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Archive for February, 2008
Team Fortress 2 Update Released
Posted @ 8:35 AM, February 29 2008, By: Munro In Team Fortress 2

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added "Custom" tab to the server browser
  • Servers can now specify metatags describing the custom rules they've adopted
  • Players can use tag filtering to find servers running the custom rules they want to play
  • Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
  • UI for handling team naming, ready mode, and win results
  • Disables team player limits, autobalancing, and intermission
Class balancing
  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16
  • Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
  • Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
General
  • Added protection against voice command spamming. Dramatic reduction in teleporters needed
  • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
  • Fixed "lastdisguise" command not remembering if you were disguised as your own team
  • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
  • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
  • Fixed Spectator targetID not using team colors
  • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
  • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
  • Fixed Badlands never having Sudden Death triggered
  • Fixed Engineer being able to detonate buildings that are being sapped
  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
  • Fixed potential client crash for players being healed by a Medic or dispenser
  • Made several improvements to server-side stat reporting (not related to individual player stats)
Gametrailers TV Heading to Valve
Posted @ 6:45 AM, February 28 2008, By: Munro In Counter-Strike, Left 4 Dead, Team Fortress 2

Gametrailers have released a promo video of the next episode of their Gametrailers TV series. They announce in this promo that they will be visiting Valve to get an interview with Gabe Newell where he apparently has something interesting to say regarding Counter-Strike 2. There will also be new gameplay footage of Left 4 Dead and a new Team Fortress 2 map, possibily Goldrush. The show will be airing on USA channel Spike at 1am on Friday but until then you can watch the promo here.

P.S. They also show some wicked footage of Lego: Batman which goes straight into my wanted list.
Glimpse of Eternal Silence 3.0
Posted @ 7:05 PM, February 26 2008, By: Munro In Mods

The Eternal-Silence team have released a short video of their latest 3.0 test. You can find this video on YouTube here. They also looking for more testers so if you're interested head on over to their site.

Valve Confirms No Left 4 Dead for PS3
Posted @ 4:14 AM, February 26 2008, By: DigiQ8 In Left 4 Dead

Valve’s Doug Lombardi has confirmed on videogaming247 that highly anticipated zombie shooter Left 4 Dead is not coming to Sony's PS3. “We were really crappy at bringing games to consoles,” said Lombardi.
EA wanted to do Orange Box on PS3 and they handled it, Left 4 Dead isn’t coming out on PS3 because we’ve not had that call. If the phone rang we would have the conversation, certainly, but it hasn’t happened.
Is Valve giving up on porting / developing games on consoles? nope, as Lombardi revealed that “If Valve were to develop in-house for another format, it would be the Wii." because its growing and there is already a huge user-base for Nintendo's highly successful console.
GDC 08: A Portal Post-Mortem
Posted @ 4:13 AM, February 25 2008, By: -smash- In Portal

GDC 2008 has wrapped up on it's final day today, giving developers more time to polish up their new products for this years E3Expo. From Valve, nothing much was said or heard from them, other than Kim Swift's supposed "slip up" (we know how Valve thinks) on a future sequel to Portal. Packed wall to wall, one of GDC's ballrooms held the highest attended panel discussions hosted by Valve's very own Kim Swift and Erik Wolpaw. A discussion topic behind the design and writing aspects of the game were the focus of, what gamers call a "fresh title," their carefully crafted game, Portal.
Through the carefully measured use of GLaDOS's dialog, the team was able to guide players into becoming attached to the Weighted Companion Cube. Of course, this attachment only really existed so that it could be exploited when GLaDOS demands that the player "euthanize" the cube by throwing it into an incinerator, but it also helped players solve the puzzle while preserving and even bolstering the story.
Gamespy was just one of many attendees joining the panel. You can read their impressions and summary of the topic over at their website here. More cake, please.
Half-Life Short Stories Interview
Posted @ 5:56 AM, February 23 2008, By: Evo In Mods

I have recently had the pleasure of conducting an interview with some of the key people behind the Half-Life Short Stories mod. Fielding questions to Samon, Yorick and Au-heppa we talked about the genesis of Half-Life Short Stories, the two mods involved in the project and their views on the modding scene itself.

Chris - "Half-Life: Short Stories - who came up with the idea for this and what was the driving factor behind setting it up?"

Yorick: It was actually Heppa who came up with the idea, and I've often kicked myself for never actually having thought of it, because it's so damn brilliant for a mod. We always wanted to tell stories, Samon and I, but they often ended up being too ambitious for mods. I was pretty close to giving up on modding and sticking with fiction, when he and Heppa got this thing rolling. The opportunity to tell a whole set of small stories was just too perfect to pass up.

Samon: His original idea was to provide small, concentrated Episodes in the Half-life universe and it happened to coincide with something Yorick and I had been discussing at the time. The idea of a series of episodes played from different perspectives and connected by an overall storyline was something we were very interested in getting into. So when he proposed to combine the two projects we jumped on it.

Au-heppa: Now that I think of it the original idea wasn't so specific. Mostly I just wanted to create a mod with several different characters with different perspectives. This is basically why I chose a Civil Protection player character.

I also wanted to create new NPCs, to have a bigger variation of NPCs to use. I really love creating new NPCs in Source, not just design them, but to create all the different parts. See the creature come alive... and then shoot them...

But there wasn't any firm story in my head at first. At one point the idea I had was a bit like Smod, but instead of new weapons and so on, I would have new NPCs. But no real story. That changed kind of quickly when I joined with Samon and Yorick.
You can read the interview in its entirety right here and check out the mod here.
Half-Life Short Stories Interview
Posted @ 5:50 AM, February 23 2008, By: Evo In Interviews

A group interview with Samon, Yorick and Au-heppa who bring us Half-Life Short Stories. [Read More...]
Music and Movies on Steam Later This Year?
Posted @ 2:50 AM, February 23 2008, By: DigiQ8 In Steam

In an interview on TomGames, Doug Lombari talked about Steam's evolution and growth, as well as forthcoming Valve titles and the future of PC gaming, at GDC 2008 this week.
Rob Wright: So what's next for Steam this year? Are you looking at different types of content?

Doug Lombari: We're looking at more casual games and international games. And we're also looking at other types of content like video and music. We're definitely having those conversations and meetings, and we're reaching out to folks with other types of digital entertainment. I think before the end of the year, you'll probably see some pilot programs with other digital entertainment on Steam.
Valve is now looking beyond games at other digital entertainment such as video and music. Read the full interview here.
Portal 2 Confirmed? + Rock Band Gets “Still Alive”
Posted @ 2:26 AM, February 22 2008, By: DigiQ8 In Portal

Doug Lombardi, Valve's Director of Marketing, had previously stated that "more Portal is definitely on the way". However we weren't sure if he meant a new update or a sequel. Until now on tonight's episode of X-Play Kim Swift confirms Mr.Lombardi statement and announce the sequel to Portal.
"Well, I believe Doug Lombardi who is our lead marketing director at Valve, has announced Portal 2,"
You can watch the full interview on G4TV website. We still waiting for a confirmation from Doug Lombardi, stay tuned.

In other news Portal's credit song, Still Alive Confirmed for Rock Band release. The news comes from Valve's GDC party, where Coulton took the stage to sing the song he wrote overtop of the GLaDOS vocals, according to Harmonix's Sean Baptiste.
GDC Awards Results
Posted @ 7:30 AM, February 21 2008, By: DigiQ8 In Portal

At this year GDC with five nominations, Portal was the night's big winner at the GDC Awards. Valve's Puzzle game won the ceremony's top prize, Game of the Year 2007, as well as Best Game Design and the Innovation Award.

While recapping all the nominees, Portal was the crowd favorite, drawing loud cheers from throughout the hall. Mr.Newell took first crack at the acceptance speech with a haiku:
Orange Box puzzle game?
Digipen students are smart.
The cake is a lie.
Congratulations to Valve and the Digipen students, you deserved it. To view you full list click here.
Left 4 Dead Xbox 360 Revealed
Posted @ 9:46 PM, February 19 2008, By: DigiQ8 In Left 4 Dead

OXM recently revealed the Xbox 360 version of Left 4 Dead, OXM confirmed Left 4 Dead going to be console exclusive to 360 which means that there is no PS3 version (sorry PS3 players).

They also mentioned that a separate game company named Certain Affinity is handling the Xbox 360 version, a small game developer founded in November 2006 based in Austin. Certain Affinity is led by Max Hoberman, a 10-year Bungie veteran who was multiplayer lead for both Halo 2 and Halo 3.


Looks like Valve are trying to avoid the lag problems they had with Team Fortress 2 on 360 so they brought Certain Affinity to handle 360-specific elements like matchmaking, Live support, console customization, and 360 gameplay tweaks. Read the full article on Left4Dead411.com.
TF2 Update Released
Posted @ 8:33 PM, February 19 2008, By: Ennui In News, Team Fortress 2

Valve's just released another update for Team Fortress 2, mostly consisting of bugfixes.

* Fixed Badlands exploits and missing textures
* Fixed tv_enable resetting maxplayers value
* Fixed a case where a spy stabbing from the front of a player would score a backstab
* Fixed stats being reported incorrectly for some players
* Dropped weapons now replenish half of your max ammo when picked up
* Added exec'ing a cfg.cfg file on the client when you select a class to play (for real this time!)
* Reverted mp_forcecamera changes from previous release and set TF2 default back to 1

Check out the full thing here.

CVG’s Orange Box Dissected Part 3 (TF2)
Posted @ 11:24 AM, February 17 2008, By: Munro In Team Fortress 2

CVG has posted the third and final part of a feature focussing on The Orange Box. This time the spotlight is focused on Team Fortress 2. The article has several bits of new information including the new matchmaking system.
"We're working on matchmaking right now for Left 4 Dead," claims Walker, "and the plan is to roll that back into Team Fortress 2 and all our other multiplayer products. We've no firm plans in terms of being able to say what exact feature-set you'll get, but there's absolutely some matchmaking systems going in. In terms of more generalised matchmaking, not so much on the individual level, but on team and clan levels, that's something we'd really like to get into Steam at a basic level, so that it supports any product.".
Part one of the feature can be found here (Half-Life 2: Episode Two), and part two can be found here (Portal).
Eternal Silence 2 Weekly Update
Posted @ 11:14 AM, February 17 2008, By: Munro In Mods

This week the Eternal Silence 2 team have released two images of their new UTF Gunship and have a little to say about it:

Players familiar with our 2.0 release will remember this as our APC ship, which allowed players to form attack squads and land on the enemy capital ship together.

In addition to that functionality, we've added something new this time. Gunships are now a mobile spawn point. Players can spawn directly inside, getting to the front lines of the battle much faster than before. Gunship pilots no longer need to wait for a full ship before setting out. We've mentioned this a couple of times before, but we also fixed that annoying gunship lag that we had in 2.3. We're pretty excited about that.

Anyway, it's been a busy week here at ES and I've got to get back to work. Our leader, Dan Menard, is heading off to San Francisco for the Game Developers Conference. That's where we were invited last year for winning Best Multiplayer FPS mod, a competition which unfortunately has been discontinued. Dan is there again, however, and he will be giving us a report of how things go. Stay tuned to his blog for that, or just check back here next week, when we'll surely be linking you.
Fortress-Forever Releases 2.0
Posted @ 11:04 AM, February 17 2008, By: Munro In Mods

If you can break yourself away from Team Fortress 2 for a few minutes you might want to head over to the Fortress Forever site. They have just released version 2.0 of their Team Fortress modification with a ton of new changes and features. The list is far too long to post here so check out their site now for more info and get the update!

CLIENT Patch (1.11 to 2.0)
FileFront
Multiplay UK - UK only
Multiplay UK - worldwide
Wireplay UK

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