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Viewing Category: Half-Life
Half-Life in Real Life
Posted @ 11:09 AM, October 31 2009, By: DigiQ8 In Half-Life

A group of CERN lovers have taken a trip to the CERN tunnels (where Gordon Freeman had been spotted last year). The pictures show a great resemblance between the CERN tunnels and the original Half-Life settings.

DSC04756 DSC04749 DSC04747 DSC04739

To read more about their trip, click here.
Valve’s Lifetime Retail Sales Revealed
Posted @ 10:43 PM, December 3 2008, By: DigiQ8 In HL2: Episode 1, Half-Life, Half-Life 2

Gamasutra revealed Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises. Revealing that the studio has sold over 32.8 million games since the 1998 release of the first Half-Life.
  • Half-Life: 9.3 Million
  • Half-Life Opposing Force: 1.1 Million
  • Half-Life Blue Shift: 800,000
  • Half-Life 2: 6.5 Million
  • Half-Life 2 Episode 1: 1.4 Million

  • Counter-Strike: 4.2 Million
  • Counter-Strike Condition Zero: 2.9 Million
  • Counter-Strike Source: 2.1 Million
  • Counter-Strike Xbox Port: 1.5 Million

  • The Orange Box: 3.0 Million
All of the above statistics were described as Valve's estimates of worldwide lifetime-to-date retail sales only. Valve declining to reveal digital download numbers.
Celebrating 10 Years Of Half-life
Posted @ 6:47 PM, November 19 2008, By: Hectic Glenn In Half-Life

Is it really? It's zoomed by, none of this around you would even have existed had Half-life not had such a huge impact! Even more incredible is that Valve is now offering Half-Life for just 98 cents in celebration of the 10th anniversary of the company's debut title. This offer extends till 21st November.

Also be sure to check out this great timeline of 'The History of Valve' Planet Half-life have put together, it's a really good read - HERE

Lastly, Moddb has put together a nice article summing up the journey too, but also a run down of their top 5 unofficial Half-life mods, Natural Selection topping their list - see here
Left 4 Dead and Steam Updates
Posted @ 12:37 AM, November 15 2008, By: Munro In Half-Life, Left 4 Dead, Steam

Updates to Left 4 Dead Demo and Steam have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Left 4 Dead Demo
  • Added the ability to tie game servers to Steam Community groups. Group administrators can now see the GroupID on the group's administrative page, which can be used as the value for sv_steamgroup. Users that are in that group will then be able to browse directly to them from the main menu
  • Fixed setinfo exploit
  • Fixed a crash when exiting the game
  • Fixed a few cases where the game would crash when using ALT-TAB
  • Fixed a problem that could cause texture corruption on some ATI video cards
  • Fixed a bug that could cause infected horde to disappear
Half-Life 1 Engine
  • Fixed crash caused by specially crafted connect string
Steam Client
  • Improved GFW integration for titles that support it
Half-Life vs Half-Life 2
Posted @ 1:00 PM, October 14 2008, By: Evo In Half-Life, Half-Life 2

Over on Rock, Paper, Shotgun Alec Meer has written an interesting little piece explaining why he prefers Half-Life to Half-Life 2. It is a very interesting piece, read this little snippet:
Oddly, I find HL a much more convincing journey too. Being trapped underground excuses the linearity, while HL2’s more open topography requires more uncomfortable compromises such as being unable to smash through the thin wooden fences throughout Ravenhom. (For all its spooky atmosphere, Ravenholm was the one element of HL2 I actively disliked. It was shooting for the sort of setpiece-based diversity HL1 does so well, but it felt so ghost train-contrived, especially in the maze-like layout of the level).
Personally I am with Alec, while Half-Life 2 was great from a critical perspective I much preferred the original game to play. Check out what he has to say and tell us what you think about this highly controversial issue.
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