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Weekend Round Up
Posted @ 3:39 PM, August 8 2009, By: BlueWolf72 In Community, Mods, Steam


Another Saturday and we just wanted to tell you that you matter.  Chet and Gabe were shown the Valve Contest we held and they loved it.  Thanks to the awesome people who entered.  We will be holding another contest soon so be ready.  With the news and rumors that Valve is learning sign language for Half-Life 2: Episode 3 we will posting any news of this fact as soon as we get it. Research & Development Review is up for you to read.  Also, congrats to Xævrex and Taviow for making "chat administer" in our Steam Community.

Mods:

*Half-Life: Wilson Chronicles - The mod is dead but they released all the files for you to use.

*Smashball: Status Update, finally has come check it out.

*Age of Chivalry in Game Developer Magazine. Mods in magazines is always cool.

*L4DMods.com has another good review and mod.  Review: Heaven Can Wait

*PlanetPhillip has a new review and this one is fun:  SP Balcony – Half-Life 2

HL2.net Community:

*For pure epic fun we took the time to play:  MVP for round 1 of TF2 wins copy of Garrys Mod be sure you are on our Steam community page to join the fun. We have more Steam keys to give away.

*Forums:  BREAKING: Best of list published, probably wrong.

*Forums:  Zombies: Your Favorite Way To Kill Them?

*Forums:  My New Bunny

*Raziaar with 24,179 forum posts is this weeks Forum Member Of The Week.

Steam Games:

Steam is fun so many ask what the staff at @ HL2.net are playing and we thought we would share this awesome information with you. Yes we care:

Ennui - Killing Floor

BlueWolf72 - Death to Spies: Moment of Truth

Pi Mu Rho - Left 4 Dead

Samon - Call of Cthulhu

Hectic Glenn - Team Fortress 2

Chris_D - Real Life no Steam for him

DigiQ8 - Tropico 3 Beta & Fallout 3

Evo - Hearts of Iron 3

Kadayi - Mass Effect

Munro - Plants vs Zombies
Weekend Round Up
Posted @ 1:00 PM, August 1 2009, By: BlueWolf72 In Community, Mods

Mods

What a week in mods. I bet most of you missed them from playing all of those video games.  So allow me to highlight the week that you missed:

Insurgency is at it again.  The upcoming update, to be released on Steam in August, will feature a long list of bug fixes and new features.

I Hate Malls... via L4dmods.com is going to be a mod for L4D.  The teaser trailer can be viewed here.   Valve is supporting the team behind this project.  The voice actor for Francis is helping the team.

My man Phillip found a good mod and took the time to play it and showcase it.  The name of it is "Mission Improbable".  Check it out and play it.

Many have yet to play Research and Development.  So, I demand it that you take the time and download this surprising, marvelous, stunning mod.  Enjoy our forum thread about Research and Development as well.

Our very own Glenn-Master took the time with Firearms: Source with a nice update and interview.

HL2.net Community

Corp. Sheepo took the time to create a Poll

CptStern found some crazy Anime

Video Dump & Image Dump, join the fun

Contests

Last month we held 3 contests and some of you won.  The idea behind the contests is for everyone.  Small or Big, Old or Young.  You have to register and be part of the site.  You have to enter the contest and make a effort to want to win. In August there is going to be contests again so be ready.
Firearms: Source Update and HL2.net Interview
Posted @ 8:25 PM, July 31 2009, By: Hectic Glenn In Mods

We always enjoy hearing from the FA:S team who tirelessly work on their mod and always provide great updates on new things they are working on. They have now completed new player models for the blue team and provided early an early look at ps_spectre a new map they have been working on.


In our interview with Shinobi and Dyspatch we talk about how far FA:S is from launch, future map packs as well as the changes to the mod freeing it from its CSS dependency.
Testing has brought us to the 100th version of FA:S. The new alpha feels like a major step forward and it feels like we are moving towards wrapping things up. Seeing the player models working in game for the blue team has been a major morale boost. So far we have around 2000-3000 animations
Check out the full update including the new Sako rifle model on the Firearms: Source website.
Research and Development
Posted @ 4:39 PM, July 20 2009, By: Evo In HL2: Episode 2, Mods

Research and Development is a recent mod developed by mbortolino which is described as being a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.

It seems to be pretty popular as I have spotted a few of my Steam friends playing it already. It is also getting some good reactions from people on ModDB with a 9.4 average rating. There is also a piece about the mod on Rock, Paper, Shotgun. If you want to check it out head here and see what it is all about. You will need Episode 2 installed to play it.
You Steam The Future?
Posted @ 5:37 AM, July 20 2009, By: BlueWolf72 In Mods, Steam, Steam Games, Team Fortress 2

In a recent interview ABC TV’s Good Game, Valve boss Gabe Newell says Valve wants to let the Steam community fund future game development. Valve shocked the world with Steam and Gabe is considering a way for you to pay upfront as a community for the game you would play.   Imagine paying $30.00 dollars for for another Half-Life, or maybe Opposing Force 2 would you do it?
“One of the areas that I am super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget - it needs to be huge, it has to be $10m - $30m, and it has to be all available at the beginning of the project. There’s a huge amount of risk associated with those dollars and decisions have to be incredibly conservative. What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I’ll be an early investor in that and, as a result, at a later point I may make a return on that product, but I’ll also get a copy of that game.’ So move financing from something that occurs between a publisher and a developer… Instead have it be something where funding is coming out of community for games and game concepts they really like.”
Inside Valve Software Interview
Halflife2.net Interview with Age of Chivalry
Posted @ 5:45 PM, July 14 2009, By: Hectic Glenn In Mods

Bluewolf72 managed to grab some time from AoC's Tibberius Bane and Wraiyth to ask them how their mod has progressed since getting SteamWorks support and the major changes the mod has seen since then. Age of Chivalry will soon be the first SteamWorks supported mod to use stats through Steam.
Current I think we're logging over 400 individual stats (including class records, highs, map records and overall stats for many things). Theres a lot more going on under the hood than you see on the current stats pages, including ranged weapon stats and map stats.
Many thanks for AoC taking the time to talk to us and provide us with some exclusive shots of a new map in progress AoC_Cove.

Read the full interview here.

Radiator Released & Ready!
Posted @ 10:24 AM, July 14 2009, By: BlueWolf72 In Mods


Congratulations to Campaignjunkie with the release of Radiator episode 2. Without a doubt this is one 'awesome' experience. That is, if you're interested in gay marriage counseling. This particular episode has you enter your gay partners brain and break crates to unearth memories. If this sounds like your cup of tea, give it a try!
Nuclear Dawn Returns under InterWave
Posted @ 7:55 AM, July 10 2009, By: Hectic Glenn In Mods


As we mentioned earlier this year, InterWave studios the team responsible for the HL2 Stargate mod took over the dying Nuclear Dawn mod after many months of controversy and rage caused by the original development team. InterWave are hoping to rebuild Nuclear Dawn as their first commercial product and fulfil the great expectations of ND.

Today they have launched a new Nuclear Dawn website with new media and the latest ND news.
ND is a Source powered blend of first person shooter and real time strategy gameplay, with full base building, branching tech trees, and gut-blasting action in your average post-apocalyptic neighbourhood. With action from across the globe, 4 playable classes per team, RTS commander roles and earth-shaking weaponry of mass destruction.
Check out some of their new concept art in the media section. It seems Nuclear Dawn will be created this time.
Zeitgeist Single Player Mod Update
Posted @ 5:12 AM, July 7 2009, By: Hectic Glenn In Mods

First I've heard or seen anything about this mod myself, but I'm sure coverage of this mod will increase greatly in the coming year. Zeitgiest is a single player mod set in London in the early 1900's. There aren't many other details on what to expect from the mod which is scheduled for release in 2010, but their latest media release speaks for itself showing London's piccadilly circus in a timewarp.


This excellent work is partly down to mapper Albatros from the Zeitgeist team. You can check out other media and the progress of this mod through their moddb profile here.
Valve Interviews Commence Joystiq Gets Some Left 4 Dead 2 Details
Posted @ 7:52 PM, July 4 2009, By: BlueWolf72 In Left 4 Dead 2, Mods, News

There's an Interview with Doug Lombardi on Joystiq talking about a variety of topics, including PS3 support and quite a bit on Left 4 Dead and Left 4 Dead 2.  The top interview questions that caught my eye were:

So first thing's first. Where's Half Life 2 Episode 3?

Doug:  "Laughs. Stay tuned! No news on that today."

Onto Left 4 Dead 2 specific stuff. Will you be offering Left 4 Dead 1 levels as DLC or installable from the disc for Left 4 Dead 2?

Doug:  "That's something that we're looking at right now. How to marry those communities and how to piece those things together. We've made it so that with the mod tools, if you're making stuff for Left 4 Dead right now, with very little work you'll be able to get it up and running in Left 4 Dead 2 and it's a matter of how all that interfaces and there are a lot of details that we still need to work out. But it's definitely a goal of ours to have cross-operability for those who own both games."

NeoTokyo Releasing Today
Posted @ 6:46 AM, July 3 2009, By: Evo In Mods, News

The NeoTokyo mod is being released to the public later today. Currently they have a placeholder site due to the massive traffic they are receiving, but soon enough you can expect client files to be available. Here are some details about the release taken from their ModDB page:

* NEOTOKYO° will be available for download at various sites and torrent
* Download links will be released FIRST in our irc #NEOTOKYO on gamesurge network during our release party.
* This first public release will contain 10 maps total, all capture the ghost gametype (See list below)
* Total size of the installer is roughly 900mb and 2gb unzipped
* In order to run NEOTOKYO° , you'll need to have the Source SDK installed which is provided with any of these titles.

Images of the ten release maps can be found here. Who is excited about the release of this mod? Anyone eagerly waiting to hit the massive 'DOWNLOAD' button? Some download links have appeared at last, you can see more here or follow the selection of links below:

ModDB
FileShack
Torrent Link.

Enjoy!
Steam Client and Source SDK Updates Released
Posted @ 6:09 AM, July 2 2009, By: DigiQ8 In Mods, Steam

Steam Client and Source SDK have been updated last night, look below change log:

Steam Client:
  • Add D3D9Ex support for the in-game overlay (for ArmA 2) (Finally!)
  • Fix unneeded assert/mdmp creation when Steam connection falls back to TCP
  • Fix lobbies/chats trying to update metadata while disconnected from Steam servers
  • View available downloadable content link on game's DLC tab now goes to game's DLC page in store
  • Fix a potential memory leak with lots of friends notifications being triggered while a full screen window has covered the desktop
  • Add a limit of queued friends notifications to show of no more than sixteen
  • Fix a potential case of dropping input events in the in-game overlay
  • Improved overlay compatibility with OSD from recent versions of RivaTuner
  • Fixed Cloud sync issues when in offline mode
  • Fixed filtering by a mod in the server browser making it unable to retrieve servers from the master server
Source SDK:
  • Fixed bug in which the model browser can become unresponsive
  • Game overlay no longer attaches to Hammer which fixes incorrect 3D camera position bugs
  • Google Sketchup to Hammer exporter now ships in the Source SDK
The updates will be applied automatically when your Steam client is restarted.
NEOTOKYO Release Date Announced
Posted @ 3:12 AM, July 1 2009, By: DigiQ8 In Mods

The HL2 total conversion mod, NEOTOKYO announced that they will be releasing the server files in the evening on July 2nd, and the Client files on July 3rd, it will be available for download at various sites and torrent and will weight roughly 900mb and 2gb unzipped

nt_map_ujiwa_wide nt_map_iyashi_wide

This public release will contain 10 maps total, all capture the ghost gametype. So mark you calender, July 3rd.
Zombie Panic 1.6 On Steam
Posted @ 9:42 PM, June 27 2009, By: BlueWolf72 In Mods, Steam

Time to get your "Zombie Panic" on. The team has put some honest and killing effort in the latest version ZPS 1.6 now available through Steam.

Features include:

A new gameplay mode called "Hardcore" mode. The round is shortened to five minutes, and difficulty is increased extremely for the survivor team. This mode can be enabled via a cvar, or via a map name's prefix. Below are a few screenshots showing off one of the more startling enhancements in hardcore mode.

Deathmatch to Singleplayer Mapping Competition Launches
Posted @ 10:51 AM, June 21 2009, By: Hectic Glenn In Mods

Phillip of planetphillip.com, has launched his latest project called DM2SP, whereby makers of HL2 Deathmatch maps are asked to convert their map into short single player campaigns. The prize fund varies, but the top value up for grabs could be up to $140 for the winning entry. The competition is now open for entries and will close at 11:59pm GMT 31st July 2009.


Winners will be announced on 16th August 2009, and will be available for download to play these short campaigns. Full details including the exact prize structure, rules and judges can be found on the DM2SP website.
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