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Archive for May, 2005
Interview with Adam Foster of Minerva (Part 1)
Posted @ 2:03 AM, May 29 2005, By: Samon In Interviews

The first part of Samon's interview of Minerva creator Adam Foster. [Read More...]
Raising the Bar Review
Posted @ 2:41 AM, May 20 2005, By: Munro In Reviews

When Prima and Valve Software recently gave us the chance to review their latest co-publication, Half-Life 2: Raising the Bar, I was thrilled. It would give me an opportunity to show everyone what the book is all about and why people should invest their money in buying it and their time in reading it. For those of you who are unaware, Half-Life 2: Raising the Bar is one of a series of three books being published by Prima which include the Official Game Guide and the Official Mod Makers Guide – a release date is yet to be announced on the latter book. [Read More...]
Half-Life 2 Review
Posted @ 2:03 AM, May 18 2005, By: Munro In Reviews

I woke up that morning and I felt like a kid again on Christmas Eve. I wasn't alone either as the whole of the community felt exactly the same - and not a single one of them tried to hide it. With nearly 2,000 people viewing the forums and over 1,000 people spamming our IRC channel, the community was bursting with anticipation. The date? Certainly not quite near December 24th, Christmas Eve. Instead it was the eve of the release of Half-Life 2, the sequel to the best PC action game of all time and it was November 15th 2004. [Read More...]
Full Steam Ahead
Posted @ 1:37 AM, May 15 2005, By: Munro In Editorials

As we get further and further into this digital age, I have to wonder, how far will it go? With the increase in popularity of internet shopping and downloading music albums from places like 'iTunes' and 'Napster' it makes you think whether or not there'll be a requirement for normal shops one day or if we'll all turn digital. So far the above mentioned systems are proving really popular with internet users, I being one of them and from here I can only assume the natural progression will be towards digital content delivery. [Read More...]
Dreaming of Black Mesa
Posted @ 1:30 AM, May 15 2005, By: Munro In Editorials

Valve, Steam, Source all words that trigger a frenzy of mixed emotions into my head; delays, lawsuits, stolen source code, Counter-Strike, and most importantly - fun. Whether it is negative or positive it seems Valve and its Half-Life franchise can't avoid getting itself on the front pages of the gaming press. [Read More...]
Source: Beyond Half-Life 2
Posted @ 1:47 AM, May 14 2005, By: Munro In Editorials

‘The source engine gives us capabilities in four main areas, believable and realistic human beings, graphics that were previously impossible outside a Hollywood movie studio, an integrated material and physics system that create an unprecedented level of interactivity, and artificial intelligence that welds all of these things together into an experience gamers have never had before’
 
Gabe Newell, Valve Software E3 2003
[Read More...]
Half-Life Decade of Half-Life Decay?
Posted @ 1:46 AM, May 14 2005, By: Munro In Editorials

Just over five years ago a PC-CD ROM title appeared on store shelves entitled “Half-Life”. It was an instant hit, gaining rave reviews and being toted by over 50 publications as being “Game of the Year 1998”. I bought the game in early 1999, I’d never really been into PC gaming, and the only other first person shooter I’d ever played was GoldenEye 007 on the Nintendo 64. I played it and was absolutely blown away. In fact so were the 10 million other players that have enjoyed the franchise since 1998, including Half-Life’s single player expansions, Counter-Strike, Day of Defeat, Condition Zero and Team Fortress Classic. [Read More...]
Gaming Views
Posted @ 1:45 AM, May 14 2005, By: Munro In Editorials

And there it was. Not just one-hundred plus megabytes of code anymore, but the real deal. The alpha. Sitting on a FTP somewhere out in Cali ready to be downloaded and abused by every fan on the planet. Five users at a time no doubt, but you get the idea. It was just there. The cigarette to a nicotine deprived smoker, the misty beer to a late night alcoholic, the lolly-pop to a sweet tooth. The source of our addiction. (No pun intended) It was Half Life 2. The game we all had been anticipating, right there, waiting to be ganked. Literally. Talk about temptation though right?. The first playable form of our beloved Valve crafted master piece was out and about gradually spreading itself to all corners of the internet. Mostly dark and troubled corners, barely passed by the average at home user, but there none the less. [Read More...]
The Meaning of Half-Life
Posted @ 1:42 AM, May 14 2005, By: Munro In Editorials

Is there religion in Half-life, and will you join the flock? [Read More...]
Half-Life 2: Capture the Flag (Beta 1.0) Review
Posted @ 2:03 AM, May 8 2005, By: Munro In Reviews

Half-Life 2: Capture the Flag is a fresh breath of air for the ongoing struggle of the Combines battling the Rebels. In this newest MOD with the humble name of Half-Life 2 indicated on the title, gameplay revolves around capturing the opposing force's flag in four alternate modes. For players such as myself who love to see anything from the Half-Life 2 universe implemented within the game, HL2: CTF will bring hours, if not days of enjoyment. [Read More...]
Interview with Gabe Newell
Posted @ 1:49 AM, May 1 2005, By: Munro In Interviews

As we draw ever closer to Half-Life 2's release (whenever that may be), many questions still remain surrounding Gordon's next adventure. For the answers, we decided to skip the gossip and head straight to the Source. All game-engine puns aside, Mr Bond talked Half-Life 2 with Gabe Newell, co-founder and managing director of Valve Software. [Read More...]
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