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	<title>Halflife2.net &#187; HL2: Episode 2</title>
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	<link>http://www.halflife2.net</link>
	<description>The Definitive Source for all things.... well, Source!</description>
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		<title>Laidlaw: Half-Life 2&#8217;s Alyx Works Because &#8216;She Gives You Back Emotion&#8217;</title>
		<link>http://www.halflife2.net/2009/11/02/laidlaw-half-life-2s-alyx-works-because-she-gives-you-back-emotion/</link>
		<comments>http://www.halflife2.net/2009/11/02/laidlaw-half-life-2s-alyx-works-because-she-gives-you-back-emotion/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 18:49:19 +0000</pubDate>
		<dc:creator>DigiQ8</dc:creator>
				<category><![CDATA[HL2: Episode 1]]></category>
		<category><![CDATA[HL2: Episode 2]]></category>
		<category><![CDATA[Half-Life 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=5111</guid>
		<description><![CDATA[Gamasutra had an interview with Laidlaw and fellow Valve writer Erik Wolpaw. Laidlaw made some comments on Gordon Freeman's development as a lead character and how it has more to do with his external interactions rather than internal mechanisms.

So we were trying to do a thing where it wasn't about one guy who is saving [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2009/11/02/laidlaw-half-life-2s-alyx-works-because-she-gives-you-back-emotion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chet Faliszek on Valve and Left 4 Dead</title>
		<link>http://www.halflife2.net/2009/08/19/chet-faliszek-on-valve-and-left-4-dead/</link>
		<comments>http://www.halflife2.net/2009/08/19/chet-faliszek-on-valve-and-left-4-dead/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 21:21:20 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[HL2: Episode 2]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=4273</guid>
		<description><![CDATA[Valve's Chet Faliszek has opened up about Valve and Left 4 Dead and more to Jim Rossignol in Jim's Ragdoll Metaphysics column on Offworld. Before you start asking, no Chet doesn't have any Episode 3 news.  However he does have some other interesting things to say:The Orange Box was weird. It reminded me of [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2009/08/19/chet-faliszek-on-valve-and-left-4-dead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Halflife2.net Review the Novint Falcon</title>
		<link>http://www.halflife2.net/2009/07/21/halflife2-net-review-the-novint-falcon/</link>
		<comments>http://www.halflife2.net/2009/07/21/halflife2-net-review-the-novint-falcon/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 19:52:48 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[HL2: Episode 2]]></category>
		<category><![CDATA[Halflife2.net]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Novint Falcon]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3847</guid>
		<description><![CDATA[In the not too distant past, Valve added a sneaky update for most of their Source games: Adding support for the Novint Falcon. The falcon is a haptic controller replacing your mouse of joystick to give you a real hands on feel for games. Our very own Pi Mu Rho managed to get hold of [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2009/07/21/halflife2-net-review-the-novint-falcon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Research and Development</title>
		<link>http://www.halflife2.net/2009/07/20/research-and-development/</link>
		<comments>http://www.halflife2.net/2009/07/20/research-and-development/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 22:39:41 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[HL2: Episode 2]]></category>
		<category><![CDATA[Mods]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3822</guid>
		<description><![CDATA[Research and Development is a recent mod developed by mbortolino which is described as being a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.It seems to be pretty popular as I have spotted a few of my Steam friends playing it already. It is also getting some [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lombardi: &#8220;We chose the wrong word in &#8216;episode&#8217;&#8221;</title>
		<link>http://www.halflife2.net/2008/10/03/lombardi-we-chose-the-wrong-word-in-episode/</link>
		<comments>http://www.halflife2.net/2008/10/03/lombardi-we-chose-the-wrong-word-in-episode/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 21:52:12 +0000</pubDate>
		<dc:creator>DigiQ8</dc:creator>
				<category><![CDATA[HL2: Episode 1]]></category>
		<category><![CDATA[HL2: Episode 2]]></category>
		<category><![CDATA[HL2: Episode 3]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=775</guid>
		<description><![CDATA[Valve's Doug Lombardi has admitted that Valve may chose the wrong word 'Episode' for the Half Life 2 run of games.

"The notion of the word 'episode' conjures up this idea of television where you get something new every week. And people say 'we thought that episodic meant we were going to get something new every [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2008/10/03/lombardi-we-chose-the-wrong-word-in-episode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Half-Life 2 Episode Pack is Now Available</title>
		<link>http://www.halflife2.net/2008/04/18/half-life-2-episode-pack-is-now-available/</link>
		<comments>http://www.halflife2.net/2008/04/18/half-life-2-episode-pack-is-now-available/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 19:56:23 +0000</pubDate>
		<dc:creator>DigiQ8</dc:creator>
				<category><![CDATA[HL2: Deathmatch]]></category>
		<category><![CDATA[HL2: Episode 1]]></category>
		<category><![CDATA[HL2: Episode 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/2008/04/18/half-life-2-episode-pack-is-now-available/</guid>
		<description><![CDATA[Valve just released the new Episode Pack for Half-Life 2 Episodes, including Episode One, Episode Two and Half-Life 2: Deathmatch. All this for $29.95.


For more info and to purchase, click here.]]></description>
		<wfw:commentRss>http://www.halflife2.net/2008/04/18/half-life-2-episode-pack-is-now-available/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games From The Orange Box Flying Solo</title>
		<link>http://www.halflife2.net/2008/03/13/games-from-the-orange-box-flying-solo/</link>
		<comments>http://www.halflife2.net/2008/03/13/games-from-the-orange-box-flying-solo/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 18:30:40 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[HL2: Episode 2]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/2008/03/13/games-from-the-orange-box-flying-solo/</guid>
		<description><![CDATA[As already reported, from the 9th-11th  April we will be seeing the games which made the Orange Box the success it was, released as individual retail games. The pricing scheme will be as followsPortal - $19.99 USDTeam Fortress 2 - $29.99 USDHalf-life 2 Episode Pack (inc both episodes plus HL2 Deathmatch) - $29.99 USD
It's [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2008/03/13/games-from-the-orange-box-flying-solo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Individual Oranges hit retail April 9th</title>
		<link>http://www.halflife2.net/2008/03/06/individual-oranges-hit-retail-april-9th/</link>
		<comments>http://www.halflife2.net/2008/03/06/individual-oranges-hit-retail-april-9th/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 18:44:03 +0000</pubDate>
		<dc:creator>DigiQ8</dc:creator>
				<category><![CDATA[HL2: Episode 1]]></category>
		<category><![CDATA[HL2: Episode 2]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/2008/03/06/individual-oranges-hit-retail-april-9th/</guid>
		<description><![CDATA[For those who thinks the Orange Box a bad deal because they already have Half-Life 2 and Episode One, Valve has confirmed to Joystiq that the individually boxed Orange Box PC games are due to hit physical shelves on April 9th. 

Valve has yet to officially announce pricing details, but retailers currently list Portal at [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2008/03/06/individual-oranges-hit-retail-april-9th/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode Two Fans Are a Bunch of Crybabies</title>
		<link>http://www.halflife2.net/2008/02/09/episode-two-fans-are-a-bunch-of-crybabies/</link>
		<comments>http://www.halflife2.net/2008/02/09/episode-two-fans-are-a-bunch-of-crybabies/#comments</comments>
		<pubDate>Sat, 09 Feb 2008 10:54:37 +0000</pubDate>
		<dc:creator>Munro</dc:creator>
				<category><![CDATA[HL2: Episode 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/2008/02/09/episode-two-fans-are-a-bunch-of-crybabies/</guid>
		<description><![CDATA[According to Valve at least. 
CVG has posted an

article after speaking to them. Apparently the Half-Life 2: Episode Two's 
emotional final scene was powerful enough to cause fans to shed a tear.

&#34;Quite a few fans wrote to say that we broke the blubbering barrier. They wept&#34;, 
Half-Life story scribe Marc Laidlaw has revealed to PC [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2008/02/09/episode-two-fans-are-a-bunch-of-crybabies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Valve &#8211; Still figuring out Episode 3</title>
		<link>http://www.halflife2.net/2008/02/07/valve-still-figuring-out-episode-3/</link>
		<comments>http://www.halflife2.net/2008/02/07/valve-still-figuring-out-episode-3/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 11:46:22 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[HL2: Episode 2]]></category>
		<category><![CDATA[HL2: Episode 3]]></category>
		<category><![CDATA[Episode 2]]></category>
		<category><![CDATA[Episode 3]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/2008/02/07/valve-still-figuring-out-episode-3/</guid>
		<description><![CDATA[A new feature from PC Zone has David Speyrer and Doug Lombardi talking in-depth on Episode 2 and Spreyrer talks a bit about Episode 3 and how they still don't exactly know the plan for it."We don't know entirely what's happening in the next episode, but we're gonna figure it out!" laughed Speyrer."There are always [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2008/02/07/valve-still-figuring-out-episode-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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