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Viewing Category: Reviews |
The Orange Box - Mini-Review
Posted @ 7:16 PM, December 2 2007, By: Evo In Reviews
The Orange Box (OB) is the latest release from the gaming giants, Valve. The OB is a collection of three new games, and two old ones thrown in for free, and it costs the price of a single game at retail. So what are these games you ask? Well let me tell you! [Read More...]
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Call of Duty 4: Modern Warfare - Review
Posted @ 12:27 PM, December 1 2007, By: Evo In Reviews
Call of Duty 4 is an immense game, one of the few First Person Shooters to have had a similar impact on me to that of the Half-Life games. Upon first playing this game I knew I would love it, there is something about it which is just brilliant. The game is highly cinematic at times in single-player, with some scenes just brilliant and at times shocking. This game does some things which I have not witnessed in other games, and at times my jaw was left hanging at what had occurred to you character. [Read More...]
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Peggle Deluxe Review
Posted @ 6:35 AM, September 28 2007, By: Munro In Reviews
Peggle Deluxe is another quirky game presented to us by PopCap Games for a value for money $20 or £10 on Steam. On the surface you may consider it a simple puzzle game, but it is more. Not much more, but it is certainly more than a simple puzzle game. [Read More...]
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Episode One Review
Posted @ 10:58 AM, September 23 2007, By: Chris_D In Reviews
Half-life 2: Episode 1 is the first in a scheduled trilogy of Half-life episodes and again places the player in the shoes of Gordon Freeman as he deals with the repercussions of his actions at the top of the Citadel. The state of the world has changed following the detonation of the teleport reactor, and much of Episode 1 is something of an introduction into the events that are soon to follow in subsequent episodes. As such we return to the Combine riddled, alien infested warzone of City-17, that has clearly seen better days, and the bowels of the now crumbling Citadel, for a 4-5 hour, densely packed and altogether tighter experience. [Read More...]
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Fortress Forever v1 Review
Posted @ 5:51 AM, September 20 2007, By: Chris_D In Reviews
To the modern FPS gamer, whose idea of a great multiplayer experience is wedging
their character between a high-definition bump-mapped muddy floor and a wall of
realistic anti-aliased sandbags as bullets fly past, Team Fortress must sound like
a homosexual intercourse innuendo. “I squeezed in through the back entrance before
unleashing all of my firepower on his sorry ass!” “I was right on him, charging
up my shot, but he was going too fast and I fired my load too soon!” “This big,
burly engineer jumped on me and whipped out his wrench!” [Read More...]
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Counter-Strike: Source Review
Posted @ 2:05 AM, May 18 2007, By: Chris_D In Reviews
Imagine the scene: You wake up one morning and everything is just better than it
was the day before. Instead of clambering out of bed in the morning in last night's
clothes, still smelling of vomit from the night before, you're wearing the finest
silk pyjamas. The bed you clamber out of? A four-poster bed with hand sown blankets,
not the bunk bed you share with your reprobate of a flat mate. You walk gracefully
down the marble steps and into a large, fully fitted kitchen only to find a maid,
as opposed to your next door neighbour trying to steal your shoes again. [Read More...]
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Zombie Master Preview
Posted @ 1:47 AM, August 2 2006, By: Munro In Reviews
Zombies. As gamers, we've seen just about every kind possible. From Half-Life
2's "fasties" that are practically a blur before they're in your face, to
Doom 3's traditional shuffling hordes; there isn't a flesh colour, bone size
or brain preference that we haven't encountered. [Read More...]
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Rag Doll Kung Fu Review
Posted @ 2:34 AM, October 12 2005, By: Munro In Reviews
If there’s one thing I’ve noticed about PC games recently, it’s that we’re
continually being distanced from other players. Back when levels looked like
they’d been clumsily tacked together out of cardboard, we’d run at each other
with a whole array of crazy weapons, getting into the thick of it with rocket
launchers, chainsaws and pretty much anything else that made a huge gaping hole
wherever your crosshair was pointing. Nowadays however, with our shiny graphics
cards that can process huge environments, we’re encouraged to submerge into the
shadows and watch the world through our battered rifle scopes; finger poised
over the mouse button to strike. Where is the physical contact? The glorious,
honourable, enthralling dance of hand-to-hand combat? Well, if you’re willing to
take a step on the slightly crazy side for once, and experience something
original; it’s just about to smack you in the face in the form of Rag Doll Kung
Fu. [Read More...]
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Day of Defeat: Source Review
Posted @ 2:06 AM, September 25 2005, By: Munro In Reviews
Rubble scatters past from a nearby explosion; the bang still drumming through
your head as you stuff another rocket into a hefty bazooka. Leaning against the
remnants of what used to be a stone wall, you watch a fellow American sprinting
onwards, through the ruins, into a hail of lead that rips him to pieces. The
fire came from an overlooking window; and sure enough, this draws your attention
to a mounted machinegun poking out. Cursing, you lift the bazooka and fire - a
trail of smoke roars upwards, and in a spectacular flash, blasts the Axis
soldier from his perch. Falling wreckage covers your comrade’s body; his death
was not in vain, but it is now forgotten. [Read More...]
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Hidden: Source (Beta 1.0) Review
Posted @ 2:32 AM, July 28 2005, By: Munro In Reviews
How to hunt down an invisible man? That's the question that Hidden: Source
revolves around. Assault rifles and shotguns are all well and good, but when the
target is only visible by a slight predator-style ripple in the air, even the
most hardened Special Forces troopers will have problems. [Read More...]
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Eclipse Review
Posted @ 2:06 AM, July 20 2005, By: Munro In Reviews
The evolutionary process has sped up a hundredfold.
Normally, a mod like this would maybe appear a couple of years after the original
game came out. A third-person physics-based total conversion set in a beautifully
realised fantasy world? Madness, and certainly the last thing I'd expected from
the Source engine (actually, I lie. The last thing I expected was...well, that's
another story). But for such a thing to materialise before even a year has passed
since the game's release is cause to leap around joyfully, and then get on with
downloading Eclipse, all 200 megabytes of it. [Read More...]
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Badge of Blood - Life on Mars Preview
Posted @ 2:05 AM, June 1 2005, By: Munro In Reviews
Life on Mars?
Not for long, by the looks of things. We take a look at one of the most promising
and heavyweight Half-Life 2 mods as I meet with the leader of Warpig Studios, John
Beck, over a luncheon of liquefied space-food. [Read More...]
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Raising the Bar Review
Posted @ 2:41 AM, May 20 2005, By: Munro In Reviews
When Prima and Valve Software recently gave us the chance to review their latest
co-publication, Half-Life 2: Raising the Bar, I was thrilled. It would give me an
opportunity to show everyone what the book is all about and why people should invest
their money in buying it and their time in reading it. For those of you who are
unaware, Half-Life 2: Raising the Bar is one of a series of three books being published
by Prima which include the Official Game Guide and the Official Mod Makers Guide
– a release date is yet to be announced on the latter book. [Read More...]
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Half-Life 2 Review
Posted @ 2:03 AM, May 18 2005, By: Munro In Reviews
I woke up that morning and I felt like a kid again on Christmas Eve. I wasn't
alone either as the whole of the community felt exactly the same - and not a
single one of them tried to hide it. With nearly 2,000 people viewing the forums
and over 1,000 people spamming our IRC channel, the community was bursting with
anticipation. The date? Certainly not quite near December 24th, Christmas Eve.
Instead it was the eve of the release of Half-Life 2, the sequel to the best PC
action game of all time and it was November 15th 2004. [Read More...]
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Half-Life 2: Capture the Flag (Beta 1.0) Review
Posted @ 2:03 AM, May 8 2005, By: Munro In Reviews
Half-Life 2: Capture the Flag is a fresh breath of air for the ongoing struggle
of the Combines battling the Rebels. In this newest MOD with the humble name of
Half-Life 2 indicated on the title, gameplay revolves around capturing the
opposing force's flag in four alternate modes. For players such as myself who
love to see anything from the Half-Life 2 universe implemented within the game,
HL2: CTF will bring hours, if not days of enjoyment. [Read More...]
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