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Viewing Category: Maps
ZapWizard’s “Dismember the Alamo” Left 4 Dead map Released
Posted @ 3:53 PM, October 19 2009, By: Alby Eli Erwin-Frank In Left 4 Dead, Maps, News

Looking for something to quell that seething, uncontrollable urge to massacre zombies in various locales but can't wait for DLC or the upcoming Left 4 Dead 2 demo? Look no further:

Left 4 Dead mapper and general zombie enthusiast ZapWizard has recreated the world famous Austin Texas based Alamo Theater 1:1 for us to murder zombies in. To top it all off, he's included a rather lengthy walk through of the entire painstaking process on the Austin Modders forum.

Some of the finer points of Zombie genocide at the Alamo Theater include:

  • Fully modeled and faithful recreation of all major indoor and outdoor portions of the actual Alamo Drafthouse Cinema
  • Countless new models and textures, majority of which were created from photographs of the location itself
  • ZapWizard is currently working with Valve to have his work showcased at the upcoming "Dismember the Alamo" film festival

So what are you waiting for? Devour the map now from Left4Dead mods.

via Kotaku

Valve Want L4D2 PC Mods on Xbox Live
Posted @ 10:53 AM, September 14 2009, By: Evo In Left 4 Dead, Left 4 Dead 2, Maps, Mods

Valve have revealed to OXM that they want to see user created content for the upcoming Left 4 Dead 2 appear on Xbox Live. However, because Live isn't set up to allow this kind of free content delivery Valve are thinking about charging for user campaigns and giving the money back to the makers. Valve's Yasser Mailaka told OXM:

"One of the things I'm thinking about is how we work within that [Xbox Live] system," "and one of the things I'd like to do is to allow these modules that are being released on PC to somehow integrate with Microsoft's system...perhaps we can shepherd the really popular campaigns onto 360. And you know, if they are a paid system, perhaps that could go back to the authors. I think that would be a great story."
You can get more details here.
Playtest Custom Payload Map by Pi Mu Rho Tonight
Posted @ 10:34 AM, January 25 2009, By: Hectic Glenn In Maps, Team Fortress 2

It's been many months in the works, but finally Pi Mu Rho has released his much anticipated pl_indigo payload map. The quality of Pi's maps have always been astonishingly high as seen from his work on Zombie Master and upcoming Half-life Short Stories. Pi has kindly provided a server for us to play the new map as well as an updated version of the omega redux (CTF map).

You can join the server at any time and take a look, however we will be gathering together at 7:00pm GMT / 2:00pm East Coast US for Halflife2.net to play together, make sure you're there! Check out the screenshots below and yes, the payload does have to cross a water obstacle in section 1!

Other details:
  • IP - 85.236.100.30:28315
  • password - "omega"
  • Join our Steam Community to chat to find us in-game & talk about the maps
Download pl_indigo now here and ctf_omega redux here

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