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Archive for May, 2008
Keep on Surfin’
Posted @ 12:58 PM, May 5 2008, By: Mikael Grizzly In News, Steam Games

Audiosurf title card

Now you Medics will have something to play in between bouts of paranoia about Dispensers Going There, as an update for Audiosurf has just been released, with (in the words of Doug Lombardi) "a host of new features and content including last.fm audioscrobbling, the ability to run Audiosurf as a music visualizer, scoreboard comments, and much more. Many of these new features were produced as a direct result of community requests and feedback."

And let's not forget the fabulous new Mod interface! Keep on Surfin', brothers and sisters!

New Low Prices on Many Valve Games
Posted @ 1:20 AM, May 3 2008, By: DigiQ8 In Steam Games

Valve just slashed their prices on some of their games and packages. You can now get The Orange Box for $39.99 and Team Fortress 2 for $19.99.
  • Half-Life 2 Complete Package: $34.99
  • Counter-Strike Complete Package: $29.99
  • Orange Box $39.99
You can find out more here.
Team Fortress 2 Update Released
Posted @ 1:11 AM, May 3 2008, By: DigiQ8 In Team Fortress 2

Valve have released a new update for Team Fortress 2 to fix some of the issues that caused by the last update, here is the change list:
  • Fixed Kritzkrieg client crash in particle system
  • Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
  • Fixed exploit where players could drop weapons onto the ground for other players to pickup
Restart Steam to get the new update.
Team Fortress 2 Free Weekend is Now Under Way
Posted @ 1:07 AM, May 3 2008, By: DigiQ8 In Team Fortress 2

For those who haven't bought Team Fortress 2 yet, You can now download and play the full game this weekend only for free, including the new content just released in the TF2: Gold Rush Update.

This free weekend is open to all players around the world. The Free Weekend ends Sunday, May 4th at 1pm PDT, so why don't you join the fun now!
Valve want a Wii (Game)
Posted @ 4:51 AM, May 2 2008, By: Evo In Steam Games

Doug Lombardi has revealed to CVG that there is a desire within Valve to make a Wii game, and there is also an interest in making an MMO RPG.

"I mean, I'm not making any announcements", he continued, "but there's a lot of desire internally to do something for kids, do something on the Wii."

Valve has also taken a shine to the MMO scene: "Gabe (Valve co-founder, Gabe Newell) is a huge fan of MMO RPGs and he's always wanted to make one," Lombardi said.
This all stems from Valve's plans to move further out of their comfort zone and try something new. However Lombardi also reveals that if anything happens, we won't see it for a few years.

The CVG interview with Lombardi should be arriving soon, but for now head here for the latest on the Wii issue.
Steamworks Development Kit Available Now
Posted @ 12:09 PM, May 1 2008, By: DigiQ8 In Steam

Valve today announced the release of the Steamworks Software Development Kit. A complete suite of publishing and development tools that offers PC game developers and publishers access to the game features and services available through Steam.

These include product key authentication, copy protection, auto-updating, social networking, matchmaking, anti-cheat technology, and more. The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games.
The Official Steamworks SDK includes a fully functional API for all the components offered in Steamworks. Available now to developers and publishers worldwide, the SDK also includes a multiplayer game example to demonstrate many of the features in action. In addition, the Steamworks partner web site (http://partner.steamgames.com) has been updated with documentation outlining the ease of use of the API, authoring and editing of achievements, gameplay statistics, and more.
For more information go to Steamworks Partner page.
Steam Client Update Released
Posted @ 11:39 AM, May 1 2008, By: DigiQ8 In Steam

A new Steam client update has been released which gives you the ability to block all communications from another user, and an option to timestamp friends messages.
  • Added the ability to block all communications from another user
  • Added an option to timestamp friends messages
  • Added an option to configure taskbar window flashing behavior on friends messages
  • Added background detection of game updates while Steam is running
  • Fixed backups failing for certain games, and made other improvements to it
Restart Steam to get the new update.
Team Fortress 2 Update Released
Posted @ 2:33 AM, May 1 2008, By: DigiQ8 In Team Fortress 2

A new (small) Team Fortress 2 update has been released, The specific changes include:

Team Fortress 2:
  • Removed TF2 achievement console commands

Team Fortress 2 Server:
  • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
  • Fixed potential "nuke" exploit in rcon subsystem
Restart Steam. Get Update.
Portal 2 – “Won’t be more of the same”
Posted @ 2:29 AM, May 1 2008, By: DigiQ8 In Portal

Valve declared in an interview with CVG that Portal 2 "will definitely not just be Portal with different coloured textures" and it will be as innovative as the original and not just a quick cash in.
"People gave it a lot of kudos for being so innovative so, in Valve's tradition, when we hit something, we're not just going to pump out more and cash in on the success of the first one."
Look out for the full interview later this week on CVG.com
Microsoft and Yahoo rejected Steam
Posted @ 2:21 AM, May 1 2008, By: DigiQ8 In Steam

Valve revealed to GamesIndustry.biz that they had approached Microsoft and Yahoo to develop Steam before deciding to develop it themselves. And both of them was like 'That's a million miles in the future...We can't help you.'". Steam now serves over 300 titles and hosts over 15 million accounts.
"You know, we went around to Yahoo, Microsoft...and anybody who seemed like a likely candidate to build something like Steam," he explained.

"We basically had our feature list that we wanted. We wanted auto-updating, we wanted better anti-piracy, better anti-cheat, and selling the games over the wire was something we came up with later.

"We went around to everybody and asked 'Are you guys doing anything like this?' And everyone was like 'That's a million miles in the future...We can't help you.'"
You can read the full interview with Valve's Doug Lombardi here.
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