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Valve’s Creative Process

Posted: 03-12-07 In: Team Fortress 2 By: -smash- | (11) comments | Add your comments


An in-depth look at Valve's workflow and creation process of the Team Fortress 2 maps and its characters has been published over at CGSociety. Featured are some new concept art drawings and screenshots from earlier visions of the game. Oh yeah, and all that fandangled text to read...
We tried out a variety of implementations before settling on our final one. Once we had it on paper, our artists worked closely with our engineers to invest in technology that could deliver the desired visuals. The shading techniques were designed to quickly convey geometric information using rim highlights as well as variation in luminance and hue, so that game players are consistently able to visually 'read' the scene and identify other players in a variety of lighting conditions.
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It would do you a lot of good to see it. It's a very fascinating read. If you want to check it out, follow your mouse!

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