to the public later today. Currently they have a placeholder site due to the massive traffic they are receiving, but soon enough you can expect client files to be available. Here are some details about the release taken from their ModDB page: * NEOTOKYO° will be available for download at various sites and torrent * Download links will be released FIRST in our irc #NEOTOKYO on gamesurge network during our release party. * This first public release will contain 10 maps total, all capture the ghost gametype (See list below) * Total size of the installer is roughly 900mb and 2gb unzipped * In order to run NEOTOKYO° , you'll need to have the Source SDK installed which is provided with any of these titles. Images of the ten release maps can be found here. Who is excited about the release of this mod? Anyone eagerly waiting to hit the massive 'DOWNLOAD' button? Some download links have appeared at last, you can see more here or follow the selection of links below: ModDBFileShackTorrent Link. Enjoy!
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Steam Client and Source SDK Updates Released
Posted @ 6:09 AM, July 2 2009, By: DigiQ8 In Mods, Steam
Steam Client and Source SDK have been updated last night, look below change log:
Steam Client:
- Add D3D9Ex support for the in-game overlay (for ArmA 2) (Finally!)
- Fix unneeded assert/mdmp creation when Steam connection falls back to TCP
- Fix lobbies/chats trying to update metadata while disconnected from Steam servers
- View available downloadable content link on game's DLC tab now goes to game's DLC page in store
- Fix a potential memory leak with lots of friends notifications being triggered while a full screen window has covered the desktop
- Add a limit of queued friends notifications to show of no more than sixteen
- Fix a potential case of dropping input events in the in-game overlay
- Improved overlay compatibility with OSD from recent versions of RivaTuner
- Fixed Cloud sync issues when in offline mode
- Fixed filtering by a mod in the server browser making it unable to retrieve servers from the master server
Source SDK:
- Fixed bug in which the model browser can become unresponsive
- Game overlay no longer attaches to Hammer which fixes incorrect 3D camera position bugs
- Google Sketchup to Hammer exporter now ships in the Source SDK
The updates will be applied automatically when your Steam client is restarted.
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NEOTOKYO Release Date Announced
Posted @ 3:12 AM, July 1 2009, By: DigiQ8 In Mods
The HL2 total conversion mod, NEOTOKYO announced that they will be releasing the server files in the evening on July 2nd, and the Client files on July 3rd, it will be available for download at various sites and torrent and will weight roughly 900mb and 2gb unzipped
This public release will contain 10 maps total, all capture the ghost gametype. So mark you calender, July 3rd.
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Zombie Panic 1.6 On Steam
Posted @ 9:42 PM, June 27 2009, By: BlueWolf72 In Mods, Steam
Time to get your "Zombie Panic" on. The team has put some honest and killing effort in the latest version ZPS 1.6 now available through Steam.
Features include:
A new gameplay mode called "Hardcore" mode. The round is shortened to five minutes, and difficulty is increased extremely for the survivor team. This mode can be enabled via a cvar, or via a map name's prefix. Below are a few screenshots showing off one of the more startling enhancements in hardcore mode.
 
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Deathmatch to Singleplayer Mapping Competition Launches
Posted @ 10:51 AM, June 21 2009, By: Hectic Glenn In Mods
Phillip of planetphillip.com, has launched his latest project called DM2SP, whereby makers of HL2 Deathmatch maps are asked to convert their map into short single player campaigns. The prize fund varies, but the top value up for grabs could be up to $140 for the winning entry. The competition is now open for entries and will close at 11:59pm GMT 31st July 2009.  Winners will be announced on 16th August 2009, and will be available for download to play these short campaigns. Full details including the exact prize structure, rules and judges can be found on the DM2SP website.
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