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Team Fortress 2 Classless Update Released with new CTF & CP Maps
Posted: 13-08-09 In: News, Team Fortress 2 By: Hectic Glenn | (40) comments | Add your comments



The classless update is now available and your TF2 should be updating as I write this. Day 3 provides info on two new maps, the first CTF_sawmill (only the third official ctf map which is surprising). The arena version has been extensively reworked to accommodate the CTF game mode.

We will also be getting cp_Yukon, a community made map with 5 control points. You'll be glad to know it is an alpine themed map and looks extremely impressive (see below).

This update has also brought a significant amount of changes and fixes to general TF2 maps / weapons / class tweaks which you can read below.


New Content
  • Added King Of The Hill game mode
  • Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
  • Added lots of new hats
Additions / Changes
  • Added "Auto Reload" option to the multiplayer advanced options
  • Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
  • Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
  • Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
  • Significantly reduced the amount of network traffic being sent
  • Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
  • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
  • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
  • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
  • Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
  • Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
  • Added an "Inspect" key that allows you to look at items being carried by your team mates
Backpack improvements:
    Added drag & drop to move items around. Item positions are maintained on the backend
  • Added multi-select, allowing you to delete multiple items at once
  • Added a new key to the key binding page that opens your inventory directly to your backpack
  • Fixed mouseover panel being incorrectly position when the backpack first appears
  • Cloaked Spies standing in valid backstab positions no longer raise their knife
  • Added current map name and gametype to the bottom right of scoreboard
  • Added class icons to tips on the loadout and loading screens
  • Improved visuals around flags when they're being carried by a player
  • Improved critboosted visuals, making it much clearer when an enemy has critboost
  • Updated the loading panel to show the game type under the map name during level transition
  • In-game chat dialog now supports full Unicode characters
  • Added BLU main menu background
  • Added response caching for some server queries to help reduce the CPU load from DOS attacks
  • Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
Map Changes
  • Update PLR_Pipeline
  • Increased the starting advantage in the third round if a team has won the first two rounds
  • Fixed carts not continuing to the second round if they're capped at the same time in the first round
  • Fixed being able to shoot pipebombs over the starting gates in the first round
  • Fixed being able to open the doors in the first round before the setup time was finished
  • Fixed players getting stuck in some doors
  • Fixed players being able to get onto rooftops and out of the map boundaries
  • Fixed other minor bugs and exploits
  • Added community map Arena_Offblast
  • Added community map Cp_Yukon
  • Update Arena_Sawmill - Fixed DirectX8 bug where some models would not be visible
  • Fixed exploit with building teleporters outside of the map
  • Updated CP_Granary - Made a few changes to improve balance based on competitive community feedback
Item Reworks - The Force of Nature
  • The enemy knockback now only works in close range and behaves more like the Pyro's air blast
  • Enemies cannot be juggled by the FaN's effect
  • The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
  • Knockback is now scaled by damage done
The Sandman
  • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
  • Stunned players now take 75% of all incoming damage instead of 50%
  • Ubercharged players can no longer be stunned
  • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
  • The minimum distance to stun a target has been reduced
  • The negative attribute has changed from "no double jump" to "-25 max health"
Fixes
  • Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
  • Fixed an exploit that allowed players to work around sv_pure
  • Particle files are now protected by sv_pure
  • Fixed critboost effect getting stuck on when you die while critboosted
  • Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
  • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
  • Fixed an exploit where you could reload The Huntsman faster than intended
  • Fixed Heavy "civilian" exploit
  • Fixed a set of exploits using the DXSupport config files
  • Fixed r_screenfademinsize and r_screenfademaxsize exploits
  • Fixed sentries firing at a fully cloaked Spy if they're still the closest target
Community requests
  • Added a HUD element for hybrid CTF & CP maps
  • Supports 1 or 2 flags, and any number of CPs
  • Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
  • Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
  • Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
  • Added new "medic_death" event for server logs
  • Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") -healing is the amount the Medic healed in that life - ubercharge (1/0) is whether they died with a full charge
  • Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
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