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	<title>Halflife2.net &#187; Interviews</title>
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	<link>http://www.halflife2.net</link>
	<description>The Definitive Source for all things.... well, Source!</description>
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		<title>Interview: Lost Hope Mod</title>
		<link>http://www.halflife2.net/2009/11/03/interview-new-media-for-lost-hope-mod/</link>
		<comments>http://www.halflife2.net/2009/11/03/interview-new-media-for-lost-hope-mod/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:06:25 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Lost Hope]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=5134</guid>
		<description><![CDATA[Lost Hope is 
a single player mod for Half-life 2. The mod isn&#39;t set in the HL universe, instead 
it takes place in China. A time centred around a war ravaged world controlled by 
military might and shattered by civil war.

Felix and Victor from the Lost Hope development team spoke with Halflife2.net about 
their new [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Interview: With Chet Faliszek at Eurogamer Expo 2009</title>
		<link>http://www.halflife2.net/2009/11/01/interview-with-chet-faliszek-at-eurogamer-expo-2009/</link>
		<comments>http://www.halflife2.net/2009/11/01/interview-with-chet-faliszek-at-eurogamer-expo-2009/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 14:04:04 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=5074</guid>
		<description><![CDATA[This winter Valve made the trip to chilly London to show off Left 4 Dead 2 and Scavenge 
mode at this year&#39;s Eurogamer Exhibition at London bridge. Chet said he would be 
there so I dropped in to play Scavenge mode which won&#39;t be available till the game 
is released and to speak with Chet.




Interview
Hectic [...]]]></description>
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		<title>Interview: Insurgency</title>
		<link>http://www.halflife2.net/2009/08/24/interview-with-insurgency-2/</link>
		<comments>http://www.halflife2.net/2009/08/24/interview-with-insurgency-2/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 19:35:54 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Insurgency]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=4397</guid>
		<description><![CDATA[Insurgency, one of the most loved SteamWorks supported mods is soon to release a major update to version 2 of the mod. This will improve countless areas of the mod from bugs to brand new features. Team lead, Dr Spielmann took some time to talk to halflife2.net about the upgrade and the new version of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Interview with Firearms: Source</title>
		<link>http://www.halflife2.net/2009/07/31/interview-with-firearms-source/</link>
		<comments>http://www.halflife2.net/2009/07/31/interview-with-firearms-source/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 02:02:01 +0000</pubDate>
		<dc:creator>Hectic Glenn</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=4005</guid>
		<description><![CDATA[Halflife2.net met with Shinobi the team lead, and Dyspatch the lead level designer from Firearms: Source to talk about their recent updates and new media available for new map spectre and the first look at their blue team player models.Halflife2.net: Tell us a little about the new maps you are working on for Firearms: SourceDyspatch: [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Left 4 Sims &#8211; Quick Interview</title>
		<link>http://www.halflife2.net/2009/07/29/left-4-sims-quick-interview/</link>
		<comments>http://www.halflife2.net/2009/07/29/left-4-sims-quick-interview/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 23:03:29 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3977</guid>
		<description><![CDATA[What follows is a short interview with Ben Borthwick, creator of Left 4 Sims, a Sims 3 and Left 4 Dead mash upChris: What was your inspiration for making the Left 4 Dead survivors in The Sims 3?Ben: Well, obviously as soon as The Sims came out I knew it would be great fodder for [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Interview with Age of Chivarly</title>
		<link>http://www.halflife2.net/2009/07/14/interview-with-age-of-chivarly/</link>
		<comments>http://www.halflife2.net/2009/07/14/interview-with-age-of-chivarly/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 19:05:56 +0000</pubDate>
		<dc:creator>BlueWolf72</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=3625</guid>
		<description><![CDATA[Welcome to the first of many interviews that I will be doing with the mods supported via Steam.  Our first mod is Age of Chivarly, Tibberius Bane &#38; Wraiyth, the leader and coder of the mod was kind enough to talk to us.  Jump to the bottom and you will get to see some exclusive [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Portal Prelude&#8217;s Nicholas</title>
		<link>http://www.halflife2.net/2008/09/20/interview-with-portal-preludes-nicholas/</link>
		<comments>http://www.halflife2.net/2008/09/20/interview-with-portal-preludes-nicholas/#comments</comments>
		<pubDate>Sat, 20 Sep 2008 15:56:19 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Nicholas]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Portal Prelude]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/?p=755</guid>
		<description><![CDATA[I jumped on the case of getting an interview with the guys behind Portal Prelude pretty soon after I heard about it. What you see below is a little Q&#38;A between myself and Nicholas from the team behind Prelude.
Halflife2.net  - What was the inspiration behind starting Prelude?We started as yet another basic map pack, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tide&#8217;s Reach Interview</title>
		<link>http://www.halflife2.net/2008/03/10/tides-reach-interview/</link>
		<comments>http://www.halflife2.net/2008/03/10/tides-reach-interview/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 21:05:21 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Tide's Reach]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/2008/03/10/tides-reach-interview/</guid>
		<description><![CDATA[We interview Neale 'PiMuRho' from the Tide's Reach team.
Chris - So, Tide’s Reach, the name of the mod has just been announced, but as I understand it, this has been in the works for quite some time. Why the wait between starting this project and announcing the name?


Neale: It wasn't especially deliberate. There were some [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2008/03/10/tides-reach-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Half-Life Short Stories Interview</title>
		<link>http://www.halflife2.net/2008/02/23/half-life-short-stories-interview/</link>
		<comments>http://www.halflife2.net/2008/02/23/half-life-short-stories-interview/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 11:50:54 +0000</pubDate>
		<dc:creator>Evo</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[HLSS]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/2008/02/23/half-life-short-stories-interview/</guid>
		<description><![CDATA[A group interview with Samon, Yorick and Au-heppa who bring us Half-Life Short Stories. Chris ‘Evo’ Evans - "Hey guys, thanks for taking the time to sit down, relax and do this interview with us. Care to introduce yourselves and tell us a bit about who and what you are?" 

Samon: Well I'm Samon (Ross), [...]]]></description>
		<wfw:commentRss>http://www.halflife2.net/2008/02/23/half-life-short-stories-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Decadence Interview</title>
		<link>http://www.halflife2.net/2007/12/14/decadence-interview/</link>
		<comments>http://www.halflife2.net/2007/12/14/decadence-interview/#comments</comments>
		<pubDate>Sat, 15 Dec 2007 03:26:33 +0000</pubDate>
		<dc:creator>Ennui</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.halflife2.net/2007/12/14/decadence-interview/</guid>
		<description><![CDATA[Content writer Christopher "Ennui" Burris sits down with Decadence developer Henrik "Majestic XII" Alfredsson, responsible for game and level design on the upcoming modification.
Decadence is a story-driven multiplayer modification based on Valve Software's Source™ Engine that combines the personal relationship to characters and surroundings of single-player games with an adrenaline filled multiplayer experience. Decadence pits [...]]]></description>
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