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Viewing Category: Interviews
Interview with Insurgency
Posted @ 2:02 AM, September 5 2006, By: Munro In Interviews

We interview the project lead of Insurgency, Jeremy. [Read More...]
Interview with Adam Foster of Minerva (Part 2)
Posted @ 1:45 AM, July 10 2006, By: Samon In Interviews

This is part two of Samon's interview of Minerva creator Adam Foster. Part One can be found here. [Read More...]
Interview with Zombie Master
Posted @ 2:04 AM, June 5 2006, By: Munro In Interviews

We recently got a chance to chat with the lovable team of Zombie Master, an upcoming gem of originality in the wasteland of generic zombie apocalypse modifications. Without further ado: [Read More...]
Q&A with Doug Lombardi
Posted @ 2:05 AM, April 24 2006, By: Munro In Interviews

We a Q&A session with Valve's Doug Lombardi. [Read More...]
Interview with Hidden: Source
Posted @ 1:50 AM, October 2 2005, By: Munro In Interviews

A group of toughened elites, heavily armed with the most high-tech weaponry are pitched against a single, mysterious being. I have to admit it’s not exactly the most revolutionary idea; predator style hunts are practically a genre in themselves… but they are incredibly fun, as I‘ve learned from playing The Hidden! [Read More...]
Interview with Operation Everlasting Shadow
Posted @ 1:51 AM, August 28 2005, By: Munro In Interviews

During August we took the time to sit down and have a chat with some developers involved with the upcoming Half-Life 2 modification Operation Everlasting Shadow including Badger (team Leader, programmer, writer), Beldor (modeller), FarrowLeSparrow (lead Mapper, assistant writer), qckbeam (programmer), Sniper (sound recorder and editor, webmaster/public relations) and last but not least, Stone (lead modeller and concept artist). [Read More...]
Interview with Doug Lombardi (Valve)
Posted @ 1:43 AM, June 30 2005, By: Munro In Interviews

We interview Valve body Doug Lombardi. [Read More...]
Interview with Warriors of the Apocalypse
Posted @ 1:53 AM, June 8 2005, By: Munro In Interviews

Warriors of the Apocalypse is yet another Multiplayer mod that displays some very promising features. However, WOTA is shaping up to be one of the best looking Half-Life 2 mods both in a visual and gameplay aspect. Rather than just being a straight up shooter, WOTA incorporates teamwork through completing assigned objectives. These assigned objectives will require players to use their mind as well their trigger finger. Not only will there be challenging objectives, but there will also be several unique playable factions. Now that you have read what makes WOTA such a wonderful mod that everyone should be on the look out for, lets progress with the interview. [Read More...]
Interview with Troy: Divine Playground
Posted @ 1:53 AM, June 7 2005, By: Munro In Interviews

We interview Francois, the team leader and game designer for Troy: Divine Playground. [Read More...]
Interview with E-Force
Posted @ 1:49 AM, June 5 2005, By: Munro In Interviews

We talk to E-Force's 'public relations' department, Adrien. [Read More...]
Interview with Jurassic Rage
Posted @ 1:50 AM, June 2 2005, By: Munro In Interviews

One of the most interesting of the coming horde of Half-Life 2 mods is undoubtedly the Jurassic Rage mod. It pits two teams of human commandos against each other in various tropical paradises, competing for command points and completing objectives. But the big twist is that these maps are populated by an entire zoo’s-worth of prehistoric monsters. Various dinosaurs, predatory or otherwise, will prowl the maps, causing the best-laid plans of both teams to go very wrong, very quickly. [Read More...]
Interview with Spatial Fear
Posted @ 1:52 AM, June 1 2005, By: Munro In Interviews

We talk with Spatial Fear mod. [Read More...]
Interview with Periculum
Posted @ 1:52 AM, June 1 2005, By: Munro In Interviews

We talk with Brad from Periculum, who does everything. [Read More...]
Interview with Mist
Posted @ 1:51 AM, June 1 2005, By: Munro In Interviews

We do some pirate talk with Mist leader kathunx. [Read More...]
Interview with The Last Great War
Posted @ 1:51 AM, June 1 2005, By: Munro In Interviews

Halflife2.net: The Last Great War is written on your website as "a realistic first person shooter based the most anticipated game of 2004, Half-Life II." Judging from this statement, will The Last Great War be set in the Half-Life universe or will it just be run on the Source engine? [Read More...]
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