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Archive for June, 2005
Interview with Doug Lombardi (Valve)
Posted @ 1:43 AM, June 30 2005, By: Munro In Interviews

We interview Valve body Doug Lombardi. [Read More...]
Interview with Warriors of the Apocalypse
Posted @ 1:53 AM, June 8 2005, By: Munro In Interviews

Warriors of the Apocalypse is yet another Multiplayer mod that displays some very promising features. However, WOTA is shaping up to be one of the best looking Half-Life 2 mods both in a visual and gameplay aspect. Rather than just being a straight up shooter, WOTA incorporates teamwork through completing assigned objectives. These assigned objectives will require players to use their mind as well their trigger finger. Not only will there be challenging objectives, but there will also be several unique playable factions. Now that you have read what makes WOTA such a wonderful mod that everyone should be on the look out for, lets progress with the interview. [Read More...]
Interview with Troy: Divine Playground
Posted @ 1:53 AM, June 7 2005, By: Munro In Interviews

We interview Francois, the team leader and game designer for Troy: Divine Playground. [Read More...]
Interview with E-Force
Posted @ 1:49 AM, June 5 2005, By: Munro In Interviews

We talk to E-Force's 'public relations' department, Adrien. [Read More...]
Interview with Jurassic Rage
Posted @ 1:50 AM, June 2 2005, By: Munro In Interviews

One of the most interesting of the coming horde of Half-Life 2 mods is undoubtedly the Jurassic Rage mod. It pits two teams of human commandos against each other in various tropical paradises, competing for command points and completing objectives. But the big twist is that these maps are populated by an entire zoo’s-worth of prehistoric monsters. Various dinosaurs, predatory or otherwise, will prowl the maps, causing the best-laid plans of both teams to go very wrong, very quickly. [Read More...]
Badge of Blood – Life on Mars Preview
Posted @ 2:05 AM, June 1 2005, By: Munro In Reviews


Life on Mars?

Not for long, by the looks of things. We take a look at one of the most promising and heavyweight Half-Life 2 mods as I meet with the leader of Warpig Studios, John Beck, over a luncheon of liquefied space-food. [Read More...]
HL2: Deathmatch – Basic Weapon Tips
Posted @ 2:01 AM, June 1 2005, By: Munro In Guides

While movement is the most important skill to master in order to win at DM, the next most important thing is to be able to use your weapons effectively. [Read More...]
HL2: Deathmatch – Basic Playing Tips
Posted @ 2:00 AM, June 1 2005, By: Munro In Guides

This is my attempt at writing a guide for beginners of HL2DM (Half-Life 2 Death Match). I am by no means the number one expert, although I’ve been playing First-Person Shooters for several years, and have managed to hold the number one position on a server or two that uses a ranking system like Mani Admin. [Read More...]
Interview with Spatial Fear
Posted @ 1:52 AM, June 1 2005, By: Munro In Interviews

We talk with Spatial Fear mod. [Read More...]
Interview with Periculum
Posted @ 1:52 AM, June 1 2005, By: Munro In Interviews

We talk with Brad from Periculum, who does everything. [Read More...]
Interview with Mist
Posted @ 1:51 AM, June 1 2005, By: Munro In Interviews

We do some pirate talk with Mist leader kathunx. [Read More...]
Interview with The Last Great War
Posted @ 1:51 AM, June 1 2005, By: Munro In Interviews

Halflife2.net: The Last Great War is written on your website as "a realistic first person shooter based the most anticipated game of 2004, Half-Life II." Judging from this statement, will The Last Great War be set in the Half-Life universe or will it just be run on the Source engine? [Read More...]
Interview with Havok
Posted @ 1:50 AM, June 1 2005, By: Munro In Interviews

Havok physics is at the heart of the eagerly awaited Half Life 2 from Valve Software. Physics gameplay is considered one of the key new departures in the sequel and is an integral part of the game experience. [Read More...]
Interview with Elysium 2028
Posted @ 1:49 AM, June 1 2005, By: Munro In Interviews

We talk to Elysium 2028. [Read More...]
Interview with Fortress Forever
Posted @ 1:48 AM, June 1 2005, By: Munro In Interviews

Halflife2.net: How long has your team been working on Fortress Forever?
Schtoofa: The original team was assembled about November 2003... it pretty much had billdoor, mirv, defrag and rebo at the time. Sev and eat joined around the same time but they were all waiting for HL2 to come out, and then later the SDK so they could mainly just work on ironing down concepts.
[Read More...]
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