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	<title>Halflife2.net &#187; Editing</title>
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	<link>http://www.halflife2.net</link>
	<description>The Definitive Source for all things.... well, Source!</description>
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		<title>&#8216;Meet The Sniper&#8217; Assets Now Available</title>
		<link>http://www.halflife2.net/2009/10/22/meet-the-sniper-assets-now-available/</link>
		<comments>http://www.halflife2.net/2009/10/22/meet-the-sniper-assets-now-available/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 13:10:54 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[Editing]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=4965</guid>
		<description><![CDATA[The assets from the Meet the Sniper video are now available in the SDK for anyone who wishes to play around with them. The Team Fortress Blog goes through the assets that are available including the bobbleheads and the camper van. One thing to bear in mind, these assets were made for the movies and [...]]]></description>
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		<title>Rock, Paper, Shotgun, Source &#8211; Video</title>
		<link>http://www.halflife2.net/2009/07/18/rock-paper-shotgun-source-video/</link>
		<comments>http://www.halflife2.net/2009/07/18/rock-paper-shotgun-source-video/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 12:28:30 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[Editing]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3789</guid>
		<description><![CDATA[The PC games website Rock, Paper, Shotgun has found itself recreated in the Source engine by James Benson. The video has to be seen to be believed, it shows off the abilities of the Source engine so well. You can watch the video here.
 ]]></description>
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		<title>New Source SDK Update Released, Makes Life Easier</title>
		<link>http://www.halflife2.net/2009/06/16/new-source-sdk-update-released-makes-life-easier/</link>
		<comments>http://www.halflife2.net/2009/06/16/new-source-sdk-update-released-makes-life-easier/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 14:39:18 +0000</pubDate>
		<dc:creator>DigiQ8</dc:creator>
				<category><![CDATA[Editing]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3256</guid>
		<description><![CDATA[Valve released a new update today for the Source SDK, this update includes the .vmf source files for many of the official TF2 maps. Here's the list below:


	arena_lumberyard
	arena_ravine
	cp_badlands
	cp_dustbowl
	cp_granary
	cp_gravelpit
	ctf_2fort
	pl_badwater
	pl_goldrush
	tc_hydro

According to a new post in the TF blog, this will give an example on how Valve creates maps and will give you an easier entry point by [...]]]></description>
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		<title>Valve is in Your Head</title>
		<link>http://www.halflife2.net/2008/11/22/valve-is-in-your-head-2/</link>
		<comments>http://www.halflife2.net/2008/11/22/valve-is-in-your-head-2/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 10:49:11 +0000</pubDate>
		<dc:creator>-smash-</dc:creator>
				<category><![CDATA[Editing]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=1421</guid>
		<description><![CDATA[
Straight out of a med journal, Gabe Newell writes to Edge that at Valve they want to use EEG machines to monitor playtesters with.  This allows them to "know for sure of something is actually frightening the player" as they monitor heart rate and breathing levels during a person's experience with the game...  [...]]]></description>
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		<title>New Source SDK Update is Now Underway as a Public Beta</title>
		<link>http://www.halflife2.net/2008/01/25/new-source-sdk-update-is-now-underway-as-a-public-beta/</link>
		<comments>http://www.halflife2.net/2008/01/25/new-source-sdk-update-is-now-underway-as-a-public-beta/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 11:01:20 +0000</pubDate>
		<dc:creator>DigiQ8</dc:creator>
				<category><![CDATA[Editing]]></category>

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		<description><![CDATA[You can now get participate in the new Source SDK Update public Beta, modders can now create single player and multi-player mods based in the HL2:Episode Two source code. Also it adds the ability that allows users to add custom scenes to Orange Box games. 
To run this beta version you will need to add [...]]]></description>
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