Posted: 15-05-05 In:
Editorials By:
Munro |
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Valve, Steam, Source all words that trigger a frenzy of mixed emotions into my
head; delays, lawsuits, stolen source code, Counter-Strike, and most importantly
- fun. Whether it is negative or positive it seems Valve and its Half-Life
franchise can't avoid getting itself on the front pages of the gaming press.
My respect for Valve blossomed when I must have been just about 8 years old in a
now long evicted LAN centre when I spotted an attractive orange fold out box
with a curious looking Greek lambda sign on the binding. I pulled out the box
and saw Half-Life printed in a very sci-fi reminiscent font on the cover. I
folded out the cover to see a mural of the future of PC gaming sprawled out
before me. I look back to that day and remember tugging on my dads pant leg
begging him to let me buy this kick-ass looking M-rated game with zombies only
to hear, "Are you sure this wont give you nightmares like Raiders of the Lost
Ark did". As you can imagine I laughed at this ridiculous assumption, blowing it
off remarking video games could never scare anyone (keep in mind this was before
games like Doom III and Resident Evil).
I never imagined that today I'd be checking a forum for news on its sequel daily
and browsing forums for little tidbits of info on Source technology. The reason
why I am so excited for Source would take a 5 page essay for me to explain in
full, but I can try in as few words as possible to explain my fascination,
fixation and utter allure for anything with the name Half-Life attached to it,
but first let me rewind a tad bit. At 10 years of age I finally buy (and
complete) Half-Life and for the first time in my budding gaming life I
experienced a game that had achieved novelistic proportions.
I worked through every level examining every alien life-form, every plot facet,
and replaying every awesome scripted moment feeling surprised and anxious each
time. I crept quietly like a frightened newborn puppy through "Anomalous
Materials" jumping as the creatures of the strange alien planet of Xen unleashed
hell upon Black Mesa, and like any angst ridden pre-teen, crowbarred a few
innocent Barneys' and scientists. I jumped at every zombie and scripted sequence
in "Office Complex" and blasted my way gung-ho through the famous “We've got
Hostiles". The rest of the game was the most memorable experience I would ever
have in gaming as I went into the mysterious planet of Xen and encountered the
mysterious G-Man and his persuasive offer.
Utter infatuation could only describe my attitude towards PC gaming after the
time I first completed Half-Life, before then I thought games were just for fun
, never a novel you act inside where every action can have a consequence and
every missed ammo deposit could mean a certain death in the near future. After
this point I knew I had to know what ingenious force was behind Half-Life.
After playing Half-Life to death and having no broadband connection (just a
measly 28.8k modem) I soon was forced to move on and play other single player
games (such as the Final Fantasy games for PlayStation).
After many years of soul searching and begging day in and day out on my beloved
13th birthday I was given the gift any teenager would sell his left testicle
for; cable internet. At last I could follow my favourite hobby to its fullest.
After receiving broadband my life became a swarm of knowledge gaining and PC
game developer research. I became part of any Half-Life community I could, and
of course, inevitably, discovered what would become the most popular online
shooter of all time: Counter-Strike.
In the 5th grade I have memories of days I called myself in sick for a full day
of Counter-Striking on WON. I soon realized just how flexible the Half-Life
technology was and with the help of a beast of a mod community it was
developing, among my favourite mods included Science and Industry, Team Fortress
Classic, and of course good old Counter-Strike. Half-Life was to me a god-send;
the best spent 50 dollars of my entire life, 25 games for the price of one.
Half-Life engine gaming was my fixation for about 5 years of my life until I
eventually became part of the Natural-Selection community in which I learned the
comradery of an tightly knit gaming clan.
All of this ultimately brought me here- explaining to you, my readers, how I got
so infatuated with anything Valve lays its hands on. Despite leaks, controversy
over Steam, or legal battles with their publisher I know when Half-Life 2 is
finally upon us all, and Source is unleashed to the throngs of Half-Life fans
that the game will go down in history like Half-Life before it. If not by the
likes of Valve, by the massive and still growing community filled with
everything from rabid fans to experienced coders and even malicious hackers.
Nothing can stop Valve or Half-Life 2 from going down in history for gamers like
me or any other member of the PC gaming community, whether your reason for
becoming involved in Half-Life 2 and the Source Engine is technology,
flexibility, mod-ability, or just another thrilling experience like Half-Life
before it, Half-Life 2 will set the standard for the story driven FPS once
again, and when it finally does decide to roll along, we will, as a community,
rejoice in the new dawn of PC gaming.