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Viewing Category: Left 4 Dead
Chet Faliszek on Valve and Left 4 Dead
Posted @ 3:21 PM, August 19 2009, By: Evo In HL2: Episode 2, Half-Life 2, Left 4 Dead, Left 4 Dead 2, Portal, Steam, Team Fortress 2

Valve's Chet Faliszek has opened up about Valve and Left 4 Dead and more to Jim Rossignol in Jim's Ragdoll Metaphysics column on Offworld. Before you start asking, no Chet doesn't have any Episode 3 news. However he does have some other interesting things to say:

The Orange Box was weird. It reminded me of 8-bit era game packs. Three Games In One! That seems really unusual in the contemporary market. Did it seem unusual now? Did it seem totally logical to create a three-game pack like that? It still seems weird, now that I think about it.

Faliszek: Well, at the start Portal wasn't mature enough for us to be sure that we should do it like that, and Team Fortress 2 has had plenty of false starts. It kind of formed as we developed the games. There was no "this is how we do it" from the get-go, instead we're a company that can experiment and yeah, it's a throw-back to earlier eras, those ways of doing things. We experiment, and it pays off.
You can find this in-depth interview here.
New Left 4 Dead DLC – ‘Crash Course’ Campaign
Posted @ 11:27 AM, August 4 2009, By: Hectic Glenn In Left 4 Dead

True to their word, Valve continue to add content for Left 4 Dead by adding a new campaign titled "Crash Course". This campaign bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale.

The new campaign will be available in September. Changes for versus mode are coming too:
While containing both Survival maps and a Co-operative Campaign, the primary goal of "Crash" is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.

This DLC will be available for free to PC, but will be 560 Gamer points ($7) on Xbox Live.

Destructoid has had the first play through, read about Crash Course here (spoilers!).
Left 4 Sims – A Gamers Diary
Posted @ 5:07 PM, July 29 2009, By: Evo In Left 4 Dead





You may have noticed BlueWolf mentioning this on the forum but good friend of mine The_B (aka Ben Borthwick) has created the cast of Left 4 Dead in The Sims 3 and he went on to make a little diary about it. This is only the start though, he promises that future episodes will feature some of the Infected which is sure to add some extra spice to procedings.

You can play around with the Survivors yourself if you head here. Expect the Infected to be available shortly.

If you want to find out more about why Ben created this little tale, check out my interview with him.
Halflife2.net Competition – “Reminder” Win a free copy of Left 4 Dead
Posted @ 12:35 PM, July 23 2009, By: BlueWolf72 In Community, Left 4 Dead


Remember, courtesy of Valve Software we have 2 copies of Left 4 Dead to give away for the best two entries for our competition...

Design your own special infected boss! You can design your special infected using image editing software (like photoshop) or sketch a highly detailed drawing, scan and send it to us. Your creation must have a name and an explanation of how it would be a pain in the side of the 4 survivors!



Entrants must be registered to the Halflife2.net forums. All entries should be sent to competitions@halflife2.net with your username in the title of the email. Competition close date: 1st August. Good luck!
Halflife2.net Review the Novint Falcon
Posted @ 1:52 PM, July 21 2009, By: Hectic Glenn In HL2: Episode 2, Halflife2.net, Left 4 Dead

In the not too distant past, Valve added a sneaky update for most of their Source games: Adding support for the Novint Falcon. The falcon is a haptic controller replacing your mouse of joystick to give you a real hands on feel for games. Our very own Pi Mu Rho managed to get hold of one and has written a full in depth review of his experience.
...then I used the Gravity Gun. This, to me, was the most impressive feature. With every object you pick up, you can actually feel the weight of it. Light objects have barely any effect, but if you pick up something heavy - a large rock, for example - and the Falcon pushes constantly down, requiring actual physical effort on your part to hold it steady.
Be sure to read the review and check out 2 videos of Pi playing Episode 2 and Left 4 Dead with the Falcon. Novint Falcon Review.

New Left 4 Dead Update Released
Posted @ 1:51 PM, July 21 2009, By: DigiQ8 In Left 4 Dead

A new Left 4 Dead update has been just released. This new update will help you to not end up in the same lobby you just left when quickly searching for another game.
  • Lobbies and games you've recently joined and left will be ignored for two minutes. This will prevent a player from ending up in the same lobby or game when quickly searching for another
  • Restored Find a Game Lobby/Find a Game in Progress to the Create Lobby screen available from the Lobby Browser
  • Updated localization text
  • Fixed an issue where VPK.EXE would not extract all files
You will get the new update automatically via Steam.
Left 4 Dead Update – Lobby Browser Added
Posted @ 6:30 PM, July 16 2009, By: Hectic Glenn In Left 4 Dead

A new update has been released for Left 4 Dead tonight, the main addition being a new lobby browser.
The lobby browser (under Play Online) will show you a list of optimal games available for you to join. The browser pares down the thousands of lobbies and games currently being played to show you the best list of games available to you. This list includes official and add-on campaigns, including add-on campaigns you have not yet installed, making it a great way to discover them. You can filter by difficulty, official and/or add-on campaigns and by lobbies and/or games in progress.
Alongside this update there are several other small server and add-on campaign fixes as well as SDK changes. Full change log can be found here.

Left 4 Dead 1/2 Cross-Play Possible?
Posted @ 6:16 AM, July 8 2009, By: Evo In Left 4 Dead, Left 4 Dead 2, News

In an interview with Total Video Games Valve's Doug Lombardi has revealed that they are looking at introducing cross-play between Left 4 Dead 1 and 2.

One of the things that has been floating around is the idea of cross-gameplay with the original Left 4 Dead; is this likely?That's something that we're trying to work out right now, the details of it. So nothing specific to say today, but we understand that it's a very valid thing to be working on and looking at. With the MOD stuff, if you're making stuff for Left 4 Dead it will work in Left 4 Dead 2 with very minor amounts of work to bring it over. So we feel we've made good steps on that side and now we're looking at how we manage that for folks who buy the first game and sequel.

You can read the whole thing here.
Eurogamer Left 4 Dead 2 Interview
Posted @ 7:27 AM, July 2 2009, By: Evo In Left 4 Dead, Left 4 Dead 2, News

There is a new interview with Doug Lombardi over on Eurogamer concerning Left 4 Dead 2. You can read the whole thing here but in the meant time this is a nice little taste of what you can expect to read:

Eurogamer: So at the moment, you have separate teams working on Left 4 Dead 2 and supporting the original game?

Doug Lombardi: There's a couple of different teams, actually. There's guys working on Left 4 Dead 2, guys working on Left 4 Dead 1 stuff, and then guys working on the authoring tools for Left 4 Dead - the mod-making stuff. Regarding the Left 4 Dead 1 content, we'll be announcing stuff in the coming weeks, but there's nothing I can say about it today.
Go read!
New Left 4 Dead Update Released
Posted @ 12:01 AM, June 30 2009, By: DigiQ8 In Left 4 Dead

A new Left 4 Dead update has been released earlier today.
  • Removed the "Are you ready to play Versus?" confirmation
  • Fixed a crash when using mouse wheel or keyboard to select Campaign chapters
  • Fixed sv_steamgroup_exclusive servers advertising for public lobbies
  • Restored the ability to vote for a new campaign in Versus mode
Have fun killing the hordes.
Left 4 Dead 360 Dashboard Theme
Posted @ 8:53 AM, June 28 2009, By: DigiQ8 In Left 4 Dead

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An awesome Left 4 Dead Premium Theme is to be given away in the next issue of Official Xbox Magazine UK.

This exclusive theme is created by Valve and will be given away to those who subscribe to OXM UK, or pick up it up from the news stands.
Left 4 Dead and Team Fortress 2 Updates Released
Posted @ 4:27 PM, June 25 2009, By: Samon In Left 4 Dead, Team Fortress 2

Both Left 4 Dead and Team Fortress 2 have received an update tonight; specifically, gameplay additions to the former in the shape of exploit fixes, and to the latter the much awaited Campaign Support and Authoring Tools.

A few of the more significant updates, starting with L4D:
  • Players download third party campaigns as single .VPK file
  • Players can manage and select add-on maps and campaigns via game UI
  • Added matchmaking support and download/update prompt for add-on campaigns
  • Custom campaign support in Leader boards
Click here to view the full list of updates
  • Fixed Bonk! ammo count exploit after using a regeneration locker
  • Fixed Dead Ringer damage reduction exploit involving Spy taunting
  • Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
  • The Ambassador no longer penetrates buildings
  • Removed the movement speed penalty on The Razorback
Click here to view the full list of updates
Left 4 Dead Blog – Custom Campaign Support
Posted @ 6:26 PM, June 19 2009, By: Hectic Glenn In Left 4 Dead

An update from the L4D blog talks about the new system being added to Left 4 Dead to support custom campaigns made with the authoring tools Valve released a few weeks ago. The update will be available on Steam next week. Important additions:
  • Add-Ons - Third party campaigns are designed to be installed using a new Add-On framework. Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file
  • Matchmaking - When creating or searching for a lobby, a new option named "Add-on campaign" will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it.
The authoring tools are also officially coming out of beta, and for details on packaging your new campaign see the developer wiki. Full blog update here.
Gabe Newell’s Interview with G4
Posted @ 8:13 PM, June 10 2009, By: DigiQ8 In HL2: Episode 3, Left 4 Dead, Left 4 Dead 2, Steam

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G4 had an interview with Gabe Newell to get the latest on everything Valve, Newell discusses Left 4 Dead 2, Left 4 Dead 1 DLC and Episode Three.
G4: So, I guess the big surprise or not so surprising - because it got leaked - is Left 4 Dead 2. Why did you guys decide to go back and fire off a sequel right away?

Gabe Newell: Well, there are a couple reasons for that. One was when we were shipping the game, a bunch of the people who were working on it had all the stuff that they wanted to do right away. It really grew out of the fact that we all played Left 4 Dead pretty religiously and so people said, “You know, we don’t really want to stop. There’s too much fun stuff to go and do here.”

And then there was this other issue was from a project management perspective, we were looking at different ways of thinking about scheduling. So Robin’s [ed: Robin Walker, Software Developer/Designer] been working on Team Fortress 2, and he’s become really good at turning two month long projects, and having everybody have a lot of fun and being able to do really good work. So, like the Spy update that just came out was on schedule and everybody knew exactly what they were going to get done and felt very productive.
G4: So, is it safe to say that you have like four different projects in development right now? So, you have Left 4 Dead 2, you have Team Fortress 2, I’m going to go out on a limb and say Portal 2 and then…Episode 3?

Newell: [laughs] Uh, I’m not going to talk about things that we…we’re talking about Left 4 Dead 2 and Episode 3. As far as I know, that’s all that we’re talking about publicly.

Doug Lombardi: We’re not talking about Episode 3 publicly. (smiles)

Newell: Oh well, I guess I’m not talking about Episode 3 publicly either. (laughs) So..what’s your question? Yes, we have a lot of stuff that’s going on. We have Steam. Steam’s a lot of work. We have these movie things that we make, they take a lot of work.
Newell also mentions that they have good reasons behind Episode Three's disappearance in E3 that he will not talk about..yet. Read the full interview here.
“Freeman’s not done” – Lombardi
Posted @ 5:14 AM, June 3 2009, By: Evo In HL2: Episode 3, Half-Life 2, Left 4 Dead, Left 4 Dead 2, News

Doug Lombardi and Chet Faliszek have talked at length with Shacknews about Left 4 Dead, but Lombardi did drop a hint about the Half-Life series:

Shack: Most of us were not expecting Left 4 Dead 2 to show up at E3. You guys had teased more information on Half-Life 2: Episode 3 earlier in the year. Should we expect more on that soon?

Doug Lombardi: [laughs] Don't have a new date. Since we missed the last time, I'm not gonna put out another one. I've said this before, but Freeman's not done with his adventure. Stay tuned for more.


There is also a whole load of information regarding Left 4 Dead 1 and Left 4 Dead 2, perhaps the best bit of info is that 4 v 4 matchmaking will be coming to Left 4 Dead 1 sometime this month. Doug also commented on the sequel nature of Left 4 Dead 2:

Shack: What price-point should we expect?

Doug Lombardi: This is a full sequel.

Shack: So full price?

Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It's five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It's a full sequel.


This is a really detailed interview, you can check it out here.
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