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Welcome to our newly designed
website created by our very own Yorick.
There's been a big reshuffle and lots of
new content added so check it all out! |
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Viewing Category: Features
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Rag Doll Kung Fu Review
Posted @ 2:34 AM, October 12 2005, By: Munro In Reviews
If there’s one thing I’ve noticed about PC games recently, it’s that we’re
continually being distanced from other players. Back when levels looked like
they’d been clumsily tacked together out of cardboard, we’d run at each other
with a whole array of crazy weapons, getting into the thick of it with rocket
launchers, chainsaws and pretty much anything else that made a huge gaping hole
wherever your crosshair was pointing. Nowadays however, with our shiny graphics
cards that can process huge environments, we’re encouraged to submerge into the
shadows and watch the world through our battered rifle scopes; finger poised
over the mouse button to strike. Where is the physical contact? The glorious,
honourable, enthralling dance of hand-to-hand combat? Well, if you’re willing to
take a step on the slightly crazy side for once, and experience something
original; it’s just about to smack you in the face in the form of Rag Doll Kung
Fu. [Read More...]
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Interview with Hidden: Source
Posted @ 1:50 AM, October 2 2005, By: Munro In Interviews
A group of toughened elites, heavily armed with the most high-tech weaponry are
pitched against a single, mysterious being. I have to admit it’s not exactly the
most revolutionary idea; predator style hunts are practically a genre in themselves…
but they are incredibly fun, as I‘ve learned from playing The Hidden! [Read More...]
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Day of Defeat: Source Review
Posted @ 2:06 AM, September 25 2005, By: Munro In Reviews
Rubble scatters past from a nearby explosion; the bang still drumming through
your head as you stuff another rocket into a hefty bazooka. Leaning against the
remnants of what used to be a stone wall, you watch a fellow American sprinting
onwards, through the ruins, into a hail of lead that rips him to pieces. The
fire came from an overlooking window; and sure enough, this draws your attention
to a mounted machinegun poking out. Cursing, you lift the bazooka and fire - a
trail of smoke roars upwards, and in a spectacular flash, blasts the Axis
soldier from his perch. Falling wreckage covers your comrade’s body; his death
was not in vain, but it is now forgotten. [Read More...]
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Interview with Operation Everlasting Shadow
Posted @ 1:51 AM, August 28 2005, By: Munro In Interviews
During August we took the time to sit down and have a chat with some developers
involved with the upcoming Half-Life 2 modification
Operation Everlasting Shadow
including Badger (team Leader, programmer, writer), Beldor (modeller), FarrowLeSparrow
(lead Mapper, assistant writer), qckbeam (programmer), Sniper (sound recorder and
editor, webmaster/public relations) and last but not least, Stone (lead modeller
and concept artist). [Read More...]
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Eclipse Review
Posted @ 2:06 AM, July 20 2005, By: Munro In Reviews
The evolutionary process has sped up a hundredfold.
Normally, a mod like this would maybe appear a couple of years after the original
game came out. A third-person physics-based total conversion set in a beautifully
realised fantasy world? Madness, and certainly the last thing I'd expected from
the Source engine (actually, I lie. The last thing I expected was...well, that's
another story). But for such a thing to materialise before even a year has passed
since the game's release is cause to leap around joyfully, and then get on with
downloading Eclipse, all 200 megabytes of it. [Read More...]
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