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Archive for October, 2008
Big Steam Update Released
Posted @ 2:53 PM, October 9 2008, By: Munro In Steam

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
* Added support for upcoming third-party game
That's all folks... or is it?

As of 22:00 GMT Valve appear to have been sneaking in various new community features. Read this post for more details.
Football Manager To Appear On Steam
Posted @ 2:36 PM, October 9 2008, By: Munro In News

Valve have issued a press release today announcing plans to sell the new Football Manager 2009 via Steam and the game will also incorporate Steamworks.
Steamworks will support both the retail and electronic versions of the Football Manager 2009 games giving players game updates, downloadable content, and patches. Also, players will be able to play from any PC in the world without needing their DVD copy of the game. STEAM will also host and distribute the Football Manager 2009 game demo which will be available when it is released a couple of weeks before the release of the full game.
Football Manager 2009 is now available for pre-purchase from STEAM, and will be available for players to play at 09:00 GMT on the 14th November 2008. You can read more at the Steam Website.
Portal: Prelude Released
Posted @ 6:03 AM, October 9 2008, By: DigiQ8 In Portal



It's finally here, one of the most hyped mods is now released exclusively on Fileplanet (soon to be released everywhere). Planet Half-Life have the first review for the mod, you can read it here.
The bottom line of it all is that Portal: Prelude isn’t just a map pack, and in my eyes it can’t even be called a straight off mod. It’s a game, and it’s free. Hours upon hours of rich, challenging gameplay, beautifully crafted maps, custom content with professional-sounding dialog can all be found if you scroll down the page to the download link. I’ve played Portal map packs and I’ve played single-player Source mods, but Portal: Prelude takes the cake. Yeah, I threw in the pun, but stop wasting time, you’ll need all the time you can get to beat the game!
You can find another preview by ModDB, right here.

Download the mod now from Fileplanet. (more mirrors coming soon)
Lombardi: “We chose the wrong word in ‘episode’”
Posted @ 3:52 PM, October 3 2008, By: DigiQ8 In HL2: Episode 1, HL2: Episode 2, HL2: Episode 3

Valve's Doug Lombardi has admitted that Valve may chose the wrong word 'Episode' for the Half Life 2 run of games.
"The notion of the word 'episode' conjures up this idea of television where you get something new every week. And people say 'we thought that episodic meant we were going to get something new every six months or every year',

I think a lot of folks in the games industry saw the same problem that we did with Half Life 2 in that making a 20-hour game with rich graphics, story etc. is a really expensive proposition both in time and money.

And some have started making games about the same length as Episode II, but they haven't changed what they call it, and they haven't change the price.

In a way you're charging people $50 but they're only getting $18 worth out of it - that's not necessarily the best way to go. But if you look at something like Portal, it's a five hour game and although I haven't done a qualified study, the number of people I've spoken to that finished the game feels like a much higher percent.
Stay tuned for the full interview on the weekend on CVG.com.
Source Mods Are Now Available on Steam
Posted @ 3:40 PM, October 3 2008, By: DigiQ8 In Mods, Steam, Steam Games

Five leading modifications mark debut of Mods On Steam. Age of Chivalry, D.I.P.R.I.P., Insurgency, Synergy, and Zombie Panic are now available free of charge on Steam.
Valve has been supporting the MOD community since the company's inception, offering updates to the SDK, holding MOD Expos and being the first to bring a MOD to retail with Counter-Strike in November 2000," said Doug Lombardi, vice president of marketing at Valve. "The debut of these MODs on Steam marks the beginning of a new level of support for the MOD community by putting the leading MODs at the finger tips of over 15 million targeted gamers.
the MODs will receive automatic updates just like other games on Steam. Also, these MODs now take advantage of Steamworks, providing stat tracking and tighter integration with the Steam community.

Of course you need a Source Engine game to be able to play these mods, that's why Valve are now offering Half-Life 2: Episode One for just $4.99 "an easy entry into the world of Source MODs".
Left 4 Dead Demo Coming Early November
Posted @ 9:05 AM, October 3 2008, By: DigiQ8 In Left 4 Dead

Valve's Doug Lombardi has told IGN that the Left 4 Dead demo is coming early next month and he gave more details on the demo.
the upcoming Left 4 Dead demo will take place "from the front of the Survivor's first campaign (including the opening movie)." This area of the demo will encompass a hospital level, and an area "outside the Hospital."

"The main part of the game has you play as one of four survivors who are immune to the virus that has turned most of the population into a variety of mutant zombies.
The game begins -- roughly 2 weeks after the break out of the virus – with the first of four expansive campaigns (five maps in each campaign). The first campaign is the hospital (officially dubbed, 'No Mercy' - as you're challenged to make it to the top of Mercy Hospital)," wrote Lombardi.
While a specific date for the demo was not confirmed, Lombardi told IGN to expect it in early November.
Left 4 Dead Official Blog
Posted @ 2:16 AM, October 1 2008, By: DigiQ8 In Left 4 Dead

The Official Left 4 Dead Developers Blog is now online, just like the Team Fortress 2 Blog, Valve planning on using this blog to talk more directly with that community - through stories, artwork, and insights into design and development process for the game.
The game is finally nearing completion, and we're down to the final tweaks before it goes out the door. This week, we're all playtesting the Xbox 360 version of the game non-stop. There are two kinds of playtesting at Valve. There's the kind that happens throughout development, where we bring in people from outside the company, watch them tackle the game, and then make changes based on their experience.
Go to the Official Left 4 Dead Blog and bookmark it now!
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