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Team Fortress 2 Update Released
Posted: 29-02-08 In: Team Fortress 2 By: Munro | (46) comments | Add your comments

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added "Custom" tab to the server browser
  • Servers can now specify metatags describing the custom rules they've adopted
  • Players can use tag filtering to find servers running the custom rules they want to play
  • Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
  • UI for handling team naming, ready mode, and win results
  • Disables team player limits, autobalancing, and intermission
Class balancing
  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  • Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
  • Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
General
  • Added protection against voice command spamming. Dramatic reduction in teleporters needed
  • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
  • Fixed "lastdisguise" command not remembering if you were disguised as your own team
  • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
  • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
  • Fixed Spectator targetID not using team colors
  • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
  • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
  • Fixed Badlands never having Sudden Death triggered
  • Fixed Engineer being able to detonate buildings that are being sapped
  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
  • Fixed potential client crash for players being healed by a Medic or dispenser
  • Made several improvements to server-side stat reporting (not related to individual player stats)
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