Posted: 28-01-09 In:
Team Fortress 2 By:
Hectic Glenn |
(8) comments |
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The promised update including many bug fixes has been released:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the "prepare to respawn..." countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
- Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
- Fixed several materials warnings in the console
Great to see some of those fixes so quickly since the engineer building changes. To see the full changelist, including some updates to Day of Defeat Source too, see here:
update changelist. No Scout pack yet, very soon though!