Welcome to Halflife2.net!  
    News     Games      Mods      Steam      Articles      Wiki      Steam Group      Forums
SPOTLIGHT - NEW SITE!
Welcome to our newly designed website created by our very own Yorick. There's been a big reshuffle and lots of new content added so check it all out!
Viewing Category: Interviews
Interview with Hidden: Source
Posted @ 1:50 AM, October 2 2005, By: Munro In Interviews

A group of toughened elites, heavily armed with the most high-tech weaponry are pitched against a single, mysterious being. I have to admit it’s not exactly the most revolutionary idea; predator style hunts are practically a genre in themselves… but they are incredibly fun, as I‘ve learned from playing The Hidden! [Read More...]
Interview with Operation Everlasting Shadow
Posted @ 1:51 AM, August 28 2005, By: Munro In Interviews

During August we took the time to sit down and have a chat with some developers involved with the upcoming Half-Life 2 modification Operation Everlasting Shadow including Badger (team Leader, programmer, writer), Beldor (modeller), FarrowLeSparrow (lead Mapper, assistant writer), qckbeam (programmer), Sniper (sound recorder and editor, webmaster/public relations) and last but not least, Stone (lead modeller and concept artist). [Read More...]
Interview with Doug Lombardi (Valve)
Posted @ 1:43 AM, June 30 2005, By: Munro In Interviews

We interview Valve body Doug Lombardi. [Read More...]
Interview with Warriors of the Apocalypse
Posted @ 1:53 AM, June 8 2005, By: Munro In Interviews

Warriors of the Apocalypse is yet another Multiplayer mod that displays some very promising features. However, WOTA is shaping up to be one of the best looking Half-Life 2 mods both in a visual and gameplay aspect. Rather than just being a straight up shooter, WOTA incorporates teamwork through completing assigned objectives. These assigned objectives will require players to use their mind as well their trigger finger. Not only will there be challenging objectives, but there will also be several unique playable factions. Now that you have read what makes WOTA such a wonderful mod that everyone should be on the look out for, lets progress with the interview. [Read More...]
Interview with Troy: Divine Playground
Posted @ 1:53 AM, June 7 2005, By: Munro In Interviews

We interview Francois, the team leader and game designer for Troy: Divine Playground. [Read More...]
Interview with E-Force
Posted @ 1:49 AM, June 5 2005, By: Munro In Interviews

We talk to E-Force's 'public relations' department, Adrien. [Read More...]
Interview with Jurassic Rage
Posted @ 1:50 AM, June 2 2005, By: Munro In Interviews

One of the most interesting of the coming horde of Half-Life 2 mods is undoubtedly the Jurassic Rage mod. It pits two teams of human commandos against each other in various tropical paradises, competing for command points and completing objectives. But the big twist is that these maps are populated by an entire zoo’s-worth of prehistoric monsters. Various dinosaurs, predatory or otherwise, will prowl the maps, causing the best-laid plans of both teams to go very wrong, very quickly. [Read More...]
Interview with Spatial Fear
Posted @ 1:52 AM, June 1 2005, By: Munro In Interviews

We talk with Spatial Fear mod. [Read More...]
Interview with Periculum
Posted @ 1:52 AM, June 1 2005, By: Munro In Interviews

We talk with Brad from Periculum, who does everything. [Read More...]
Interview with Mist
Posted @ 1:51 AM, June 1 2005, By: Munro In Interviews

We do some pirate talk with Mist leader kathunx. [Read More...]
Interview with The Last Great War
Posted @ 1:51 AM, June 1 2005, By: Munro In Interviews

Halflife2.net: The Last Great War is written on your website as "a realistic first person shooter based the most anticipated game of 2004, Half-Life II." Judging from this statement, will The Last Great War be set in the Half-Life universe or will it just be run on the Source engine? [Read More...]
Interview with Havok
Posted @ 1:50 AM, June 1 2005, By: Munro In Interviews

Havok physics is at the heart of the eagerly awaited Half Life 2 from Valve Software. Physics gameplay is considered one of the key new departures in the sequel and is an integral part of the game experience. [Read More...]
Interview with Elysium 2028
Posted @ 1:49 AM, June 1 2005, By: Munro In Interviews

We talk to Elysium 2028. [Read More...]
Interview with Fortress Forever
Posted @ 1:48 AM, June 1 2005, By: Munro In Interviews

Halflife2.net: How long has your team been working on Fortress Forever?
Schtoofa: The original team was assembled about November 2003... it pretty much had billdoor, mirv, defrag and rebo at the time. Sev and eat joined around the same time but they were all waiting for HL2 to come out, and then later the SDK so they could mainly just work on ironing down concepts.
[Read More...]
Interview with Adrenaline Gamer
Posted @ 1:44 AM, June 1 2005, By: Munro In Interviews

Halflife2.net: Let me first just say, thanks for granting me this interview, I’ve had a personal interest in this mod for a long time. This is something I’m keen to ask: Is this just Adrenaline Gamer: Source?
Precizion: No. Something we have been keen to state from the start is that AG2 will be a new game with new things to learn. None of the design team really have any interest in just remaking AG with better graphics. After all, some of us have been playing that game for around six years now, and it really is time for something different.

We will take advantage of some of the great features AG had to offer though, such as the comprehensive set of match options which will be used and improved upon in AG2.
[Read More...]
Page 2 of 3«123»
About Halflife2.net
The definitive source for all things Valve

About Us | Staff | Links | Contact | Competitions | RSS Feed | Submit News
Info
View our Privacy Policy and Terms of Use.
Powered by vBulletin
Copyright © 2009 vBulletin Solutions, Inc.
Copyright © 2009 Halflife2.net.