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Viewing Category: HL2: Episode 3
Valve Confirm Work on Episode 3 Continues and More!
Posted @ 7:46 AM, August 14 2009, By: Evo In HL2: Episode 3, Left 4 Dead 2

In last nights Game Trailers TV Episode Valve chief Gabe Newell confirmed that Episode 3 is being worked on. Well it isn't really that shocking, but at least we know they haven't forgotten about it. Gabe also reiterated the fact that Valve aren't working on any PS3 games. You can also find some footage of the fairground level from Left 4 Dead 2.

Thanks to VG24/7 for all the info!
Gabe Newell’s Interview with G4
Posted @ 8:13 PM, June 10 2009, By: DigiQ8 In HL2: Episode 3, Left 4 Dead, Left 4 Dead 2, Steam

newsbox

G4 had an interview with Gabe Newell to get the latest on everything Valve, Newell discusses Left 4 Dead 2, Left 4 Dead 1 DLC and Episode Three.
G4: So, I guess the big surprise or not so surprising - because it got leaked - is Left 4 Dead 2. Why did you guys decide to go back and fire off a sequel right away?

Gabe Newell: Well, there are a couple reasons for that. One was when we were shipping the game, a bunch of the people who were working on it had all the stuff that they wanted to do right away. It really grew out of the fact that we all played Left 4 Dead pretty religiously and so people said, “You know, we don’t really want to stop. There’s too much fun stuff to go and do here.”

And then there was this other issue was from a project management perspective, we were looking at different ways of thinking about scheduling. So Robin’s [ed: Robin Walker, Software Developer/Designer] been working on Team Fortress 2, and he’s become really good at turning two month long projects, and having everybody have a lot of fun and being able to do really good work. So, like the Spy update that just came out was on schedule and everybody knew exactly what they were going to get done and felt very productive.
G4: So, is it safe to say that you have like four different projects in development right now? So, you have Left 4 Dead 2, you have Team Fortress 2, I’m going to go out on a limb and say Portal 2 and then…Episode 3?

Newell: [laughs] Uh, I’m not going to talk about things that we…we’re talking about Left 4 Dead 2 and Episode 3. As far as I know, that’s all that we’re talking about publicly.

Doug Lombardi: We’re not talking about Episode 3 publicly. (smiles)

Newell: Oh well, I guess I’m not talking about Episode 3 publicly either. (laughs) So..what’s your question? Yes, we have a lot of stuff that’s going on. We have Steam. Steam’s a lot of work. We have these movie things that we make, they take a lot of work.
Newell also mentions that they have good reasons behind Episode Three's disappearance in E3 that he will not talk about..yet. Read the full interview here.
“Freeman’s not done” – Lombardi
Posted @ 5:14 AM, June 3 2009, By: Evo In HL2: Episode 3, Half-Life 2, Left 4 Dead, Left 4 Dead 2, News

Doug Lombardi and Chet Faliszek have talked at length with Shacknews about Left 4 Dead, but Lombardi did drop a hint about the Half-Life series:

Shack: Most of us were not expecting Left 4 Dead 2 to show up at E3. You guys had teased more information on Half-Life 2: Episode 3 earlier in the year. Should we expect more on that soon?

Doug Lombardi: [laughs] Don't have a new date. Since we missed the last time, I'm not gonna put out another one. I've said this before, but Freeman's not done with his adventure. Stay tuned for more.


There is also a whole load of information regarding Left 4 Dead 1 and Left 4 Dead 2, perhaps the best bit of info is that 4 v 4 matchmaking will be coming to Left 4 Dead 1 sometime this month. Doug also commented on the sequel nature of Left 4 Dead 2:

Shack: What price-point should we expect?

Doug Lombardi: This is a full sequel.

Shack: So full price?

Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It's five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It's a full sequel.


This is a really detailed interview, you can check it out here.
Episode 3 – ‘Ambitious Project’
Posted @ 3:31 AM, October 17 2008, By: Evo In HL2: Episode 3

Episode 3 is an ambitious project according to Doug Lombardi who was talking to Shacknews. This, in conjunction with the work of Left 4 Dead and Team Fortress 2 over the past year has led to a change in the 'delta' of Episode 3.
But each of the episodes you saw becoming a more ambitious project as you ramped up towards where the finale's gonna be of this chapter. So I mean, we're taking more time because it's a more ambitious project. We also sort of had Left 4 Dead become this big thing in the middle of it that we wanted to spend more time on, and you've just got a lot of stuff that we spent this year doing with Team Fortress 2 updates and what have you. So there's just a lot going on, and then an ambitious project on top of it caused the schedule to move out a little bit from the delta of the last three releases in the franchise.
This follows on from the recent revelation that Doug hopes to reveal details on Episode 3 before the end of the year.
Lombardi: We may show Episode Three at the very end of the year
Posted @ 6:21 PM, October 13 2008, By: DigiQ8 In HL2: Episode 3

In a recent interview with Kikizo, Doug Lombardi revealed that Valve may show Half-Life 2: Episode Three at the very end of the year, he also talked about Left 4 Dead and the acquisition of Turtle Rock.
Kikizo: Won't you announce or show anything on Episode 3 this year?

Lombardi: We may at the very end of the year.
You can find the full interview here.
Lombardi: “We chose the wrong word in ‘episode’”
Posted @ 3:52 PM, October 3 2008, By: DigiQ8 In HL2: Episode 1, HL2: Episode 2, HL2: Episode 3

Valve's Doug Lombardi has admitted that Valve may chose the wrong word 'Episode' for the Half Life 2 run of games.
"The notion of the word 'episode' conjures up this idea of television where you get something new every week. And people say 'we thought that episodic meant we were going to get something new every six months or every year',

I think a lot of folks in the games industry saw the same problem that we did with Half Life 2 in that making a 20-hour game with rich graphics, story etc. is a really expensive proposition both in time and money.

And some have started making games about the same length as Episode II, but they haven't changed what they call it, and they haven't change the price.

In a way you're charging people $50 but they're only getting $18 worth out of it - that's not necessarily the best way to go. But if you look at something like Portal, it's a five hour game and although I haven't done a qualified study, the number of people I've spoken to that finished the game feels like a much higher percent.
Stay tuned for the full interview on the weekend on CVG.com.
GC08: New Gabe Newell Interview
Posted @ 12:35 PM, August 21 2008, By: DigiQ8 In HL2: Episode 3, Left 4 Dead, News, Team Fortress 2

Videogaming247 had an interview the Valve's boss Gabe Newell to talk about Left 4 Dead, Episode Three ,peer-to-peer functionality, how Steam is planned to contain apps like Firefox, and how the Wii is awesome.
Functionality and services.

One of the things we’d like to do is to understand what types of applications people have on their PCs. For example, if a whole bunch of people are running Firefox, then make sure that’s one of the applications they can get through Steam.

There are community features that we want to continue to add. There’s peer-to-peer functionality: the community has this tremendous amount of bandwidth. There’s a whole bunch of content that they’re downloading right now, and being able to replicate that throughout the community using peer-to-peer would be a really good idea. What they need is a structured interface on top of that so they can find the content that everybody’s already downloading. Those are the kind of things we’re looking at.
Don't miss this interview, Click here.
New Episode 3 Concept Art
Posted @ 10:15 AM, July 11 2008, By: Hectic Glenn In HL2: Episode 3

Below is brand new concept art produced for Episode 3. The art is produced for the 'Into the Pixel' art collection exhibition this October at the Los Angeles Convention Center. The exhibition is an opportunity for video game art to be more highly recognised and appreciated, something which this image should do extremely well. Into the Pixel Website and More info at CVG (thanks to Lobster for the scoop)

Art title: Advisor, Artist Names: Ted Backman, Jeremy Bennett and Tristan Reidford, Game: Halflife EP3

No Episode 3 at E3
Posted @ 5:59 PM, June 27 2008, By: Evo In HL2: Episode 3, News

Kotaku has squashed a rumour regarding Episode 3 and E3. An unofficial E3 site, E3.net has been advertising Half-Life 2:Episode 3 as appearing at the yearly gaming mecca. Kotaku has word from Doug Lombardi that Episode 3 won't be appearing at E3. However with Left 4 Dead only an ever shrinking handful of months away expect a big blowout of L4D news.
Lombardi Interview – Portal and Orange Box 2?
Posted @ 7:01 AM, February 8 2008, By: Munro In HL2: Episode 3, Left 4 Dead, News, Portal

Eurogamer have sat down with Valve marketing director Doug Lombardi to talk about things. Things like Portal, and whether we'll see an Orange Box 2. Things that you can read in the interview here.
Eurogamer: You obviously can't do The Orange Box 2...

Doug Lombardi: [Laughs]

Eurogamer: Presumably you'll just release Episode Three as a single standalone product this time?

Doug Lombardi: We'll see, we'll see. The idea of doing The Orange Box 2 seems kind of contrived. It happened the first time because the three [games] were on a collision course and a bunch of us were sitting around going "this could be a nightmare", and somebody kicked around the idea of putting them together.
Valve – Still figuring out Episode 3
Posted @ 5:46 AM, February 7 2008, By: Evo In HL2: Episode 2, HL2: Episode 3

A new feature from PC Zone has David Speyrer and Doug Lombardi talking in-depth on Episode 2 and Spreyrer talks a bit about Episode 3 and how they still don't exactly know the plan for it.

"We don't know entirely what's happening in the next episode, but we're gonna figure it out!" laughed Speyrer.

"There are always things we want to do that we can't because of the constraints of either the story or the arc we've laid out for the gameplay - or just time. So we shelve them and carry on. Ideas fly around here quite a bit, so we have this huge laundry list of things to try for the next thing..."
This is a very good read, so head here for the whole article.
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