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Day of Defeat: Source – Basic Playing Guide (2)
Posted @ 3:18 PM, January 1 2007, By: Munro In Guides

This is the second in the series of basic playing guides. These guides will teach you the basic things you need to know when playing Day of Defeat. [Read More...]
Day of Defeat: Source – Basic Playing Guide (1)
Posted @ 3:13 PM, January 1 2007, By: Munro In Guides

This is the first in the series of basic playing guides. These guides will teach you the basic things you need to know when playing Day of Defeat. [Read More...]
Interview with Insurgency
Posted @ 2:02 AM, September 5 2006, By: Munro In Interviews

We interview the project lead of Insurgency, Jeremy. [Read More...]
Zombie Master Preview
Posted @ 1:47 AM, August 2 2006, By: Munro In Reviews

Zombies. As gamers, we've seen just about every kind possible. From Half-Life 2's "fasties" that are practically a blur before they're in your face, to Doom 3's traditional shuffling hordes; there isn't a flesh colour, bone size or brain preference that we haven't encountered. [Read More...]
Interview with Adam Foster of Minerva (Part 2)
Posted @ 1:45 AM, July 10 2006, By: Samon In Interviews

This is part two of Samon's interview of Minerva creator Adam Foster. Part One can be found here. [Read More...]
Interview with Zombie Master
Posted @ 2:04 AM, June 5 2006, By: Munro In Interviews

We recently got a chance to chat with the lovable team of Zombie Master, an upcoming gem of originality in the wasteland of generic zombie apocalypse modifications. Without further ado: [Read More...]
Q&A with Doug Lombardi
Posted @ 2:05 AM, April 24 2006, By: Munro In Interviews

We a Q&A session with Valve's Doug Lombardi. [Read More...]
Rag Doll Kung Fu Review
Posted @ 2:34 AM, October 12 2005, By: Munro In Reviews

If there’s one thing I’ve noticed about PC games recently, it’s that we’re continually being distanced from other players. Back when levels looked like they’d been clumsily tacked together out of cardboard, we’d run at each other with a whole array of crazy weapons, getting into the thick of it with rocket launchers, chainsaws and pretty much anything else that made a huge gaping hole wherever your crosshair was pointing. Nowadays however, with our shiny graphics cards that can process huge environments, we’re encouraged to submerge into the shadows and watch the world through our battered rifle scopes; finger poised over the mouse button to strike. Where is the physical contact? The glorious, honourable, enthralling dance of hand-to-hand combat? Well, if you’re willing to take a step on the slightly crazy side for once, and experience something original; it’s just about to smack you in the face in the form of Rag Doll Kung Fu. [Read More...]
Interview with Hidden: Source
Posted @ 1:50 AM, October 2 2005, By: Munro In Interviews

A group of toughened elites, heavily armed with the most high-tech weaponry are pitched against a single, mysterious being. I have to admit it’s not exactly the most revolutionary idea; predator style hunts are practically a genre in themselves… but they are incredibly fun, as I‘ve learned from playing The Hidden! [Read More...]
Day of Defeat: Source Review
Posted @ 2:06 AM, September 25 2005, By: Munro In Reviews

Rubble scatters past from a nearby explosion; the bang still drumming through your head as you stuff another rocket into a hefty bazooka. Leaning against the remnants of what used to be a stone wall, you watch a fellow American sprinting onwards, through the ruins, into a hail of lead that rips him to pieces. The fire came from an overlooking window; and sure enough, this draws your attention to a mounted machinegun poking out. Cursing, you lift the bazooka and fire - a trail of smoke roars upwards, and in a spectacular flash, blasts the Axis soldier from his perch. Falling wreckage covers your comrade’s body; his death was not in vain, but it is now forgotten. [Read More...]
Interview with Operation Everlasting Shadow
Posted @ 1:51 AM, August 28 2005, By: Munro In Interviews

During August we took the time to sit down and have a chat with some developers involved with the upcoming Half-Life 2 modification Operation Everlasting Shadow including Badger (team Leader, programmer, writer), Beldor (modeller), FarrowLeSparrow (lead Mapper, assistant writer), qckbeam (programmer), Sniper (sound recorder and editor, webmaster/public relations) and last but not least, Stone (lead modeller and concept artist). [Read More...]
Hidden: Source (Beta 1.0) Review
Posted @ 2:32 AM, July 28 2005, By: Munro In Reviews

How to hunt down an invisible man? That's the question that Hidden: Source revolves around. Assault rifles and shotguns are all well and good, but when the target is only visible by a slight predator-style ripple in the air, even the most hardened Special Forces troopers will have problems. [Read More...]
Eclipse Review
Posted @ 2:06 AM, July 20 2005, By: Munro In Reviews

The evolutionary process has sped up a hundredfold.

Normally, a mod like this would maybe appear a couple of years after the original game came out. A third-person physics-based total conversion set in a beautifully realised fantasy world? Madness, and certainly the last thing I'd expected from the Source engine (actually, I lie. The last thing I expected was...well, that's another story). But for such a thing to materialise before even a year has passed since the game's release is cause to leap around joyfully, and then get on with downloading Eclipse, all 200 megabytes of it. [Read More...]
Interview with Doug Lombardi (Valve)
Posted @ 1:43 AM, June 30 2005, By: Munro In Interviews

We interview Valve body Doug Lombardi. [Read More...]
Interview with Warriors of the Apocalypse
Posted @ 1:53 AM, June 8 2005, By: Munro In Interviews

Warriors of the Apocalypse is yet another Multiplayer mod that displays some very promising features. However, WOTA is shaping up to be one of the best looking Half-Life 2 mods both in a visual and gameplay aspect. Rather than just being a straight up shooter, WOTA incorporates teamwork through completing assigned objectives. These assigned objectives will require players to use their mind as well their trigger finger. Not only will there be challenging objectives, but there will also be several unique playable factions. Now that you have read what makes WOTA such a wonderful mod that everyone should be on the look out for, lets progress with the interview. [Read More...]
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