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Faliszek: Left 4 Dead 2 Works As ‘Cohesive Single Statement’
Posted: 04-09-09 In: Left 4 Dead 2 By: DigiQ8 | (1) comments | Add your comments

Gamasutra sat down with Valve's project lead Chet Faliszek to talk about Left 4 Dead 2. Chet explained how a standalone sequel works better as a "single statement" than individual content packs.
"Balance is really important," Faliszek said. "Trying to do piecemeal stuff in DLC, you have a real balance issue there where you're going to have to go back and keep nerfing or expanding elements as you go on. That was one of our original thoughts when we were looking at Left 4 Dead 2, this want to have a cohesive single statement.

"The Jockey's not nearly as cool as he would be when he has the Spitter, because they work together really well" he explained, "and the Spitter's not nearly as cool without the new director AI and the Charger."
Also Valve has added scripting capability for the AI director -- functionality that will be available to modders.
Talking with them and with our own level designers, it's what they wanted to have for that experience happen. It all ties in together with the AI
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