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Viewing Category: Editing
‘Meet The Sniper’ Assets Now Available
Posted @ 7:10 AM, October 22 2009, By: Evo In Editing, Mods, Team Fortress 2

The assets from the Meet the Sniper video are now available in the SDK for anyone who wishes to play around with them. The Team Fortress Blog goes through the assets that are available including the bobbleheads and the camper van. One thing to bear in mind, these assets were made for the movies and aren't optimised for use in maps. You have been warned. More info.
Rock, Paper, Shotgun, Source – Video
Posted @ 6:28 AM, July 18 2009, By: Evo In Editing

The PC games website Rock, Paper, Shotgun has found itself recreated in the Source engine by James Benson. The video has to be seen to be believed, it shows off the abilities of the Source engine so well. You can watch the video here.
New Source SDK Update Released, Makes Life Easier
Posted @ 8:39 AM, June 16 2009, By: DigiQ8 In Editing

Valve released a new update today for the Source SDK, this update includes the .vmf source files for many of the official TF2 maps. Here's the list below:
  • arena_lumberyard
  • arena_ravine
  • cp_badlands
  • cp_dustbowl
  • cp_granary
  • cp_gravelpit
  • ctf_2fort
  • pl_badwater
  • pl_goldrush
  • tc_hydro
According to a new post in the TF blog, this will give an example on how Valve creates maps and will give you an easier entry point by allowing you to alter or edit an existing map by providing existing maps to work with so you don't have to start from scratch.
For the experienced map makers, we hope this gives you a variety of examples of how we design and construct levels, the tools we use to finish the aesthetic/thematic elements, and some specific implementation solutions to performance and networking problems. We also hope that it'll reduce the amount of confusion around the game logic and entity setup required for the various TF game modes.
Valve is also planning to get more TF content source out in the SDK, so look for more maps & model sources in the future. The full change list after the break. [Read More...]
Valve is in Your Head
Posted @ 4:49 AM, November 22 2008, By: -smash- In Editing



Straight out of a med journal, Gabe Newell writes to Edge that at Valve they want to use EEG machines to monitor playtesters with. This allows them to "know for sure of something is actually frightening the player" as they monitor heart rate and breathing levels during a person's experience with the game...
Direct measurement of players' arousal states and responses to the things we're doing is super exciting. It just will allow us to be much more analytical about the decisions that we’re making and the roller coaster ride we're trying to create for the player.
In this article, Gabe explains core elements of how they put their project Left 4 Dead together. It's a very interesting read and shows just how intricate and detailed Valve really is compared to some of those other developers.
New Source SDK Update is Now Underway as a Public Beta
Posted @ 5:01 AM, January 25 2008, By: DigiQ8 In Editing

You can now get participate in the new Source SDK Update public Beta, modders can now create single player and multi-player mods based in the HL2:Episode Two source code. Also it adds the ability that allows users to add custom scenes to Orange Box games.

To run this beta version you will need to add -beta srcsdk0122 to your command line when you start Steam. This can be done by opening up the Windows shortcut you use to launch Steam and adding -beta srcsdk0122 right after Steam.exe. For more info click here.
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