Welcome to Halflife2.net!  
    News     Games      Mods      Steam      Articles      Wiki      Steam Group      Forums
SPOTLIGHT - NEW SITE!
Welcome to our newly designed website created by our very own Yorick. There's been a big reshuffle and lots of new content added so check it all out!
Valve’s Creative Process
Posted: 03-12-07 In: Team Fortress 2 By: -smash- | (11) comments | Add your comments

An in-depth look at Valve's workflow and creation process of the Team Fortress 2 maps and its characters has been published over at CGSociety. Featured are some new concept art drawings and screenshots from earlier visions of the game. Oh yeah, and all that fandangled text to read...
We tried out a variety of implementations before settling on our final one. Once we had it on paper, our artists worked closely with our engineers to invest in technology that could deliver the desired visuals. The shading techniques were designed to quickly convey geometric information using rim highlights as well as variation in luminance and hue, so that game players are consistently able to visually 'read' the scene and identify other players in a variety of lighting conditions.
It would do you a lot of good to see it. It's a very fascinating read. If you want to check it out, follow your mouse!
About Halflife2.net
The definitive source for all things Valve

About Us | Staff | Links | Contact | Competitions | RSS Feed | Submit News
Info
View our Privacy Policy and Terms of Use.
Powered by vBulletin
Copyright © 2009 vBulletin Solutions, Inc.
Copyright © 2009 Halflife2.net.